/**** 
* Classes
****/ 
// Define the Bullet class
var Bullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.attachAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -15;
	self.update = function () {
		self.y += self.speed;
		if (self.y < 0) {
			self.destroy();
		}
	};
});
// Define the Enemy class
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.attachAsset('enemy', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.destroy();
		}
	};
});
//<Assets used in the game will automatically appear here>
// Define the Hero class
var Hero = Container.expand(function () {
	var self = Container.call(this);
	var heroGraphics = self.attachAsset('hero', {
		anchorX: 0.5,
		anchorY: 0.5,
		color: 0x008000 // Green color to represent a super hero with big muscles
	});
	self.speed = 10;
	self.update = function () {
		// Update logic for the hero
	};
	self.move = function (x, y) {
		self.x = x;
		self.y = y;
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0xC2B280 //Init game with a sandy color to represent a desert with dunes
});
/**** 
* Game Code
****/ 
// Initialize game variables
var hero;
var enemies = [];
var bullets = [];
var score = 0;
var scoreTxt;
// Initialize the hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
// Initialize the score text
scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn enemies
function spawnEnemy() {
	var enemy = new Enemy();
	enemy.x = Math.random() * 2048;
	enemy.y = -100;
	enemies.push(enemy);
	game.addChild(enemy);
}
// Function to shoot bullets
function shootBullet() {
	var bullet = new Bullet();
	bullet.x = hero.x;
	bullet.y = hero.y - 50;
	bullets.push(bullet);
	game.addChild(bullet);
}
// Handle game updates
game.update = function () {
	// Update hero
	hero.update();
	// Update enemies
	for (var i = enemies.length - 1; i >= 0; i--) {
		enemies[i].update();
		if (enemies[i].intersects(hero)) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	// Update bullets
	for (var j = bullets.length - 1; j >= 0; j--) {
		bullets[j].update();
		for (var k = enemies.length - 1; k >= 0; k--) {
			if (bullets[j].intersects(enemies[k])) {
				bullets[j].destroy();
				enemies[k].destroy();
				bullets.splice(j, 1);
				enemies.splice(k, 1);
				score += 1;
				scoreTxt.setText(score);
				break;
			}
		}
	}
	// Spawn enemies periodically
	if (LK.ticks % 60 == 0) {
		spawnEnemy();
	}
	// Shoot bullets periodically
	if (LK.ticks % 30 == 0) {
		shootBullet();
	}
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
	hero.move(x, y);
};
game.move = function (x, y, obj) {
	hero.move(x, y);
};
game.up = function (x, y, obj) {
	// No action needed on up event
}; ===================================================================
--- original.js
+++ change.js
@@ -53,9 +53,9 @@
 /**** 
 * Initialize Game
 ****/ 
 var game = new LK.Game({
-	backgroundColor: 0x708090 //Init game with slate gray background to represent a battlefield
+	backgroundColor: 0xC2B280 //Init game with a sandy color to represent a desert with dunes
 });
 
 /**** 
 * Game Code