/**** * Classes ****/ // Building class to manage buildings var Building = Container.expand(function () { var self = Container.call(this); self.level = 1; self.update = function () { // Update building logic }; }); // Enemy class to manage enemies var Enemy = Container.expand(function () { var self = Container.call(this); self.health = 100; self.update = function () { // Update enemy logic }; }); // Hero class to manage the player's hero var Hero = Container.expand(function () { var self = Container.call(this); self.health = 100; self.strength = 10; self.defense = 5; self.speed = 5; self.update = function () { // Update hero logic // Hero stats management self.health += 1; // Health increases by 1 every update self.strength += 0.5; // Strength increases by 0.5 every update self.defense += 0.2; // Defense increases by 0.2 every update self.speed += 0.1; // Speed increases by 0.1 every update }; }); // Kingdom class to manage the player's kingdom var Kingdom = Container.expand(function () { var self = Container.call(this); self.resources = { wood: new Resource(), stone: new Resource(), food: new Resource() }; self.buildings = []; self.update = function () { // Update kingdom logic }; }); //<Assets used in the game will automatically appear here> // Resource class to manage resources var Resource = Container.expand(function () { var self = Container.call(this); self.amount = 0; self.update = function () { // Update resource logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Handle touch events game.down = function (x, y, obj) { // Handle touch down event }; game.move = function (x, y, obj) { // Handle touch move event }; game.up = function (x, y, obj) { // Handle touch up event }; // Initialize kingdom var kingdom = new Kingdom(); kingdom.x = 2048 / 2; kingdom.y = 2732 / 2; game.addChild(kingdom); // Initialize resources var woodResource = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5 }); var stoneResource = LK.getAsset('stone', { anchorX: 0.5, anchorY: 0.5 }); var foodResource = LK.getAsset('food', { anchorX: 0.5, anchorY: 0.5 }); kingdom.resources.wood.addChild(woodResource); kingdom.resources.stone.addChild(stoneResource); kingdom.resources.food.addChild(foodResource); // Initialize buildings var castle = new Building(); castle.x = 2048 / 2; castle.y = 2732 / 2; kingdom.buildings.push(castle); game.addChild(castle); // Initialize hero var hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 / 2; game.addChild(hero); // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Initialize kingdom var kingdom = new Kingdom(); kingdom.x = 2048 / 2; kingdom.y = 2732 / 2; game.addChild(kingdom); // Initialize resources var woodResource = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5 }); var stoneResource = LK.getAsset('stone', { anchorX: 0.5, anchorY: 0.5 }); var foodResource = LK.getAsset('food', { anchorX: 0.5, anchorY: 0.5 }); kingdom.resources.wood.addChild(woodResource); kingdom.resources.stone.addChild(stoneResource); kingdom.resources.food.addChild(foodResource); // Initialize buildings var castle = new Building(); castle.x = 2048 / 2; castle.y = 2732 / 2; kingdom.buildings.push(castle); game.addChild(castle); // Initialize hero var hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 / 2; game.addChild(hero); // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Update game logic game.update = function () { kingdom.update(); hero.update(); for (var i = 0; i < kingdom.buildings.length; i++) { kingdom.buildings[i].update(); } for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } }; // Handle touch events game.down = function (x, y, obj) { // Handle touch down event }; game.move = function (x, y, obj) { // Handle touch move event }; game.up = function (x, y, obj) { // Handle touch up event }; game.update = function () { kingdom.update(); hero.update(); for (var i = 0; i < kingdom.buildings.length; i++) { kingdom.buildings[i].update(); } for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } };
/****
* Classes
****/
// Building class to manage buildings
var Building = Container.expand(function () {
var self = Container.call(this);
self.level = 1;
self.update = function () {
// Update building logic
};
});
// Enemy class to manage enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
self.health = 100;
self.update = function () {
// Update enemy logic
};
});
// Hero class to manage the player's hero
var Hero = Container.expand(function () {
var self = Container.call(this);
self.health = 100;
self.strength = 10;
self.defense = 5;
self.speed = 5;
self.update = function () {
// Update hero logic
// Hero stats management
self.health += 1; // Health increases by 1 every update
self.strength += 0.5; // Strength increases by 0.5 every update
self.defense += 0.2; // Defense increases by 0.2 every update
self.speed += 0.1; // Speed increases by 0.1 every update
};
});
// Kingdom class to manage the player's kingdom
var Kingdom = Container.expand(function () {
var self = Container.call(this);
self.resources = {
wood: new Resource(),
stone: new Resource(),
food: new Resource()
};
self.buildings = [];
self.update = function () {
// Update kingdom logic
};
});
//<Assets used in the game will automatically appear here>
// Resource class to manage resources
var Resource = Container.expand(function () {
var self = Container.call(this);
self.amount = 0;
self.update = function () {
// Update resource logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Handle touch events
game.down = function (x, y, obj) {
// Handle touch down event
};
game.move = function (x, y, obj) {
// Handle touch move event
};
game.up = function (x, y, obj) {
// Handle touch up event
};
// Initialize kingdom
var kingdom = new Kingdom();
kingdom.x = 2048 / 2;
kingdom.y = 2732 / 2;
game.addChild(kingdom);
// Initialize resources
var woodResource = LK.getAsset('wood', {
anchorX: 0.5,
anchorY: 0.5
});
var stoneResource = LK.getAsset('stone', {
anchorX: 0.5,
anchorY: 0.5
});
var foodResource = LK.getAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
kingdom.resources.wood.addChild(woodResource);
kingdom.resources.stone.addChild(stoneResource);
kingdom.resources.food.addChild(foodResource);
// Initialize buildings
var castle = new Building();
castle.x = 2048 / 2;
castle.y = 2732 / 2;
kingdom.buildings.push(castle);
game.addChild(castle);
// Initialize hero
var hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 / 2;
game.addChild(hero);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize kingdom
var kingdom = new Kingdom();
kingdom.x = 2048 / 2;
kingdom.y = 2732 / 2;
game.addChild(kingdom);
// Initialize resources
var woodResource = LK.getAsset('wood', {
anchorX: 0.5,
anchorY: 0.5
});
var stoneResource = LK.getAsset('stone', {
anchorX: 0.5,
anchorY: 0.5
});
var foodResource = LK.getAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
kingdom.resources.wood.addChild(woodResource);
kingdom.resources.stone.addChild(stoneResource);
kingdom.resources.food.addChild(foodResource);
// Initialize buildings
var castle = new Building();
castle.x = 2048 / 2;
castle.y = 2732 / 2;
kingdom.buildings.push(castle);
game.addChild(castle);
// Initialize hero
var hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 / 2;
game.addChild(hero);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Update game logic
game.update = function () {
kingdom.update();
hero.update();
for (var i = 0; i < kingdom.buildings.length; i++) {
kingdom.buildings[i].update();
}
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
}
};
// Handle touch events
game.down = function (x, y, obj) {
// Handle touch down event
};
game.move = function (x, y, obj) {
// Handle touch move event
};
game.up = function (x, y, obj) {
// Handle touch up event
};
game.update = function () {
kingdom.update();
hero.update();
for (var i = 0; i < kingdom.buildings.length; i++) {
kingdom.buildings[i].update();
}
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
}
};