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modernize et oyunu
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oyunun adı flappy animal olsun
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start game button fix
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oyuna oyun başlamadan önce bir ekran ekle
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game fix
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game sound add
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oyuna start game gibi yazıların butonunu ekle
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charecter select screen ayrı bir ekranda olsun oyuna oyuna başla ekranı ekle
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'alpha' in null' in or related to this line: 'tween(instructionTxt, {' Line Number: 368 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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oyuna ekstra karekter ekle oyuncu seçsin ve o karekterle oynasın
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pause menüsü güzel çalışıyor şimdi ise oyuna best skor kaydı eklemek gerekiyor ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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pause buttona tıkladığında karekterde hareketi kesilmesi oyunun tamamen durması gerekir
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oyuna durdurma menüsü ekle
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oyuna ik tıklamayı yapmadan karekter hiç hareket etmesin
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oyuna gameover ekranını düzenle
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'tween(instructionTxt, {' Line Number: 201 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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oyunu geliştirelim
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pipe lar çok sık biraz aralıklı olması gerek
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graund çok yüksekte
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oyunu düzelt
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eski haline dön
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graundu düzelt
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graund çok büyük küçült
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ground ve pipe çakışıyor pipe grounda değmesin
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Create bird graphics var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Physics properties self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.maxVelocity = 15; // Tracking properties self.lastY = 0; self.update = function () { // Store last position self.lastY = self.y; // Apply gravity self.velocity += self.gravity; // Limit velocity if (self.velocity > self.maxVelocity) { self.velocity = self.maxVelocity; } // Update position self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.min(Math.max(self.velocity * 0.05, -0.5), 1.2); }; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); // Create ground graphics var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); // Movement properties self.speed = -4; self.update = function () { // Move ground left self.x += self.speed; // Reset position when off screen for infinite scrolling if (self.x <= -2048) { self.x = 2048; } }; return self; }); // Game variables var Pipe = Container.expand(function () { var self = Container.call(this); // Create top and bottom pipe parts var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); // Movement properties self.speed = -4; self.gapSize = 300; self.passed = false; // Tracking properties self.lastX = 0; self.setGapPosition = function (centerY) { // Position top pipe (anchor at bottom, so y is bottom edge) topPipe.y = centerY - self.gapSize / 2; // Position bottom pipe (anchor at top, so y is top edge) bottomPipe.y = centerY + self.gapSize / 2; // Ensure bottom pipe doesn't go below ground level (2532) if (bottomPipe.y > 2532) { var overflow = bottomPipe.y - 2532; bottomPipe.y = 2532; topPipe.y -= overflow; } }; self.update = function () { // Store last position self.lastX = self.x; // Move pipe left self.x += self.speed; }; self.getTopBounds = function () { return { x: self.x - 60, y: 0, width: 120, height: topPipe.y }; }; self.getBottomBounds = function () { return { x: self.x - 60, y: bottomPipe.y, width: 120, height: 2732 - bottomPipe.y }; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Initialize sound for flap // Initialize ground asset - brown rectangle for the ground // Initialize pipe assets - green rectangles for obstacles // Initialize bird asset - yellow circle for the flappy bird // Game variables var bird; var pipes = []; var ground1, ground2; var gameStarted = false; var pipeTimer = 0; var pipeSpacing = 400; // Score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen vertically bird.lastY = bird.y; // Initialize tracking property // Initialize ground ground1 = game.addChild(new Ground()); ground1.x = 0; ground1.y = 2532; // Position ground so it's visible (2732 - 200 = 2532) ground2 = game.addChild(new Ground()); ground2.x = 2048; ground2.y = 2532; // Position ground so it's visible // Tap to flap game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; } bird.flap(); }; // Collision detection helper function function checkCollision(birdBounds, pipeBounds) { return birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x && birdBounds.y < pipeBounds.y + pipeBounds.height && birdBounds.y + birdBounds.height > pipeBounds.y; } // Main game update game.update = function () { if (!gameStarted) return; // Store bird's last Y position if (bird.lastY === undefined) bird.lastY = bird.y; // Spawn pipes pipeTimer++; if (pipeTimer >= pipeSpacing / 4) { // Adjust timing based on speed var newPipe = new Pipe(); newPipe.x = 2200; // Start off-screen right newPipe.lastX = newPipe.x; // Initialize tracking property // Random gap position (avoid top and bottom areas, account for ground at 2532) var gapCenter = 500 + Math.random() * 1800; // Between 500 and 2300 to stay above ground newPipe.setGapPosition(gapCenter); pipes.push(newPipe); game.addChild(newPipe); pipeTimer = 0; } // Update pipes and check collisions/scoring for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Initialize tracking properties if (pipe.lastX === undefined) pipe.lastX = pipe.x; // Check if pipe passed bird for scoring if (!pipe.passed && pipe.lastX > bird.x && pipe.x <= bird.x) { pipe.passed = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } // Remove pipes that are off screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); continue; } // Check collision with pipes var birdBounds = { x: bird.x - 25, y: bird.y - 25, width: 50, height: 50 }; var topBounds = pipe.getTopBounds(); var bottomBounds = pipe.getBottomBounds(); if (checkCollision(birdBounds, topBounds) || checkCollision(birdBounds, bottomBounds)) { LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } // Update last position pipe.lastX = pipe.x; } // Check collision with ground if (bird.y >= 2502) { // Ground collision (ground at 2532, bird radius 30) LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } // Check collision with ceiling if (bird.y <= 30) { LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } // Update last position bird.lastY = bird.y; };
===================================================================
--- original.js
+++ change.js
@@ -76,12 +76,12 @@
// Position top pipe (anchor at bottom, so y is bottom edge)
topPipe.y = centerY - self.gapSize / 2;
// Position bottom pipe (anchor at top, so y is top edge)
bottomPipe.y = centerY + self.gapSize / 2;
- // Ensure bottom pipe doesn't go below ground level (1524)
- if (bottomPipe.y > 1524) {
- var overflow = bottomPipe.y - 1524;
- bottomPipe.y = 1524;
+ // Ensure bottom pipe doesn't go below ground level (2532)
+ if (bottomPipe.y > 2532) {
+ var overflow = bottomPipe.y - 2532;
+ bottomPipe.y = 2532;
topPipe.y -= overflow;
}
};
self.update = function () {
@@ -144,12 +144,12 @@
bird.lastY = bird.y; // Initialize tracking property
// Initialize ground
ground1 = game.addChild(new Ground());
ground1.x = 0;
-ground1.y = 1524; // Position ground so it's visible (2732 - 1208 = 1524)
+ground1.y = 2532; // Position ground so it's visible (2732 - 200 = 2532)
ground2 = game.addChild(new Ground());
ground2.x = 2048;
-ground2.y = 1524; // Position ground so it's visible
+ground2.y = 2532; // Position ground so it's visible
// Tap to flap
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
@@ -171,10 +171,10 @@
// Adjust timing based on speed
var newPipe = new Pipe();
newPipe.x = 2200; // Start off-screen right
newPipe.lastX = newPipe.x; // Initialize tracking property
- // Random gap position (avoid top and bottom areas, account for ground at 1524)
- var gapCenter = 500 + Math.random() * 800; // Between 500 and 1300 to stay above ground
+ // Random gap position (avoid top and bottom areas, account for ground at 2532)
+ var gapCenter = 500 + Math.random() * 1800; // Between 500 and 2300 to stay above ground
newPipe.setGapPosition(gapCenter);
pipes.push(newPipe);
game.addChild(newPipe);
pipeTimer = 0;
@@ -213,10 +213,10 @@
// Update last position
pipe.lastX = pipe.x;
}
// Check collision with ground
- if (bird.y >= 1494) {
- // Ground collision (ground at 1524, bird radius 30)
+ if (bird.y >= 2502) {
+ // Ground collision (ground at 2532, bird radius 30)
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
return;
}