User prompt
color theme dark green background
User prompt
it shoots very small red squares
User prompt
pink square drags sideways and shoots red cubes
User prompt
make the pink square shoot green rays and when hitting the balls the score changes numbers
User prompt
make neon green balls descend and each time they are hit they disappear
User prompt
put dots at the top right color numbers white with illuminated blue border
User prompt
remove the green squares that come down
User prompt
remove the light green squares
User prompt
make the pink square big and fire light green squares and when hitting other squares make them disappear
Initial prompt
Yronix
/****
* Classes
****/
// EnemyBullet class
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('enemyBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// Assets will be automatically generated based on usage in the code.
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
heroGraphics.tint = 0xFF69B4;
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Global variables
var hero = new Hero();
hero.x = 1024; // Center horizontally
hero.y = 2500; // Near the bottom
// Add hero to the game
game.addChild(hero);
// Create a new Text2 object for the score display with white color and blue border
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
stroke: "#0000ff",
strokeThickness: 5
});
scoreTxt.anchor.set(1, 0); // Sets anchor to the top right of the text.
LK.gui.topRight.addChild(scoreTxt); // Add the score text to the top right of the GUI overlay.
// Touch event to move hero and shoot
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
hero.move(pos.x, pos.y);
hero.shoot();
});
// Game tick event
LK.on('tick', function () {
// Move enemies and enemy bullets
// Spawn enemies and bullets
}); ===================================================================
--- original.js
+++ change.js
@@ -45,8 +45,17 @@
hero.x = 1024; // Center horizontally
hero.y = 2500; // Near the bottom
// Add hero to the game
game.addChild(hero);
+// Create a new Text2 object for the score display with white color and blue border
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff",
+ stroke: "#0000ff",
+ strokeThickness: 5
+});
+scoreTxt.anchor.set(1, 0); // Sets anchor to the top right of the text.
+LK.gui.topRight.addChild(scoreTxt); // Add the score text to the top right of the GUI overlay.
// Touch event to move hero and shoot
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
hero.move(pos.x, pos.y);