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turn the volume a little to the right
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adjust the volume below the misses counter
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move the volume control a little more to the left
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move the volume control a little more to the left
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move the volume setting to the left of the score above
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 155
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add a setting that adjusts the volume ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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As you catch the rhythms, let the effects that stimulate the player come out, do not strain the eyes too much ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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effects that energize the player as they catch the rhythms ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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layer the player on top of the background
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add background image
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add background assets
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add background
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multiple different rhythm patterns fall from above
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the game ends when the character can't catch the rhythm
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add a music track and a small sound track for when the character catches the beats
Code edit (1 edits merged)
Please save this source code
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Beat Catcher
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I want to create a simple 2D music-themed game. The game is called "Beat Catcher". In the game, music notes fall from the top of the screen in sync with a song. The player controls a box (or character) at the bottom of the screen using left and right arrow keys. The goal is to catch the falling notes before they hit the ground. Each caught note gives points. Missing a note means no point, but the game continues. The game ends when the song finishes. The final score is based on how many notes were caught. It should be very simple: – 2D view – Only one song is enough – Basic graphics (circles for notes, rectangle for player) – No complex effects or menus Controls: Left and Right arrow keys only.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
top view piano. In-Game asset. 2d. High contrast. No shadows
red note. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
green note. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
blue note. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
note but without the right end and purple. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat