/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var FallingObject = Container.expand(function () {
var self = Container.call(this);
// Random object type (1-3)
self.objectType = Math.floor(Math.random() * 3) + 1;
// Attach appropriate graphics based on type
if (self.objectType === 1) {
self.graphics = self.attachAsset('object1', {
anchorX: 0.5,
anchorY: 0.5
});
self.pointValue = 10;
} else if (self.objectType === 2) {
self.graphics = self.attachAsset('object2', {
anchorX: 0.5,
anchorY: 0.5
});
self.pointValue = 15;
} else {
self.graphics = self.attachAsset('object3', {
anchorX: 0.5,
anchorY: 0.5
});
self.pointValue = 20;
}
// Random horizontal position
self.x = Math.random() * (2048 - 100) + 50;
self.y = -100;
// Random fall speed
self.fallSpeed = Math.random() * 3 + 2;
self.update = function () {
self.y += self.fallSpeed;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
// Game variables
var player;
var fallingObjects = [];
var spawnTimer = 0;
var spawnRate = 90; // frames between spawns
var gameSpeed = 1;
var missedObjects = 0;
var maxMissed = 5;
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var missedTxt = new Text2('Missed: 0/5', {
size: 60,
fill: 0xFF4444
});
missedTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(missedTxt);
// Initialize player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Drag variables
var dragNode = null;
// Handle move events
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
// Keep player within screen bounds
if (dragNode.x < 60) dragNode.x = 60;
if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60;
if (dragNode.y < 100) dragNode.y = 100;
if (dragNode.y > 2732 - 100) dragNode.y = 2732 - 100;
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
dragNode = player;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Main game update loop
game.update = function () {
// Spawn objects
spawnTimer++;
if (spawnTimer >= spawnRate) {
spawnTimer = 0;
var newObject = new FallingObject();
fallingObjects.push(newObject);
game.addChild(newObject);
// Gradually increase difficulty
if (spawnRate > 30) {
spawnRate -= 0.2;
}
}
// Update falling objects
for (var i = fallingObjects.length - 1; i >= 0; i--) {
var obj = fallingObjects[i];
// Initialize tracking variables
if (obj.lastY === undefined) obj.lastY = obj.y;
if (obj.wasCaught === undefined) obj.wasCaught = false;
// Check for collision with player
if (!obj.wasCaught && player.intersects(obj)) {
obj.wasCaught = true;
// Add points
LK.setScore(LK.getScore() + obj.pointValue);
scoreTxt.setText('Score: ' + LK.getScore());
// Play catch sound
LK.getSound('catch').play();
// Flash object green
LK.effects.flashObject(obj, 0x4CAF50, 300);
// Remove object
obj.destroy();
fallingObjects.splice(i, 1);
continue;
}
// Check if object fell off screen
if (obj.lastY < 2732 + 50 && obj.y >= 2732 + 50) {
if (!obj.wasCaught) {
missedObjects++;
missedTxt.setText('Missed: ' + missedObjects + '/' + maxMissed);
// Play miss sound
LK.getSound('miss').play();
// Flash screen red briefly
LK.effects.flashScreen(0xff0000, 500);
// Check game over condition
if (missedObjects >= maxMissed) {
LK.showGameOver();
return;
}
}
// Remove object
obj.destroy();
fallingObjects.splice(i, 1);
continue;
}
// Update last position
obj.lastY = obj.y;
}
// Win condition (optional - high score achievement)
if (LK.getScore() >= 1000) {
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,171 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var FallingObject = Container.expand(function () {
+ var self = Container.call(this);
+ // Random object type (1-3)
+ self.objectType = Math.floor(Math.random() * 3) + 1;
+ // Attach appropriate graphics based on type
+ if (self.objectType === 1) {
+ self.graphics = self.attachAsset('object1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.pointValue = 10;
+ } else if (self.objectType === 2) {
+ self.graphics = self.attachAsset('object2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.pointValue = 15;
+ } else {
+ self.graphics = self.attachAsset('object3', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.pointValue = 20;
+ }
+ // Random horizontal position
+ self.x = Math.random() * (2048 - 100) + 50;
+ self.y = -100;
+ // Random fall speed
+ self.fallSpeed = Math.random() * 3 + 2;
+ self.update = function () {
+ self.y += self.fallSpeed;
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a1a
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var player;
+var fallingObjects = [];
+var spawnTimer = 0;
+var spawnRate = 90; // frames between spawns
+var gameSpeed = 1;
+var missedObjects = 0;
+var maxMissed = 5;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var missedTxt = new Text2('Missed: 0/5', {
+ size: 60,
+ fill: 0xFF4444
+});
+missedTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(missedTxt);
+// Initialize player
+player = game.addChild(new Player());
+player.x = 2048 / 2;
+player.y = 2732 - 200;
+// Drag variables
+var dragNode = null;
+// Handle move events
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ // Keep player within screen bounds
+ if (dragNode.x < 60) dragNode.x = 60;
+ if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60;
+ if (dragNode.y < 100) dragNode.y = 100;
+ if (dragNode.y > 2732 - 100) dragNode.y = 2732 - 100;
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ dragNode = player;
+ handleMove(x, y, obj);
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Main game update loop
+game.update = function () {
+ // Spawn objects
+ spawnTimer++;
+ if (spawnTimer >= spawnRate) {
+ spawnTimer = 0;
+ var newObject = new FallingObject();
+ fallingObjects.push(newObject);
+ game.addChild(newObject);
+ // Gradually increase difficulty
+ if (spawnRate > 30) {
+ spawnRate -= 0.2;
+ }
+ }
+ // Update falling objects
+ for (var i = fallingObjects.length - 1; i >= 0; i--) {
+ var obj = fallingObjects[i];
+ // Initialize tracking variables
+ if (obj.lastY === undefined) obj.lastY = obj.y;
+ if (obj.wasCaught === undefined) obj.wasCaught = false;
+ // Check for collision with player
+ if (!obj.wasCaught && player.intersects(obj)) {
+ obj.wasCaught = true;
+ // Add points
+ LK.setScore(LK.getScore() + obj.pointValue);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ // Play catch sound
+ LK.getSound('catch').play();
+ // Flash object green
+ LK.effects.flashObject(obj, 0x4CAF50, 300);
+ // Remove object
+ obj.destroy();
+ fallingObjects.splice(i, 1);
+ continue;
+ }
+ // Check if object fell off screen
+ if (obj.lastY < 2732 + 50 && obj.y >= 2732 + 50) {
+ if (!obj.wasCaught) {
+ missedObjects++;
+ missedTxt.setText('Missed: ' + missedObjects + '/' + maxMissed);
+ // Play miss sound
+ LK.getSound('miss').play();
+ // Flash screen red briefly
+ LK.effects.flashScreen(0xff0000, 500);
+ // Check game over condition
+ if (missedObjects >= maxMissed) {
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Remove object
+ obj.destroy();
+ fallingObjects.splice(i, 1);
+ continue;
+ }
+ // Update last position
+ obj.lastY = obj.y;
+ }
+ // Win condition (optional - high score achievement)
+ if (LK.getScore() >= 1000) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file