User prompt
add music
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.buttonText.style.fill = selected ? 0xffffff : 0x333333;' Line Number: 79
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.buttonText.style.fill = selected ? 0xffffff : 0x333333;' Line Number: 79
User prompt
add easy, medium, hard modes
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 435
User prompt
add easy medium hard modes and create a menu before the game starts to select the mode
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 381
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 381
User prompt
add easy medium hard modes and create a menu before the game starts to select the mode
User prompt
generate random games every time it refreshes
User prompt
put a button to delete the wrong number
User prompt
put a button to delete the wrong number
User prompt
make each 3x3 area very distinct
User prompt
make each 3x3 area distinct
User prompt
move the time up a bit
Code edit (1 edits merged)
Please save this source code
User prompt
Sudoku Master
Initial prompt
make a sudoku game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var DeleteButton = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); var deleteText = new Text2('CLEAR', { size: 35, fill: 0x333333 }); deleteText.anchor.set(0.5, 0.5); self.addChild(deleteText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial && selectedCell.value > 0) { selectedCell.setValue(0); checkForErrors(); LK.getSound('select').play(); } }; return self; }); var DifficultyButton = Container.expand(function (difficulty, label) { var self = Container.call(this); self.difficulty = difficulty; self.isSelected = difficulty === 'easy'; var background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2(label, { size: 30, fill: self.isSelected ? 0xffffff : 0x333333 }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.buttonText = buttonText; self.setSelected = function (selected) { self.isSelected = selected; self.removeChild(background); background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(background, 0); background.tint = selected ? 0x4CAF50 : 0xe0e0e0; self.buttonText.style.fill = selected ? 0xffffff : 0x333333; }; self.down = function (x, y, obj) { currentDifficulty = self.difficulty; for (var i = 0; i < difficultyButtons.length; i++) { difficultyButtons[i].setSelected(difficultyButtons[i].difficulty === currentDifficulty); } restartGame(); LK.getSound('select').play(); }; return self; }); var HintButton = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('hintButton', { anchorX: 0.5, anchorY: 0.5 }); var hintText = new Text2('HINT', { size: 40, fill: 0x333333 }); hintText.anchor.set(0.5, 0.5); self.addChild(hintText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial && selectedCell.value === 0) { var correctValue = getCorrectValueForCell(selectedCell.row, selectedCell.col); selectedCell.setValue(correctValue); checkWinCondition(); LK.getSound('correct').play(); } }; return self; }); var NumberButton = Container.expand(function (number) { var self = Container.call(this); self.number = number; var background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); var numberText = new Text2(number.toString(), { size: 60, fill: 0x333333 }); numberText.anchor.set(0.5, 0.5); self.addChild(numberText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial) { selectedCell.setValue(self.number); checkForErrors(); checkWinCondition(); LK.getSound('correct').play(); } }; return self; }); var SudokuCell = Container.expand(function (row, col, initialValue) { var self = Container.call(this); self.row = row; self.col = col; self.value = initialValue || 0; self.isInitial = initialValue > 0; self.isSelected = false; self.hasError = false; // Create border (thick for 3x3 box boundaries) var needsThickBorder = row % 3 === 0 || col % 3 === 0; var border = self.attachAsset(needsThickBorder ? 'thickBorder' : 'cellBorder', { anchorX: 0.5, anchorY: 0.5 }); // Create cell background self.background = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); // Create number text self.numberText = new Text2(self.value > 0 ? self.value.toString() : '', { size: 80, fill: self.isInitial ? "#000000" : "#0066cc" }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); self.setValue = function (newValue) { if (self.isInitial) return; self.value = newValue; self.numberText.setText(newValue > 0 ? newValue.toString() : ''); self.updateDisplay(); }; self.setSelected = function (selected) { self.isSelected = selected; self.updateDisplay(); }; self.setError = function (error) { self.hasError = error; self.updateDisplay(); }; self.updateDisplay = function () { if (self.hasError) { self.removeChild(self.background); self.background = self.attachAsset('errorCell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } else if (self.isSelected) { self.removeChild(self.background); self.background = self.attachAsset('selectedCell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } else { self.removeChild(self.background); self.background = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } }; self.down = function (x, y, obj) { if (!self.isInitial) { selectedCell = self; updateCellSelection(); LK.getSound('select').play(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf0f0f0 }); /**** * Game Code ****/ // Game variables var grid = []; var selectedCell = null; var numberButtons = []; var startTime = Date.now(); var isComplete = false; var currentDifficulty = 'easy'; var difficultyButtons = []; // Sudoku generator functions function createEmptyGrid() { var grid = []; for (var i = 0; i < 9; i++) { grid[i] = []; for (var j = 0; j < 9; j++) { grid[i][j] = 0; } } return grid; } function isValidPlacement(grid, row, col, num) { // Check row for (var c = 0; c < 9; c++) { if (grid[row][c] === num) return false; } // Check column for (var r = 0; r < 9; r++) { if (grid[r][col] === num) return false; } // Check 3x3 box var boxRow = Math.floor(row / 3) * 3; var boxCol = Math.floor(col / 3) * 3; for (var r = boxRow; r < boxRow + 3; r++) { for (var c = boxCol; c < boxCol + 3; c++) { if (grid[r][c] === num) return false; } } return true; } function shuffleArray(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } return array; } function fillGrid(grid) { for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { if (grid[row][col] === 0) { var numbers = shuffleArray([1, 2, 3, 4, 5, 6, 7, 8, 9]); for (var i = 0; i < numbers.length; i++) { var num = numbers[i]; if (isValidPlacement(grid, row, col, num)) { grid[row][col] = num; if (fillGrid(grid)) { return true; } grid[row][col] = 0; } } return false; } } } return true; } function createPuzzle(difficulty) { var grid = createEmptyGrid(); fillGrid(grid); // Create a copy for the solution var solution = []; for (var i = 0; i < 9; i++) { solution[i] = []; for (var j = 0; j < 9; j++) { solution[i][j] = grid[i][j]; } } // Remove cells based on difficulty var cellsToRemove = difficulty === 'easy' ? 40 : difficulty === 'medium' ? 45 : 50; var removed = 0; while (removed < cellsToRemove) { var row = Math.floor(Math.random() * 9); var col = Math.floor(Math.random() * 9); if (grid[row][col] !== 0) { grid[row][col] = 0; removed++; } } return { puzzle: grid, solution: solution }; } // Generate random puzzle var gameData = createPuzzle(currentDifficulty); var puzzleData = gameData.puzzle; var solution = gameData.solution; // Create grid background var gridBg = game.attachAsset('gridBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1100 }); // Create 3x3 box backgrounds for visual distinction for (var boxRow = 0; boxRow < 3; boxRow++) { for (var boxCol = 0; boxCol < 3; boxCol++) { var boxIndex = boxRow * 3 + boxCol; // Add thick border around each box var boxBorder = game.attachAsset('boxBorder', { anchorX: 0.5, anchorY: 0.5, x: 1024 + (boxCol - 1) * 600, y: 1100 + (boxRow - 1) * 600 }); // Add colored background var boxBg = game.attachAsset('boxBackground' + boxIndex, { anchorX: 0.5, anchorY: 0.5, x: 1024 + (boxCol - 1) * 600, y: 1100 + (boxRow - 1) * 600 }); } } // Create Sudoku grid for (var row = 0; row < 9; row++) { grid[row] = []; for (var col = 0; col < 9; col++) { var cell = new SudokuCell(row, col, puzzleData[row][col]); cell.x = 1024 + (col - 4) * 200; cell.y = 1100 + (row - 4) * 200; grid[row][col] = cell; game.addChild(cell); } } // Create number buttons var buttonStartX = 300; var buttonY = 2400; for (var i = 1; i <= 9; i++) { var button = new NumberButton(i); button.x = buttonStartX + (i - 1) * 180; button.y = buttonY; numberButtons.push(button); game.addChild(button); } // Create delete button var deleteBtn = new DeleteButton(); deleteBtn.x = buttonStartX + 9 * 180; deleteBtn.y = buttonY; game.addChild(deleteBtn); // Create difficulty buttons var difficulties = [{ key: 'easy', label: 'EASY' }, { key: 'medium', label: 'MEDIUM' }, { key: 'hard', label: 'HARD' }]; for (var i = 0; i < difficulties.length; i++) { var diffBtn = new DifficultyButton(difficulties[i].key, difficulties[i].label); diffBtn.x = 400 + i * 250; diffBtn.y = 350; difficultyButtons.push(diffBtn); game.addChild(diffBtn); } // Create hint button var hintBtn = new HintButton(); hintBtn.x = 1024; hintBtn.y = 2550; game.addChild(hintBtn); // Create timer display var timerText = new Text2('Time: 00:00', { size: 60, fill: 0x333333 }); timerText.anchor.set(0.5, 0); LK.gui.top.addChild(timerText); timerText.y = 50; // Create difficulty display var difficultyText = new Text2('Difficulty: EASY', { size: 50, fill: 0x333333 }); difficultyText.anchor.set(0.5, 0); LK.gui.top.addChild(difficultyText); difficultyText.y = 120; // Helper functions function updateCellSelection() { for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { grid[row][col].setSelected(grid[row][col] === selectedCell); } } } function checkForErrors() { // Clear all errors first for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { grid[row][col].setError(false); } } // Check for conflicts for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { var cell = grid[row][col]; if (cell.value > 0) { if (hasConflict(row, col, cell.value)) { cell.setError(true); } } } } } function hasConflict(row, col, value) { // Check row for (var c = 0; c < 9; c++) { if (c !== col && grid[row][c].value === value) { return true; } } // Check column for (var r = 0; r < 9; r++) { if (r !== row && grid[r][col].value === value) { return true; } } // Check 3x3 box var boxRow = Math.floor(row / 3) * 3; var boxCol = Math.floor(col / 3) * 3; for (var r = boxRow; r < boxRow + 3; r++) { for (var c = boxCol; c < boxCol + 3; c++) { if ((r !== row || c !== col) && grid[r][c].value === value) { return true; } } } return false; } function getCorrectValueForCell(row, col) { return solution[row][col]; } function checkWinCondition() { if (isComplete) return; var allFilled = true; var hasErrors = false; for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { var cell = grid[row][col]; if (cell.value === 0) { allFilled = false; } if (cell.hasError) { hasErrors = true; } } } if (allFilled && !hasErrors) { isComplete = true; LK.getSound('complete').play(); LK.effects.flashScreen(0x00ff00, 1000); LK.setTimeout(function () { LK.showYouWin(); }, 1500); } } function restartGame() { // Clear existing grid for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { if (grid[row] && grid[row][col]) { grid[row][col].destroy(); } } } grid = []; // Generate new puzzle with current difficulty gameData = createPuzzle(currentDifficulty); puzzleData = gameData.puzzle; solution = gameData.solution; // Recreate grid for (var row = 0; row < 9; row++) { grid[row] = []; for (var col = 0; col < 9; col++) { var cell = new SudokuCell(row, col, puzzleData[row][col]); cell.x = 1024 + (col - 4) * 200; cell.y = 1100 + (row - 4) * 200; grid[row][col] = cell; game.addChild(cell); } } // Reset game state selectedCell = null; startTime = Date.now(); isComplete = false; } function formatTime(seconds) { var mins = Math.floor(seconds / 60); var secs = seconds % 60; return 'Time: ' + (mins < 10 ? '0' : '') + mins + ':' + (secs < 10 ? '0' : '') + secs; } game.update = function () { if (!isComplete) { var currentTime = Math.floor((Date.now() - startTime) / 1000); timerText.setText(formatTime(currentTime)); difficultyText.setText('Difficulty: ' + currentDifficulty.toUpperCase()); } };
===================================================================
--- original.js
+++ change.js
@@ -26,8 +26,44 @@
}
};
return self;
});
+var DifficultyButton = Container.expand(function (difficulty, label) {
+ var self = Container.call(this);
+ self.difficulty = difficulty;
+ self.isSelected = difficulty === 'easy';
+ var background = self.attachAsset('numberButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2(label, {
+ size: 30,
+ fill: self.isSelected ? 0xffffff : 0x333333
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.buttonText = buttonText;
+ self.setSelected = function (selected) {
+ self.isSelected = selected;
+ self.removeChild(background);
+ background = self.attachAsset('numberButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChildAt(background, 0);
+ background.tint = selected ? 0x4CAF50 : 0xe0e0e0;
+ self.buttonText.style.fill = selected ? 0xffffff : 0x333333;
+ };
+ self.down = function (x, y, obj) {
+ currentDifficulty = self.difficulty;
+ for (var i = 0; i < difficultyButtons.length; i++) {
+ difficultyButtons[i].setSelected(difficultyButtons[i].difficulty === currentDifficulty);
+ }
+ restartGame();
+ LK.getSound('select').play();
+ };
+ return self;
+});
var HintButton = Container.expand(function () {
var self = Container.call(this);
var background = self.attachAsset('hintButton', {
anchorX: 0.5,
@@ -48,96 +84,8 @@
}
};
return self;
});
-var Menu = Container.expand(function () {
- var self = Container.call(this);
- // Menu title
- var titleText = new Text2('SUDOKU', {
- size: 120,
- fill: 0x333333
- });
- titleText.anchor.set(0.5, 0.5);
- titleText.x = 1024;
- titleText.y = 800;
- self.addChild(titleText);
- // Subtitle
- var subtitleText = new Text2('Select Difficulty', {
- size: 60,
- fill: 0x666666
- });
- subtitleText.anchor.set(0.5, 0.5);
- subtitleText.x = 1024;
- subtitleText.y = 950;
- self.addChild(subtitleText);
- // Easy button
- var easyButton = self.attachAsset('numberButton', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1024,
- y: 1200,
- scaleX: 2,
- scaleY: 1.5
- });
- var easyText = new Text2('EASY', {
- size: 50,
- fill: 0x333333
- });
- easyText.anchor.set(0.5, 0.5);
- easyText.x = 1024;
- easyText.y = 1200;
- self.addChild(easyText);
- // Medium button
- var mediumButton = self.attachAsset('numberButton', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1024,
- y: 1400,
- scaleX: 2,
- scaleY: 1.5
- });
- var mediumText = new Text2('MEDIUM', {
- size: 50,
- fill: 0x333333
- });
- mediumText.anchor.set(0.5, 0.5);
- mediumText.x = 1024;
- mediumText.y = 1400;
- self.addChild(mediumText);
- // Hard button
- var hardButton = self.attachAsset('numberButton', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1024,
- y: 1600,
- scaleX: 2,
- scaleY: 1.5
- });
- var hardText = new Text2('HARD', {
- size: 50,
- fill: 0x333333
- });
- hardText.anchor.set(0.5, 0.5);
- hardText.x = 1024;
- hardText.y = 1600;
- self.addChild(hardText);
- self.down = function (x, y, obj) {
- var localPos = self.toLocal(obj.parent.toGlobal(obj.position));
- // Check easy button click
- if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1080 && localPos.y < 1320) {
- startGame('easy');
- }
- // Check medium button click
- else if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1280 && localPos.y < 1520) {
- startGame('medium');
- }
- // Check hard button click
- else if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1480 && localPos.y < 1720) {
- startGame('hard');
- }
- };
- return self;
-});
var NumberButton = Container.expand(function (number) {
var self = Container.call(this);
self.number = number;
var background = self.attachAsset('numberButton', {
@@ -249,11 +197,10 @@
var selectedCell = null;
var numberButtons = [];
var startTime = Date.now();
var isComplete = false;
-var gameStarted = false;
-var selectedDifficulty = 'easy';
-var menu = null;
+var currentDifficulty = 'easy';
+var difficultyButtons = [];
// Sudoku generator functions
function createEmptyGrid() {
var grid = [];
for (var i = 0; i < 9; i++) {
@@ -339,65 +286,12 @@
puzzle: grid,
solution: solution
};
}
-function startGame(difficulty) {
- selectedDifficulty = difficulty;
- gameStarted = true;
- // Remove menu
- if (menu) {
- game.removeChild(menu);
- menu = null;
- }
- // Generate puzzle with selected difficulty
- var gameData = createPuzzle(difficulty);
- puzzleData = gameData.puzzle;
- solution = gameData.solution;
- // Reset game state
- startTime = Date.now();
- isComplete = false;
- selectedCell = null;
- grid = [];
- // Create Sudoku grid
- for (var row = 0; row < 9; row++) {
- grid[row] = [];
- for (var col = 0; col < 9; col++) {
- var cell = new SudokuCell(row, col, puzzleData[row][col]);
- cell.x = 1024 + (col - 4) * 200;
- cell.y = 1100 + (row - 4) * 200;
- grid[row][col] = cell;
- game.addChild(cell);
- }
- }
- // Create number buttons
- var buttonStartX = 300;
- var buttonY = 2400;
- for (var i = 1; i <= 9; i++) {
- var button = new NumberButton(i);
- button.x = buttonStartX + (i - 1) * 180;
- button.y = buttonY;
- numberButtons.push(button);
- game.addChild(button);
- }
- // Create delete button
- var deleteBtn = new DeleteButton();
- deleteBtn.x = buttonStartX + 9 * 180;
- deleteBtn.y = buttonY;
- game.addChild(deleteBtn);
- // Create hint button
- var hintBtn = new HintButton();
- hintBtn.x = 1024;
- hintBtn.y = 2550;
- game.addChild(hintBtn);
-}
-function createGameElements() {
- // Show difficulty selection menu
- menu = new Menu();
- game.addChild(menu);
-}
-// Initialize with menu
-var puzzleData = [];
-var solution = [];
+// Generate random puzzle
+var gameData = createPuzzle(currentDifficulty);
+var puzzleData = gameData.puzzle;
+var solution = gameData.solution;
// Create grid background
var gridBg = game.attachAsset('gridBackground', {
anchorX: 0.5,
anchorY: 0.5,
@@ -449,8 +343,26 @@
var deleteBtn = new DeleteButton();
deleteBtn.x = buttonStartX + 9 * 180;
deleteBtn.y = buttonY;
game.addChild(deleteBtn);
+// Create difficulty buttons
+var difficulties = [{
+ key: 'easy',
+ label: 'EASY'
+}, {
+ key: 'medium',
+ label: 'MEDIUM'
+}, {
+ key: 'hard',
+ label: 'HARD'
+}];
+for (var i = 0; i < difficulties.length; i++) {
+ var diffBtn = new DifficultyButton(difficulties[i].key, difficulties[i].label);
+ diffBtn.x = 400 + i * 250;
+ diffBtn.y = 350;
+ difficultyButtons.push(diffBtn);
+ game.addChild(diffBtn);
+}
// Create hint button
var hintBtn = new HintButton();
hintBtn.x = 1024;
hintBtn.y = 2550;
@@ -462,8 +374,16 @@
});
timerText.anchor.set(0.5, 0);
LK.gui.top.addChild(timerText);
timerText.y = 50;
+// Create difficulty display
+var difficultyText = new Text2('Difficulty: EASY', {
+ size: 50,
+ fill: 0x333333
+});
+difficultyText.anchor.set(0.5, 0);
+LK.gui.top.addChild(difficultyText);
+difficultyText.y = 120;
// Helper functions
function updateCellSelection() {
for (var row = 0; row < 9; row++) {
for (var col = 0; col < 9; col++) {
@@ -541,15 +461,46 @@
LK.showYouWin();
}, 1500);
}
}
+function restartGame() {
+ // Clear existing grid
+ for (var row = 0; row < 9; row++) {
+ for (var col = 0; col < 9; col++) {
+ if (grid[row] && grid[row][col]) {
+ grid[row][col].destroy();
+ }
+ }
+ }
+ grid = [];
+ // Generate new puzzle with current difficulty
+ gameData = createPuzzle(currentDifficulty);
+ puzzleData = gameData.puzzle;
+ solution = gameData.solution;
+ // Recreate grid
+ for (var row = 0; row < 9; row++) {
+ grid[row] = [];
+ for (var col = 0; col < 9; col++) {
+ var cell = new SudokuCell(row, col, puzzleData[row][col]);
+ cell.x = 1024 + (col - 4) * 200;
+ cell.y = 1100 + (row - 4) * 200;
+ grid[row][col] = cell;
+ game.addChild(cell);
+ }
+ }
+ // Reset game state
+ selectedCell = null;
+ startTime = Date.now();
+ isComplete = false;
+}
function formatTime(seconds) {
var mins = Math.floor(seconds / 60);
var secs = seconds % 60;
return 'Time: ' + (mins < 10 ? '0' : '') + mins + ':' + (secs < 10 ? '0' : '') + secs;
}
game.update = function () {
- if (gameStarted && !isComplete) {
+ if (!isComplete) {
var currentTime = Math.floor((Date.now() - startTime) / 1000);
timerText.setText(formatTime(currentTime));
+ difficultyText.setText('Difficulty: ' + currentDifficulty.toUpperCase());
}
};
\ No newline at end of file