/**** * Classes ****/ // Define a class for Blocks var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Block update logic }; }); // Define a class for Enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; } }; }); //<Assets used in the game will automatically appear here> // Define a class for the Player var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 100; game.addChild(player); // Initialize blocks var blocks = []; for (var i = 0; i < 10; i++) { var block = new Block(); block.x = Math.random() * 2048; block.y = Math.random() * 2732; blocks.push(block); game.addChild(block); } // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Handle player movement game.move = function (x, y, obj) { player.move(x, y); }; // Update game state game.update = function () { for (var i = 0; i < blocks.length; i++) { blocks[i].update(); } for (var i = 0; i < enemies.length; i++) { enemies[i].update(); if (player.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } player.update(); };
/****
* Classes
****/
// Define a class for Blocks
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Block update logic
};
});
// Define a class for Enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
}
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 100;
game.addChild(player);
// Initialize blocks
var blocks = [];
for (var i = 0; i < 10; i++) {
var block = new Block();
block.x = Math.random() * 2048;
block.y = Math.random() * 2732;
blocks.push(block);
game.addChild(block);
}
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y);
};
// Update game state
game.update = function () {
for (var i = 0; i < blocks.length; i++) {
blocks[i].update();
}
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
player.update();
};