/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5, color: 0x008000 // Green color to represent a super hero with big muscles }); self.speed = 10; self.update = function () { // Update logic for the hero }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var hero; var enemies = []; var bullets = []; var score = 0; var scoreTxt; // Initialize the hero hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 - 200; // Initialize the score text scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn enemies function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -100; enemies.push(enemy); game.addChild(enemy); } // Function to shoot bullets function shootBullet() { var bullet = new Bullet(); bullet.x = hero.x; bullet.y = hero.y - 50; bullets.push(bullet); game.addChild(bullet); } // Handle game updates game.update = function () { // Update hero hero.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].intersects(hero)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); enemies[k].destroy(); bullets.splice(j, 1); enemies.splice(k, 1); score += 1; scoreTxt.setText(score); break; } } } // Spawn enemies periodically if (LK.ticks % 60 == 0) { spawnEnemy(); } // Shoot bullets periodically if (LK.ticks % 30 == 0) { shootBullet(); } }; // Handle touch/mouse events game.down = function (x, y, obj) { hero.move(x, y); }; game.move = function (x, y, obj) { hero.move(x, y); }; game.up = function (x, y, obj) { // No action needed on up event };
===================================================================
--- original.js
+++ change.js
@@ -1,65 +1,66 @@
-/****
+/****
* Classes
-****/
+****/
// Define the Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
});
// Define the Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Define the Hero class
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the hero
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ color: 0x008000 // Green color to represent a super hero with big muscles
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Update logic for the hero
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var hero;
var enemies = [];
var bullets = [];
@@ -70,71 +71,71 @@
hero.x = 2048 / 2;
hero.y = 2732 - 200;
// Initialize the score text
scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn enemies
function spawnEnemy() {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = -100;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = -100;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Function to shoot bullets
function shootBullet() {
- var bullet = new Bullet();
- bullet.x = hero.x;
- bullet.y = hero.y - 50;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = hero.x;
+ bullet.y = hero.y - 50;
+ bullets.push(bullet);
+ game.addChild(bullet);
}
// Handle game updates
game.update = function () {
- // Update hero
- hero.update();
- // Update enemies
- for (var i = enemies.length - 1; i >= 0; i--) {
- enemies[i].update();
- if (enemies[i].intersects(hero)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(enemies[k])) {
- bullets[j].destroy();
- enemies[k].destroy();
- bullets.splice(j, 1);
- enemies.splice(k, 1);
- score += 1;
- scoreTxt.setText(score);
- break;
- }
- }
- }
- // Spawn enemies periodically
- if (LK.ticks % 60 == 0) {
- spawnEnemy();
- }
- // Shoot bullets periodically
- if (LK.ticks % 30 == 0) {
- shootBullet();
- }
+ // Update hero
+ hero.update();
+ // Update enemies
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ enemies[i].update();
+ if (enemies[i].intersects(hero)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ for (var k = enemies.length - 1; k >= 0; k--) {
+ if (bullets[j].intersects(enemies[k])) {
+ bullets[j].destroy();
+ enemies[k].destroy();
+ bullets.splice(j, 1);
+ enemies.splice(k, 1);
+ score += 1;
+ scoreTxt.setText(score);
+ break;
+ }
+ }
+ }
+ // Spawn enemies periodically
+ if (LK.ticks % 60 == 0) {
+ spawnEnemy();
+ }
+ // Shoot bullets periodically
+ if (LK.ticks % 30 == 0) {
+ shootBullet();
+ }
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
- hero.move(x, y);
+ hero.move(x, y);
};
game.move = function (x, y, obj) {
- hero.move(x, y);
+ hero.move(x, y);
};
game.up = function (x, y, obj) {
- // No action needed on up event
+ // No action needed on up event
};
\ No newline at end of file