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check why rectangleBlock is spawning enemies at the left edge of the screen
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add logic to rectangleBlock to generate enemies in a rectangle patter, with the rectangle positioned in the middle of the screen
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < spawnedEnemies.length; i++) {' Line Number: 138
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update rectangleBlock so it spawns the enemies in the middle of the screen
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Fix Bug: 'Uncaught ReferenceError: enemy is not defined' in this line: 'game.addChild(enemy);' Line Number: 106
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Fix Bug: 'Uncaught ReferenceError: enemies is not defined' in this line: 'return enemies;' Line Number: 106
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Fix Bug: 'Uncaught ReferenceError: enemy is not defined' in this line: 'enemies.push(enemy);' Line Number: 105
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add logic for rectangleBlock(countX, countY, spacing) that spawns enemies in a rectangle pattern
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Code edit (5 edits merged)
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'var middle = (game.width - EnemyShip.prototype.width) / 2;' Line Number: 79
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create a function to spawn enemy in various geometric patterns.
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update the code to spawn starts with different colored tint
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update Starfield to spawn stars of different sizes
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Fix Bug: 'ReferenceError: gasme is not defined' in this line: 'if (star.y > gasme.height) {' Line Number: 22
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===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,9 @@
star.anchor.set(0.5, 0.5);
star.x = Math.random() * game.width;
star.y = Math.random() * game.height;
star.speed = Math.random() * 2 + 0.5;
- star.alpha = Math.random() * 0.3 + 0.05;
+ star.alpha = Math.random() * 0.3 + 0.1;
star.size = Math.random() * 20 + 1;
self.addChild(star);
self.stars.push(star);
}
a cute cool looking emoji face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute looking heart. bright red.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an evil looking emoji. purple and blue colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a shiny blue cute star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A start button. White on Red.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a grey touchpad. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a bright yellow shiny cute star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.