User prompt
Have the feed button and dance button next to each other
User prompt
Fix Bug: 'Uncaught ReferenceError: StatusDisplay is not defined' in this line: 'var statusDisplay = self.addChild(new StatusDisplay());' Line Number: 138
User prompt
Show the status state from "satisfied", "bored" and "hungry" below hunger score
User prompt
Show the hunger score starting from 100 and decrease by 10 every 60 seconds
User prompt
Show the status below the level as "Happy", "Hungry", "Neutral" and "Sad"
User prompt
Remove status box
User prompt
Can you show the status as text on the top of the screen
User prompt
Show the hunger status at the top of the screen
User prompt
Show the mood status at the top of the screen
User prompt
Show the level starting from 1 and increase by 1 every 5 minutes
User prompt
Show the mood status from "Happy", "Hungry", "Sad" and "Neutral"
User prompt
Show the hunger status starting from 100 and decrease by 10 every 60 seconds
User prompt
Show the status from "satisfied", "bored" and "hungry" on a box on the right
User prompt
Add a background
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'danceButton.y = feedButton.y - 200;' Line Number: 41
User prompt
Add a dance button
User prompt
Add a feed button
User prompt
Implement chat feature
User prompt
Hello
User prompt
Hello what's your name?
Initial prompt
Buckmon AI - Feed, Dance & Chat
var StatusDisplay = Container.expand(function () { var self = Container.call(this); var statusText = new Text2('Status: Neutral', { size: 50, fill: "#ffffff", align: 'center' }); statusText.anchor.set(0.5, 0); statusText.y = 100; self.addChild(statusText); self.updateStatus = function (newStatus) { statusText.setText('Status: ' + newStatus); }; }); var LevelDisplay = Container.expand(function () { var self = Container.call(this); var levelText = new Text2('Level: 1', { size: 50, fill: "#ffffff", align: 'center' }); levelText.anchor.set(0.5, 0); levelText.y = 50; self.addChild(levelText); self.level = 1; self.updateLevel = function () { self.level++; levelText.setText('Level: ' + self.level); }; }); var DanceButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.createAsset('danceButton', 'Dance Button Graphics', 0.5, 0.5); self.on('down', function () { self.emit('danceBuckmon'); }); }); var FeedButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.createAsset('feedButton', 'Feed Button Graphics', 0.5, 0.5); self.on('down', function () { self.emit('feedBuckmon'); }); }); var Buckmon = Container.expand(function () { var self = Container.call(this); self.hungerStatus = 100; var buckmonGraphics = self.createAsset('buckmon', 'Buckmon Graphics', .5, .5); self.feed = function () { self.emit('updateStatus', 'Happy'); }; self.dance = function () { self.emit('updateStatus', 'Neutral'); }; self.chat = function () { var chatBubble = self.createAsset('chatBubble', 'Chat Bubble Graphics', 0.5, -0.5); chatBubble.y = -self.height; self.addChild(chatBubble); var chatText = new Text2('Let\'s Krump!', { size: 80, fill: "#ffffff", align: 'center' }); chatText.anchor.set(0.5, 0.5); chatText.y = -self.height * 0.5; chatBubble.addChild(chatText); LK.setTimeout(function () { chatBubble.destroy(); }, 3000); }; }); var Game = Container.expand(function () { var self = Container.call(this); var danceButton = self.addChild(new DanceButton()); danceButton.x = 2048 / 2; danceButton.y = 2732 - 400; danceButton.on('danceBuckmon', function () { buckmon.dance(); }); var background = self.createAsset('background', 'Game Background', 0, 0); background.width = 2048; background.height = 2732; self.addChildAt(background, 0); var buckmon = self.addChild(new Buckmon()); buckmon.x = 2048 / 2; buckmon.y = 2732 / 2; buckmon.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); if (pos.x < buckmon.x + buckmon.width / 2 && pos.x > buckmon.x - buckmon.width / 2) { if (pos.y < buckmon.y) { buckmon.feed(); } else if (pos.y > buckmon.y && pos.y < buckmon.y + buckmon.height / 2) { buckmon.dance(); } else if (pos.y > buckmon.y + buckmon.height / 2) { buckmon.chat(); } } }); var feedButton = self.addChild(new FeedButton()); feedButton.x = 2048 / 2; feedButton.y = 2732 - 200; feedButton.on('feedBuckmon', function () { buckmon.feed(); }); var statusDisplay = self.addChild(new StatusDisplay()); statusDisplay.x = 2048 / 2; statusDisplay.y = 150; var levelDisplay = self.addChild(new LevelDisplay()); levelDisplay.x = 2048 / 2; levelDisplay.y = 0; buckmon.on('updateStatus', function (status) { statusDisplay.updateStatus(status); }); var levelIncreaseInterval = LK.setInterval(function () { levelDisplay.updateLevel(); }, 300000); LK.on('tick', function () {}); });
===================================================================
--- original.js
+++ change.js
@@ -1,4 +1,18 @@
+var StatusDisplay = Container.expand(function () {
+ var self = Container.call(this);
+ var statusText = new Text2('Status: Neutral', {
+ size: 50,
+ fill: "#ffffff",
+ align: 'center'
+ });
+ statusText.anchor.set(0.5, 0);
+ statusText.y = 100;
+ self.addChild(statusText);
+ self.updateStatus = function (newStatus) {
+ statusText.setText('Status: ' + newStatus);
+ };
+});
var LevelDisplay = Container.expand(function () {
var self = Container.call(this);
var levelText = new Text2('Level: 1', {
size: 50,
@@ -32,12 +46,12 @@
var self = Container.call(this);
self.hungerStatus = 100;
var buckmonGraphics = self.createAsset('buckmon', 'Buckmon Graphics', .5, .5);
self.feed = function () {
- self.emit('updateStatus', 'Happy', self.hungerStatus);
+ self.emit('updateStatus', 'Happy');
};
self.dance = function () {
- self.emit('updateStatus', 'Neutral', self.hungerStatus);
+ self.emit('updateStatus', 'Neutral');
};
self.chat = function () {
var chatBubble = self.createAsset('chatBubble', 'Chat Bubble Graphics', 0.5, -0.5);
chatBubble.y = -self.height;
@@ -88,11 +102,17 @@
feedButton.y = 2732 - 200;
feedButton.on('feedBuckmon', function () {
buckmon.feed();
});
+ var statusDisplay = self.addChild(new StatusDisplay());
+ statusDisplay.x = 2048 / 2;
+ statusDisplay.y = 150;
var levelDisplay = self.addChild(new LevelDisplay());
levelDisplay.x = 2048 / 2;
levelDisplay.y = 0;
+ buckmon.on('updateStatus', function (status) {
+ statusDisplay.updateStatus(status);
+ });
var levelIncreaseInterval = LK.setInterval(function () {
levelDisplay.updateLevel();
}, 300000);
LK.on('tick', function () {});
A cute monster wearing a snapback and Timberland shoes in Chibi style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A boombox icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fried chicken thigh icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A forest with boombox, dance floor and mirror Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.