/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var FallingObject = Container.expand(function () { var self = Container.call(this); // Random object type (1-3) self.objectType = Math.floor(Math.random() * 3) + 1; // Attach appropriate graphics based on type if (self.objectType === 1) { self.graphics = self.attachAsset('object1', { anchorX: 0.5, anchorY: 0.5 }); self.pointValue = 10; } else if (self.objectType === 2) { self.graphics = self.attachAsset('object2', { anchorX: 0.5, anchorY: 0.5 }); self.pointValue = 15; } else { self.graphics = self.attachAsset('object3', { anchorX: 0.5, anchorY: 0.5 }); self.pointValue = 20; } // Random horizontal position self.x = Math.random() * (2048 - 100) + 50; self.y = -100; // Random fall speed self.fallSpeed = Math.random() * 3 + 2; self.update = function () { self.y += self.fallSpeed; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a1a }); /**** * Game Code ****/ // Game variables var player; var fallingObjects = []; var spawnTimer = 0; var spawnRate = 90; // frames between spawns var gameSpeed = 1; var missedObjects = 0; var maxMissed = 5; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var missedTxt = new Text2('Missed: 0/5', { size: 60, fill: 0xFF4444 }); missedTxt.anchor.set(1, 0); LK.gui.topRight.addChild(missedTxt); // Initialize player player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Drag variables var dragNode = null; // Handle move events function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; // Keep player within screen bounds if (dragNode.x < 60) dragNode.x = 60; if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60; if (dragNode.y < 100) dragNode.y = 100; if (dragNode.y > 2732 - 100) dragNode.y = 2732 - 100; } } game.move = handleMove; game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update loop game.update = function () { // Spawn objects spawnTimer++; if (spawnTimer >= spawnRate) { spawnTimer = 0; var newObject = new FallingObject(); fallingObjects.push(newObject); game.addChild(newObject); // Gradually increase difficulty if (spawnRate > 30) { spawnRate -= 0.2; } } // Update falling objects for (var i = fallingObjects.length - 1; i >= 0; i--) { var obj = fallingObjects[i]; // Initialize tracking variables if (obj.lastY === undefined) obj.lastY = obj.y; if (obj.wasCaught === undefined) obj.wasCaught = false; // Check for collision with player if (!obj.wasCaught && player.intersects(obj)) { obj.wasCaught = true; // Add points LK.setScore(LK.getScore() + obj.pointValue); scoreTxt.setText('Score: ' + LK.getScore()); // Play catch sound LK.getSound('catch').play(); // Flash object green LK.effects.flashObject(obj, 0x4CAF50, 300); // Remove object obj.destroy(); fallingObjects.splice(i, 1); continue; } // Check if object fell off screen if (obj.lastY < 2732 + 50 && obj.y >= 2732 + 50) { if (!obj.wasCaught) { missedObjects++; missedTxt.setText('Missed: ' + missedObjects + '/' + maxMissed); // Play miss sound LK.getSound('miss').play(); // Flash screen red briefly LK.effects.flashScreen(0xff0000, 500); // Check game over condition if (missedObjects >= maxMissed) { LK.showGameOver(); return; } } // Remove object obj.destroy(); fallingObjects.splice(i, 1); continue; } // Update last position obj.lastY = obj.y; } // Win condition (optional - high score achievement) if (LK.getScore() >= 1000) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,171 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var FallingObject = Container.expand(function () {
+ var self = Container.call(this);
+ // Random object type (1-3)
+ self.objectType = Math.floor(Math.random() * 3) + 1;
+ // Attach appropriate graphics based on type
+ if (self.objectType === 1) {
+ self.graphics = self.attachAsset('object1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.pointValue = 10;
+ } else if (self.objectType === 2) {
+ self.graphics = self.attachAsset('object2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.pointValue = 15;
+ } else {
+ self.graphics = self.attachAsset('object3', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.pointValue = 20;
+ }
+ // Random horizontal position
+ self.x = Math.random() * (2048 - 100) + 50;
+ self.y = -100;
+ // Random fall speed
+ self.fallSpeed = Math.random() * 3 + 2;
+ self.update = function () {
+ self.y += self.fallSpeed;
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a1a
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var player;
+var fallingObjects = [];
+var spawnTimer = 0;
+var spawnRate = 90; // frames between spawns
+var gameSpeed = 1;
+var missedObjects = 0;
+var maxMissed = 5;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var missedTxt = new Text2('Missed: 0/5', {
+ size: 60,
+ fill: 0xFF4444
+});
+missedTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(missedTxt);
+// Initialize player
+player = game.addChild(new Player());
+player.x = 2048 / 2;
+player.y = 2732 - 200;
+// Drag variables
+var dragNode = null;
+// Handle move events
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ // Keep player within screen bounds
+ if (dragNode.x < 60) dragNode.x = 60;
+ if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60;
+ if (dragNode.y < 100) dragNode.y = 100;
+ if (dragNode.y > 2732 - 100) dragNode.y = 2732 - 100;
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ dragNode = player;
+ handleMove(x, y, obj);
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Main game update loop
+game.update = function () {
+ // Spawn objects
+ spawnTimer++;
+ if (spawnTimer >= spawnRate) {
+ spawnTimer = 0;
+ var newObject = new FallingObject();
+ fallingObjects.push(newObject);
+ game.addChild(newObject);
+ // Gradually increase difficulty
+ if (spawnRate > 30) {
+ spawnRate -= 0.2;
+ }
+ }
+ // Update falling objects
+ for (var i = fallingObjects.length - 1; i >= 0; i--) {
+ var obj = fallingObjects[i];
+ // Initialize tracking variables
+ if (obj.lastY === undefined) obj.lastY = obj.y;
+ if (obj.wasCaught === undefined) obj.wasCaught = false;
+ // Check for collision with player
+ if (!obj.wasCaught && player.intersects(obj)) {
+ obj.wasCaught = true;
+ // Add points
+ LK.setScore(LK.getScore() + obj.pointValue);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ // Play catch sound
+ LK.getSound('catch').play();
+ // Flash object green
+ LK.effects.flashObject(obj, 0x4CAF50, 300);
+ // Remove object
+ obj.destroy();
+ fallingObjects.splice(i, 1);
+ continue;
+ }
+ // Check if object fell off screen
+ if (obj.lastY < 2732 + 50 && obj.y >= 2732 + 50) {
+ if (!obj.wasCaught) {
+ missedObjects++;
+ missedTxt.setText('Missed: ' + missedObjects + '/' + maxMissed);
+ // Play miss sound
+ LK.getSound('miss').play();
+ // Flash screen red briefly
+ LK.effects.flashScreen(0xff0000, 500);
+ // Check game over condition
+ if (missedObjects >= maxMissed) {
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Remove object
+ obj.destroy();
+ fallingObjects.splice(i, 1);
+ continue;
+ }
+ // Update last position
+ obj.lastY = obj.y;
+ }
+ // Win condition (optional - high score achievement)
+ if (LK.getScore() >= 1000) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file