User prompt
Set blend mode 1 on everyhing
User prompt
Make colour only blue
User prompt
Make particle neon red and blue
User prompt
Make the colour rainbow
User prompt
Change particle colour gradually
User prompt
Choose random colours for fluid each interaction
User prompt
Change fluid colours each swipe
User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 162
User prompt
Make the fluid type change every swipe (circle, box, triangle, smoke, water)
User prompt
Make fluid chacne colour gradiently
User prompt
Make a swipe mechanic
Initial prompt
Satisfying
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for creating fluid art particles var FluidParticle = Container.expand(function () { var self = Container.call(this); // Create and attach a circular asset for the particle var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5, blendMode: 1 }); // Change the color of the particle to blue self.tint = 0x0000FF; // Randomize initial properties self.speedX = (Math.random() - 0.5) * 10; self.speedY = (Math.random() - 0.5) * 10; self.alpha = Math.random() * 0.5 + 0.5; self.scale.set(Math.random() * 0.5 + 0.5); // Update function to animate the particle self.update = function () { self.x += self.speedX; self.y += self.speedY; self.alpha -= 0.01; if (self.alpha <= 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Array to keep track of all fluid particles var particles = []; // Function to create a burst of particles at a given position function createParticleBurst(x, y) { for (var i = 0; i < 20; i++) { var particle = new FluidParticle(); particle.attachAsset('particle', { color: Math.random() * 0xFFFFFF, blendMode: 1 }); particle.x = x; particle.y = y; particles.push(particle); game.addChild(particle); } } // Handle touch or mouse down event to create fluid art game.down = function (x, y, obj) { this.swipeStart = { x: x, y: y }; }; game.move = function (x, y, obj) { if (this.swipeStart) { var dx = x - this.swipeStart.x; var dy = y - this.swipeStart.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 50) { // Change the color of the particle each swipe createParticleBurst(this.swipeStart.x, this.swipeStart.y); this.swipeStart = { x: x, y: y }; } } }; game.up = function (x, y, obj) { this.swipeStart = null; }; // Update function to animate particles game.update = function () { for (var i = particles.length - 1; i >= 0; i--) { var particle = particles[i]; particle.update(); if (particle.alpha <= 0) { particles.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,10 @@
var self = Container.call(this);
// Create and attach a circular asset for the particle
var particleGraphics = self.attachAsset('particle', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ blendMode: 1
});
// Change the color of the particle to blue
self.tint = 0x0000FF;
// Randomize initial properties
@@ -45,9 +46,10 @@
function createParticleBurst(x, y) {
for (var i = 0; i < 20; i++) {
var particle = new FluidParticle();
particle.attachAsset('particle', {
- color: Math.random() * 0xFFFFFF
+ color: Math.random() * 0xFFFFFF,
+ blendMode: 1
});
particle.x = x;
particle.y = y;
particles.push(particle);