User prompt
add music
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.buttonText.style.fill = selected ? 0xffffff : 0x333333;' Line Number: 79
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.buttonText.style.fill = selected ? 0xffffff : 0x333333;' Line Number: 79
User prompt
add easy, medium, hard modes
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 435
User prompt
add easy medium hard modes and create a menu before the game starts to select the mode
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 381
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 381
User prompt
add easy medium hard modes and create a menu before the game starts to select the mode
User prompt
generate random games every time it refreshes
User prompt
put a button to delete the wrong number
User prompt
put a button to delete the wrong number
User prompt
make each 3x3 area very distinct
User prompt
make each 3x3 area distinct
User prompt
move the time up a bit
Code edit (1 edits merged)
Please save this source code
User prompt
Sudoku Master
Initial prompt
make a sudoku game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var DeleteButton = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); var deleteText = new Text2('CLEAR', { size: 35, fill: 0x333333 }); deleteText.anchor.set(0.5, 0.5); self.addChild(deleteText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial && selectedCell.value > 0) { selectedCell.setValue(0); checkForErrors(); LK.getSound('select').play(); } }; return self; }); var HintButton = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('hintButton', { anchorX: 0.5, anchorY: 0.5 }); var hintText = new Text2('HINT', { size: 40, fill: 0x333333 }); hintText.anchor.set(0.5, 0.5); self.addChild(hintText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial && selectedCell.value === 0) { var correctValue = getCorrectValueForCell(selectedCell.row, selectedCell.col); selectedCell.setValue(correctValue); checkWinCondition(); LK.getSound('correct').play(); } }; return self; }); var Menu = Container.expand(function () { var self = Container.call(this); // Menu title var titleText = new Text2('SUDOKU', { size: 120, fill: 0x333333 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; self.addChild(titleText); // Subtitle var subtitleText = new Text2('Select Difficulty', { size: 60, fill: 0x666666 }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 950; self.addChild(subtitleText); // Easy button var easyButton = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1200, scaleX: 2, scaleY: 1.5 }); var easyText = new Text2('EASY', { size: 50, fill: 0x333333 }); easyText.anchor.set(0.5, 0.5); easyText.x = 1024; easyText.y = 1200; self.addChild(easyText); // Medium button var mediumButton = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1400, scaleX: 2, scaleY: 1.5 }); var mediumText = new Text2('MEDIUM', { size: 50, fill: 0x333333 }); mediumText.anchor.set(0.5, 0.5); mediumText.x = 1024; mediumText.y = 1400; self.addChild(mediumText); // Hard button var hardButton = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600, scaleX: 2, scaleY: 1.5 }); var hardText = new Text2('HARD', { size: 50, fill: 0x333333 }); hardText.anchor.set(0.5, 0.5); hardText.x = 1024; hardText.y = 1600; self.addChild(hardText); self.down = function (x, y, obj) { var localPos = self.toLocal(obj.parent.toGlobal(obj.position)); // Check easy button click if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1080 && localPos.y < 1320) { startGame('easy'); } // Check medium button click else if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1280 && localPos.y < 1520) { startGame('medium'); } // Check hard button click else if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1480 && localPos.y < 1720) { startGame('hard'); } }; return self; }); var NumberButton = Container.expand(function (number) { var self = Container.call(this); self.number = number; var background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); var numberText = new Text2(number.toString(), { size: 60, fill: 0x333333 }); numberText.anchor.set(0.5, 0.5); self.addChild(numberText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial) { selectedCell.setValue(self.number); checkForErrors(); checkWinCondition(); LK.getSound('correct').play(); } }; return self; }); var SudokuCell = Container.expand(function (row, col, initialValue) { var self = Container.call(this); self.row = row; self.col = col; self.value = initialValue || 0; self.isInitial = initialValue > 0; self.isSelected = false; self.hasError = false; // Create border (thick for 3x3 box boundaries) var needsThickBorder = row % 3 === 0 || col % 3 === 0; var border = self.attachAsset(needsThickBorder ? 'thickBorder' : 'cellBorder', { anchorX: 0.5, anchorY: 0.5 }); // Create cell background self.background = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); // Create number text self.numberText = new Text2(self.value > 0 ? self.value.toString() : '', { size: 80, fill: self.isInitial ? "#000000" : "#0066cc" }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); self.setValue = function (newValue) { if (self.isInitial) return; self.value = newValue; self.numberText.setText(newValue > 0 ? newValue.toString() : ''); self.updateDisplay(); }; self.setSelected = function (selected) { self.isSelected = selected; self.updateDisplay(); }; self.setError = function (error) { self.hasError = error; self.updateDisplay(); }; self.updateDisplay = function () { if (self.hasError) { self.removeChild(self.background); self.background = self.attachAsset('errorCell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } else if (self.isSelected) { self.removeChild(self.background); self.background = self.attachAsset('selectedCell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } else { self.removeChild(self.background); self.background = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } }; self.down = function (x, y, obj) { if (!self.isInitial) { selectedCell = self; updateCellSelection(); LK.getSound('select').play(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf0f0f0 }); /**** * Game Code ****/ // Game variables var grid = []; var selectedCell = null; var numberButtons = []; var startTime = Date.now(); var isComplete = false; var gameStarted = false; var selectedDifficulty = 'easy'; var menu = null; // Sudoku generator functions function createEmptyGrid() { var grid = []; for (var i = 0; i < 9; i++) { grid[i] = []; for (var j = 0; j < 9; j++) { grid[i][j] = 0; } } return grid; } function isValidPlacement(grid, row, col, num) { // Check row for (var c = 0; c < 9; c++) { if (grid[row][c] === num) return false; } // Check column for (var r = 0; r < 9; r++) { if (grid[r][col] === num) return false; } // Check 3x3 box var boxRow = Math.floor(row / 3) * 3; var boxCol = Math.floor(col / 3) * 3; for (var r = boxRow; r < boxRow + 3; r++) { for (var c = boxCol; c < boxCol + 3; c++) { if (grid[r][c] === num) return false; } } return true; } function shuffleArray(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } return array; } function fillGrid(grid) { for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { if (grid[row][col] === 0) { var numbers = shuffleArray([1, 2, 3, 4, 5, 6, 7, 8, 9]); for (var i = 0; i < numbers.length; i++) { var num = numbers[i]; if (isValidPlacement(grid, row, col, num)) { grid[row][col] = num; if (fillGrid(grid)) { return true; } grid[row][col] = 0; } } return false; } } } return true; } function createPuzzle(difficulty) { var grid = createEmptyGrid(); fillGrid(grid); // Create a copy for the solution var solution = []; for (var i = 0; i < 9; i++) { solution[i] = []; for (var j = 0; j < 9; j++) { solution[i][j] = grid[i][j]; } } // Remove cells based on difficulty var cellsToRemove = difficulty === 'easy' ? 40 : difficulty === 'medium' ? 45 : 50; var removed = 0; while (removed < cellsToRemove) { var row = Math.floor(Math.random() * 9); var col = Math.floor(Math.random() * 9); if (grid[row][col] !== 0) { grid[row][col] = 0; removed++; } } return { puzzle: grid, solution: solution }; } function startGame(difficulty) { selectedDifficulty = difficulty; gameStarted = true; // Remove menu if (menu) { game.removeChild(menu); menu = null; } // Generate puzzle with selected difficulty var gameData = createPuzzle(difficulty); puzzleData = gameData.puzzle; solution = gameData.solution; // Reset game state startTime = Date.now(); isComplete = false; selectedCell = null; grid = []; // Create game elements createGameElements(); } function createGameElements() { // Show difficulty selection menu menu = new Menu(); game.addChild(menu); } // Initialize with menu var puzzleData = []; var solution = []; // Create grid background var gridBg = game.attachAsset('gridBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1100 }); // Create 3x3 box backgrounds for visual distinction for (var boxRow = 0; boxRow < 3; boxRow++) { for (var boxCol = 0; boxCol < 3; boxCol++) { var boxIndex = boxRow * 3 + boxCol; // Add thick border around each box var boxBorder = game.attachAsset('boxBorder', { anchorX: 0.5, anchorY: 0.5, x: 1024 + (boxCol - 1) * 600, y: 1100 + (boxRow - 1) * 600 }); // Add colored background var boxBg = game.attachAsset('boxBackground' + boxIndex, { anchorX: 0.5, anchorY: 0.5, x: 1024 + (boxCol - 1) * 600, y: 1100 + (boxRow - 1) * 600 }); } } // Create Sudoku grid for (var row = 0; row < 9; row++) { grid[row] = []; for (var col = 0; col < 9; col++) { var cell = new SudokuCell(row, col, puzzleData[row][col]); cell.x = 1024 + (col - 4) * 200; cell.y = 1100 + (row - 4) * 200; grid[row][col] = cell; game.addChild(cell); } } // Create number buttons var buttonStartX = 300; var buttonY = 2400; for (var i = 1; i <= 9; i++) { var button = new NumberButton(i); button.x = buttonStartX + (i - 1) * 180; button.y = buttonY; numberButtons.push(button); game.addChild(button); } // Create delete button var deleteBtn = new DeleteButton(); deleteBtn.x = buttonStartX + 9 * 180; deleteBtn.y = buttonY; game.addChild(deleteBtn); // Create hint button var hintBtn = new HintButton(); hintBtn.x = 1024; hintBtn.y = 2550; game.addChild(hintBtn); // Create timer display var timerText = new Text2('Time: 00:00', { size: 60, fill: 0x333333 }); timerText.anchor.set(0.5, 0); LK.gui.top.addChild(timerText); timerText.y = 50; // Helper functions function updateCellSelection() { for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { grid[row][col].setSelected(grid[row][col] === selectedCell); } } } function checkForErrors() { // Clear all errors first for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { grid[row][col].setError(false); } } // Check for conflicts for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { var cell = grid[row][col]; if (cell.value > 0) { if (hasConflict(row, col, cell.value)) { cell.setError(true); } } } } } function hasConflict(row, col, value) { // Check row for (var c = 0; c < 9; c++) { if (c !== col && grid[row][c].value === value) { return true; } } // Check column for (var r = 0; r < 9; r++) { if (r !== row && grid[r][col].value === value) { return true; } } // Check 3x3 box var boxRow = Math.floor(row / 3) * 3; var boxCol = Math.floor(col / 3) * 3; for (var r = boxRow; r < boxRow + 3; r++) { for (var c = boxCol; c < boxCol + 3; c++) { if ((r !== row || c !== col) && grid[r][c].value === value) { return true; } } } return false; } function getCorrectValueForCell(row, col) { return solution[row][col]; } function checkWinCondition() { if (isComplete) return; var allFilled = true; var hasErrors = false; for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { var cell = grid[row][col]; if (cell.value === 0) { allFilled = false; } if (cell.hasError) { hasErrors = true; } } } if (allFilled && !hasErrors) { isComplete = true; LK.getSound('complete').play(); LK.effects.flashScreen(0x00ff00, 1000); LK.setTimeout(function () { LK.showYouWin(); }, 1500); } } function formatTime(seconds) { var mins = Math.floor(seconds / 60); var secs = seconds % 60; return 'Time: ' + (mins < 10 ? '0' : '') + mins + ':' + (secs < 10 ? '0' : '') + secs; } game.update = function () { if (gameStarted && !isComplete) { var currentTime = Math.floor((Date.now() - startTime) / 1000); timerText.setText(formatTime(currentTime)); } };
===================================================================
--- original.js
+++ change.js
@@ -26,30 +26,8 @@
}
};
return self;
});
-var DifficultyButton = Container.expand(function (difficulty, color) {
- var self = Container.call(this);
- self.difficulty = difficulty;
- var background = self.attachAsset('numberButton', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 2,
- scaleY: 1.5
- });
- background.tint = color;
- var difficultyText = new Text2(difficulty.toUpperCase(), {
- size: 50,
- fill: 0x333333
- });
- difficultyText.anchor.set(0.5, 0.5);
- self.addChild(difficultyText);
- self.down = function (x, y, obj) {
- startGameWithDifficulty(self.difficulty);
- LK.getSound('select').play();
- };
- return self;
-});
var HintButton = Container.expand(function () {
var self = Container.call(this);
var background = self.attachAsset('hintButton', {
anchorX: 0.5,
@@ -70,11 +48,11 @@
}
};
return self;
});
-var MenuScreen = Container.expand(function () {
+var Menu = Container.expand(function () {
var self = Container.call(this);
- // Title
+ // Menu title
var titleText = new Text2('SUDOKU', {
size: 120,
fill: 0x333333
});
@@ -90,21 +68,74 @@
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 950;
self.addChild(subtitleText);
- // Difficulty buttons
- var easyBtn = new DifficultyButton('easy', 0x90ee90);
- easyBtn.x = 1024;
- easyBtn.y = 1200;
- self.addChild(easyBtn);
- var mediumBtn = new DifficultyButton('medium', 0xffd700);
- mediumBtn.x = 1024;
- mediumBtn.y = 1400;
- self.addChild(mediumBtn);
- var hardBtn = new DifficultyButton('hard', 0xff6b6b);
- hardBtn.x = 1024;
- hardBtn.y = 1600;
- self.addChild(hardBtn);
+ // Easy button
+ var easyButton = self.attachAsset('numberButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1200,
+ scaleX: 2,
+ scaleY: 1.5
+ });
+ var easyText = new Text2('EASY', {
+ size: 50,
+ fill: 0x333333
+ });
+ easyText.anchor.set(0.5, 0.5);
+ easyText.x = 1024;
+ easyText.y = 1200;
+ self.addChild(easyText);
+ // Medium button
+ var mediumButton = self.attachAsset('numberButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1400,
+ scaleX: 2,
+ scaleY: 1.5
+ });
+ var mediumText = new Text2('MEDIUM', {
+ size: 50,
+ fill: 0x333333
+ });
+ mediumText.anchor.set(0.5, 0.5);
+ mediumText.x = 1024;
+ mediumText.y = 1400;
+ self.addChild(mediumText);
+ // Hard button
+ var hardButton = self.attachAsset('numberButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1600,
+ scaleX: 2,
+ scaleY: 1.5
+ });
+ var hardText = new Text2('HARD', {
+ size: 50,
+ fill: 0x333333
+ });
+ hardText.anchor.set(0.5, 0.5);
+ hardText.x = 1024;
+ hardText.y = 1600;
+ self.addChild(hardText);
+ self.down = function (x, y, obj) {
+ var localPos = self.toLocal(obj.parent.toGlobal(obj.position));
+ // Check easy button click
+ if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1080 && localPos.y < 1320) {
+ startGame('easy');
+ }
+ // Check medium button click
+ else if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1280 && localPos.y < 1520) {
+ startGame('medium');
+ }
+ // Check hard button click
+ else if (localPos.x > 704 && localPos.x < 1344 && localPos.y > 1480 && localPos.y < 1720) {
+ startGame('hard');
+ }
+ };
return self;
});
var NumberButton = Container.expand(function (number) {
var self = Container.call(this);
@@ -218,11 +249,11 @@
var selectedCell = null;
var numberButtons = [];
var startTime = Date.now();
var isComplete = false;
-var currentDifficulty = 'easy';
-var menuScreen = null;
var gameStarted = false;
+var selectedDifficulty = 'easy';
+var menu = null;
// Sudoku generator functions
function createEmptyGrid() {
var grid = [];
for (var i = 0; i < 9; i++) {
@@ -308,21 +339,44 @@
puzzle: grid,
solution: solution
};
}
-// Initialize variables for later use
-var puzzleData;
-var solution;
+function startGame(difficulty) {
+ selectedDifficulty = difficulty;
+ gameStarted = true;
+ // Remove menu
+ if (menu) {
+ game.removeChild(menu);
+ menu = null;
+ }
+ // Generate puzzle with selected difficulty
+ var gameData = createPuzzle(difficulty);
+ puzzleData = gameData.puzzle;
+ solution = gameData.solution;
+ // Reset game state
+ startTime = Date.now();
+ isComplete = false;
+ selectedCell = null;
+ grid = [];
+ // Create game elements
+ createGameElements();
+}
+function createGameElements() {
+ // Show difficulty selection menu
+ menu = new Menu();
+ game.addChild(menu);
+}
+// Initialize with menu
+var puzzleData = [];
+var solution = [];
// Create grid background
-// Show menu screen initially
-menuScreen = new MenuScreen();
-game.addChild(menuScreen);
var gridBg = game.attachAsset('gridBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1100
});
+// Create 3x3 box backgrounds for visual distinction
for (var boxRow = 0; boxRow < 3; boxRow++) {
for (var boxCol = 0; boxCol < 3; boxCol++) {
var boxIndex = boxRow * 3 + boxCol;
// Add thick border around each box
@@ -340,8 +394,39 @@
y: 1100 + (boxRow - 1) * 600
});
}
}
+// Create Sudoku grid
+for (var row = 0; row < 9; row++) {
+ grid[row] = [];
+ for (var col = 0; col < 9; col++) {
+ var cell = new SudokuCell(row, col, puzzleData[row][col]);
+ cell.x = 1024 + (col - 4) * 200;
+ cell.y = 1100 + (row - 4) * 200;
+ grid[row][col] = cell;
+ game.addChild(cell);
+ }
+}
+// Create number buttons
+var buttonStartX = 300;
+var buttonY = 2400;
+for (var i = 1; i <= 9; i++) {
+ var button = new NumberButton(i);
+ button.x = buttonStartX + (i - 1) * 180;
+ button.y = buttonY;
+ numberButtons.push(button);
+ game.addChild(button);
+}
+// Create delete button
+var deleteBtn = new DeleteButton();
+deleteBtn.x = buttonStartX + 9 * 180;
+deleteBtn.y = buttonY;
+game.addChild(deleteBtn);
+// Create hint button
+var hintBtn = new HintButton();
+hintBtn.x = 1024;
+hintBtn.y = 2550;
+game.addChild(hintBtn);
// Create timer display
var timerText = new Text2('Time: 00:00', {
size: 60,
fill: 0x333333
@@ -427,80 +512,8 @@
LK.showYouWin();
}, 1500);
}
}
-function startGameWithDifficulty(difficulty) {
- currentDifficulty = difficulty;
- gameStarted = true;
- // Remove menu screen
- if (menuScreen) {
- game.removeChild(menuScreen);
- menuScreen = null;
- }
- // Reset game state
- startTime = Date.now();
- isComplete = false;
- selectedCell = null;
- // Clear existing game elements
- for (var row = 0; row < grid.length; row++) {
- for (var col = 0; col < grid[row].length; col++) {
- if (grid[row][col]) {
- game.removeChild(grid[row][col]);
- }
- }
- }
- grid = [];
- for (var i = 0; i < numberButtons.length; i++) {
- game.removeChild(numberButtons[i]);
- }
- numberButtons = [];
- // Remove existing delete and hint buttons if they exist
- var children = game.children.slice();
- for (var i = 0; i < children.length; i++) {
- var child = children[i];
- if (child instanceof DeleteButton || child instanceof HintButton) {
- game.removeChild(child);
- }
- }
- // Generate new puzzle with selected difficulty
- var gameData = createPuzzle(difficulty);
- puzzleData = gameData.puzzle;
- solution = gameData.solution;
- initializeGameElements();
-}
-function initializeGameElements() {
- // Create Sudoku grid
- for (var row = 0; row < 9; row++) {
- grid[row] = [];
- for (var col = 0; col < 9; col++) {
- var cell = new SudokuCell(row, col, puzzleData[row][col]);
- cell.x = 1024 + (col - 4) * 200;
- cell.y = 1100 + (row - 4) * 200;
- grid[row][col] = cell;
- game.addChild(cell);
- }
- }
- // Create number buttons
- var buttonStartX = 300;
- var buttonY = 2400;
- for (var i = 1; i <= 9; i++) {
- var button = new NumberButton(i);
- button.x = buttonStartX + (i - 1) * 180;
- button.y = buttonY;
- numberButtons.push(button);
- game.addChild(button);
- }
- // Create delete button
- var deleteBtn = new DeleteButton();
- deleteBtn.x = buttonStartX + 9 * 180;
- deleteBtn.y = buttonY;
- game.addChild(deleteBtn);
- // Create hint button
- var hintBtn = new HintButton();
- hintBtn.x = 1024;
- hintBtn.y = 2550;
- game.addChild(hintBtn);
-}
function formatTime(seconds) {
var mins = Math.floor(seconds / 60);
var secs = seconds % 60;
return 'Time: ' + (mins < 10 ? '0' : '') + mins + ':' + (secs < 10 ? '0' : '') + secs;