/**** * Classes ****/ // Building class to manage buildings var Building = Container.expand(function () { var self = Container.call(this); self.level = 1; self.update = function () { // Update building logic }; }); // Enemy class to manage enemies var Enemy = Container.expand(function () { var self = Container.call(this); self.health = 100; self.update = function () { // Update enemy logic }; }); // Hero class to manage the player's hero var Hero = Container.expand(function () { var self = Container.call(this); self.health = 100; self.update = function () { // Update hero logic }; }); // Kingdom class to manage the player's kingdom var Kingdom = Container.expand(function () { var self = Container.call(this); self.resources = { wood: new Resource(), stone: new Resource(), food: new Resource() }; self.buildings = []; self.update = function () { // Update kingdom logic }; }); //<Assets used in the game will automatically appear here> // Resource class to manage resources var Resource = Container.expand(function () { var self = Container.call(this); self.amount = 0; self.update = function () { // Update resource logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize kingdom var kingdom = new Kingdom(); kingdom.x = 2048 / 2; kingdom.y = 2732 / 2; game.addChild(kingdom); // Initialize resources var woodResource = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5 }); var stoneResource = LK.getAsset('stone', { anchorX: 0.5, anchorY: 0.5 }); var foodResource = LK.getAsset('food', { anchorX: 0.5, anchorY: 0.5 }); kingdom.resources.wood.addChild(woodResource); kingdom.resources.stone.addChild(stoneResource); kingdom.resources.food.addChild(foodResource); // Initialize buildings var castle = new Building(); castle.x = 2048 / 2; castle.y = 2732 / 2; kingdom.buildings.push(castle); game.addChild(castle); // Initialize hero var hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 / 2; game.addChild(hero); // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Update game logic game.update = function () { kingdom.update(); hero.update(); for (var i = 0; i < kingdom.buildings.length; i++) { kingdom.buildings[i].update(); } for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } }; // Handle touch events game.down = function (x, y, obj) { // Handle touch down event }; game.move = function (x, y, obj) { // Handle touch move event }; game.up = function (x, y, obj) { // Handle touch up event };
===================================================================
--- original.js
+++ change.js
@@ -1,73 +1,81 @@
-/****
+/****
* Classes
-****/
+****/
// Building class to manage buildings
var Building = Container.expand(function () {
- var self = Container.call(this);
- self.level = 1;
- self.update = function () {
- // Update building logic
- };
+ var self = Container.call(this);
+ self.level = 1;
+ self.update = function () {
+ // Update building logic
+ };
});
// Enemy class to manage enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- self.health = 100;
- self.update = function () {
- // Update enemy logic
- };
+ var self = Container.call(this);
+ self.health = 100;
+ self.update = function () {
+ // Update enemy logic
+ };
});
+// Hero class to manage the player's hero
+var Hero = Container.expand(function () {
+ var self = Container.call(this);
+ self.health = 100;
+ self.update = function () {
+ // Update hero logic
+ };
+});
// Kingdom class to manage the player's kingdom
var Kingdom = Container.expand(function () {
- var self = Container.call(this);
- self.resources = {
- wood: new Resource(),
- stone: new Resource(),
- food: new Resource()
- };
- self.buildings = [];
- self.update = function () {
- // Update kingdom logic
- };
+ var self = Container.call(this);
+ self.resources = {
+ wood: new Resource(),
+ stone: new Resource(),
+ food: new Resource()
+ };
+ self.buildings = [];
+ self.update = function () {
+ // Update kingdom logic
+ };
});
//<Assets used in the game will automatically appear here>
// Resource class to manage resources
var Resource = Container.expand(function () {
- var self = Container.call(this);
- self.amount = 0;
- self.update = function () {
- // Update resource logic
- };
+ var self = Container.call(this);
+ self.amount = 0;
+ self.update = function () {
+ // Update resource logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize kingdom
var kingdom = new Kingdom();
kingdom.x = 2048 / 2;
kingdom.y = 2732 / 2;
game.addChild(kingdom);
// Initialize resources
var woodResource = LK.getAsset('wood', {
- anchorX: 0.5,
- anchorY: 0.5
+ anchorX: 0.5,
+ anchorY: 0.5
});
var stoneResource = LK.getAsset('stone', {
- anchorX: 0.5,
- anchorY: 0.5
+ anchorX: 0.5,
+ anchorY: 0.5
});
var foodResource = LK.getAsset('food', {
- anchorX: 0.5,
- anchorY: 0.5
+ anchorX: 0.5,
+ anchorY: 0.5
});
kingdom.resources.wood.addChild(woodResource);
kingdom.resources.stone.addChild(stoneResource);
kingdom.resources.food.addChild(foodResource);
@@ -76,33 +84,39 @@
castle.x = 2048 / 2;
castle.y = 2732 / 2;
kingdom.buildings.push(castle);
game.addChild(castle);
+// Initialize hero
+var hero = new Hero();
+hero.x = 2048 / 2;
+hero.y = 2732 / 2;
+game.addChild(hero);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 2732;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 2732;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Update game logic
game.update = function () {
- kingdom.update();
- for (var i = 0; i < kingdom.buildings.length; i++) {
- kingdom.buildings[i].update();
- }
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- }
+ kingdom.update();
+ hero.update();
+ for (var i = 0; i < kingdom.buildings.length; i++) {
+ kingdom.buildings[i].update();
+ }
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].update();
+ }
};
// Handle touch events
game.down = function (x, y, obj) {
- // Handle touch down event
+ // Handle touch down event
};
game.move = function (x, y, obj) {
- // Handle touch move event
+ // Handle touch move event
};
game.up = function (x, y, obj) {
- // Handle touch up event
+ // Handle touch up event
};
\ No newline at end of file