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Add two animatronics every night. Let it go forever.
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Battery will decrease more slowly
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Geceleri çocuklar olmasın
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Remove the top left one
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Tables all on the edges
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Reduce the number of tables
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When the animatronics see the flashlight, they move closer to the edges and get scared, ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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More range for the flashlight
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Let there be children walking around but not attacking ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Masalar daha düzgün olsun ve bazıları tıklanabilir olsun
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Tables around
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Final score'u gece hayatta kalınan her saniye için 10 arttır
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Oyuncu animatroniklere değdiğinde oyun bitsin
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Animatronikler ışığı görünce geri çekils ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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When the orders are taken, make sure the hot dog in the cooking station on the table is gone
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Sosislilere tıkladığımda sipariş alınmış olsun
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I want to move the player
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Bir flashlight butonu ekle de ona bastığımda flashlight yansın ve yandığı sürece battery yüzdesi azalsın
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Show player when the game starts
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Create an asset for the player
Code edit (1 edits merged)
Please save this source code
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Working at Huls
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Make me a game named Working at Huls. A man works in a hot dog shop. In the morning, he takes orders and cooks. At night, fire the animatronics with a flashlight.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Working at Huls" and with the description "A dual-phase survival game combining hot dog cooking simulation with horror survival. Work the day shift serving customers, then survive the night defending against animatronics with your flashlight.". No text on banner!
Kid. In-Game asset. 2d. High contrast. No shadows
hotdog. In-Game asset. 2d. High contrast. No shadows