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Please fix the bug: 'TypeError: zombie.die is not a function' in or related to this line: 'zombie.die();' Line Number: 623
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Please fix the bug: 'ReferenceError: updateUI is not defined' in or related to this line: 'updateUI();' Line Number: 631
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Please fix the bug: 'ReferenceError: SHOOT_THRESHOLD is not defined' in or related to this line: 'if (rightJoystick.distance > SHOOT_THRESHOLD) {' Line Number: 605
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Please fix the bug: 'ReferenceError: PLAYER_SPEED is not defined' in or related to this line: 'player.x += moveInput.x * PLAYER_SPEED;' Line Number: 595
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Please fix the bug: 'ZOMBIE_BASE_SPEED is not defined' in or related to this line: 'var ZOMBIE_TYPES = [{' Line Number: 543
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No matter where you shoot, the swarm of bullets goes in the Y direction.
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Zombies become invisible and reduce player health. Fix this bug.
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Apply disintegration effect when zombies are hit ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Zombies disintegrate in red when shot ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Zombies should double their speed and try to dodge bullets.
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Wherever we drag the right joystick, the gun will point there and fire, and put a sprite on the gun.
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Zombie Siege: Survivor's Last Stand
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Game Idea: Create a 2D top-down zombie shooter mobile game. Player: A single human survivor with a gun. Controls: There are two on-screen joysticks: Left joystick: Controls player movement (X,Y axis). Right joystick: Controls aiming direction. When pushed, the character’s gun aims toward the joystick direction and fires automatically if pushed far enough. Perspective: Top-down (bird’s-eye view). Enemies: Zombies continuously spawn at random positions outside the screen and move towards the player. Gameplay: Zombies deal damage on contact. Player can shoot and kill zombies. Killed zombies can drop items like ammo or health packs (optional). Player’s score increases for each zombie killed. Visuals: Simple sprites for player, zombies, bullets, blood splatter effect when zombies get shot. Background: Urban or post-apocalyptic style. Audio: Background music with a horror or action vibe. Gunshot and zombie sounds. Upgrades: (Optional) Unlock stronger weapons as the player survives longer. Platform: Mobile devices (Android/iOS).
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});