/**** * Classes ****/ var Toy = Container.expand(function () { var self = Container.call(this); var toyGraphics = self.attachAsset('puppyToy', { anchorX: 0.5, anchorY: 0.5 }); self.reset = function () { self.x = Math.random() < 0.5 ? 512 : 2048 - 512; // Left or right side of the screen self.y = Math.random() * (2732 - 64) + 32; // Random position within the screen height }; self.on('down', function () { self.reset(); // Reset toy position when tapped LK.setScore(LK.getScore() + 1); // Increase score scoreTxt.setText(LK.getScore()); // Update score display }); self.reset(); // Initialize toy position }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 2048 / 2; LK.gui.top.addChild(scoreTxt); var toys = []; for (var i = 0; i < 5; i++) { var toy = new Toy(); toys.push(toy); game.addChild(toy); } LK.on('tick', function () { // Game logic to be executed each frame // In this simple game, toys are static and only need to be reset when tapped }); // No need for additional event listeners as the toys handle their own 'down' events
/****
* Classes
****/
var Toy = Container.expand(function () {
var self = Container.call(this);
var toyGraphics = self.attachAsset('puppyToy', {
anchorX: 0.5,
anchorY: 0.5
});
self.reset = function () {
self.x = Math.random() < 0.5 ? 512 : 2048 - 512; // Left or right side of the screen
self.y = Math.random() * (2732 - 64) + 32; // Random position within the screen height
};
self.on('down', function () {
self.reset(); // Reset toy position when tapped
LK.setScore(LK.getScore() + 1); // Increase score
scoreTxt.setText(LK.getScore()); // Update score display
});
self.reset(); // Initialize toy position
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.x = 2048 / 2;
LK.gui.top.addChild(scoreTxt);
var toys = [];
for (var i = 0; i < 5; i++) {
var toy = new Toy();
toys.push(toy);
game.addChild(toy);
}
LK.on('tick', function () {
// Game logic to be executed each frame
// In this simple game, toys are static and only need to be reset when tapped
});
// No need for additional event listeners as the toys handle their own 'down' events
A happy golder retriever puppy. tongue hanging out in happiness. sitting down and looking at the viewer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sad golden retriever puppy. Single Game Texture. In-Game asset. 2d.
a sad crying golden retriever puppy. lying down. face on front paws. looking at viewer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking dog toy shaped like a bone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking dog toy shaped like a bone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking dog toy shaped like a bone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon bug. evil looking. red and brown color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon bug. evil looking. dark blue and red color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon skeleton puppy. lying down. head between paws.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.