User prompt
modernize et oyunu
User prompt
oyunun adı flappy animal olsun
User prompt
start game button fix
User prompt
oyuna oyun başlamadan önce bir ekran ekle
User prompt
game fix
User prompt
game sound add
User prompt
oyuna start game gibi yazıların butonunu ekle
User prompt
charecter select screen ayrı bir ekranda olsun oyuna oyuna başla ekranı ekle
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'alpha' in null' in or related to this line: 'tween(instructionTxt, {' Line Number: 368 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna ekstra karekter ekle oyuncu seçsin ve o karekterle oynasın
User prompt
pause menüsü güzel çalışıyor şimdi ise oyuna best skor kaydı eklemek gerekiyor ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
pause buttona tıkladığında karekterde hareketi kesilmesi oyunun tamamen durması gerekir
User prompt
oyuna durdurma menüsü ekle
User prompt
oyuna ik tıklamayı yapmadan karekter hiç hareket etmesin
User prompt
oyuna gameover ekranını düzenle
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'tween(instructionTxt, {' Line Number: 201 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyunu geliştirelim
User prompt
pipe lar çok sık biraz aralıklı olması gerek
User prompt
graund çok yüksekte
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oyunu düzelt
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eski haline dön
User prompt
graundu düzelt
User prompt
graund çok büyük küçült
User prompt
ground ve pipe çakışıyor pipe grounda değmesin
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Create bird graphics var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Physics properties self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.maxVelocity = 15; // Tracking properties self.lastY = 0; self.update = function () { // Store last position self.lastY = self.y; // Apply gravity self.velocity += self.gravity; // Limit velocity if (self.velocity > self.maxVelocity) { self.velocity = self.maxVelocity; } // Update position self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.min(Math.max(self.velocity * 0.05, -0.5), 1.2); }; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Add smooth rotation animation when flapping tween(birdGraphics, { rotation: -0.3 }, { duration: 150, onFinish: function onFinish() { // Bird naturally rotates back down due to velocity in update } }); // Add scale animation for visual feedback tween(birdGraphics, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(birdGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); // Create ground graphics var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); // Movement properties self.speed = -4; self.update = function () { // Move ground left self.x += self.speed; // Reset position when off screen for infinite scrolling if (self.x <= -2048) { self.x = 2048; } }; return self; }); // Game variables var Pipe = Container.expand(function () { var self = Container.call(this); // Create top and bottom pipe parts var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); // Movement properties self.speed = -4; self.gapSize = 300; self.passed = false; // Tracking properties self.lastX = 0; self.setGapPosition = function (centerY) { // Position top pipe (anchor at bottom, so y is bottom edge) topPipe.y = centerY - self.gapSize / 2; // Position bottom pipe (anchor at top, so y is top edge) bottomPipe.y = centerY + self.gapSize / 2; }; self.update = function () { // Store last position self.lastX = self.x; // Move pipe left self.x += self.speed; }; self.getTopBounds = function () { return { x: self.x - 100, y: 0, width: 200, height: topPipe.y }; }; self.getBottomBounds = function () { return { x: self.x - 100, y: bottomPipe.y, width: 200, height: 2732 - bottomPipe.y }; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables // Initialize bird asset - yellow circle for the flappy bird // Initialize pipe assets - green rectangles for obstacles // Initialize ground asset - brown rectangle for the ground // Initialize sound for flap var bird; var pipes = []; var ground1, ground2; var gameStarted = false; var pipeTimer = 0; var pipeSpacing = 800; // Score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Game start instruction var instructionTxt = new Text2('TAP TO START', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = 1024; instructionTxt.y = 1000; game.addChild(instructionTxt); // Add blinking animation var instructionBlink = LK.setInterval(function () { tween(instructionTxt, { alpha: 0.3 }, { duration: 500, onFinish: function onFinish() { tween(instructionTxt, { alpha: 1 }, { duration: 500 }); } }); }, 1000); // Initialize bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen vertically bird.lastY = bird.y; // Initialize tracking property // Initialize ground ground1 = game.addChild(new Ground()); ground1.x = 0; ground1.y = 2400; // Position ground lower for better gameplay ground2 = game.addChild(new Ground()); ground2.x = 2048; ground2.y = 2400; // Position ground lower for better gameplay // Tap to flap game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; // Hide instruction text with animation if (instructionTxt) { LK.clearInterval(instructionBlink); tween(instructionTxt, { alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 300, onFinish: function onFinish() { instructionTxt.destroy(); instructionTxt = null; } }); } } bird.flap(); }; // Collision detection helper function function checkCollision(birdBounds, pipeBounds) { return birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x && birdBounds.y < pipeBounds.y + pipeBounds.height && birdBounds.y + birdBounds.height > pipeBounds.y; } // Main game update game.update = function () { if (!gameStarted) return; // Store bird's last Y position if (bird.lastY === undefined) bird.lastY = bird.y; // Spawn pipes pipeTimer++; if (pipeTimer >= pipeSpacing / 4) { // Adjust timing based on speed var newPipe = new Pipe(); newPipe.x = 2200; // Start off-screen right newPipe.lastX = newPipe.x; // Initialize tracking property // Random gap position (avoid top and bottom areas) var gapCenter = 500 + Math.random() * 1200; // Between 500 and 1700 for better gameplay newPipe.setGapPosition(gapCenter); // Add entrance animation newPipe.alpha = 0; tween(newPipe, { alpha: 1 }, { duration: 300 }); pipes.push(newPipe); game.addChild(newPipe); pipeTimer = 0; } // Update pipes and check collisions/scoring for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Initialize tracking properties if (pipe.lastX === undefined) pipe.lastX = pipe.x; // Check if pipe passed bird for scoring if (!pipe.passed && pipe.lastX > bird.x && pipe.x <= bird.x) { pipe.passed = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Add score animation tween(scoreTxt, { scaleX: 1.3, scaleY: 1.3 }, { duration: 150, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1, scaleY: 1 }, { duration: 150 }); } }); // Flash screen green for successful pass LK.effects.flashScreen(0x00ff00, 200); } // Remove pipes that are off screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); continue; } // Check collision with pipes var birdBounds = { x: bird.x - 70, y: bird.y - 70, width: 140, height: 140 }; var topBounds = pipe.getTopBounds(); var bottomBounds = pipe.getBottomBounds(); if (checkCollision(birdBounds, topBounds) || checkCollision(birdBounds, bottomBounds)) { // Stop the game immediately gameStarted = false; // Add dramatic bird rotation and fall effect tween(bird, { rotation: Math.PI * 2, y: bird.y + 200 }, { duration: 800 }); // Add bird shake effect before game over tween(bird, { x: bird.x - 15 }, { duration: 75, onFinish: function onFinish() { tween(bird, { x: bird.x + 30 }, { duration: 75, onFinish: function onFinish() { tween(bird, { x: bird.x - 15 }, { duration: 75 }); } }); } }); // Flash screen red for longer duration LK.effects.flashScreen(0xff0000, 800); // Show dramatic "GAME OVER" text before official game over var gameOverTxt = new Text2('GAME OVER', { size: 120, fill: 0xff0000 }); gameOverTxt.anchor.set(0.5, 0.5); gameOverTxt.x = 1024; gameOverTxt.y = 1366; gameOverTxt.alpha = 0; game.addChild(gameOverTxt); // Animate game over text appearance tween(gameOverTxt, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 400, onFinish: function onFinish() { // Wait a moment then show official game over LK.setTimeout(function () { LK.showGameOver(); }, 800); } }); return; } // Update last position pipe.lastX = pipe.x; } // Check collision with ground if (bird.y >= 2330) { // Ground collision (ground at 2400, bird radius 70) gameStarted = false; // Make bird bounce slightly on ground impact tween(bird, { y: 2320, rotation: Math.PI / 4 }, { duration: 200, onFinish: function onFinish() { tween(bird, { y: 2330 }, { duration: 100 }); } }); LK.effects.flashScreen(0xff0000, 800); // Show impact text var impactTxt = new Text2('CRASHED!', { size: 100, fill: 0xff4500 }); impactTxt.anchor.set(0.5, 0.5); impactTxt.x = 1024; impactTxt.y = 1200; impactTxt.alpha = 0; game.addChild(impactTxt); tween(impactTxt, { alpha: 1, y: 1100 }, { duration: 300, onFinish: function onFinish() { LK.setTimeout(function () { LK.showGameOver(); }, 600); } }); return; } // Check collision with ceiling if (bird.y <= 70) { gameStarted = false; // Make bird fall dramatically from ceiling tween(bird, { y: 200, rotation: -Math.PI / 2 }, { duration: 300 }); LK.effects.flashScreen(0xffffff, 300); // Show ceiling hit text var ceilingTxt = new Text2('HIT CEILING!', { size: 80, fill: 0xff6600 }); ceilingTxt.anchor.set(0.5, 0.5); ceilingTxt.x = 1024; ceilingTxt.y = 400; ceilingTxt.alpha = 0; game.addChild(ceilingTxt); tween(ceilingTxt, { alpha: 1, scaleX: 1.1, scaleY: 1.1 }, { duration: 250, onFinish: function onFinish() { LK.setTimeout(function () { LK.showGameOver(); }, 500); } }); return; } // Update last position bird.lastY = bird.y; };
===================================================================
--- original.js
+++ change.js
@@ -291,48 +291,143 @@
};
var topBounds = pipe.getTopBounds();
var bottomBounds = pipe.getBottomBounds();
if (checkCollision(birdBounds, topBounds) || checkCollision(birdBounds, bottomBounds)) {
+ // Stop the game immediately
+ gameStarted = false;
+ // Add dramatic bird rotation and fall effect
+ tween(bird, {
+ rotation: Math.PI * 2,
+ y: bird.y + 200
+ }, {
+ duration: 800
+ });
// Add bird shake effect before game over
tween(bird, {
- x: bird.x - 10
+ x: bird.x - 15
}, {
- duration: 50,
+ duration: 75,
onFinish: function onFinish() {
tween(bird, {
- x: bird.x + 20
+ x: bird.x + 30
}, {
- duration: 50,
+ duration: 75,
onFinish: function onFinish() {
tween(bird, {
- x: bird.x - 10
+ x: bird.x - 15
}, {
- duration: 50
+ duration: 75
});
}
});
}
});
- LK.effects.flashScreen(0xff0000, 500);
- LK.setTimeout(function () {
- LK.showGameOver();
- }, 300); // Delay game over to show shake effect
+ // Flash screen red for longer duration
+ LK.effects.flashScreen(0xff0000, 800);
+ // Show dramatic "GAME OVER" text before official game over
+ var gameOverTxt = new Text2('GAME OVER', {
+ size: 120,
+ fill: 0xff0000
+ });
+ gameOverTxt.anchor.set(0.5, 0.5);
+ gameOverTxt.x = 1024;
+ gameOverTxt.y = 1366;
+ gameOverTxt.alpha = 0;
+ game.addChild(gameOverTxt);
+ // Animate game over text appearance
+ tween(gameOverTxt, {
+ alpha: 1,
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 400,
+ onFinish: function onFinish() {
+ // Wait a moment then show official game over
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 800);
+ }
+ });
return;
}
// Update last position
pipe.lastX = pipe.x;
}
// Check collision with ground
if (bird.y >= 2330) {
// Ground collision (ground at 2400, bird radius 70)
- LK.effects.flashScreen(0xff0000, 500);
- LK.showGameOver();
+ gameStarted = false;
+ // Make bird bounce slightly on ground impact
+ tween(bird, {
+ y: 2320,
+ rotation: Math.PI / 4
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(bird, {
+ y: 2330
+ }, {
+ duration: 100
+ });
+ }
+ });
+ LK.effects.flashScreen(0xff0000, 800);
+ // Show impact text
+ var impactTxt = new Text2('CRASHED!', {
+ size: 100,
+ fill: 0xff4500
+ });
+ impactTxt.anchor.set(0.5, 0.5);
+ impactTxt.x = 1024;
+ impactTxt.y = 1200;
+ impactTxt.alpha = 0;
+ game.addChild(impactTxt);
+ tween(impactTxt, {
+ alpha: 1,
+ y: 1100
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 600);
+ }
+ });
return;
}
// Check collision with ceiling
if (bird.y <= 70) {
- LK.effects.flashScreen(0xff0000, 500);
- LK.showGameOver();
+ gameStarted = false;
+ // Make bird fall dramatically from ceiling
+ tween(bird, {
+ y: 200,
+ rotation: -Math.PI / 2
+ }, {
+ duration: 300
+ });
+ LK.effects.flashScreen(0xffffff, 300);
+ // Show ceiling hit text
+ var ceilingTxt = new Text2('HIT CEILING!', {
+ size: 80,
+ fill: 0xff6600
+ });
+ ceilingTxt.anchor.set(0.5, 0.5);
+ ceilingTxt.x = 1024;
+ ceilingTxt.y = 400;
+ ceilingTxt.alpha = 0;
+ game.addChild(ceilingTxt);
+ tween(ceilingTxt, {
+ alpha: 1,
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 250,
+ onFinish: function onFinish() {
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ }
+ });
return;
}
// Update last position
bird.lastY = bird.y;