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update the Toy code to use puppyToy, puppyToy2, puppyToy3 or puppyToy4 as graphics every time a new toy is created.
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update the Toy code to use either puppyToy or puppyToy2 as graphics everytime a new toy is created.
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update the Toy code so a new toy is spawned when the current Toy is clicked
Code edit (4 edits merged)
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Fix Bug: 'TypeError: setInterval is not a function' in or related to this line: 'var fadeInterval = setInterval(function () {' Line Number: 37
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Fix Bug: 'Uncaught TypeError: self.fadeWay is not a function' in or related to this line: 'self.fadeWay();' Line Number: 19
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Fix Bug: 'Uncaught TypeError: self.fadeAway is not a function' in or related to this line: 'self.fadeAway();' Line Number: 19
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update the reset function in Toy to fadeaway the instance and spawn a new instance.
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add a function to Toy called fadeWay. Decrease the alpha of the toy graphic by 0.2 over 0.5 seconds.
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update the Toy reset function to spawn at a fixed height in the bottom 2/3 of the screen
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I don't see the puppy graphic on the screen
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add puppyHappy to the top of the screen.
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Tap Tap Happy Puppy
/**** * Classes ****/ var Toy = Container.expand(function () { var self = Container.call(this); var toyGraphics = self.attachAsset('puppyToy', { anchorX: 0.5, anchorY: 0.5 }); self.reset = function () { this.fadeAway(); LK.setTimeout(function () { var newToy = new Toy(); game.addChild(newToy); toys.push(newToy); }, 500); }; self.fadeAway = function () { var duration = 500; // Duration in milliseconds var alphaDecrement = 0.2; var interval = 100; // Interval for the fade effect var steps = duration / interval; var alphaStep = alphaDecrement / steps; var fadeInterval = setInterval(function () { toyGraphics.alpha -= alphaStep; if (toyGraphics.alpha <= 0) { clearInterval(fadeInterval); } }, interval); }; self.on('down', function () { self.reset(); // Reset toy position when tapped LK.setScore(LK.getScore() + 1); // Increase score scoreTxt.setText(LK.getScore()); // Update score display }); self.reset(); // Initialize toy position self.fadeAway = function () { var duration = 500; // Duration in milliseconds var alphaDecrement = 0.2; var interval = 100; // Interval for the fade effect var steps = duration / interval; var alphaStep = alphaDecrement / steps; var fadeInterval = setInterval(function () { toyGraphics.alpha -= alphaStep; if (toyGraphics.alpha <= 0) { clearInterval(fadeInterval); } }, interval); }; }); var Puppy = Container.expand(function () { var self = Container.call(this); var puppyGraphic = self.attachAsset('puppyHappy', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 4; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var puppy = game.addChild(new Puppy()); var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 2048 / 2; scoreTxt.y = 125.37; // Position score text below the puppyHappyGraphic LK.gui.top.addChild(scoreTxt); var toys = []; var toy = new Toy(); toys.push(toy); game.addChild(toy); LK.on('tick', function () { // Game logic to be executed each frame // In this simple game, toys are static and only need to be reset when tapped }); // No need for additional event listeners as the toys handle their own 'down' events
===================================================================
--- original.js
+++ change.js
@@ -7,15 +7,28 @@
anchorX: 0.5,
anchorY: 0.5
});
self.reset = function () {
- self.fadeAway();
+ this.fadeAway();
LK.setTimeout(function () {
var newToy = new Toy();
game.addChild(newToy);
toys.push(newToy);
}, 500);
};
+ self.fadeAway = function () {
+ var duration = 500; // Duration in milliseconds
+ var alphaDecrement = 0.2;
+ var interval = 100; // Interval for the fade effect
+ var steps = duration / interval;
+ var alphaStep = alphaDecrement / steps;
+ var fadeInterval = setInterval(function () {
+ toyGraphics.alpha -= alphaStep;
+ if (toyGraphics.alpha <= 0) {
+ clearInterval(fadeInterval);
+ }
+ }, interval);
+ };
self.on('down', function () {
self.reset(); // Reset toy position when tapped
LK.setScore(LK.getScore() + 1); // Increase score
scoreTxt.setText(LK.getScore()); // Update score display
A happy golder retriever puppy. tongue hanging out in happiness. sitting down and looking at the viewer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sad golden retriever puppy. Single Game Texture. In-Game asset. 2d.
a sad crying golden retriever puppy. lying down. face on front paws. looking at viewer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking dog toy shaped like a bone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking dog toy shaped like a bone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking dog toy shaped like a bone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon bug. evil looking. red and brown color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon bug. evil looking. dark blue and red color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon skeleton puppy. lying down. head between paws.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.