/**** * Classes ****/ // Building class to manage buildings var Building = Container.expand(function () { var self = Container.call(this); self.level = 1; self.update = function () { // Update building logic }; }); // Enemy class to manage enemies var Enemy = Container.expand(function () { var self = Container.call(this); self.health = 100; self.update = function () { // Update enemy logic }; }); // Hero class to manage the player's hero var Hero = Container.expand(function () { var self = Container.call(this); self.health = 100; self.strength = 10; self.defense = 5; self.speed = 5; self.update = function () { // Update hero logic // Hero stats management self.health += 1; // Health increases by 1 every update self.strength += 0.5; // Strength increases by 0.5 every update self.defense += 0.2; // Defense increases by 0.2 every update self.speed += 0.1; // Speed increases by 0.1 every update }; }); // Kingdom class to manage the player's kingdom var Kingdom = Container.expand(function () { var self = Container.call(this); self.resources = { wood: new Resource(), stone: new Resource(), food: new Resource() }; self.buildings = []; self.update = function () { // Update kingdom logic }; }); //<Assets used in the game will automatically appear here> // Resource class to manage resources var Resource = Container.expand(function () { var self = Container.call(this); self.amount = 0; self.update = function () { // Update resource logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Handle touch events game.down = function (x, y, obj) { // Handle touch down event }; game.move = function (x, y, obj) { // Handle touch move event }; game.up = function (x, y, obj) { // Handle touch up event }; // Initialize kingdom var kingdom = new Kingdom(); kingdom.x = 2048 / 2; kingdom.y = 2732 / 2; game.addChild(kingdom); // Initialize resources var woodResource = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5 }); var stoneResource = LK.getAsset('stone', { anchorX: 0.5, anchorY: 0.5 }); var foodResource = LK.getAsset('food', { anchorX: 0.5, anchorY: 0.5 }); kingdom.resources.wood.addChild(woodResource); kingdom.resources.stone.addChild(stoneResource); kingdom.resources.food.addChild(foodResource); // Initialize buildings var castle = new Building(); castle.x = 2048 / 2; castle.y = 2732 / 2; kingdom.buildings.push(castle); game.addChild(castle); // Initialize hero var hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 / 2; game.addChild(hero); // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Initialize kingdom var kingdom = new Kingdom(); kingdom.x = 2048 / 2; kingdom.y = 2732 / 2; game.addChild(kingdom); // Initialize resources var woodResource = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5 }); var stoneResource = LK.getAsset('stone', { anchorX: 0.5, anchorY: 0.5 }); var foodResource = LK.getAsset('food', { anchorX: 0.5, anchorY: 0.5 }); kingdom.resources.wood.addChild(woodResource); kingdom.resources.stone.addChild(stoneResource); kingdom.resources.food.addChild(foodResource); // Initialize buildings var castle = new Building(); castle.x = 2048 / 2; castle.y = 2732 / 2; kingdom.buildings.push(castle); game.addChild(castle); // Initialize hero var hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 / 2; game.addChild(hero); // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Update game logic game.update = function () { kingdom.update(); hero.update(); for (var i = 0; i < kingdom.buildings.length; i++) { kingdom.buildings[i].update(); } for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } }; // Handle touch events game.down = function (x, y, obj) { // Handle touch down event }; game.move = function (x, y, obj) { // Handle touch move event }; game.up = function (x, y, obj) { // Handle touch up event }; game.update = function () { kingdom.update(); hero.update(); for (var i = 0; i < kingdom.buildings.length; i++) { kingdom.buildings[i].update(); } for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } };
===================================================================
--- original.js
+++ change.js
@@ -20,10 +20,18 @@
// Hero class to manage the player's hero
var Hero = Container.expand(function () {
var self = Container.call(this);
self.health = 100;
+ self.strength = 10;
+ self.defense = 5;
+ self.speed = 5;
self.update = function () {
// Update hero logic
+ // Hero stats management
+ self.health += 1; // Health increases by 1 every update
+ self.strength += 0.5; // Strength increases by 0.5 every update
+ self.defense += 0.2; // Defense increases by 0.2 every update
+ self.speed += 0.1; // Speed increases by 0.1 every update
};
});
// Kingdom class to manage the player's kingdom
var Kingdom = Container.expand(function () {