User prompt
reset the music volume when you press mute
User prompt
Please fix the bug: 'Uncaught TypeError: LK.pauseMusic is not a function' in or related to this line: 'LK.pauseMusic();' Line Number: 64
User prompt
every time I mute it, the music doesn't start over, it picks up where it left off
User prompt
add music mute button
User prompt
add background
User prompt
add music
User prompt
and when I select the acceleration keys, keep the text above it.
User prompt
Put 5x and 10x acceleration keys too
User prompt
put game acceleration buttons at the bottom of the screen. one for 1x speed and one for 2x speed
User prompt
if the team I selected doesn't win, I get a lost screen
User prompt
Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText('Rock: ' + rockCount + ' Paper: ' + paperCount + ' Scissors: ' + scissorsCount);' Line Number: 288
User prompt
add a menu screen to choose our team before the game starts
User prompt
let them be in a round arena
Code edit (1 edits merged)
Please save this source code
User prompt
Rock Paper Scissors Battle Arena
Initial prompt
Give me a rock-paper-scissors game. 15 of each, and when they hit each other, the stronger one turns the other one to himself.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var MuteButton = Container.expand(function () { var self = Container.call(this); self.isMuted = false; // Button background self.buttonBg = self.attachAsset('unmuteButton', { anchorX: 0.5, anchorY: 0.5 }); // Button text self.buttonText = new Text2('🔊', { size: 40, fill: 0xFFFFFF }); self.buttonText.anchor.set(0.5, 0.5); self.addChild(self.buttonText); // Position button at top right self.x = 2048 - 120; self.y = 120; self.toggleMute = function () { self.isMuted = !self.isMuted; // Update button appearance self.removeChild(self.buttonBg); self.buttonBg = self.attachAsset(self.isMuted ? 'muteButton' : 'unmuteButton', { anchorX: 0.5, anchorY: 0.5 }); // Update button text self.buttonText.setText(self.isMuted ? '🔇' : '🔊'); // Ensure text stays on top self.removeChild(self.buttonText); self.addChild(self.buttonText); // Toggle music using stop/play to reset position if (self.isMuted) { // Stop music completely LK.stopMusic(); } else { // Start music from beginning LK.playMusic('chill'); } }; self.down = function (x, y, obj) { if (!menuActive) { self.toggleMute(); } }; return self; }); var SpeedButton = Container.expand(function (speed, text, xPos) { var self = Container.call(this); self.speed = speed; self.active = speed === 1; // 1x speed is active by default // Button background var buttonAsset = 'speedButton'; var activeButtonAsset = 'activeSpeedButton'; if (speed === 5) { buttonAsset = 'speedButton5x'; activeButtonAsset = 'activeSpeedButton5x'; } else if (speed === 10) { buttonAsset = 'speedButton10x'; activeButtonAsset = 'activeSpeedButton10x'; } self.buttonBg = self.attachAsset(self.active ? activeButtonAsset : buttonAsset, { anchorX: 0.5, anchorY: 0.5 }); // Button text self.speedText = new Text2(text, { size: 40, fill: 0xFFFFFF }); self.speedText.anchor.set(0.5, 0.5); self.addChild(self.speedText); // Position button self.x = xPos; self.y = 2732 - 100; // Bottom of screen with some padding self.setActive = function (active) { self.active = active; self.removeChild(self.buttonBg); var buttonAsset = 'speedButton'; var activeButtonAsset = 'activeSpeedButton'; if (self.speed === 5) { buttonAsset = 'speedButton5x'; activeButtonAsset = 'activeSpeedButton5x'; } else if (self.speed === 10) { buttonAsset = 'speedButton10x'; activeButtonAsset = 'activeSpeedButton10x'; } self.buttonBg = self.attachAsset(active ? activeButtonAsset : buttonAsset, { anchorX: 0.5, anchorY: 0.5 }); // Ensure text stays on top of button background self.removeChild(self.speedText); self.addChild(self.speedText); }; self.down = function (x, y, obj) { if (!menuActive && !gameEnded) { setGameSpeed(self.speed); } }; return self; }); var TeamButton = Container.expand(function (teamType, yPosition) { var self = Container.call(this); self.teamType = teamType; self.selected = false; // Button background self.buttonBg = self.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5 }); // Team icon var assetNames = ['rock', 'paper', 'scissors']; self.teamIcon = self.attachAsset(assetNames[teamType], { anchorX: 0.5, anchorY: 0.5, x: -100, scaleX: 1.5, scaleY: 1.5 }); // Team name text var teamNames = ['ROCK', 'PAPER', 'SCISSORS']; self.teamText = new Text2(teamNames[teamType], { size: 60, fill: 0xFFFFFF }); self.teamText.anchor.set(0.5, 0.5); self.teamText.x = 50; self.addChild(self.teamText); // Position button self.x = 2048 / 2; self.y = yPosition; self.setSelected = function (selected) { self.selected = selected; if (selected) { self.removeChild(self.buttonBg); self.buttonBg = self.attachAsset('selectedButton', { anchorX: 0.5, anchorY: 0.5 }); } else { self.removeChild(self.buttonBg); self.buttonBg = self.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5 }); } }; self.down = function (x, y, obj) { if (menuActive) { selectTeam(self.teamType); } }; return self; }); var Unit = Container.expand(function (type) { var self = Container.call(this); // Store unit type (0=rock, 1=paper, 2=scissors) self.type = type; // Create visual representation var assetNames = ['rock', 'paper', 'scissors']; var graphics = self.attachAsset(assetNames[type], { anchorX: 0.5, anchorY: 0.5 }); // Movement properties self.speedX = (Math.random() - 0.5) * 4; self.speedY = (Math.random() - 0.5) * 4; // Ensure minimum speed if (Math.abs(self.speedX) < 1) self.speedX = self.speedX > 0 ? 1 : -1; if (Math.abs(self.speedY) < 1) self.speedY = self.speedY > 0 ? 1 : -1; // Collision state tracking self.lastColliding = {}; self.update = function () { // Move unit self.x += self.speedX * gameSpeed; self.y += self.speedY * gameSpeed; // Bounce off circular arena walls var centerX = 2048 / 2; var centerY = 2732 / 2; var arenaRadius = 900; // Arena radius // Calculate distance from center var dx = self.x - centerX; var dy = self.y - centerY; var distanceFromCenter = Math.sqrt(dx * dx + dy * dy); // If unit is outside arena, bounce it back if (distanceFromCenter > arenaRadius) { // Calculate angle from center to unit var angle = Math.atan2(dy, dx); // Position unit at arena edge self.x = centerX + Math.cos(angle) * arenaRadius; self.y = centerY + Math.sin(angle) * arenaRadius; // Reflect velocity vector off the circular boundary var normalX = Math.cos(angle); var normalY = Math.sin(angle); var dotProduct = self.speedX * normalX + self.speedY * normalY; self.speedX = self.speedX - 2 * dotProduct * normalX; self.speedY = self.speedY - 2 * dotProduct * normalY; } }; self.convertTo = function (newType) { if (self.type === newType) return; self.type = newType; // Remove old graphics while (self.children.length > 0) { self.removeChild(self.children[0]); } // Add new graphics var assetNames = ['rock', 'paper', 'scissors']; var newGraphics = self.attachAsset(assetNames[newType], { anchorX: 0.5, anchorY: 0.5 }); // Conversion animation newGraphics.scaleX = 0.1; newGraphics.scaleY = 0.1; tween(newGraphics, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.bounceOut }); LK.getSound('convert').play(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ // Add forest background var background = game.addChild(LK.getAsset('forest_bg', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); var units = []; var rockCount = 15; var paperCount = 15; var scissorsCount = 15; var gameEnded = false; var menuActive = true; var selectedTeam = -1; var teamButtons = []; var scoreText; var gameSpeed = 1; var speedButtons = []; var muteButton; // Create menu title var menuTitle = new Text2('Choose Your Team', { size: 120, fill: 0xFFFFFF }); menuTitle.anchor.set(0.5, 0.5); menuTitle.x = 2048 / 2; menuTitle.y = 400; game.addChild(menuTitle); // Create team selection buttons for (var i = 0; i < 3; i++) { var button = new TeamButton(i, 800 + i * 200); teamButtons.push(button); game.addChild(button); } // Create start button var startButton = new Text2('START BATTLE', { size: 80, fill: 0x27ae60 }); startButton.anchor.set(0.5, 0.5); startButton.x = 2048 / 2; startButton.y = 1800; game.addChild(startButton); function selectTeam(teamType) { selectedTeam = teamType; // Update button states for (var i = 0; i < teamButtons.length; i++) { teamButtons[i].setSelected(i === teamType); } // Make start button clickable startButton.tint = 0x27ae60; } function setGameSpeed(speed) { gameSpeed = speed; // Update button states for (var i = 0; i < speedButtons.length; i++) { speedButtons[i].setActive(speedButtons[i].speed === speed); } } function startGame() { if (selectedTeam === -1) return; menuActive = false; // Remove menu elements game.removeChild(menuTitle); game.removeChild(startButton); for (var i = 0; i < teamButtons.length; i++) { game.removeChild(teamButtons[i]); } // Create arena boundary visual var arena = game.addChild(LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, alpha: 0.3 })); // Initialize game initializeGame(); } // Add click handler for start button game.down = function (x, y, obj) { if (menuActive) { // Check if start button was clicked var startBounds = { left: startButton.x - 200, right: startButton.x + 200, top: startButton.y - 50, bottom: startButton.y + 50 }; if (x >= startBounds.left && x <= startBounds.right && y >= startBounds.top && y <= startBounds.bottom) { startGame(); } } }; function initializeGame() { // Create score display scoreText = new Text2('Rock: 15 Paper: 15 Scissors: 15', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Show selected team indicator var teamNames = ['ROCK', 'PAPER', 'SCISSORS']; var teamIndicator = new Text2('You chose: ' + teamNames[selectedTeam], { size: 60, fill: 0xFFD700 }); teamIndicator.anchor.set(0.5, 0); teamIndicator.y = 100; LK.gui.top.addChild(teamIndicator); // Create speed control buttons var speed1Button = new SpeedButton(1, '1x', 2048 / 2 - 300); var speed2Button = new SpeedButton(2, '2x', 2048 / 2 - 100); var speed5Button = new SpeedButton(5, '5x', 2048 / 2 + 100); var speed10Button = new SpeedButton(10, '10x', 2048 / 2 + 300); speedButtons.push(speed1Button); speedButtons.push(speed2Button); speedButtons.push(speed5Button); speedButtons.push(speed10Button); game.addChild(speed1Button); game.addChild(speed2Button); game.addChild(speed5Button); game.addChild(speed10Button); // Create mute button muteButton = new MuteButton(); game.addChild(muteButton); // Create units for (var i = 0; i < 45; i++) { var type = Math.floor(i / 15); // 0-14 = rock, 15-29 = paper, 30-44 = scissors var unit = new Unit(type); // Random position within circular arena var centerX = 2048 / 2; var centerY = 2732 / 2; var arenaRadius = 850; // Slightly smaller than boundary for spawning // Generate random position within circle var angle = Math.random() * Math.PI * 2; var distance = Math.random() * arenaRadius; unit.x = centerX + Math.cos(angle) * distance; unit.y = centerY + Math.sin(angle) * distance; units.push(unit); game.addChild(unit); } } function updateScore() { rockCount = 0; paperCount = 0; scissorsCount = 0; for (var i = 0; i < units.length; i++) { if (units[i].type === 0) rockCount++;else if (units[i].type === 1) paperCount++;else if (units[i].type === 2) scissorsCount++; } scoreText.setText('Rock: ' + rockCount + ' Paper: ' + paperCount + ' Scissors: ' + scissorsCount); } function checkWinCondition() { if (gameEnded) return; var activeTypes = 0; if (rockCount > 0) activeTypes++; if (paperCount > 0) activeTypes++; if (scissorsCount > 0) activeTypes++; if (activeTypes === 1) { gameEnded = true; var winnerType = -1; var winner = ''; if (rockCount > 0) { winnerType = 0; winner = 'Rock'; } else if (paperCount > 0) { winnerType = 1; winner = 'Paper'; } else { winnerType = 2; winner = 'Scissors'; } // Check if selected team won if (selectedTeam === winnerType) { LK.getSound('victory').play(); // Flash victory effect LK.effects.flashScreen(0xFFD700, 2000); LK.setTimeout(function () { LK.showYouWin(); }, 2000); } else { // Selected team lost LK.getSound('victory').play(); // Flash loss effect LK.effects.flashScreen(0xFF0000, 2000); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } } } function checkCollisions() { for (var i = 0; i < units.length; i++) { var unit1 = units[i]; for (var j = i + 1; j < units.length; j++) { var unit2 = units[j]; // Check if units are colliding var dx = unit1.x - unit2.x; var dy = unit1.y - unit2.y; var distance = Math.sqrt(dx * dx + dy * dy); var isColliding = distance < 50; var wasColliding = unit1.lastColliding[j] || false; if (isColliding && !wasColliding) { // Collision just started if (unit1.type !== unit2.type) { // Different types - battle! var winner = -1; // Rock (0) beats Scissors (2) if (unit1.type === 0 && unit2.type === 2) winner = 0;else if (unit1.type === 2 && unit2.type === 0) winner = 1; // Paper (1) beats Rock (0) else if (unit1.type === 1 && unit2.type === 0) winner = 0;else if (unit1.type === 0 && unit2.type === 1) winner = 1; // Scissors (2) beats Paper (1) else if (unit1.type === 2 && unit2.type === 1) winner = 0;else if (unit1.type === 1 && unit2.type === 2) winner = 1; if (winner === 0) { unit2.convertTo(unit1.type); } else if (winner === 1) { unit1.convertTo(unit2.type); } } // Bounce units apart var bounceForce = 2; var angle = Math.atan2(dy, dx); unit1.speedX = Math.cos(angle) * bounceForce; unit1.speedY = Math.sin(angle) * bounceForce; unit2.speedX = -Math.cos(angle) * bounceForce; unit2.speedY = -Math.sin(angle) * bounceForce; } // Update collision state unit1.lastColliding[j] = isColliding; if (!unit2.lastColliding) unit2.lastColliding = {}; unit2.lastColliding[i] = isColliding; } } } // Play background music LK.playMusic('chill'); game.update = function () { if (menuActive || gameEnded) return; checkCollisions(); // Update score every 30 ticks (0.5 seconds) if (LK.ticks % 30 === 0) { updateScore(); checkWinCondition(); } };
===================================================================
--- original.js
+++ change.js
@@ -36,31 +36,15 @@
self.buttonText.setText(self.isMuted ? '🔇' : '🔊');
// Ensure text stays on top
self.removeChild(self.buttonText);
self.addChild(self.buttonText);
- // Toggle music using volume control to simulate pause/resume
+ // Toggle music using stop/play to reset position
if (self.isMuted) {
- // Store current volume and mute
- if (!self.originalVolume) {
- self.originalVolume = 1; // Default volume
- }
- // Fade out to simulate pause
- LK.playMusic('chill', {
- fade: {
- start: self.originalVolume,
- end: 0,
- duration: 200
- }
- });
+ // Stop music completely
+ LK.stopMusic();
} else {
- // Fade in to simulate resume
- LK.playMusic('chill', {
- fade: {
- start: 0,
- end: self.originalVolume || 1,
- duration: 200
- }
- });
+ // Start music from beginning
+ LK.playMusic('chill');
}
};
self.down = function (x, y, obj) {
if (!menuActive) {