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update rectangleBlock to create a rectangle pattern
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Fix Bug: 'Uncaught ReferenceError: x is not defined' in this line: 'enemy.x = startX + x * spacing;' Line Number: 104
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var startX = (game.width - (countX * enemy.width + (countX - 1) * spacing)) / 2;' Line Number: 100
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check why rectangleBlock is spawning enemies at the left edge of the screen
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add logic to rectangleBlock to generate enemies in a rectangle patter, with the rectangle positioned in the middle of the screen
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < spawnedEnemies.length; i++) {' Line Number: 138
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update rectangleBlock so it spawns the enemies in the middle of the screen
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Fix Bug: 'Uncaught ReferenceError: enemy is not defined' in this line: 'game.addChild(enemy);' Line Number: 106
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Fix Bug: 'Uncaught ReferenceError: enemies is not defined' in this line: 'return enemies;' Line Number: 106
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Fix Bug: 'Uncaught ReferenceError: enemy is not defined' in this line: 'enemies.push(enemy);' Line Number: 105
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add logic for rectangleBlock(countX, countY, spacing) that spawns enemies in a rectangle pattern
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'var middle = (game.width - EnemyShip.prototype.width) / 2;' Line Number: 79
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create a function to spawn enemy in various geometric patterns.
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===================================================================
--- original.js
+++ change.js
@@ -96,9 +96,10 @@
return enemies;
},
rectangleBlock: function rectangleBlock(countX, countY, spacing) {
var enemies = [];
- var startX = (game.width - (countX * enemy.width + (countX - 1) * spacing)) / 2;
+ var enemyShipInstance = new EnemyShip();
+ var startX = (game.width - (countX * enemyShipInstance.width + (countX - 1) * spacing)) / 2;
var startY = (game.height - countY * spacing) / 2;
for (var y = 0; y < countY; y++) {
for (var x = 0; x < countX; x++) {
var enemy = new EnemyShip();
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