User prompt
Make upgrade3 cost 2500
User prompt
Please fix the bug: 'Upgrade3 is not defined' in or related to this line: 'var upgrade3 = game.addChild(new Upgrade3());' Line Number: 120
User prompt
Put upgrade3 next to upgrade2
User prompt
Move upgrade2 next to upgrade
User prompt
Move upgrade to the side
User prompt
Move upgrade buttons to the side
User prompt
Make upgrade2 give +5 points for clicking the button
User prompt
Make upgrade2 cost 200 points
User prompt
Add upgrade2 next to upgrade
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'upgrade2.costTxt.setText(upgrade2.cost.toString());' Line Number: 85
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'upgrade2.costTxt.setText(upgrade2.cost.toString());' Line Number: 85
User prompt
Upgrade button2 gives +5 and costs 200
User prompt
Add another upgrade button next to upgrade1
User prompt
Make the upgrade cost text black and larger
User prompt
Write the cost invthe button
User prompt
Make the upgrade cost 20 points (write what the upgrade does and what it gives)
User prompt
Make the upgrade give you +1 more coins when you click the circle
User prompt
Add upgrade
Initial prompt
Clicker
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a ClickableCircle class var ClickableCircle = Container.expand(function () { var self = Container.call(this); self.coinsPerClick = 1; // Create and attach a circle asset var circleGraphics = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for when the circle is clicked self.down = function (x, y, obj) { // Increase score by coinsPerClick when the circle is clicked LK.setScore(LK.getScore() + self.coinsPerClick); scoreTxt.setText(LK.getScore()); }; }); var Upgrade = Container.expand(function () { var self = Container.call(this); self.cost = 200; // Create and attach an upgrade asset var upgradeGraphics = self.attachAsset('Upgrade', { anchorX: 0.5, anchorY: 0.5 }); // Add cost text to the upgrade button self.costTxt = new Text2(self.cost.toString(), { size: 100, fill: 0x000000 }); self.costTxt.anchor.set(0.5, 0.5); self.addChild(self.costTxt); // Event handler for when the upgrade is clicked self.down = function (x, y, obj) { // Check if the player has enough points to purchase the upgrade if (LK.getScore() >= self.cost) { // Deduct the cost of the upgrade from the score LK.setScore(LK.getScore() - self.cost); scoreTxt.setText(LK.getScore()); // Increase coins per click by 1 when the upgrade is clicked circle.coinsPerClick += 5; // Update the cost text self.costTxt.setText(self.cost.toString()); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create a clickable circle and add it to the game var circle = game.addChild(new ClickableCircle()); circle.x = 2048 / 2; circle.y = 2732 / 2; // Create an upgrade and add it to the game var upgrade = game.addChild(new Upgrade()); upgrade.x = 2048 / 2; upgrade.y = 2732 / 3; // Create a second upgrade and add it to the game var upgrade2 = game.addChild(new Upgrade()); upgrade2.costTxt.setText(upgrade2.cost.toString()); upgrade2.x = 2048 / 2 + 350; upgrade2.y = 2732 / 3; // Update function called every game tick game.update = function () { // Game logic can be added here if needed };
===================================================================
--- original.js
+++ change.js
@@ -27,14 +27,14 @@
anchorX: 0.5,
anchorY: 0.5
});
// Add cost text to the upgrade button
- var costTxt = new Text2(self.cost.toString(), {
+ self.costTxt = new Text2(self.cost.toString(), {
size: 100,
fill: 0x000000
});
- costTxt.anchor.set(0.5, 0.5);
- self.addChild(costTxt);
+ self.costTxt.anchor.set(0.5, 0.5);
+ self.addChild(self.costTxt);
// Event handler for when the upgrade is clicked
self.down = function (x, y, obj) {
// Check if the player has enough points to purchase the upgrade
if (LK.getScore() >= self.cost) {
@@ -43,9 +43,9 @@
scoreTxt.setText(LK.getScore());
// Increase coins per click by 1 when the upgrade is clicked
circle.coinsPerClick += 5;
// Update the cost text
- costTxt.setText(self.cost.toString());
+ self.costTxt.setText(self.cost.toString());
}
};
});