/****
* Classes
****/
// Building class to manage buildings
var Building = Container.expand(function () {
var self = Container.call(this);
self.level = 1;
self.update = function () {
// Update building logic
};
});
// Enemy class to manage enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
self.health = 100;
self.update = function () {
// Update enemy logic
};
});
// Hero class to manage the player's hero
var Hero = Container.expand(function () {
var self = Container.call(this);
self.health = 100;
self.strength = 10;
self.defense = 5;
self.speed = 5;
self.update = function () {
// Update hero logic
// Hero stats management
self.health += 1; // Health increases by 1 every update
self.strength += 0.5; // Strength increases by 0.5 every update
self.defense += 0.2; // Defense increases by 0.2 every update
self.speed += 0.1; // Speed increases by 0.1 every update
};
});
// Kingdom class to manage the player's kingdom
var Kingdom = Container.expand(function () {
var self = Container.call(this);
self.resources = {
wood: new Resource(),
stone: new Resource(),
food: new Resource()
};
self.buildings = [];
self.update = function () {
// Update kingdom logic
};
});
//<Assets used in the game will automatically appear here>
// Resource class to manage resources
var Resource = Container.expand(function () {
var self = Container.call(this);
self.amount = 0;
self.update = function () {
// Update resource logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Handle touch events
game.down = function (x, y, obj) {
// Handle touch down event
};
game.move = function (x, y, obj) {
// Handle touch move event
};
game.up = function (x, y, obj) {
// Handle touch up event
};
// Initialize kingdom
var kingdom = new Kingdom();
kingdom.x = 2048 / 2;
kingdom.y = 2732 / 2;
game.addChild(kingdom);
// Initialize resources
var woodResource = LK.getAsset('wood', {
anchorX: 0.5,
anchorY: 0.5
});
var stoneResource = LK.getAsset('stone', {
anchorX: 0.5,
anchorY: 0.5
});
var foodResource = LK.getAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
kingdom.resources.wood.addChild(woodResource);
kingdom.resources.stone.addChild(stoneResource);
kingdom.resources.food.addChild(foodResource);
// Initialize buildings
var castle = new Building();
castle.x = 2048 / 2;
castle.y = 2732 / 2;
kingdom.buildings.push(castle);
game.addChild(castle);
// Initialize hero
var hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 / 2;
game.addChild(hero);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize kingdom
var kingdom = new Kingdom();
kingdom.x = 2048 / 2;
kingdom.y = 2732 / 2;
game.addChild(kingdom);
// Initialize resources
var woodResource = LK.getAsset('wood', {
anchorX: 0.5,
anchorY: 0.5
});
var stoneResource = LK.getAsset('stone', {
anchorX: 0.5,
anchorY: 0.5
});
var foodResource = LK.getAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
kingdom.resources.wood.addChild(woodResource);
kingdom.resources.stone.addChild(stoneResource);
kingdom.resources.food.addChild(foodResource);
// Initialize buildings
var castle = new Building();
castle.x = 2048 / 2;
castle.y = 2732 / 2;
kingdom.buildings.push(castle);
game.addChild(castle);
// Initialize hero
var hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 / 2;
game.addChild(hero);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Update game logic
game.update = function () {
kingdom.update();
hero.update();
for (var i = 0; i < kingdom.buildings.length; i++) {
kingdom.buildings[i].update();
}
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
}
};
// Handle touch events
game.down = function (x, y, obj) {
// Handle touch down event
};
game.move = function (x, y, obj) {
// Handle touch move event
};
game.up = function (x, y, obj) {
// Handle touch up event
};
game.update = function () {
kingdom.update();
hero.update();
for (var i = 0; i < kingdom.buildings.length; i++) {
kingdom.buildings[i].update();
}
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
}
};