\n\n\n\n\n\n\n\n","generatedCode":"
===================================================================\n--- original.js\n+++ change.js\n@@ -587,8 +587,98 @@\n \t}\n \t// Create build zones around paths\n \tcreateBuildZones();\n }\n+function createTerrain() {\n+\t// Create lake\n+\tvar lake = isoContainer.addChild(LK.getAsset('lake', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 400,\n+\t\ty: 500,\n+\t\talpha: 0.8\n+\t}));\n+\t// Create waterfall (three parallel lines)\n+\tvar waterfall1 = isoContainer.addChild(LK.getAsset('waterfall_line', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 1550,\n+\t\ty: 300\n+\t}));\n+\tvar waterfall2 = isoContainer.addChild(LK.getAsset('waterfall_line', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 1560,\n+\t\ty: 300\n+\t}));\n+\tvar waterfall3 = isoContainer.addChild(LK.getAsset('waterfall_line', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 1570,\n+\t\ty: 300\n+\t}));\n+\t// Create trees in left empty area (avoiding lake)\n+\tfor (var x = 50; x <= 650; x += 100) {\n+\t\tfor (var y = 300; y <= 1700; y += 100) {\n+\t\t\tvar distanceToLake = Math.sqrt((x - 400) * (x - 400) + (y - 500) * (y - 500));\n+\t\t\tif (distanceToLake > 150) {\n+\t\t\t\t// Avoid lake area\n+\t\t\t\tvar tree = isoContainer.addChild(LK.getAsset('tree', {\n+\t\t\t\t\tanchorX: 0.5,\n+\t\t\t\t\tanchorY: 0.5,\n+\t\t\t\t\tx: x,\n+\t\t\t\t\ty: y,\n+\t\t\t\t\talpha: 0.7\n+\t\t\t\t}));\n+\t\t\t}\n+\t\t}\n+\t}\n+\t// Create trees in right empty area\n+\tfor (var x = 1400; x <= 1900; x += 100) {\n+\t\tfor (var y = 900; y <= 1700; y += 100) {\n+\t\t\tvar tree = isoContainer.addChild(LK.getAsset('tree', {\n+\t\t\t\tanchorX: 0.5,\n+\t\t\t\tanchorY: 0.5,\n+\t\t\t\tx: x,\n+\t\t\t\ty: y,\n+\t\t\t\talpha: 0.7\n+\t\t\t}));\n+\t\t}\n+\t}\n+\t// Create ruins\n+\tvar ruin1 = isoContainer.addChild(LK.getAsset('ruin', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 475,\n+\t\ty: 825,\n+\t\talpha: 0.8\n+\t}));\n+\tvar ruin2 = isoContainer.addChild(LK.getAsset('ruin', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 530,\n+\t\ty: 870,\n+\t\talpha: 0.8,\n+\t\tscaleX: 1.2,\n+\t\tscaleY: 0.8\n+\t}));\n+\tvar ruin3 = isoContainer.addChild(LK.getAsset('ruin', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 570,\n+\t\ty: 930,\n+\t\talpha: 0.8,\n+\t\tscaleX: 0.8,\n+\t\tscaleY: 1.2\n+\t}));\n+\tvar ruin4 = isoContainer.addChild(LK.getAsset('ruin', {\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5,\n+\t\tx: 625,\n+\t\ty: 975,\n+\t\talpha: 0.8\n+\t}));\n+}\n function createBuildZones() {\n \tvar zones = [\n \t// Build zones along path 1 (y=200, left side, both sides)\n \t{\n@@ -1249,8 +1339,9 @@\n });\n healthText.anchor.set(0, 0);\n LK.gui.left.addChild(healthText);\n createPath();\n+createTerrain();\n createCastle();\n createShop();\n game.down = function (x, y, obj) {\n \t// Clear any existing upgrade text when clicking elsewhere\n
"} Upit | Learn about creating the game Tower Defense: Goblin Invasion with gen AI