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create an object called "helpguide" at the bottom of screen, 64 pixel from the edge
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make instructionText bold
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Add a text to the screen that says "Tap! Tap! Tap to shoot your hearts and destroy the evil smiley"
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add a help icon object at the bottom of the screen, 64 pixels from the bottom
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add an object at the bottom of the screen to show arrows
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update code so that randomSpawnEnemyShip only spawns if the game has started
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update the code so that the start button is rendered on top
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create an asset for a start button for the game.
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add a text elemt to also show the current level
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add code so that EnemyBossShip moves side to side
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Fix Bug: 'Timeout.tick error: bigEnemyPoints is not defined' in this line: 'if (currentScore >= (smallEnemyPoints * 10 + bigEnemyPoints) * currentLevel && !game.bossSpawned) {' Line Number: 193
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'enemyBossShipBullets')' in this line: 'var enemyBullet = enemyBossShips[i].enemyBossShipBullets[k];' Line Number: 243
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'enemyBossShipBullets')' in this line: 'var enemyBullet = enemy.enemyBossShipBullets[k];' Line Number: 214
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'enemyBossShipBullets')' in this line: 'var enemyBullet = enemy.enemyBossShipBullets[k];' Line Number: 214
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Fix Bug: 'ReferenceError: initialY is not defined' in this line: 'if (self.y <= initialY) {' Line Number: 108
===================================================================
--- original.js
+++ change.js
@@ -353,12 +353,13 @@
startButton.x = game.width / 2;
startButton.y = game.height / 2;
startButton.on('startGame', function () {
startButton.destroy();
+ instructionText.destroy();
});
// Add instructional text to the screen
-var instructionText = new Text2('Tap! Tap! Tap to shoot your hearts and destroy the evil smiley', {
+var instructionText = new Text2('Tap! Tap! Tap to shoot and destroy the evil smiley', {
size: 70,
fill: "#eb144c",
align: 'center',
fontWeight: 'bold'
a cute cool looking emoji face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking heart. bright red.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an evil looking emoji. purple and blue colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a shiny blue cute star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A start button. White on Red.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a grey touchpad. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a bright yellow shiny cute star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.