User prompt
quiero que la barra este quita, sin seguir el mouse
User prompt
quiero que haya una barra horizontal justo atras de la nave
User prompt
las rocas mas pequeñas que sean un poco mas grandes
User prompt
un poco mas pequeñas
User prompt
quiero que las torres mas grandes sean aun mas grandes
User prompt
mas grande
User prompt
quiero que la nave sea de tamaño mas grande
User prompt
quiero que las rocas bajen mas rapido, o que la nave suba mas rapido
User prompt
quiero que las rocas mas pqueñitas pasen pero por detras de la nave
User prompt
quiero que las rocas mas chiquitas no se desaparezcan cuando el jugador las toque
User prompt
quiero que las rocas mas chiquitas no hagan daño
User prompt
la barra no se ve
User prompt
quiero que la parte de atras de la vida se vea roja
User prompt
pero que se vea la vida
User prompt
mejor quiero que este abajo de score en forma horizontal
User prompt
pero la barra de vida no se ve
User prompt
agrega una barra de vida rectangular en la parte derecha
User prompt
mas larga
User prompt
ahora hazla mas larga pero por la parte superior
User prompt
colocala mas arriba
User prompt
colocala mas al medio derecho
User prompt
mas larga
User prompt
quiero que la barra sea mas larga
User prompt
quiero que la barra solo sea un rectangulo colorado por dentro de verde, y la barra de vida que es el coloreado vaya descendiendo poco a poco
User prompt
quiero que solamente se la barra, sin texto ni nada, y que sea mas facil de comprender
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Asteroid = Container.expand(function () {
var self = Container.call(this);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3 + Math.random() * 4;
self.rotationSpeed = (Math.random() - 0.5) * 0.1;
self.update = function () {
self.y += self.speed;
asteroidGraphics.rotation += self.rotationSpeed;
};
return self;
});
var Debris = Container.expand(function () {
var self = Container.call(this);
var debrisGraphics = self.attachAsset('debris', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2 + Math.random() * 3;
self.horizontalSpeed = (Math.random() - 0.5) * 2;
self.update = function () {
self.y += self.speed;
self.x += self.horizontalSpeed;
};
return self;
});
var FuelPickup = Container.expand(function () {
var self = Container.call(this);
var fuelGraphics = self.attachAsset('fuel', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2 + Math.random() * 2;
self.rotationSpeed = 0.05;
self.update = function () {
self.y += self.speed;
fuelGraphics.rotation += self.rotationSpeed;
};
return self;
});
var Spaceship = Container.expand(function () {
var self = Container.call(this);
var shipGraphics = self.attachAsset('spaceship', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.maxSpeed = 8;
self.acceleration = 0.3;
self.friction = 0.85;
self.targetX = 1024; // Default center position
self.update = function () {
// Smoothly move towards target position
var deltaX = self.targetX - self.x;
self.x += deltaX * 0.1; // Smooth interpolation factor
// Keep ship within bounds
if (self.x < 40) {
self.x = 40;
}
if (self.x > 2008) {
self.x = 2008;
}
};
self.moveLeft = function () {
self.speed = Math.max(self.speed - self.acceleration, -self.maxSpeed);
};
self.moveRight = function () {
self.speed = Math.min(self.speed + self.acceleration, self.maxSpeed);
};
self.setTargetX = function (x) {
self.targetX = x;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000011
});
/****
* Game Code
****/
var spaceship = new Spaceship();
var obstacles = [];
var fuelPickups = [];
var scrollSpeed = 2;
var spawnTimer = 0;
var spawnRate = 120; // frames between spawns
var fuelSpawnTimer = 0;
var fuelSpawnRate = 300; // frames between fuel spawns
var gameSpeed = 1;
var altitude = 0;
var lastTouchX = null;
var isDragging = false;
var maxFuel = 100;
var currentFuel = 100;
var fuelConsumptionRate = 0.2; // fuel consumed per frame
// Position spaceship
spaceship.x = 1024;
spaceship.y = 2400;
game.addChild(spaceship);
// Create score display
var scoreText = new Text2('Altitude: 0m', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Create altitude display
var altitudeText = new Text2('Score: 0', {
size: 50,
fill: 0xFFFFFF
});
altitudeText.anchor.set(0.5, 0);
altitudeText.y = 80;
LK.gui.top.addChild(altitudeText);
// Create fuel bar background (red rectangle)
var fuelBarBg = LK.getAsset('fuelBarBg', {
anchorX: 0,
anchorY: 0
});
fuelBarBg.x = -50;
fuelBarBg.y = -150;
LK.gui.right.addChild(fuelBarBg);
// Create fuel bar fill (green rectangle)
var fuelBar = LK.getAsset('fuelBarFill', {
anchorX: 0,
anchorY: 0
});
fuelBar.x = -50;
fuelBar.y = -150;
LK.gui.right.addChild(fuelBar);
function createObstacle() {
var obstacle;
if (Math.random() < 0.7) {
obstacle = new Asteroid();
} else {
obstacle = new Debris();
}
obstacle.x = Math.random() * (2048 - 100) + 50;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
function createFuelPickup() {
var fuel = new FuelPickup();
fuel.x = Math.random() * (2048 - 100) + 50;
fuel.y = -50;
fuelPickups.push(fuel);
game.addChild(fuel);
}
function handleTouch(x, y) {
// Directly set spaceship target to cursor position
spaceship.setTargetX(x);
}
game.down = function (x, y, obj) {
isDragging = true;
lastTouchX = x;
handleTouch(x, y);
};
game.move = function (x, y, obj) {
// Always follow cursor, not just when dragging
handleTouch(x, y);
};
game.up = function (x, y, obj) {
isDragging = false;
lastTouchX = null;
};
game.update = function () {
// Consume fuel
currentFuel -= fuelConsumptionRate;
currentFuel = Math.max(0, currentFuel);
// Check if fuel is depleted
if (currentFuel <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Update fuel bar
var fuelPercentage = currentFuel / maxFuel;
fuelBar.scaleY = fuelPercentage;
// Position fuel bar from top, so it appears to drain downward
fuelBar.y = -150 + 1000 * (1 - fuelPercentage);
// Update altitude and score
altitude += scrollSpeed;
LK.setScore(Math.floor(altitude / 10));
// Update displays
scoreText.setText('Altitude: ' + Math.floor(altitude) + 'm');
altitudeText.setText('Score: ' + LK.getScore());
// Increase difficulty over time
if (LK.ticks % 600 === 0) {
// Every 10 seconds
gameSpeed += 0.1;
scrollSpeed = Math.min(scrollSpeed + 0.2, 6);
spawnRate = Math.max(spawnRate - 5, 30);
}
// Spawn obstacles
spawnTimer++;
if (spawnTimer >= spawnRate) {
createObstacle();
spawnTimer = 0;
}
// Spawn fuel pickups
fuelSpawnTimer++;
if (fuelSpawnTimer >= fuelSpawnRate) {
createFuelPickup();
fuelSpawnTimer = 0;
}
// Update fuel pickups and check collection
for (var j = fuelPickups.length - 1; j >= 0; j--) {
var fuelPickup = fuelPickups[j];
// Track last position for cleanup
if (fuelPickup.lastY === undefined) fuelPickup.lastY = fuelPickup.y;
// Remove fuel pickups that are off screen
if (fuelPickup.lastY < 2800 && fuelPickup.y >= 2800) {
fuelPickup.destroy();
fuelPickups.splice(j, 1);
continue;
}
// Check collection with spaceship
if (fuelPickup.intersects(spaceship)) {
// Add fuel
currentFuel = Math.min(currentFuel + 25, maxFuel);
LK.getSound('fuel_pickup').play();
fuelPickup.destroy();
fuelPickups.splice(j, 1);
continue;
}
fuelPickup.lastY = fuelPickup.y;
}
// Update obstacles and check collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
// Track last position for cleanup
if (obstacle.lastY === undefined) obstacle.lastY = obstacle.y;
// Remove obstacles that are off screen
if (obstacle.lastY < 2800 && obstacle.y >= 2800) {
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Check collision with spaceship
if (obstacle.intersects(spaceship)) {
// Flash screen red and show game over
LK.effects.flashScreen(0xff0000, 1000);
LK.getSound('explosion').play();
LK.showGameOver();
return;
}
obstacle.lastY = obstacle.y;
}
// Create star field effect by occasionally spawning small debris
if (LK.ticks % 30 === 0) {
var star = new Debris();
star.x = Math.random() * 2048;
star.y = -10;
star.speed = 1 + Math.random() * 2;
star.horizontalSpeed = 0;
// Make it smaller and whiter
star.scaleX = 0.3;
star.scaleY = 0.3;
star.alpha = 0.6;
obstacles.push(star);
game.addChild(star);
}
};
// Start background music
LK.playMusic('space_music'); ===================================================================
--- original.js
+++ change.js
@@ -132,17 +132,17 @@
anchorX: 0,
anchorY: 0
});
fuelBarBg.x = -50;
-fuelBarBg.y = 50;
+fuelBarBg.y = -150;
LK.gui.right.addChild(fuelBarBg);
// Create fuel bar fill (green rectangle)
var fuelBar = LK.getAsset('fuelBarFill', {
anchorX: 0,
anchorY: 0
});
fuelBar.x = -50;
-fuelBar.y = 50;
+fuelBar.y = -150;
LK.gui.right.addChild(fuelBar);
function createObstacle() {
var obstacle;
if (Math.random() < 0.7) {
@@ -192,9 +192,9 @@
// Update fuel bar
var fuelPercentage = currentFuel / maxFuel;
fuelBar.scaleY = fuelPercentage;
// Position fuel bar from top, so it appears to drain downward
- fuelBar.y = 50 + 800 * (1 - fuelPercentage);
+ fuelBar.y = -150 + 1000 * (1 - fuelPercentage);
// Update altitude and score
altitude += scrollSpeed;
LK.setScore(Math.floor(altitude / 10));
// Update displays