User prompt
Change the "Press Ready when you are ready" text to: "Press 'I'm not monke' if you are not monkey". Also, change the text on the Ready button to: "I'm not monke".
User prompt
At the start of each level, randomly highlight exactly 6 boxes in red for the player to memorize.
User prompt
Set the text color of "Press Ready", "When you are ready", "Ready", and "Your IQ" to red. Make sure they are clearly visible against the background.
User prompt
Make the "Press Ready" button text a bold and highly visible color, such as bright yellow or orange, so it stands out clearly. Display the "Your IQ" text at the top-left corner of the screen at all times, in a readable and consistent font.
User prompt
Set the image named "arkaplan" from the images section as the background of the game. Make sure it fills the entire screen in portrait orientation. At the start of each level, randomly highlight exactly 5 boxes in red for the player to memorize.
User prompt
Play the music file named "loop" as background music, and make sure it loops continuously throughout the entire game.
User prompt
Use a grid of 9 columns and 8 rows for a total of 72 boxes. At the start of each level, randomly highlight exactly 9 boxes to memorize. After the player finishes or makes a mistake, display "monkey x)" instead of "Game Over". Show the player's IQ level instead of a final score at the end of the game. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Generate a new random sequence of boxes to memorize at the start of each level, instead of using the same sequence every time.
User prompt
Arrange 27 boxes in a grid of 9 columns and 4 rows, ordered from top to bottom, left to right, with spacing so each box is clearly visible. At the start of the game, the boxes that must be memorized are highlighted in red and do not change each level (same boxes remain red). When the player presses the "Ready" button, all boxes turn white, allowing the player to select boxes in any order. If the player makes a mistake, display the text "monkey x)" on the screen. Do not replay the sequence automatically; the boxes stay red initially for memorization, then turn white for selection after ready.
User prompt
Use a fixed grid of 27 boxes arranged in 9 columns and 3 rows. Each level corresponds to an IQ score shown on the screen when the player loses. At the start of each level, highlight the boxes the player must remember by turning them red. After the player presses a "Ready" button, all boxes turn white. Then the player can tap the boxes in any order they remember, without automatic sequence playback. The game ends when the player makes a mistake or finishes the level. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
All boxes start with a white color. When showing the sequence, each box lights up by changing its color to red one by one in the correct order, then returns back to white. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Memory Circle Challenge
Initial prompt
Create a 2D mobile game in portrait mode where the player tests their memory and reflexes. Display a fixed number (e.g. 6) of square boxes arranged evenly inside a visible circle or square outline at the center of the screen. At the start of each round, highlight a random sequence of these boxes one by one with a brief visual effect. After the sequence is shown, the player must tap the boxes in the same order. If the player taps the wrong box or in the wrong order, the game ends. If the player completes the sequence correctly, increase the length of the next sequence by one. Display the current level or score at the top of the screen. The boxes should have simple bright colors, and the circle or square outline around them should be visible but not block the background image. Make controls responsive for mobile touch. Endless gameplay with increasing difficulty.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
monkey in peace head. In-Game asset. 2d. High contrast. No shadows
Create a pixel art background image for a 2D mobile game in portrait orientation. The scene should feature a bright blue sky with some pixelated white clouds, and a grassy green field at the bottom. Use a colorful, retro pixel art style (16-bit style), keeping the image light and cheerful. The background should not include any characters or objects, only environment elements. Leave space in the middle of the screen for gameplay elements (like the grid of boxes). Make sure the image loops or tiles well if needed.. In-Game asset. 2d. High contrast. No shadows