User prompt
add music
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.buttonText.style.fill = selected ? 0xffffff : 0x333333;' Line Number: 79
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.buttonText.style.fill = selected ? 0xffffff : 0x333333;' Line Number: 79
User prompt
add easy, medium, hard modes
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 435
User prompt
add easy medium hard modes and create a menu before the game starts to select the mode
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 381
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var cell = new SudokuCell(row, col, puzzleData[row][col]);' Line Number: 381
User prompt
add easy medium hard modes and create a menu before the game starts to select the mode
User prompt
generate random games every time it refreshes
User prompt
put a button to delete the wrong number
User prompt
put a button to delete the wrong number
User prompt
make each 3x3 area very distinct
User prompt
make each 3x3 area distinct
User prompt
move the time up a bit
Code edit (1 edits merged)
Please save this source code
User prompt
Sudoku Master
Initial prompt
make a sudoku game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var DeleteButton = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); var deleteText = new Text2('CLEAR', { size: 35, fill: 0x333333 }); deleteText.anchor.set(0.5, 0.5); self.addChild(deleteText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial && selectedCell.value > 0) { selectedCell.setValue(0); checkForErrors(); LK.getSound('select').play(); } }; return self; }); var HintButton = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('hintButton', { anchorX: 0.5, anchorY: 0.5 }); var hintText = new Text2('HINT', { size: 40, fill: 0x333333 }); hintText.anchor.set(0.5, 0.5); self.addChild(hintText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial && selectedCell.value === 0) { var correctValue = getCorrectValueForCell(selectedCell.row, selectedCell.col); selectedCell.setValue(correctValue); checkWinCondition(); LK.getSound('correct').play(); } }; return self; }); var NumberButton = Container.expand(function (number) { var self = Container.call(this); self.number = number; var background = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); var numberText = new Text2(number.toString(), { size: 60, fill: 0x333333 }); numberText.anchor.set(0.5, 0.5); self.addChild(numberText); self.down = function (x, y, obj) { if (selectedCell && !selectedCell.isInitial) { selectedCell.setValue(self.number); checkForErrors(); checkWinCondition(); LK.getSound('correct').play(); } }; return self; }); var SudokuCell = Container.expand(function (row, col, initialValue) { var self = Container.call(this); self.row = row; self.col = col; self.value = initialValue || 0; self.isInitial = initialValue > 0; self.isSelected = false; self.hasError = false; // Create border (thick for 3x3 box boundaries) var needsThickBorder = row % 3 === 0 || col % 3 === 0; var border = self.attachAsset(needsThickBorder ? 'thickBorder' : 'cellBorder', { anchorX: 0.5, anchorY: 0.5 }); // Create cell background self.background = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); // Create number text self.numberText = new Text2(self.value > 0 ? self.value.toString() : '', { size: 80, fill: self.isInitial ? "#000000" : "#0066cc" }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); self.setValue = function (newValue) { if (self.isInitial) return; self.value = newValue; self.numberText.setText(newValue > 0 ? newValue.toString() : ''); self.updateDisplay(); }; self.setSelected = function (selected) { self.isSelected = selected; self.updateDisplay(); }; self.setError = function (error) { self.hasError = error; self.updateDisplay(); }; self.updateDisplay = function () { if (self.hasError) { self.removeChild(self.background); self.background = self.attachAsset('errorCell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } else if (self.isSelected) { self.removeChild(self.background); self.background = self.attachAsset('selectedCell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } else { self.removeChild(self.background); self.background = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.background, 1); } }; self.down = function (x, y, obj) { if (!self.isInitial) { selectedCell = self; updateCellSelection(); LK.getSound('select').play(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf0f0f0 }); /**** * Game Code ****/ // Game variables var grid = []; var selectedCell = null; var numberButtons = []; var startTime = Date.now(); var isComplete = false; // Sudoku generator functions function createEmptyGrid() { var grid = []; for (var i = 0; i < 9; i++) { grid[i] = []; for (var j = 0; j < 9; j++) { grid[i][j] = 0; } } return grid; } function isValidPlacement(grid, row, col, num) { // Check row for (var c = 0; c < 9; c++) { if (grid[row][c] === num) return false; } // Check column for (var r = 0; r < 9; r++) { if (grid[r][col] === num) return false; } // Check 3x3 box var boxRow = Math.floor(row / 3) * 3; var boxCol = Math.floor(col / 3) * 3; for (var r = boxRow; r < boxRow + 3; r++) { for (var c = boxCol; c < boxCol + 3; c++) { if (grid[r][c] === num) return false; } } return true; } function shuffleArray(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } return array; } function fillGrid(grid) { for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { if (grid[row][col] === 0) { var numbers = shuffleArray([1, 2, 3, 4, 5, 6, 7, 8, 9]); for (var i = 0; i < numbers.length; i++) { var num = numbers[i]; if (isValidPlacement(grid, row, col, num)) { grid[row][col] = num; if (fillGrid(grid)) { return true; } grid[row][col] = 0; } } return false; } } } return true; } function createPuzzle(difficulty) { var grid = createEmptyGrid(); fillGrid(grid); // Create a copy for the solution var solution = []; for (var i = 0; i < 9; i++) { solution[i] = []; for (var j = 0; j < 9; j++) { solution[i][j] = grid[i][j]; } } // Remove cells based on difficulty var cellsToRemove = difficulty === 'easy' ? 40 : difficulty === 'medium' ? 45 : 50; var removed = 0; while (removed < cellsToRemove) { var row = Math.floor(Math.random() * 9); var col = Math.floor(Math.random() * 9); if (grid[row][col] !== 0) { grid[row][col] = 0; removed++; } } return { puzzle: grid, solution: solution }; } // Generate random puzzle var gameData = createPuzzle('easy'); var puzzleData = gameData.puzzle; var solution = gameData.solution; // Create grid background var gridBg = game.attachAsset('gridBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1100 }); // Create 3x3 box backgrounds for visual distinction for (var boxRow = 0; boxRow < 3; boxRow++) { for (var boxCol = 0; boxCol < 3; boxCol++) { var boxIndex = boxRow * 3 + boxCol; // Add thick border around each box var boxBorder = game.attachAsset('boxBorder', { anchorX: 0.5, anchorY: 0.5, x: 1024 + (boxCol - 1) * 600, y: 1100 + (boxRow - 1) * 600 }); // Add colored background var boxBg = game.attachAsset('boxBackground' + boxIndex, { anchorX: 0.5, anchorY: 0.5, x: 1024 + (boxCol - 1) * 600, y: 1100 + (boxRow - 1) * 600 }); } } // Create Sudoku grid for (var row = 0; row < 9; row++) { grid[row] = []; for (var col = 0; col < 9; col++) { var cell = new SudokuCell(row, col, puzzleData[row][col]); cell.x = 1024 + (col - 4) * 200; cell.y = 1100 + (row - 4) * 200; grid[row][col] = cell; game.addChild(cell); } } // Create number buttons var buttonStartX = 300; var buttonY = 2400; for (var i = 1; i <= 9; i++) { var button = new NumberButton(i); button.x = buttonStartX + (i - 1) * 180; button.y = buttonY; numberButtons.push(button); game.addChild(button); } // Create delete button var deleteBtn = new DeleteButton(); deleteBtn.x = buttonStartX + 9 * 180; deleteBtn.y = buttonY; game.addChild(deleteBtn); // Create hint button var hintBtn = new HintButton(); hintBtn.x = 1024; hintBtn.y = 2550; game.addChild(hintBtn); // Create timer display var timerText = new Text2('Time: 00:00', { size: 60, fill: 0x333333 }); timerText.anchor.set(0.5, 0); LK.gui.top.addChild(timerText); timerText.y = 50; // Helper functions function updateCellSelection() { for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { grid[row][col].setSelected(grid[row][col] === selectedCell); } } } function checkForErrors() { // Clear all errors first for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { grid[row][col].setError(false); } } // Check for conflicts for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { var cell = grid[row][col]; if (cell.value > 0) { if (hasConflict(row, col, cell.value)) { cell.setError(true); } } } } } function hasConflict(row, col, value) { // Check row for (var c = 0; c < 9; c++) { if (c !== col && grid[row][c].value === value) { return true; } } // Check column for (var r = 0; r < 9; r++) { if (r !== row && grid[r][col].value === value) { return true; } } // Check 3x3 box var boxRow = Math.floor(row / 3) * 3; var boxCol = Math.floor(col / 3) * 3; for (var r = boxRow; r < boxRow + 3; r++) { for (var c = boxCol; c < boxCol + 3; c++) { if ((r !== row || c !== col) && grid[r][c].value === value) { return true; } } } return false; } function getCorrectValueForCell(row, col) { return solution[row][col]; } function checkWinCondition() { if (isComplete) return; var allFilled = true; var hasErrors = false; for (var row = 0; row < 9; row++) { for (var col = 0; col < 9; col++) { var cell = grid[row][col]; if (cell.value === 0) { allFilled = false; } if (cell.hasError) { hasErrors = true; } } } if (allFilled && !hasErrors) { isComplete = true; LK.getSound('complete').play(); LK.effects.flashScreen(0x00ff00, 1000); LK.setTimeout(function () { LK.showYouWin(); }, 1500); } } function formatTime(seconds) { var mins = Math.floor(seconds / 60); var secs = seconds % 60; return 'Time: ' + (mins < 10 ? '0' : '') + mins + ':' + (secs < 10 ? '0' : '') + secs; } // Start background music LK.playMusic('bgmusic'); game.update = function () { if (!isComplete) { var currentTime = Math.floor((Date.now() - startTime) / 1000); timerText.setText(formatTime(currentTime)); } };
===================================================================
--- original.js
+++ change.js
@@ -26,44 +26,8 @@
}
};
return self;
});
-var DifficultyButton = Container.expand(function (difficulty, label) {
- var self = Container.call(this);
- self.difficulty = difficulty;
- self.isSelected = difficulty === 'easy';
- var background = self.attachAsset('numberButton', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var buttonText = new Text2(label, {
- size: 30,
- fill: self.isSelected ? 0xffffff : 0x333333
- });
- buttonText.anchor.set(0.5, 0.5);
- self.addChild(buttonText);
- self.buttonText = buttonText;
- self.setSelected = function (selected) {
- self.isSelected = selected;
- self.removeChild(background);
- background = self.attachAsset('numberButton', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.addChildAt(background, 0);
- background.tint = selected ? 0x4CAF50 : 0xe0e0e0;
- self.buttonText.tint = selected ? 0xffffff : 0x333333;
- };
- self.down = function (x, y, obj) {
- currentDifficulty = self.difficulty;
- for (var i = 0; i < difficultyButtons.length; i++) {
- difficultyButtons[i].setSelected(difficultyButtons[i].difficulty === currentDifficulty);
- }
- restartGame();
- LK.getSound('select').play();
- };
- return self;
-});
var HintButton = Container.expand(function () {
var self = Container.call(this);
var background = self.attachAsset('hintButton', {
anchorX: 0.5,
@@ -197,10 +161,8 @@
var selectedCell = null;
var numberButtons = [];
var startTime = Date.now();
var isComplete = false;
-var currentDifficulty = 'easy';
-var difficultyButtons = [];
// Sudoku generator functions
function createEmptyGrid() {
var grid = [];
for (var i = 0; i < 9; i++) {
@@ -287,9 +249,9 @@
solution: solution
};
}
// Generate random puzzle
-var gameData = createPuzzle(currentDifficulty);
+var gameData = createPuzzle('easy');
var puzzleData = gameData.puzzle;
var solution = gameData.solution;
// Create grid background
var gridBg = game.attachAsset('gridBackground', {
@@ -343,26 +305,8 @@
var deleteBtn = new DeleteButton();
deleteBtn.x = buttonStartX + 9 * 180;
deleteBtn.y = buttonY;
game.addChild(deleteBtn);
-// Create difficulty buttons
-var difficulties = [{
- key: 'easy',
- label: 'EASY'
-}, {
- key: 'medium',
- label: 'MEDIUM'
-}, {
- key: 'hard',
- label: 'HARD'
-}];
-for (var i = 0; i < difficulties.length; i++) {
- var diffBtn = new DifficultyButton(difficulties[i].key, difficulties[i].label);
- diffBtn.x = 400 + i * 250;
- diffBtn.y = 350;
- difficultyButtons.push(diffBtn);
- game.addChild(diffBtn);
-}
// Create hint button
var hintBtn = new HintButton();
hintBtn.x = 1024;
hintBtn.y = 2550;
@@ -374,16 +318,8 @@
});
timerText.anchor.set(0.5, 0);
LK.gui.top.addChild(timerText);
timerText.y = 50;
-// Create difficulty display
-var difficultyText = new Text2('Difficulty: EASY', {
- size: 50,
- fill: 0x333333
-});
-difficultyText.anchor.set(0.5, 0);
-LK.gui.top.addChild(difficultyText);
-difficultyText.y = 120;
// Helper functions
function updateCellSelection() {
for (var row = 0; row < 9; row++) {
for (var col = 0; col < 9; col++) {
@@ -461,46 +397,17 @@
LK.showYouWin();
}, 1500);
}
}
-function restartGame() {
- // Clear existing grid
- for (var row = 0; row < 9; row++) {
- for (var col = 0; col < 9; col++) {
- if (grid[row] && grid[row][col]) {
- grid[row][col].destroy();
- }
- }
- }
- grid = [];
- // Generate new puzzle with current difficulty
- gameData = createPuzzle(currentDifficulty);
- puzzleData = gameData.puzzle;
- solution = gameData.solution;
- // Recreate grid
- for (var row = 0; row < 9; row++) {
- grid[row] = [];
- for (var col = 0; col < 9; col++) {
- var cell = new SudokuCell(row, col, puzzleData[row][col]);
- cell.x = 1024 + (col - 4) * 200;
- cell.y = 1100 + (row - 4) * 200;
- grid[row][col] = cell;
- game.addChild(cell);
- }
- }
- // Reset game state
- selectedCell = null;
- startTime = Date.now();
- isComplete = false;
-}
function formatTime(seconds) {
var mins = Math.floor(seconds / 60);
var secs = seconds % 60;
return 'Time: ' + (mins < 10 ? '0' : '') + mins + ':' + (secs < 10 ? '0' : '') + secs;
}
+// Start background music
+LK.playMusic('bgmusic');
game.update = function () {
if (!isComplete) {
var currentTime = Math.floor((Date.now() - startTime) / 1000);
timerText.setText(formatTime(currentTime));
- difficultyText.setText('Difficulty: ' + currentDifficulty.toUpperCase());
}
};
\ No newline at end of file