User prompt
oyuna 20 bölüm ekleyip hepsini birbirinden zor yap
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 225
Code edit (1 edits merged)
Please save this source code
User prompt
Frog Road Cross
Initial prompt
kurbağayı karşıdan karşıya geçir me oyunu yapar mısın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Frog = Container.expand(function () { var self = Container.call(this); var frogGraphics = self.attachAsset('frog', { anchorX: 0.5, anchorY: 0.5 }); self.gridSize = 120; self.isMoving = false; self.targetX = 0; self.targetY = 0; self.moveTo = function (newX, newY) { if (self.isMoving) return; // Constrain movement to game boundaries newX = Math.max(40, Math.min(2008, newX)); newY = Math.max(60, Math.min(2672, newY)); self.targetX = newX; self.targetY = newY; self.isMoving = true; LK.getSound('move').play(); tween(self, { x: self.targetX, y: self.targetY }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { self.isMoving = false; } }); }; return self; }); var Vehicle = Container.expand(function (type, speed) { var self = Container.call(this); var vehicleGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.speed = speed || 3; self.type = type; self.update = function () { self.x += self.speed; // Reset position when off screen if (self.speed > 0 && self.x > 2200) { self.x = -200; } else if (self.speed < 0 && self.x < -200) { self.x = 2200; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ var GRID_SIZE = 120; var NUM_LANES = 8; var LANE_HEIGHT = 120; // Game state var frog = null; var vehicles = []; var roads = []; var safeZones = []; var gameStarted = false; var currentLevel = 1; var maxLevel = 20; var crossingsThisLevel = 0; var crossingsNeededPerLevel = 3; // Level configuration with increasing difficulty var levelConfigs = [ // Levels 1-5: Beginner { vehicleCount: 2, baseSpeed: 2, speedVariation: 0.5, vehicleTypes: ['car'] }, { vehicleCount: 2, baseSpeed: 2.5, speedVariation: 0.7, vehicleTypes: ['car'] }, { vehicleCount: 3, baseSpeed: 2.8, speedVariation: 0.8, vehicleTypes: ['car'] }, { vehicleCount: 3, baseSpeed: 3, speedVariation: 1, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 3, baseSpeed: 3.2, speedVariation: 1.2, vehicleTypes: ['car', 'truck'] }, // Levels 6-10: Intermediate { vehicleCount: 4, baseSpeed: 3.5, speedVariation: 1.3, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 4, baseSpeed: 3.8, speedVariation: 1.5, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 4, baseSpeed: 4, speedVariation: 1.7, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 5, baseSpeed: 4.2, speedVariation: 1.8, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 5, baseSpeed: 4.5, speedVariation: 2, vehicleTypes: ['car', 'truck'] }, // Levels 11-15: Advanced { vehicleCount: 5, baseSpeed: 4.8, speedVariation: 2.2, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 6, baseSpeed: 5, speedVariation: 2.5, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 6, baseSpeed: 5.3, speedVariation: 2.7, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 6, baseSpeed: 5.5, speedVariation: 3, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 7, baseSpeed: 5.8, speedVariation: 3.2, vehicleTypes: ['car', 'truck'] }, // Levels 16-20: Expert { vehicleCount: 7, baseSpeed: 6, speedVariation: 3.5, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 8, baseSpeed: 6.3, speedVariation: 3.7, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 8, baseSpeed: 6.5, speedVariation: 4, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 9, baseSpeed: 6.8, speedVariation: 4.2, vehicleTypes: ['car', 'truck'] }, { vehicleCount: 10, baseSpeed: 7, speedVariation: 4.5, vehicleTypes: ['car', 'truck'] }]; // Create score display var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create level display var levelTxt = new Text2('Level: 1 (0/3)', { size: 50, fill: 0xFFFFFF }); levelTxt.anchor.set(1, 0); levelTxt.y = 80; LK.gui.topRight.addChild(levelTxt); // Create progress display var progressTxt = new Text2('Progress: Level 1 of 20', { size: 40, fill: 0xFFFFFF }); progressTxt.anchor.set(0.5, 0); progressTxt.y = 140; LK.gui.top.addChild(progressTxt); // Initialize game elements function initializeGame() { // Clear existing elements vehicles = []; roads = []; safeZones = []; // Create safe zones and roads for (var i = 0; i < NUM_LANES + 2; i++) { var yPos = i * LANE_HEIGHT + 60; if (i === 0 || i === NUM_LANES + 1) { // Safe zones at top and bottom var safeZone = game.addChild(LK.getAsset('safeZone', { x: 1024, y: yPos, anchorX: 0.5, anchorY: 0.5 })); safeZones.push(safeZone); } else { // Road lanes var road = game.addChild(LK.getAsset('road', { x: 1024, y: yPos, anchorX: 0.5, anchorY: 0.5 })); roads.push(road); } } // Get current level configuration var config = levelConfigs[currentLevel - 1] || levelConfigs[levelConfigs.length - 1]; // Create vehicles for each road lane for (var i = 0; i < NUM_LANES; i++) { var laneY = (i + 1) * LANE_HEIGHT + 60; var vehicleCount = config.vehicleCount; var direction = i % 2 === 0 ? 1 : -1; var baseSpeed = config.baseSpeed * direction; // Different lanes can have different densities for variety if (currentLevel > 10) { // In advanced levels, some lanes are extra packed if (i === 2 || i === 5) vehicleCount += 1; } if (currentLevel > 15) { // In expert levels, add even more variety if (i === 1 || i === 4 || i === 7) vehicleCount += 1; } for (var j = 0; j < vehicleCount; j++) { // Choose vehicle type based on level config var vehicleType; if (config.vehicleTypes.length === 1) { vehicleType = config.vehicleTypes[0]; } else { // Trucks become more common in higher levels var truckChance = currentLevel > 10 ? 0.4 : 0.3; vehicleType = Math.random() < truckChance ? 'truck' : 'car'; } var speedVariation = Math.random() * config.speedVariation * 2 - config.speedVariation; var vehicle = new Vehicle(vehicleType, baseSpeed + speedVariation); // Spread vehicles across the lane with some randomness var spacing = 2048 / vehicleCount; vehicle.x = j * spacing + Math.random() * (spacing * 0.3); vehicle.y = laneY; vehicles.push(vehicle); game.addChild(vehicle); } } // Create frog frog = new Frog(); frog.x = 1024; frog.y = (NUM_LANES + 1) * LANE_HEIGHT + 60; // Start at bottom safe zone game.addChild(frog); gameStarted = true; } // Handle input game.down = function (x, y, obj) { if (!gameStarted || frog.isMoving) return; var frogGridX = Math.round(frog.x / GRID_SIZE); var frogGridY = Math.round(frog.y / LANE_HEIGHT); var touchGridX = Math.round(x / GRID_SIZE); var touchGridY = Math.round(y / LANE_HEIGHT); var deltaX = touchGridX - frogGridX; var deltaY = touchGridY - frogGridY; // Determine movement direction var newX = frog.x; var newY = frog.y; if (Math.abs(deltaX) > Math.abs(deltaY)) { // Horizontal movement if (deltaX > 0) { newX = frog.x + GRID_SIZE; } else { newX = frog.x - GRID_SIZE; } } else { // Vertical movement if (deltaY < 0) { newY = frog.y - LANE_HEIGHT; } else { newY = frog.y + LANE_HEIGHT; } } frog.moveTo(newX, newY); }; // Check collisions and game state function checkCollisions() { if (!frog || frog.isMoving) return; // Check vehicle collisions for (var i = 0; i < vehicles.length; i++) { var vehicle = vehicles[i]; if (frog.intersects(vehicle)) { // Game over LK.getSound('crash').play(); LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); return; } } // Check if frog reached top safe zone if (frog.y <= 180) { // Success! crossingsThisLevel++; var levelBonus = currentLevel * 50; var scoreIncrease = 100 + levelBonus; LK.setScore(LK.getScore() + scoreIncrease); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('success').play(); // Check if level is complete if (crossingsThisLevel >= crossingsNeededPerLevel) { if (currentLevel >= maxLevel) { // Player completed all 20 levels! LK.effects.flashScreen(0xFFD700, 2000); LK.showYouWin(); return; } else { // Advance to next level currentLevel++; crossingsThisLevel = 0; levelTxt.setText('Level: ' + currentLevel + ' (0/' + crossingsNeededPerLevel + ')'); progressTxt.setText('Progress: Level ' + currentLevel + ' of 20'); // Show level up notification LK.effects.flashScreen(0x00FFFF, 1000); } } else { // Update progress within current level levelTxt.setText('Level: ' + currentLevel + ' (' + crossingsThisLevel + '/' + crossingsNeededPerLevel + ')'); } // Reset frog position frog.x = 1024; frog.y = (NUM_LANES + 1) * LANE_HEIGHT + 60; // Flash green for success LK.effects.flashObject(frog, 0x00FF00, 500); // Reinitialize with updated difficulty LK.setTimeout(function () { // Clear old vehicles for (var i = 0; i < vehicles.length; i++) { vehicles[i].destroy(); } initializeGame(); }, 500); } } // Main game loop game.update = function () { if (!gameStarted) return; // Update vehicles for (var i = 0; i < vehicles.length; i++) { vehicles[i].update(); } checkCollisions(); }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -77,23 +77,144 @@
var roads = [];
var safeZones = [];
var gameStarted = false;
var currentLevel = 1;
+var maxLevel = 20;
+var crossingsThisLevel = 0;
+var crossingsNeededPerLevel = 3;
+// Level configuration with increasing difficulty
+var levelConfigs = [
+// Levels 1-5: Beginner
+{
+ vehicleCount: 2,
+ baseSpeed: 2,
+ speedVariation: 0.5,
+ vehicleTypes: ['car']
+}, {
+ vehicleCount: 2,
+ baseSpeed: 2.5,
+ speedVariation: 0.7,
+ vehicleTypes: ['car']
+}, {
+ vehicleCount: 3,
+ baseSpeed: 2.8,
+ speedVariation: 0.8,
+ vehicleTypes: ['car']
+}, {
+ vehicleCount: 3,
+ baseSpeed: 3,
+ speedVariation: 1,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 3,
+ baseSpeed: 3.2,
+ speedVariation: 1.2,
+ vehicleTypes: ['car', 'truck']
+},
+// Levels 6-10: Intermediate
+{
+ vehicleCount: 4,
+ baseSpeed: 3.5,
+ speedVariation: 1.3,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 4,
+ baseSpeed: 3.8,
+ speedVariation: 1.5,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 4,
+ baseSpeed: 4,
+ speedVariation: 1.7,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 5,
+ baseSpeed: 4.2,
+ speedVariation: 1.8,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 5,
+ baseSpeed: 4.5,
+ speedVariation: 2,
+ vehicleTypes: ['car', 'truck']
+},
+// Levels 11-15: Advanced
+{
+ vehicleCount: 5,
+ baseSpeed: 4.8,
+ speedVariation: 2.2,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 6,
+ baseSpeed: 5,
+ speedVariation: 2.5,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 6,
+ baseSpeed: 5.3,
+ speedVariation: 2.7,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 6,
+ baseSpeed: 5.5,
+ speedVariation: 3,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 7,
+ baseSpeed: 5.8,
+ speedVariation: 3.2,
+ vehicleTypes: ['car', 'truck']
+},
+// Levels 16-20: Expert
+{
+ vehicleCount: 7,
+ baseSpeed: 6,
+ speedVariation: 3.5,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 8,
+ baseSpeed: 6.3,
+ speedVariation: 3.7,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 8,
+ baseSpeed: 6.5,
+ speedVariation: 4,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 9,
+ baseSpeed: 6.8,
+ speedVariation: 4.2,
+ vehicleTypes: ['car', 'truck']
+}, {
+ vehicleCount: 10,
+ baseSpeed: 7,
+ speedVariation: 4.5,
+ vehicleTypes: ['car', 'truck']
+}];
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create level display
-var levelTxt = new Text2('Level: 1', {
+var levelTxt = new Text2('Level: 1 (0/3)', {
size: 50,
fill: 0xFFFFFF
});
levelTxt.anchor.set(1, 0);
levelTxt.y = 80;
LK.gui.topRight.addChild(levelTxt);
+// Create progress display
+var progressTxt = new Text2('Progress: Level 1 of 20', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+progressTxt.anchor.set(0.5, 0);
+progressTxt.y = 140;
+LK.gui.top.addChild(progressTxt);
// Initialize game elements
function initializeGame() {
// Clear existing elements
vehicles = [];
@@ -121,18 +242,40 @@
}));
roads.push(road);
}
}
+ // Get current level configuration
+ var config = levelConfigs[currentLevel - 1] || levelConfigs[levelConfigs.length - 1];
// Create vehicles for each road lane
for (var i = 0; i < NUM_LANES; i++) {
var laneY = (i + 1) * LANE_HEIGHT + 60;
- var vehicleCount = 2 + Math.floor(currentLevel / 3);
+ var vehicleCount = config.vehicleCount;
var direction = i % 2 === 0 ? 1 : -1;
- var baseSpeed = (2 + currentLevel * 0.5) * direction;
+ var baseSpeed = config.baseSpeed * direction;
+ // Different lanes can have different densities for variety
+ if (currentLevel > 10) {
+ // In advanced levels, some lanes are extra packed
+ if (i === 2 || i === 5) vehicleCount += 1;
+ }
+ if (currentLevel > 15) {
+ // In expert levels, add even more variety
+ if (i === 1 || i === 4 || i === 7) vehicleCount += 1;
+ }
for (var j = 0; j < vehicleCount; j++) {
- var vehicleType = Math.random() < 0.7 ? 'car' : 'truck';
- var vehicle = new Vehicle(vehicleType, baseSpeed + Math.random() * 2 - 1);
- vehicle.x = j * (2048 / vehicleCount) + Math.random() * 200;
+ // Choose vehicle type based on level config
+ var vehicleType;
+ if (config.vehicleTypes.length === 1) {
+ vehicleType = config.vehicleTypes[0];
+ } else {
+ // Trucks become more common in higher levels
+ var truckChance = currentLevel > 10 ? 0.4 : 0.3;
+ vehicleType = Math.random() < truckChance ? 'truck' : 'car';
+ }
+ var speedVariation = Math.random() * config.speedVariation * 2 - config.speedVariation;
+ var vehicle = new Vehicle(vehicleType, baseSpeed + speedVariation);
+ // Spread vehicles across the lane with some randomness
+ var spacing = 2048 / vehicleCount;
+ vehicle.x = j * spacing + Math.random() * (spacing * 0.3);
vehicle.y = laneY;
vehicles.push(vehicle);
game.addChild(vehicle);
}
@@ -189,22 +332,40 @@
}
// Check if frog reached top safe zone
if (frog.y <= 180) {
// Success!
- LK.setScore(LK.getScore() + 100 * currentLevel);
+ crossingsThisLevel++;
+ var levelBonus = currentLevel * 50;
+ var scoreIncrease = 100 + levelBonus;
+ LK.setScore(LK.getScore() + scoreIncrease);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('success').play();
- // Level up every 5 successful crossings
- if (LK.getScore() % 500 === 0) {
- currentLevel++;
- levelTxt.setText('Level: ' + currentLevel);
+ // Check if level is complete
+ if (crossingsThisLevel >= crossingsNeededPerLevel) {
+ if (currentLevel >= maxLevel) {
+ // Player completed all 20 levels!
+ LK.effects.flashScreen(0xFFD700, 2000);
+ LK.showYouWin();
+ return;
+ } else {
+ // Advance to next level
+ currentLevel++;
+ crossingsThisLevel = 0;
+ levelTxt.setText('Level: ' + currentLevel + ' (0/' + crossingsNeededPerLevel + ')');
+ progressTxt.setText('Progress: Level ' + currentLevel + ' of 20');
+ // Show level up notification
+ LK.effects.flashScreen(0x00FFFF, 1000);
+ }
+ } else {
+ // Update progress within current level
+ levelTxt.setText('Level: ' + currentLevel + ' (' + crossingsThisLevel + '/' + crossingsNeededPerLevel + ')');
}
// Reset frog position
frog.x = 1024;
frog.y = (NUM_LANES + 1) * LANE_HEIGHT + 60;
// Flash green for success
LK.effects.flashObject(frog, 0x00FF00, 500);
- // Reinitialize with increased difficulty
+ // Reinitialize with updated difficulty
LK.setTimeout(function () {
// Clear old vehicles
for (var i = 0; i < vehicles.length; i++) {
vehicles[i].destroy();