User prompt
modernize et oyunu
User prompt
oyunun adı flappy animal olsun
User prompt
start game button fix
User prompt
oyuna oyun başlamadan önce bir ekran ekle
User prompt
game fix
User prompt
game sound add
User prompt
oyuna start game gibi yazıların butonunu ekle
User prompt
charecter select screen ayrı bir ekranda olsun oyuna oyuna başla ekranı ekle
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'alpha' in null' in or related to this line: 'tween(instructionTxt, {' Line Number: 368 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna ekstra karekter ekle oyuncu seçsin ve o karekterle oynasın
User prompt
pause menüsü güzel çalışıyor şimdi ise oyuna best skor kaydı eklemek gerekiyor ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
pause buttona tıkladığında karekterde hareketi kesilmesi oyunun tamamen durması gerekir
User prompt
oyuna durdurma menüsü ekle
User prompt
oyuna ik tıklamayı yapmadan karekter hiç hareket etmesin
User prompt
oyuna gameover ekranını düzenle
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'tween(instructionTxt, {' Line Number: 201 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyunu geliştirelim
User prompt
pipe lar çok sık biraz aralıklı olması gerek
User prompt
graund çok yüksekte
User prompt
oyunu düzelt
User prompt
eski haline dön
User prompt
graundu düzelt
User prompt
graund çok büyük küçült
User prompt
ground ve pipe çakışıyor pipe grounda değmesin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
// Create bird graphics
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
// Physics properties
self.velocity = 0;
self.gravity = 0.8;
self.flapPower = -12;
self.maxVelocity = 15;
// Tracking properties
self.lastY = 0;
self.update = function () {
// Store last position
self.lastY = self.y;
// Apply gravity
self.velocity += self.gravity;
// Limit velocity
if (self.velocity > self.maxVelocity) {
self.velocity = self.maxVelocity;
}
// Update position
self.y += self.velocity;
// Rotate bird based on velocity
birdGraphics.rotation = Math.min(Math.max(self.velocity * 0.05, -0.5), 1.2);
};
self.flap = function () {
self.velocity = self.flapPower;
LK.getSound('flap').play();
// Add smooth rotation animation when flapping
tween(birdGraphics, {
rotation: -0.3
}, {
duration: 150,
onFinish: function onFinish() {
// Bird naturally rotates back down due to velocity in update
}
});
// Add scale animation for visual feedback
tween(birdGraphics, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 100,
onFinish: function onFinish() {
tween(birdGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
};
return self;
});
var Ground = Container.expand(function () {
var self = Container.call(this);
// Create ground graphics
var groundGraphics = self.attachAsset('ground', {
anchorX: 0,
anchorY: 0
});
// Movement properties
self.speed = -4;
self.update = function () {
// Move ground left
self.x += self.speed;
// Reset position when off screen for infinite scrolling
if (self.x <= -2048) {
self.x = 2048;
}
};
return self;
});
// Game variables
var Pipe = Container.expand(function () {
var self = Container.call(this);
// Create top and bottom pipe parts
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
// Movement properties
self.speed = -4;
self.gapSize = 300;
self.passed = false;
// Tracking properties
self.lastX = 0;
self.setGapPosition = function (centerY) {
// Position top pipe (anchor at bottom, so y is bottom edge)
topPipe.y = centerY - self.gapSize / 2;
// Position bottom pipe (anchor at top, so y is top edge)
bottomPipe.y = centerY + self.gapSize / 2;
};
self.update = function () {
// Store last position
self.lastX = self.x;
// Move pipe left
self.x += self.speed;
};
self.getTopBounds = function () {
return {
x: self.x - 100,
y: 0,
width: 200,
height: topPipe.y
};
};
self.getBottomBounds = function () {
return {
x: self.x - 100,
y: bottomPipe.y,
width: 200,
height: 2732 - bottomPipe.y
};
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
// Initialize bird asset - yellow circle for the flappy bird
// Initialize pipe assets - green rectangles for obstacles
// Initialize ground asset - brown rectangle for the ground
// Initialize sound for flap
var bird;
var pipes = [];
var ground1, ground2;
var gameStarted = false;
var pipeTimer = 0;
var pipeSpacing = 800;
// Score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Game start instruction
var instructionTxt = new Text2('TAP TO START', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.x = 1024;
instructionTxt.y = 1000;
game.addChild(instructionTxt);
// Add blinking animation
var instructionBlink = LK.setInterval(function () {
tween(instructionTxt, {
alpha: 0.3
}, {
duration: 500,
onFinish: function onFinish() {
tween(instructionTxt, {
alpha: 1
}, {
duration: 500
});
}
});
}, 1000);
// Initialize bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366; // Center of screen vertically
bird.lastY = bird.y; // Initialize tracking property
// Initialize ground
ground1 = game.addChild(new Ground());
ground1.x = 0;
ground1.y = 2400; // Position ground lower for better gameplay
ground2 = game.addChild(new Ground());
ground2.x = 2048;
ground2.y = 2400; // Position ground lower for better gameplay
// Tap to flap
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
// Hide instruction text with animation
if (instructionTxt) {
LK.clearInterval(instructionBlink);
tween(instructionTxt, {
alpha: 0,
scaleX: 0.5,
scaleY: 0.5
}, {
duration: 300,
onFinish: function onFinish() {
instructionTxt.destroy();
instructionTxt = null;
}
});
}
}
bird.flap();
};
// Collision detection helper function
function checkCollision(birdBounds, pipeBounds) {
return birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x && birdBounds.y < pipeBounds.y + pipeBounds.height && birdBounds.y + birdBounds.height > pipeBounds.y;
}
// Main game update
game.update = function () {
if (!gameStarted) return;
// Store bird's last Y position
if (bird.lastY === undefined) bird.lastY = bird.y;
// Spawn pipes
pipeTimer++;
if (pipeTimer >= pipeSpacing / 4) {
// Adjust timing based on speed
var newPipe = new Pipe();
newPipe.x = 2200; // Start off-screen right
newPipe.lastX = newPipe.x; // Initialize tracking property
// Random gap position (avoid top and bottom areas)
var gapCenter = 500 + Math.random() * 1200; // Between 500 and 1700 for better gameplay
newPipe.setGapPosition(gapCenter);
// Add entrance animation
newPipe.alpha = 0;
tween(newPipe, {
alpha: 1
}, {
duration: 300
});
pipes.push(newPipe);
game.addChild(newPipe);
pipeTimer = 0;
}
// Update pipes and check collisions/scoring
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
// Initialize tracking properties
if (pipe.lastX === undefined) pipe.lastX = pipe.x;
// Check if pipe passed bird for scoring
if (!pipe.passed && pipe.lastX > bird.x && pipe.x <= bird.x) {
pipe.passed = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Add score animation
tween(scoreTxt, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 150,
onFinish: function onFinish() {
tween(scoreTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 150
});
}
});
// Flash screen green for successful pass
LK.effects.flashScreen(0x00ff00, 200);
}
// Remove pipes that are off screen
if (pipe.x < -200) {
pipe.destroy();
pipes.splice(i, 1);
continue;
}
// Check collision with pipes
var birdBounds = {
x: bird.x - 70,
y: bird.y - 70,
width: 140,
height: 140
};
var topBounds = pipe.getTopBounds();
var bottomBounds = pipe.getBottomBounds();
if (checkCollision(birdBounds, topBounds) || checkCollision(birdBounds, bottomBounds)) {
// Stop the game immediately
gameStarted = false;
// Add dramatic bird rotation and fall effect
tween(bird, {
rotation: Math.PI * 2,
y: bird.y + 200
}, {
duration: 800
});
// Add bird shake effect before game over
tween(bird, {
x: bird.x - 15
}, {
duration: 75,
onFinish: function onFinish() {
tween(bird, {
x: bird.x + 30
}, {
duration: 75,
onFinish: function onFinish() {
tween(bird, {
x: bird.x - 15
}, {
duration: 75
});
}
});
}
});
// Flash screen red for longer duration
LK.effects.flashScreen(0xff0000, 800);
// Show dramatic "GAME OVER" text before official game over
var gameOverTxt = new Text2('GAME OVER', {
size: 120,
fill: 0xff0000
});
gameOverTxt.anchor.set(0.5, 0.5);
gameOverTxt.x = 1024;
gameOverTxt.y = 1366;
gameOverTxt.alpha = 0;
game.addChild(gameOverTxt);
// Animate game over text appearance
tween(gameOverTxt, {
alpha: 1,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 400,
onFinish: function onFinish() {
// Wait a moment then show official game over
LK.setTimeout(function () {
LK.showGameOver();
}, 800);
}
});
return;
}
// Update last position
pipe.lastX = pipe.x;
}
// Check collision with ground
if (bird.y >= 2330) {
// Ground collision (ground at 2400, bird radius 70)
gameStarted = false;
// Make bird bounce slightly on ground impact
tween(bird, {
y: 2320,
rotation: Math.PI / 4
}, {
duration: 200,
onFinish: function onFinish() {
tween(bird, {
y: 2330
}, {
duration: 100
});
}
});
LK.effects.flashScreen(0xff0000, 800);
// Show impact text
var impactTxt = new Text2('CRASHED!', {
size: 100,
fill: 0xff4500
});
impactTxt.anchor.set(0.5, 0.5);
impactTxt.x = 1024;
impactTxt.y = 1200;
impactTxt.alpha = 0;
game.addChild(impactTxt);
tween(impactTxt, {
alpha: 1,
y: 1100
}, {
duration: 300,
onFinish: function onFinish() {
LK.setTimeout(function () {
LK.showGameOver();
}, 600);
}
});
return;
}
// Check collision with ceiling
if (bird.y <= 70) {
gameStarted = false;
// Make bird fall dramatically from ceiling
tween(bird, {
y: 200,
rotation: -Math.PI / 2
}, {
duration: 300
});
LK.effects.flashScreen(0xffffff, 300);
// Show ceiling hit text
var ceilingTxt = new Text2('HIT CEILING!', {
size: 80,
fill: 0xff6600
});
ceilingTxt.anchor.set(0.5, 0.5);
ceilingTxt.x = 1024;
ceilingTxt.y = 400;
ceilingTxt.alpha = 0;
game.addChild(ceilingTxt);
tween(ceilingTxt, {
alpha: 1,
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 250,
onFinish: function onFinish() {
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
}
});
return;
}
// Update last position
bird.lastY = bird.y;
}; ===================================================================
--- original.js
+++ change.js
@@ -291,48 +291,143 @@
};
var topBounds = pipe.getTopBounds();
var bottomBounds = pipe.getBottomBounds();
if (checkCollision(birdBounds, topBounds) || checkCollision(birdBounds, bottomBounds)) {
+ // Stop the game immediately
+ gameStarted = false;
+ // Add dramatic bird rotation and fall effect
+ tween(bird, {
+ rotation: Math.PI * 2,
+ y: bird.y + 200
+ }, {
+ duration: 800
+ });
// Add bird shake effect before game over
tween(bird, {
- x: bird.x - 10
+ x: bird.x - 15
}, {
- duration: 50,
+ duration: 75,
onFinish: function onFinish() {
tween(bird, {
- x: bird.x + 20
+ x: bird.x + 30
}, {
- duration: 50,
+ duration: 75,
onFinish: function onFinish() {
tween(bird, {
- x: bird.x - 10
+ x: bird.x - 15
}, {
- duration: 50
+ duration: 75
});
}
});
}
});
- LK.effects.flashScreen(0xff0000, 500);
- LK.setTimeout(function () {
- LK.showGameOver();
- }, 300); // Delay game over to show shake effect
+ // Flash screen red for longer duration
+ LK.effects.flashScreen(0xff0000, 800);
+ // Show dramatic "GAME OVER" text before official game over
+ var gameOverTxt = new Text2('GAME OVER', {
+ size: 120,
+ fill: 0xff0000
+ });
+ gameOverTxt.anchor.set(0.5, 0.5);
+ gameOverTxt.x = 1024;
+ gameOverTxt.y = 1366;
+ gameOverTxt.alpha = 0;
+ game.addChild(gameOverTxt);
+ // Animate game over text appearance
+ tween(gameOverTxt, {
+ alpha: 1,
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 400,
+ onFinish: function onFinish() {
+ // Wait a moment then show official game over
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 800);
+ }
+ });
return;
}
// Update last position
pipe.lastX = pipe.x;
}
// Check collision with ground
if (bird.y >= 2330) {
// Ground collision (ground at 2400, bird radius 70)
- LK.effects.flashScreen(0xff0000, 500);
- LK.showGameOver();
+ gameStarted = false;
+ // Make bird bounce slightly on ground impact
+ tween(bird, {
+ y: 2320,
+ rotation: Math.PI / 4
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(bird, {
+ y: 2330
+ }, {
+ duration: 100
+ });
+ }
+ });
+ LK.effects.flashScreen(0xff0000, 800);
+ // Show impact text
+ var impactTxt = new Text2('CRASHED!', {
+ size: 100,
+ fill: 0xff4500
+ });
+ impactTxt.anchor.set(0.5, 0.5);
+ impactTxt.x = 1024;
+ impactTxt.y = 1200;
+ impactTxt.alpha = 0;
+ game.addChild(impactTxt);
+ tween(impactTxt, {
+ alpha: 1,
+ y: 1100
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 600);
+ }
+ });
return;
}
// Check collision with ceiling
if (bird.y <= 70) {
- LK.effects.flashScreen(0xff0000, 500);
- LK.showGameOver();
+ gameStarted = false;
+ // Make bird fall dramatically from ceiling
+ tween(bird, {
+ y: 200,
+ rotation: -Math.PI / 2
+ }, {
+ duration: 300
+ });
+ LK.effects.flashScreen(0xffffff, 300);
+ // Show ceiling hit text
+ var ceilingTxt = new Text2('HIT CEILING!', {
+ size: 80,
+ fill: 0xff6600
+ });
+ ceilingTxt.anchor.set(0.5, 0.5);
+ ceilingTxt.x = 1024;
+ ceilingTxt.y = 400;
+ ceilingTxt.alpha = 0;
+ game.addChild(ceilingTxt);
+ tween(ceilingTxt, {
+ alpha: 1,
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 250,
+ onFinish: function onFinish() {
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ }
+ });
return;
}
// Update last position
bird.lastY = bird.y;