User prompt
oyuna 20 bölüm ekleyip hepsini birbirinden zor yap
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 225
Code edit (1 edits merged)
Please save this source code
User prompt
Frog Road Cross
Initial prompt
kurbağayı karşıdan karşıya geçir me oyunu yapar mısın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Frog = Container.expand(function () { var self = Container.call(this); var frogGraphics = self.attachAsset('frog', { anchorX: 0.5, anchorY: 0.5 }); self.gridSize = 120; self.isMoving = false; self.targetX = 0; self.targetY = 0; self.moveTo = function (newX, newY) { if (self.isMoving) return; // Constrain movement to game boundaries newX = Math.max(40, Math.min(2008, newX)); newY = Math.max(60, Math.min(2672, newY)); self.targetX = newX; self.targetY = newY; self.isMoving = true; LK.getSound('move').play(); tween(self, { x: self.targetX, y: self.targetY }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { self.isMoving = false; } }); }; return self; }); var Vehicle = Container.expand(function (type, speed) { var self = Container.call(this); var vehicleGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.speed = speed || 3; self.type = type; self.update = function () { self.x += self.speed; // Reset position when off screen if (self.speed > 0 && self.x > 2200) { self.x = -200; } else if (self.speed < 0 && self.x < -200) { self.x = 2200; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ var GRID_SIZE = 120; var NUM_LANES = 8; var LANE_HEIGHT = 120; // Game state var frog = null; var vehicles = []; var roads = []; var safeZones = []; var gameStarted = false; var currentLevel = 1; // Create score display var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create level display var levelTxt = new Text2('Level: 1', { size: 50, fill: 0xFFFFFF }); levelTxt.anchor.set(1, 0); levelTxt.y = 80; LK.gui.topRight.addChild(levelTxt); // Initialize game elements function initializeGame() { // Clear existing elements vehicles = []; roads = []; safeZones = []; // Create safe zones and roads for (var i = 0; i < NUM_LANES + 2; i++) { var yPos = i * LANE_HEIGHT + 60; if (i === 0 || i === NUM_LANES + 1) { // Safe zones at top and bottom var safeZone = game.addChild(LK.getAsset('safeZone', { x: 1024, y: yPos, anchorX: 0.5, anchorY: 0.5 })); safeZones.push(safeZone); } else { // Road lanes var road = game.addChild(LK.getAsset('road', { x: 1024, y: yPos, anchorX: 0.5, anchorY: 0.5 })); roads.push(road); } } // Create vehicles for each road lane for (var i = 0; i < NUM_LANES; i++) { var laneY = (i + 1) * LANE_HEIGHT + 60; var vehicleCount = 2 + Math.floor(currentLevel / 3); var direction = i % 2 === 0 ? 1 : -1; var baseSpeed = (2 + currentLevel * 0.5) * direction; for (var j = 0; j < vehicleCount; j++) { var vehicleType = Math.random() < 0.7 ? 'car' : 'truck'; var vehicle = new Vehicle(vehicleType, baseSpeed + Math.random() * 2 - 1); vehicle.x = j * (2048 / vehicleCount) + Math.random() * 200; vehicle.y = laneY; vehicles.push(vehicle); game.addChild(vehicle); } } // Create frog frog = new Frog(); frog.x = 1024; frog.y = (NUM_LANES + 1) * LANE_HEIGHT + 60; // Start at bottom safe zone game.addChild(frog); gameStarted = true; } // Handle input game.down = function (x, y, obj) { if (!gameStarted || frog.isMoving) return; var frogGridX = Math.round(frog.x / GRID_SIZE); var frogGridY = Math.round(frog.y / LANE_HEIGHT); var touchGridX = Math.round(x / GRID_SIZE); var touchGridY = Math.round(y / LANE_HEIGHT); var deltaX = touchGridX - frogGridX; var deltaY = touchGridY - frogGridY; // Determine movement direction var newX = frog.x; var newY = frog.y; if (Math.abs(deltaX) > Math.abs(deltaY)) { // Horizontal movement if (deltaX > 0) { newX = frog.x + GRID_SIZE; } else { newX = frog.x - GRID_SIZE; } } else { // Vertical movement if (deltaY < 0) { newY = frog.y - LANE_HEIGHT; } else { newY = frog.y + LANE_HEIGHT; } } frog.moveTo(newX, newY); }; // Check collisions and game state function checkCollisions() { if (!frog || frog.isMoving) return; // Check vehicle collisions for (var i = 0; i < vehicles.length; i++) { var vehicle = vehicles[i]; if (frog.intersects(vehicle)) { // Game over LK.getSound('crash').play(); LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); return; } } // Check if frog reached top safe zone if (frog.y <= 180) { // Success! LK.setScore(LK.getScore() + 100 * currentLevel); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('success').play(); // Level up every 5 successful crossings if (LK.getScore() % 500 === 0) { currentLevel++; levelTxt.setText('Level: ' + currentLevel); } // Reset frog position frog.x = 1024; frog.y = (NUM_LANES + 1) * LANE_HEIGHT + 60; // Flash green for success LK.effects.flashObject(frog, 0x00FF00, 500); // Reinitialize with increased difficulty LK.setTimeout(function () { // Clear old vehicles for (var i = 0; i < vehicles.length; i++) { vehicles[i].destroy(); } initializeGame(); }, 500); } } // Main game loop game.update = function () { if (!gameStarted) return; // Update vehicles for (var i = 0; i < vehicles.length; i++) { vehicles[i].update(); } checkCollisions(); }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -203,9 +203,9 @@
frog.y = (NUM_LANES + 1) * LANE_HEIGHT + 60;
// Flash green for success
LK.effects.flashObject(frog, 0x00FF00, 500);
// Reinitialize with increased difficulty
- setTimeout(function () {
+ LK.setTimeout(function () {
// Clear old vehicles
for (var i = 0; i < vehicles.length; i++) {
vehicles[i].destroy();
}