User prompt
The game end 1 score
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (bullets[j].intersects(animes[l])) {' Line Number: 154
User prompt
Add the animes in the game
User prompt
Game speed increase 5time
User prompt
Add a space theme in the background on the game
User prompt
Add a sound
User prompt
Add score board
Initial prompt
Ap
/**** * Classes ****/ var Anime = Container.expand(function () { var self = Container.call(this); var animeGraphics = self.attachAsset('anime1', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -75; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 25; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 50; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add space background image var spaceBackground = LK.getAsset('spaceBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(spaceBackground); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize enemies array var enemies = []; // Initialize anime array var animes = []; // Initialize bullets array var bullets = []; // Handle player movement game.move = function (x, y, obj) { player.move(x, y); }; // Handle shooting game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); LK.getSound('shoot').play(); }; // Update game state game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); bullets.splice(j, 1); enemies[k].destroy(); enemies.splice(k, 1); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); break; } } for (var l = animes.length - 1; l >= 0; l--) { if (bullets[j].intersects(animes[l])) { bullets[j].destroy(); bullets.splice(j, 1); animes[l].destroy(); animes.splice(l, 1); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); break; } } } // Spawn enemies if (LK.ticks % 60 == 0) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -100; enemies.push(enemy); game.addChild(enemy); } // Spawn animes if (LK.ticks % 120 == 0) { var anime = new Anime(); anime.x = Math.random() * 2048; anime.y = -100; animes.push(anime); game.addChild(anime); } };
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,21 @@
/****
* Classes
****/
+var Anime = Container.expand(function () {
+ var self = Container.call(this);
+ var animeGraphics = self.attachAsset('anime1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+});
// Define the Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
@@ -79,8 +93,10 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize enemies array
var enemies = [];
+// Initialize anime array
+var animes = [];
// Initialize bullets array
var bullets = [];
// Handle player movement
game.move = function (x, y, obj) {
@@ -121,8 +137,20 @@
scoreTxt.setText(LK.getScore());
break;
}
}
+ for (var l = animes.length - 1; l >= 0; l--) {
+ if (bullets[j].intersects(animes[l])) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ animes[l].destroy();
+ animes.splice(l, 1);
+ // Update score
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ break;
+ }
+ }
}
// Spawn enemies
if (LK.ticks % 60 == 0) {
var enemy = new Enemy();
@@ -130,5 +158,13 @@
enemy.y = -100;
enemies.push(enemy);
game.addChild(enemy);
}
+ // Spawn animes
+ if (LK.ticks % 120 == 0) {
+ var anime = new Anime();
+ anime.x = Math.random() * 2048;
+ anime.y = -100;
+ animes.push(anime);
+ game.addChild(anime);
+ }
};
\ No newline at end of file