User prompt
reset the music volume when you press mute
User prompt
Please fix the bug: 'Uncaught TypeError: LK.pauseMusic is not a function' in or related to this line: 'LK.pauseMusic();' Line Number: 64
User prompt
every time I mute it, the music doesn't start over, it picks up where it left off
User prompt
add music mute button
User prompt
add background
User prompt
add music
User prompt
and when I select the acceleration keys, keep the text above it.
User prompt
Put 5x and 10x acceleration keys too
User prompt
put game acceleration buttons at the bottom of the screen. one for 1x speed and one for 2x speed
User prompt
if the team I selected doesn't win, I get a lost screen
User prompt
Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText('Rock: ' + rockCount + ' Paper: ' + paperCount + ' Scissors: ' + scissorsCount);' Line Number: 288
User prompt
add a menu screen to choose our team before the game starts
User prompt
let them be in a round arena
Code edit (1 edits merged)
Please save this source code
User prompt
Rock Paper Scissors Battle Arena
Initial prompt
Give me a rock-paper-scissors game. 15 of each, and when they hit each other, the stronger one turns the other one to himself.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Unit = Container.expand(function (type) { var self = Container.call(this); // Store unit type (0=rock, 1=paper, 2=scissors) self.type = type; // Create visual representation var assetNames = ['rock', 'paper', 'scissors']; var graphics = self.attachAsset(assetNames[type], { anchorX: 0.5, anchorY: 0.5 }); // Movement properties self.speedX = (Math.random() - 0.5) * 4; self.speedY = (Math.random() - 0.5) * 4; // Ensure minimum speed if (Math.abs(self.speedX) < 1) self.speedX = self.speedX > 0 ? 1 : -1; if (Math.abs(self.speedY) < 1) self.speedY = self.speedY > 0 ? 1 : -1; // Collision state tracking self.lastColliding = {}; self.update = function () { // Move unit self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x <= 30 || self.x >= 2018) { self.speedX = -self.speedX; self.x = Math.max(30, Math.min(2018, self.x)); } if (self.y <= 30 || self.y >= 2702) { self.speedY = -self.speedY; self.y = Math.max(30, Math.min(2702, self.y)); } }; self.convertTo = function (newType) { if (self.type === newType) return; self.type = newType; // Remove old graphics while (self.children.length > 0) { self.removeChild(self.children[0]); } // Add new graphics var assetNames = ['rock', 'paper', 'scissors']; var newGraphics = self.attachAsset(assetNames[newType], { anchorX: 0.5, anchorY: 0.5 }); // Conversion animation newGraphics.scaleX = 0.1; newGraphics.scaleY = 0.1; tween(newGraphics, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.bounceOut }); LK.getSound('convert').play(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ var units = []; var rockCount = 15; var paperCount = 15; var scissorsCount = 15; var gameEnded = false; // Create score display var scoreText = new Text2('Rock: 15 Paper: 15 Scissors: 15', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create units for (var i = 0; i < 45; i++) { var type = Math.floor(i / 15); // 0-14 = rock, 15-29 = paper, 30-44 = scissors var unit = new Unit(type); // Random position unit.x = Math.random() * (2048 - 60) + 30; unit.y = Math.random() * (2732 - 60) + 30; units.push(unit); game.addChild(unit); } function updateScore() { rockCount = 0; paperCount = 0; scissorsCount = 0; for (var i = 0; i < units.length; i++) { if (units[i].type === 0) rockCount++;else if (units[i].type === 1) paperCount++;else if (units[i].type === 2) scissorsCount++; } scoreText.setText('Rock: ' + rockCount + ' Paper: ' + paperCount + ' Scissors: ' + scissorsCount); } function checkWinCondition() { if (gameEnded) return; var activeTypes = 0; if (rockCount > 0) activeTypes++; if (paperCount > 0) activeTypes++; if (scissorsCount > 0) activeTypes++; if (activeTypes === 1) { gameEnded = true; var winner = ''; if (rockCount > 0) winner = 'Rock';else if (paperCount > 0) winner = 'Paper';else winner = 'Scissors'; LK.getSound('victory').play(); // Flash victory effect LK.effects.flashScreen(0xFFD700, 2000); LK.setTimeout(function () { LK.showYouWin(); }, 2000); } } function checkCollisions() { for (var i = 0; i < units.length; i++) { var unit1 = units[i]; for (var j = i + 1; j < units.length; j++) { var unit2 = units[j]; // Check if units are colliding var dx = unit1.x - unit2.x; var dy = unit1.y - unit2.y; var distance = Math.sqrt(dx * dx + dy * dy); var isColliding = distance < 50; var wasColliding = unit1.lastColliding[j] || false; if (isColliding && !wasColliding) { // Collision just started if (unit1.type !== unit2.type) { // Different types - battle! var winner = -1; // Rock (0) beats Scissors (2) if (unit1.type === 0 && unit2.type === 2) winner = 0;else if (unit1.type === 2 && unit2.type === 0) winner = 1; // Paper (1) beats Rock (0) else if (unit1.type === 1 && unit2.type === 0) winner = 0;else if (unit1.type === 0 && unit2.type === 1) winner = 1; // Scissors (2) beats Paper (1) else if (unit1.type === 2 && unit2.type === 1) winner = 0;else if (unit1.type === 1 && unit2.type === 2) winner = 1; if (winner === 0) { unit2.convertTo(unit1.type); } else if (winner === 1) { unit1.convertTo(unit2.type); } } // Bounce units apart var bounceForce = 2; var angle = Math.atan2(dy, dx); unit1.speedX = Math.cos(angle) * bounceForce; unit1.speedY = Math.sin(angle) * bounceForce; unit2.speedX = -Math.cos(angle) * bounceForce; unit2.speedY = -Math.sin(angle) * bounceForce; } // Update collision state unit1.lastColliding[j] = isColliding; if (!unit2.lastColliding) unit2.lastColliding = {}; unit2.lastColliding[i] = isColliding; } } } game.update = function () { if (gameEnded) return; checkCollisions(); // Update score every 30 ticks (0.5 seconds) if (LK.ticks % 30 === 0) { updateScore(); checkWinCondition(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,179 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Unit = Container.expand(function (type) {
+ var self = Container.call(this);
+ // Store unit type (0=rock, 1=paper, 2=scissors)
+ self.type = type;
+ // Create visual representation
+ var assetNames = ['rock', 'paper', 'scissors'];
+ var graphics = self.attachAsset(assetNames[type], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Movement properties
+ self.speedX = (Math.random() - 0.5) * 4;
+ self.speedY = (Math.random() - 0.5) * 4;
+ // Ensure minimum speed
+ if (Math.abs(self.speedX) < 1) self.speedX = self.speedX > 0 ? 1 : -1;
+ if (Math.abs(self.speedY) < 1) self.speedY = self.speedY > 0 ? 1 : -1;
+ // Collision state tracking
+ self.lastColliding = {};
+ self.update = function () {
+ // Move unit
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Bounce off walls
+ if (self.x <= 30 || self.x >= 2018) {
+ self.speedX = -self.speedX;
+ self.x = Math.max(30, Math.min(2018, self.x));
+ }
+ if (self.y <= 30 || self.y >= 2702) {
+ self.speedY = -self.speedY;
+ self.y = Math.max(30, Math.min(2702, self.y));
+ }
+ };
+ self.convertTo = function (newType) {
+ if (self.type === newType) return;
+ self.type = newType;
+ // Remove old graphics
+ while (self.children.length > 0) {
+ self.removeChild(self.children[0]);
+ }
+ // Add new graphics
+ var assetNames = ['rock', 'paper', 'scissors'];
+ var newGraphics = self.attachAsset(assetNames[newType], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Conversion animation
+ newGraphics.scaleX = 0.1;
+ newGraphics.scaleY = 0.1;
+ tween(newGraphics, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 300,
+ easing: tween.bounceOut
+ });
+ LK.getSound('convert').play();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2C3E50
+});
+
+/****
+* Game Code
+****/
+var units = [];
+var rockCount = 15;
+var paperCount = 15;
+var scissorsCount = 15;
+var gameEnded = false;
+// Create score display
+var scoreText = new Text2('Rock: 15 Paper: 15 Scissors: 15', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+// Create units
+for (var i = 0; i < 45; i++) {
+ var type = Math.floor(i / 15); // 0-14 = rock, 15-29 = paper, 30-44 = scissors
+ var unit = new Unit(type);
+ // Random position
+ unit.x = Math.random() * (2048 - 60) + 30;
+ unit.y = Math.random() * (2732 - 60) + 30;
+ units.push(unit);
+ game.addChild(unit);
+}
+function updateScore() {
+ rockCount = 0;
+ paperCount = 0;
+ scissorsCount = 0;
+ for (var i = 0; i < units.length; i++) {
+ if (units[i].type === 0) rockCount++;else if (units[i].type === 1) paperCount++;else if (units[i].type === 2) scissorsCount++;
+ }
+ scoreText.setText('Rock: ' + rockCount + ' Paper: ' + paperCount + ' Scissors: ' + scissorsCount);
+}
+function checkWinCondition() {
+ if (gameEnded) return;
+ var activeTypes = 0;
+ if (rockCount > 0) activeTypes++;
+ if (paperCount > 0) activeTypes++;
+ if (scissorsCount > 0) activeTypes++;
+ if (activeTypes === 1) {
+ gameEnded = true;
+ var winner = '';
+ if (rockCount > 0) winner = 'Rock';else if (paperCount > 0) winner = 'Paper';else winner = 'Scissors';
+ LK.getSound('victory').play();
+ // Flash victory effect
+ LK.effects.flashScreen(0xFFD700, 2000);
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 2000);
+ }
+}
+function checkCollisions() {
+ for (var i = 0; i < units.length; i++) {
+ var unit1 = units[i];
+ for (var j = i + 1; j < units.length; j++) {
+ var unit2 = units[j];
+ // Check if units are colliding
+ var dx = unit1.x - unit2.x;
+ var dy = unit1.y - unit2.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var isColliding = distance < 50;
+ var wasColliding = unit1.lastColliding[j] || false;
+ if (isColliding && !wasColliding) {
+ // Collision just started
+ if (unit1.type !== unit2.type) {
+ // Different types - battle!
+ var winner = -1;
+ // Rock (0) beats Scissors (2)
+ if (unit1.type === 0 && unit2.type === 2) winner = 0;else if (unit1.type === 2 && unit2.type === 0) winner = 1;
+ // Paper (1) beats Rock (0)
+ else if (unit1.type === 1 && unit2.type === 0) winner = 0;else if (unit1.type === 0 && unit2.type === 1) winner = 1;
+ // Scissors (2) beats Paper (1)
+ else if (unit1.type === 2 && unit2.type === 1) winner = 0;else if (unit1.type === 1 && unit2.type === 2) winner = 1;
+ if (winner === 0) {
+ unit2.convertTo(unit1.type);
+ } else if (winner === 1) {
+ unit1.convertTo(unit2.type);
+ }
+ }
+ // Bounce units apart
+ var bounceForce = 2;
+ var angle = Math.atan2(dy, dx);
+ unit1.speedX = Math.cos(angle) * bounceForce;
+ unit1.speedY = Math.sin(angle) * bounceForce;
+ unit2.speedX = -Math.cos(angle) * bounceForce;
+ unit2.speedY = -Math.sin(angle) * bounceForce;
+ }
+ // Update collision state
+ unit1.lastColliding[j] = isColliding;
+ if (!unit2.lastColliding) unit2.lastColliding = {};
+ unit2.lastColliding[i] = isColliding;
+ }
+ }
+}
+game.update = function () {
+ if (gameEnded) return;
+ checkCollisions();
+ // Update score every 30 ticks (0.5 seconds)
+ if (LK.ticks % 30 === 0) {
+ updateScore();
+ checkWinCondition();
+ }
+};
\ No newline at end of file