/**** * Classes ****/ // EnemyBullet class var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('enemyBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); // Assets will be automatically generated based on usage in the code. // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); heroGraphics.tint = 0xFF69B4; self.move = function (x, y) { self.x = x; self.y = y; }; self.on('down', function (obj) { self.shoot(); }); self.shoot = function () { var newRay = new HeroRay(); newRay.x = self.x; newRay.y = self.y; heroRays.push(newRay); game.addChild(newRay); }; }); // HeroRay class var HeroRay = Container.expand(function () { var self = Container.call(this); var rayGraphics = self.attachAsset('heroRay', { anchorX: 0.5, anchorY: 0.5, shape: 'box', scaleX: 0.5, scaleY: 0.5 }); self.speed = -5; self.move = function () { self.y += self.speed; self.rotation += 0.1; }; }); // NeonGreenBall class var NeonGreenBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('neonGreenBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); // NeonGreenText class var NeonGreenText = Container.expand(function () { var self = Container.call(this); var textGraphics = self.attachAsset('neonGreenText', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); // SurpriseOrangeBall class var SurpriseOrangeBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('surpriseOrangeBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x006400 // Init game with dark green background }); /**** * Game Code ****/ // Global variables var hero = new Hero(); hero.x = 1024; // Center horizontally hero.y = 2500; // Near the bottom // Add hero to the game game.addChild(hero); // Create a new Text2 object for the score display with white color and blue border var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", stroke: "#0000ff", strokeThickness: 5 }); scoreTxt.anchor.set(1, 0); // Sets anchor to the top right of the text. LK.gui.topRight.addChild(scoreTxt); // Add the score text to the top right of the GUI overlay. // Touch event to move hero and destroy neon green balls var dragNode = null; game.on('down', function (obj) { dragNode = hero; }); game.on('down', function (obj) { if (dragNode) { var pos = obj.event.getLocalPosition(game); dragNode.move(pos.x, dragNode.y); var newRay = new HeroRay(); newRay.x = pos.x; newRay.y = pos.y; heroRays.push(newRay); game.addChild(newRay); } }); game.on('up', function (obj) { dragNode = null; }); // Global variables var neonGreenBalls = []; var heroRays = []; // Game tick event LK.on('tick', function () { // Move neon green balls and hero rays for (var i = neonGreenBalls.length - 1; i >= 0; i--) { neonGreenBalls[i].move(); if (neonGreenBalls[i].y > 2732 || hero.intersects(neonGreenBalls[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var i = heroRays.length - 1; i >= 0; i--) { heroRays[i].move(); if (heroRays[i].y < 0) { heroRays[i].destroy(); heroRays.splice(i, 1); } for (var j = neonGreenBalls.length - 1; j >= 0; j--) { if (heroRays[i] && heroRays[i].intersects(neonGreenBalls[j])) { neonGreenBalls[j].destroy(); neonGreenBalls.splice(j, 1); heroRays[i].destroy(); heroRays.splice(i, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } } } // Spawn neon green balls if (LK.ticks % 60 == 0) { var newBall = new NeonGreenBall(); newBall.x = Math.random() * 2048; newBall.y = 0; // Increase the speed of the balls every ten points if (LK.getScore() % 10 == 0) { newBall.speed = 5 + Math.floor(LK.getScore() / 10) * 5; // Spawn a surprise orange ball every ten points only after ten points have been added if (LK.getScore() >= 10) { var surpriseBall = new SurpriseOrangeBall(); surpriseBall.x = Math.random() * 2048; surpriseBall.y = 0; // Increase the speed of the orange balls every twenty points if (LK.getScore() % 20 == 0) { surpriseBall.speed += Math.floor(LK.getScore() / 20); } neonGreenBalls.push(surpriseBall); game.addChild(surpriseBall); } } else { newBall.speed = 5; } neonGreenBalls.push(newBall); game.addChild(newBall); } });
/****
* Classes
****/
// EnemyBullet class
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('enemyBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// Assets will be automatically generated based on usage in the code.
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
heroGraphics.tint = 0xFF69B4;
self.move = function (x, y) {
self.x = x;
self.y = y;
};
self.on('down', function (obj) {
self.shoot();
});
self.shoot = function () {
var newRay = new HeroRay();
newRay.x = self.x;
newRay.y = self.y;
heroRays.push(newRay);
game.addChild(newRay);
};
});
// HeroRay class
var HeroRay = Container.expand(function () {
var self = Container.call(this);
var rayGraphics = self.attachAsset('heroRay', {
anchorX: 0.5,
anchorY: 0.5,
shape: 'box',
scaleX: 0.5,
scaleY: 0.5
});
self.speed = -5;
self.move = function () {
self.y += self.speed;
self.rotation += 0.1;
};
});
// NeonGreenBall class
var NeonGreenBall = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('neonGreenBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// NeonGreenText class
var NeonGreenText = Container.expand(function () {
var self = Container.call(this);
var textGraphics = self.attachAsset('neonGreenText', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// SurpriseOrangeBall class
var SurpriseOrangeBall = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('surpriseOrangeBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x006400 // Init game with dark green background
});
/****
* Game Code
****/
// Global variables
var hero = new Hero();
hero.x = 1024; // Center horizontally
hero.y = 2500; // Near the bottom
// Add hero to the game
game.addChild(hero);
// Create a new Text2 object for the score display with white color and blue border
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
stroke: "#0000ff",
strokeThickness: 5
});
scoreTxt.anchor.set(1, 0); // Sets anchor to the top right of the text.
LK.gui.topRight.addChild(scoreTxt); // Add the score text to the top right of the GUI overlay.
// Touch event to move hero and destroy neon green balls
var dragNode = null;
game.on('down', function (obj) {
dragNode = hero;
});
game.on('down', function (obj) {
if (dragNode) {
var pos = obj.event.getLocalPosition(game);
dragNode.move(pos.x, dragNode.y);
var newRay = new HeroRay();
newRay.x = pos.x;
newRay.y = pos.y;
heroRays.push(newRay);
game.addChild(newRay);
}
});
game.on('up', function (obj) {
dragNode = null;
});
// Global variables
var neonGreenBalls = [];
var heroRays = [];
// Game tick event
LK.on('tick', function () {
// Move neon green balls and hero rays
for (var i = neonGreenBalls.length - 1; i >= 0; i--) {
neonGreenBalls[i].move();
if (neonGreenBalls[i].y > 2732 || hero.intersects(neonGreenBalls[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
for (var i = heroRays.length - 1; i >= 0; i--) {
heroRays[i].move();
if (heroRays[i].y < 0) {
heroRays[i].destroy();
heroRays.splice(i, 1);
}
for (var j = neonGreenBalls.length - 1; j >= 0; j--) {
if (heroRays[i] && heroRays[i].intersects(neonGreenBalls[j])) {
neonGreenBalls[j].destroy();
neonGreenBalls.splice(j, 1);
heroRays[i].destroy();
heroRays.splice(i, 1);
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
}
}
}
// Spawn neon green balls
if (LK.ticks % 60 == 0) {
var newBall = new NeonGreenBall();
newBall.x = Math.random() * 2048;
newBall.y = 0;
// Increase the speed of the balls every ten points
if (LK.getScore() % 10 == 0) {
newBall.speed = 5 + Math.floor(LK.getScore() / 10) * 5;
// Spawn a surprise orange ball every ten points only after ten points have been added
if (LK.getScore() >= 10) {
var surpriseBall = new SurpriseOrangeBall();
surpriseBall.x = Math.random() * 2048;
surpriseBall.y = 0;
// Increase the speed of the orange balls every twenty points
if (LK.getScore() % 20 == 0) {
surpriseBall.speed += Math.floor(LK.getScore() / 20);
}
neonGreenBalls.push(surpriseBall);
game.addChild(surpriseBall);
}
} else {
newBall.speed = 5;
}
neonGreenBalls.push(newBall);
game.addChild(newBall);
}
});