User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
User prompt
Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
User prompt
Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
User prompt
Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
User prompt
убери счетчик со стартового экрана
User prompt
подпиши название к счетчику "Масстерство"
User prompt
сделай для обьекта The anvil функцию кликов, прикрепи к обьекту счетчик, выведи его в верхнюю правую чаться окна
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
User prompt
сделай так что бы обьект cursor следовал движением курсора
Code edit (6 edits merged)
Please save this source code
User prompt
Move the 'anvil' object to the left and up
User prompt
сдвинь обьект anvil левее и выше
Code edit (1 edits merged)
Please save this source code
User prompt
премести обьект Magic Nursery левее и выше
User prompt
добавь новый обьект "Магический Питомник"
User prompt
добавь новый обьект
User prompt
убери надпись Game Screen
Code edit (3 edits merged)
Please save this source code
User prompt
сдвинь обьект anvil левее к центру экрана
User prompt
расположи обьект The anvil по центру окна
Code edit (1 edits merged)
Please save this source code
User prompt
смести обьект anvil на центр окна на расстояние между серединой и низом экрана
User prompt
добавь новый обьект "The anvil", добавь его на окно game screen
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.addChild(new Container()); background.width = 2048; background.height = 2732; background.x = 2048 / 2; background.y = 2732 / 2; var backgroundGraphics = background.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); var newGame = game.addChild(new Container()); newGame.x = 2048 / 2; newGame.y = 2732 * 3 / 4; // Attach 'newGameText' asset to the 'New Game' object var newGameText = newGame.attachAsset('newGameText', { anchorX: 0.5, anchorY: 0.5 }); // Make the 'New Game' object clickable newGame.interactive = true; newGame.down = function (x, y, obj) { // Create a new game screen var gameScreen = game.addChild(new Container()); gameScreen.x = 2048 / 2; gameScreen.y = 2732 / 2; // Attach 'gameScreenBackground' asset to the 'gameScreen' object var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', { anchorX: 0.5, anchorY: 0.5 }); // Add a text to the game screen var gameScreenText = new Text2('Game Screen', { size: 50, fill: 0xFFFFFF }); gameScreenText.anchor.set(0.5, 0.5); gameScreen.addChild(gameScreenText); // Hide the main menu newGame.visible = false; // Disable the background background.visible = false; // Add a new asset 'The anvil' // Attach 'The anvil' asset to the 'gameScreen' object var anvil = gameScreen.attachAsset('anvil', { anchorX: 0.5, anchorY: 0.5 }); // Position 'The anvil' at the center of the game screen anvil.x = 2048 / 2; anvil.y = 2732 / 2; };
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = game.addChild(new Container());
background.width = 2048;
background.height = 2732;
background.x = 2048 / 2;
background.y = 2732 / 2;
var backgroundGraphics = background.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
var newGame = game.addChild(new Container());
newGame.x = 2048 / 2;
newGame.y = 2732 * 3 / 4;
// Attach 'newGameText' asset to the 'New Game' object
var newGameText = newGame.attachAsset('newGameText', {
anchorX: 0.5,
anchorY: 0.5
});
// Make the 'New Game' object clickable
newGame.interactive = true;
newGame.down = function (x, y, obj) {
// Create a new game screen
var gameScreen = game.addChild(new Container());
gameScreen.x = 2048 / 2;
gameScreen.y = 2732 / 2;
// Attach 'gameScreenBackground' asset to the 'gameScreen' object
var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Add a text to the game screen
var gameScreenText = new Text2('Game Screen', {
size: 50,
fill: 0xFFFFFF
});
gameScreenText.anchor.set(0.5, 0.5);
gameScreen.addChild(gameScreenText);
// Hide the main menu
newGame.visible = false;
// Disable the background
background.visible = false;
// Add a new asset 'The anvil'
// Attach 'The anvil' asset to the 'gameScreen' object
var anvil = gameScreen.attachAsset('anvil', {
anchorX: 0.5,
anchorY: 0.5
});
// Position 'The anvil' at the center of the game screen
anvil.x = 2048 / 2;
anvil.y = 2732 / 2;
};