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in diagonalLine, clamp the value for startingX to within 120 pixels of the screen
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add a pattern to spawn enemies in a diagonal line
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Fix Bug: 'Uncaught ReferenceError: spacingX is not defined' in this line: 'return self.patterns[patternName](count, spacingX, spacingY);' Line Number: 101
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update spawn to factor inthe rectangle pattern function
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add logic to rectangle to spawn enemies in a rectangular pattern
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Fix Bug: 'Uncaught ReferenceError: line is not defined' in this line: 'enemies = line(cols, spacing);' Line Number: 100
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update rectangleBlock to create a rectangle pattern
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Fix Bug: 'Uncaught ReferenceError: x is not defined' in this line: 'enemy.x = startX + x * spacing;' Line Number: 104
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var startX = (game.width - (countX * enemy.width + (countX - 1) * spacing)) / 2;' Line Number: 100
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check why rectangleBlock is spawning enemies at the left edge of the screen
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add logic to rectangleBlock to generate enemies in a rectangle patter, with the rectangle positioned in the middle of the screen
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < spawnedEnemies.length; i++) {' Line Number: 138
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update rectangleBlock so it spawns the enemies in the middle of the screen
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===================================================================
--- original.js
+++ change.js
@@ -99,9 +99,9 @@
var enemies = [];
for (var row = 0; row < rows; row++) {
for (var col = 0; col < cols; col++) {
var enemy = new EnemyShip();
- enemy.x = col * (enemy.width + spacing) + (game.width - (cols * enemy.width + (cols - 1) * spacing)) / 2;
+ enemy.x = game.width / 2;
enemy.y = row * (enemy.height + spacing) - enemy.height / 2;
game.addChild(enemy);
enemies.push(enemy);
}
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