User prompt
Please fix the bug: 'Timeout.tick error: storage.getItem is not a function' in or related to this line: 'var highScore = storage.getItem('highScore') || 0;' Line Number: 554 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
after you click on all 30 flies have a text that pops up saying LEVLE COMPLEATE and have fireworks then put up a menu.
User prompt
each new level gets harder
User prompt
add music
User prompt
make there be 3 more bees
User prompt
make it hard to miss the bees βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the bees and flys fast
User prompt
its just a white screen put the game back
User prompt
have each round have the bees cahnge color for EXAMPLE on the second round they would be green the red then orange and on
User prompt
Please fix the bug: 'Timeout.tick error: storage.get is not a function' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 471 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
keep the dotted lines the same color and, on the first level have the bees yellow.
User prompt
each level have the bees change color
User prompt
make it where each new level the bees change to a random color. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make less lines so not every bee or fly has lines comeing from it.
User prompt
have the dotted lines disappear after 10 seconds.
User prompt
Please fix the bug: 'Timeout.tick error: storage.get is not a function' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 467 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
move the continue button so you can see you high score
User prompt
after each round have a menu
User prompt
make the bees click able abut if you do click them you loose.
User prompt
have the 30 fly's spawn randomly each level.
User prompt
still have there be bees
User prompt
make it where you have to click on the fly's and each time you do they disapear. at the beggening make there be 30 flys. and each levle has 30 flys
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Beehive = Container.expand(function () {
var self = Container.call(this);
// Main hive body - preserve dimensions
self.hiveBody = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.0,
tint: 0xD8B373 // More honey-like color for beehive
});
// Add honeycomb texture effect with layered shapes - preserve proportions
for (var i = 0; i < 3; i++) {
var honeyLayer = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.1 - i * 0.1,
scaleY: 0.9 - i * 0.1,
alpha: 0.3,
tint: 0xFFD700 // Gold honey color
});
}
// Hive entrance - preserve proportions
self.entrance = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
y: -20,
scaleX: 0.4,
scaleY: 0.2,
tint: 0x8B4513 // Brown color for entrance
});
// Darker entrance hole - preserve proportions
self.entranceHole = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
y: -20,
scaleX: 0.2,
scaleY: 0.15,
tint: 0x503000 // Dark entrance hole
});
// Hive texture stripes - preserve proportions
for (var i = 0; i < 5; i++) {
var stripe = self.attachAsset('beeStripe1', {
anchorX: 0.5,
anchorY: 0.5,
y: -25 + i * 15,
scaleX: 1.1 - Math.abs(i - 2) * 0.1,
// Curved effect
scaleY: 0.15
});
}
// Add some honey drips - preserve proportions
for (var i = 0; i < 3; i++) {
var honeyDrip = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.0,
x: -30 + i * 30,
y: 30,
scaleX: 0.1,
scaleY: 0.2 + Math.random() * 0.15,
tint: 0xFFD700 // Gold honey color
});
}
// Add some bees hovering near the hive - preserve proportions
for (var i = 0; i < 3; i++) {
var hoverBee = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
x: -45 + i * 25,
y: -30 - i * 8,
scaleX: 0.15,
scaleY: 0.08,
tint: 0xF7DF18
});
// Wings for hovering bees - preserve proportions
var leftWing = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
x: -45 + i * 25 - 4,
y: -30 - i * 8 - 4,
scaleX: 0.1,
scaleY: 0.04,
tint: 0xFFFFFF,
alpha: 0.6
});
var rightWing = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
x: -45 + i * 25 - 4,
y: -30 - i * 8 + 4,
scaleX: 0.1,
scaleY: 0.04,
tint: 0xFFFFFF,
alpha: 0.6
});
// Animate wings
tween(leftWing, {
rotation: -0.8,
alpha: 0.8
}, {
duration: 100 + i * 10,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
tween(rightWing, {
rotation: 0.8,
alpha: 0.8
}, {
duration: 100 + i * 10,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
}
self.bees = [];
self.lastBeeSpawn = 0;
// Small breathing animation for the hive
tween(self, {
y: self.y - 8
}, {
duration: 3000,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
// Add subtle pulsing effect to the hive
tween(self.hiveBody, {
scaleX: self.hiveBody.scaleX * 1.03,
scaleY: self.hiveBody.scaleY * 1.02
}, {
duration: 2000,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
self.update = function () {
// Bee spawning has been disabled
// We keep the update method for future functionality
};
self.spawnBee = function () {
var bee = new Insect('bee', 3);
bee.x = self.x;
bee.y = self.y - 80;
game.addChild(bee);
insects.push(bee);
// Make the entrance "pulse" when a bee emerges
tween(self.entrance, {
scaleX: self.entrance.scaleX * 1.2,
scaleY: self.entrance.scaleY * 1.2
}, {
duration: 200,
easing: tween.easeOut,
complete: function complete() {
tween(self.entrance, {
scaleX: 1.0,
scaleY: 0.6
}, {
duration: 300,
easing: tween.easeIn
});
}
});
// Setup wing tweens for this new bee
var wingDuration = 500 + Math.random() * 300;
tween(bee.leftWing, {
rotation: -1.2,
scaleX: bee.leftWing.scaleX * 1.2
}, {
duration: wingDuration * 0.6,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
tween(bee.rightWing, {
rotation: 1.2,
scaleX: bee.rightWing.scaleX * 1.2
}, {
duration: wingDuration * 0.6,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
// Play buzz sound
LK.getSound('buzz').play();
// Add initial flight pattern as bee leaves hive
tween(bee, {
x: bee.x + (Math.random() > 0.5 ? 100 : -100),
y: bee.y - 100
}, {
duration: 800,
easing: tween.easeOut
});
};
return self;
});
var Insect = Container.expand(function (type, speed, beeColor) {
var self = Container.call(this);
self.type = type || 'bee';
self.speed = speed || 3;
self.vx = Math.random() * self.speed * (Math.random() > 0.5 ? 1 : -1);
self.vy = Math.random() * self.speed * (Math.random() > 0.5 ? 1 : -1);
self.lastTrailTime = 0;
// Only 1/3 of insects will have trails by default
self.trailActive = false;
self.hasTrailFeature = Math.random() < 0.33; // Only 33% of insects can have trails
self.trails = [];
self.flightOffset = Math.random() * Math.PI * 2; // Random flight pattern offset
self.flightSpeed = 0.5 + Math.random() * 0.5; // Random flight pattern speed
self.lastRotation = Math.atan2(self.vy, self.vx);
self.interactive = true; // Make insect clickable
if (self.type === 'bee') {
// Main body
self.body = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.4,
scaleY: 0.7,
tint: beeColor || 0xf7df18 // Use provided bee color or default
});
// Bee head
self.head = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
x: 80,
scaleX: 0.6,
scaleY: 0.6
});
// Left wing
self.leftWing = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
x: -25,
y: -30,
rotation: -0.7,
scaleX: 0.8,
alpha: 0.6,
tint: 0xffffff
});
// Right wing
self.rightWing = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
x: -25,
y: 30,
rotation: 0.7,
scaleX: 0.8,
alpha: 0.6,
tint: 0xffffff
});
// Body stripes (reversed direction - vertical instead of horizontal)
self.stripe1 = self.attachAsset('beeStripe1', {
anchorX: 0.5,
anchorY: 0.5,
rotation: Math.PI / 2,
x: -25,
scaleX: 0.7,
scaleY: 0.8,
tint: 0x000000
});
self.stripe2 = self.attachAsset('beeStripe2', {
anchorX: 0.5,
anchorY: 0.5,
rotation: Math.PI / 2,
x: 25,
scaleX: 0.7,
scaleY: 0.8,
tint: 0x000000
});
} else {
// Main body
self.body = self.attachAsset('flyBody', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.6,
scaleY: 0.6
});
// Fly head
self.head = self.attachAsset('flyBody', {
anchorX: 0.5,
anchorY: 0.5,
x: 90,
scaleX: 0.5,
scaleY: 0.5
});
// Left wing
self.leftWing = self.attachAsset('flyBody', {
anchorX: 0.5,
anchorY: 0.5,
x: -15,
y: -25,
rotation: -0.6,
scaleX: 1.0,
scaleY: 0.6,
alpha: 0.6,
tint: 0xccccff
});
// Right wing
self.rightWing = self.attachAsset('flyBody', {
anchorX: 0.5,
anchorY: 0.5,
x: -15,
y: 25,
rotation: 0.6,
scaleX: 1.0,
scaleY: 0.6,
alpha: 0.6,
tint: 0xccccff
});
// Body stripe
self.stripe1 = self.attachAsset('flyStripe', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.7,
scaleY: 0.8,
tint: 0x000000
});
}
self.update = function () {
// Create more dynamic flight pattern with rapid changes in direction and speed
var time = LK.ticks * 0.01;
// Random direction changes based on time
if (Math.random() < 0.03) {
// Occasionally make sharp turns
self.vx += (Math.random() - 0.5) * self.speed * 0.8;
self.vy += (Math.random() - 0.5) * self.speed * 0.8;
}
// Add jerky, insect-like movement with bursts of speed
var jerkFactor = Math.sin(time * 8) * 0.5; // Higher frequency for more rapid wing beats
var burstSpeed = Math.random() < 0.01 ? self.speed * 2 : 0; // Occasional speed bursts
// Normalize velocity for consistent speed
var currentSpeed = Math.sqrt(self.vx * self.vx + self.vy * self.vy);
if (currentSpeed > 0) {
var normalizedVx = self.vx / currentSpeed;
var normalizedVy = self.vy / currentSpeed;
// Apply jerk factor and burst speed to create more dynamic movement
self.x += self.vx + normalizedVx * jerkFactor + normalizedVx * burstSpeed;
self.y += self.vy + normalizedVy * jerkFactor + normalizedVy * burstSpeed;
} else {
// Prevent stalling
self.vx = (Math.random() - 0.5) * self.speed;
self.vy = (Math.random() - 0.5) * self.speed;
self.x += self.vx;
self.y += self.vy;
}
// More energetic bounce off screen edges with slight angle change
if (self.x < 0 || self.x > 2048) {
self.vx *= -1.1; // Bounce slightly faster
// Add slight randomness to bounce angle
self.vy += (Math.random() - 0.5) * self.speed * 0.5;
self.x = Math.max(0, Math.min(2048, self.x));
}
if (self.y < 0 || self.y > 2732) {
self.vy *= -1.1; // Bounce slightly faster
// Add slight randomness to bounce angle
self.vx += (Math.random() - 0.5) * self.speed * 0.5;
self.y = Math.max(0, Math.min(2732, self.y));
}
// More dynamic rotation with slight overshoot
var targetRotation = Math.atan2(self.vy, self.vx);
// Add slight randomness to rotation for more natural movement
var rotationSpeed = 0.15 + Math.random() * 0.1;
self.rotation = self.rotation + (targetRotation - self.rotation) * rotationSpeed;
// Wings are now animated with tweens
// Just update wing alpha for pulsing effect
if (self.leftWing && self.rightWing) {
var wingAlpha = 0.6 + Math.sin(LK.ticks * 0.1) * 0.2;
self.leftWing.alpha = wingAlpha;
self.rightWing.alpha = wingAlpha;
}
// Create trails when active and insect has the trail feature
if (self.hasTrailFeature && self.trailActive && LK.ticks % 5 === 0) {
var dot = LK.getAsset('trailDot', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.7,
tint: 0xFFFFFF // White trail dot color
});
dot.x = self.x;
dot.y = self.y;
if (self.type === 'bee') {
dot.tint = 0xFFFFFF; // Always white trail for bees
} else {
dot.tint = 0x000000; // Black trail for flies
}
// Add dot to the game
game.addChild(dot);
// Store reference to dot
self.trails.push({
dot: dot,
createdAt: LK.ticks
});
}
// Remove old trail dots after 10 seconds (previously 2 seconds)
for (var i = self.trails.length - 1; i >= 0; i--) {
var trail = self.trails[i];
if (LK.ticks - trail.createdAt > 600) {
// Changed from 120 (2 sec) to 600 (10 sec)
trail.dot.destroy();
self.trails.splice(i, 1);
}
}
};
return self;
});
var LevelCompleteMenu = Container.expand(function () {
var self = Container.call(this);
// Dark semi-transparent background
self.bg = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 20,
tint: 0x000000,
alpha: 0.6
});
// Menu panel
self.panel = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 12,
scaleY: 8,
tint: 0xFFD700
});
// Title text
self.titleText = new Text2('Level Complete!', {
size: 120,
fill: 0x000000
});
self.titleText.anchor.set(0.5, 0.5);
self.titleText.y = -200;
self.addChild(self.titleText);
// Level display
self.levelText = new Text2('Level ' + currentLevel + ' Completed', {
size: 80,
fill: 0x000000
});
self.levelText.anchor.set(0.5, 0.5);
self.levelText.y = -80;
self.addChild(self.levelText);
// Score display
self.scoreText = new Text2('Flies Caught: ' + fliesCaught, {
size: 80,
fill: 0x000000
});
self.scoreText.anchor.set(0.5, 0.5);
self.scoreText.y = 0;
self.addChild(self.scoreText);
// High score display
var highScore = storage.get('highScore') || 0;
self.highScoreText = new Text2('High Score: ' + highScore, {
size: 80,
fill: 0x000000
});
self.highScoreText.anchor.set(0.5, 0.5);
self.highScoreText.y = 100;
self.addChild(self.highScoreText);
// Continue button
self.continueButton = self.attachAsset('beeBody', {
anchorX: 0.5,
anchorY: 0.5,
y: 300,
scaleX: 6,
scaleY: 2,
tint: 0x008000
});
// Continue button text
self.continueButtonText = new Text2('Continue', {
size: 80,
fill: 0xFFFFFF
});
self.continueButtonText.anchor.set(0.5, 0.5);
self.continueButtonText.y = 300;
self.addChild(self.continueButtonText);
// Make button interactive
self.continueButton.interactive = true;
self.continueButton.down = function (x, y, obj) {
self.destroy();
startNextLevel();
};
// Update menu with current level information
self.updateMenu = function (level, caught) {
self.levelText.setText('Level ' + level + ' Completed');
self.scoreText.setText('Flies Caught: ' + caught);
// Update high score
var highScore = storage.get('highScore') || 0;
if (caught > highScore) {
highScore = caught;
storage.set('highScore', highScore);
}
self.highScoreText.setText('High Score: ' + highScore);
};
return self;
});
/****
* Initialize Game
****/
// Player class removed
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Function to start the next level after menu
function startNextLevel() {
// Generate bee color for this level - first level is yellow, others are random
var newBeeColor = currentLevel === 1 ? 0xf7df18 : Math.random() * 0xFFFFFF;
// Update the current level bee color for reference
currentLevelBeeColor = newBeeColor;
// Create new flies and bees for the next level
// Create exactly 30 flies for the next level
for (var i = 0; i < 30; i++) {
createInsect('fly');
}
// Add some bees as well for variety
for (var i = 0; i < maxBees; i++) {
createInsect('bee', null, newBeeColor);
}
// Setup wing tweens for all new insects
setupWingTweens();
}
// Game variables
var insects = [];
var lastTrailToggleTime = 0;
var trailsEnabled = false;
var timeElapsed = 0;
var currentLevel = 1;
var fliesRemaining = 30;
var fliesCaught = 0;
var beeCount = 0;
var maxBees = 10; // Maximum number of bees per level
var currentLevelBeeColor = 0xf7df18; // Initial bee color
// Initialize scoreboard to display flies remaining
var scoreTxt = new Text2('Flies: ' + fliesRemaining, {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Level display
var levelTxt = new Text2('Level: ' + currentLevel, {
size: 60,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0.5, 0);
levelTxt.y = 100;
LK.gui.top.addChild(levelTxt);
// Create beehive at the bottom center
var beehive = new Beehive();
beehive.x = 1024; // Center horizontally
beehive.y = 2732 - 120; // Position right at the bottom, maintain height
game.addChild(beehive);
// Create initial 30 flies
for (var i = 0; i < 30; i++) {
createInsect('fly');
}
// Set first level bees to yellow
currentLevelBeeColor = 0xf7df18; // Yellow color for first level bees
// Add some initial bees
for (var i = 0; i < maxBees; i++) {
createInsect('bee', null, currentLevelBeeColor);
}
// Set up wing flapping tweens for all insects
function setupWingTweens() {
for (var i = 0; i < insects.length; i++) {
var insect = insects[i];
var wingDuration = 500 + Math.random() * 300; // Random wing flap duration
// Left wing tween with faster flapping
tween(insect.leftWing, {
rotation: -1.2,
// Wider wing movement
scaleX: insect.leftWing.scaleX * 1.2 // Wing stretches during flap
}, {
duration: wingDuration * 0.6,
// Faster wing movement
easing: tween.easeInOut,
repeat: -1,
// Continuous flapping
yoyo: true // Back and forth movement
});
// Right wing tween with slight offset
tween(insect.rightWing, {
rotation: 1.2,
// Wider wing movement
scaleX: insect.rightWing.scaleX * 1.2 // Wing stretches during flap
}, {
duration: wingDuration * 0.6,
// Faster wing movement
easing: tween.easeInOut,
repeat: -1,
// Continuous flapping
yoyo: true // Back and forth movement
});
}
}
// Initialize wing tweens
setupWingTweens();
// Play background music
LK.playMusic('bgmusic');
// Game timer
var gameTimer = LK.setInterval(function () {
timeElapsed += 1;
// Toggle trails every 10 seconds
if (timeElapsed % 10 === 0 && timeElapsed > 0) {
toggleTrails();
}
// Don't automatically create new insects as they're now part of the level system
}, 1000);
// Function to handle level completion
function levelComplete() {
// Store current level's caught flies for display
var caughtThisLevel = fliesCaught;
// Increase level
currentLevel++;
levelTxt.setText('Level: ' + currentLevel);
// Reset flies for next level
fliesRemaining = 30;
fliesCaught = 0;
beeCount = 0;
scoreTxt.setText('Flies: ' + fliesRemaining);
// Flash screen to indicate level complete
LK.effects.flashScreen(0xFFFFFF, 500, 0.5);
// Remove any remaining insects
for (var i = insects.length - 1; i >= 0; i--) {
insects[i].destroy();
}
insects = [];
// Show level complete menu
LK.setTimeout(function () {
var menu = new LevelCompleteMenu();
menu.x = 1024; // Center horizontally
menu.y = 1366; // Center vertically
menu.updateMenu(currentLevel - 1, caughtThisLevel);
game.addChild(menu);
}, 500);
}
// Function to create a new insect
function createInsect(type, speed, beeColor) {
// If type is not specified, generate based on context
// When creating initial level flies, we'll pass 'fly' as the type
type = type || (Math.random() < 0.7 ? 'fly' : 'bee'); // 70% flies, 30% bees
speed = speed || 2 + Math.random() * 3; // Random speed between 2-5
var insect = new Insect(type, speed, beeColor);
// Position randomly
insect.x = Math.random() * 2048;
insect.y = Math.random() * 2000; // Keep away from bottom
game.addChild(insect);
insects.push(insect);
// Setup smooth wing tweens for this insect
var wingDuration = 500 + Math.random() * 300; // Random wing flap duration
// Left wing tween with faster flapping
tween(insect.leftWing, {
rotation: -1.2,
// Wider wing movement
scaleX: insect.leftWing.scaleX * 1.2 // Wing stretches during flap
}, {
duration: wingDuration * 0.6,
// Faster wing movement
easing: tween.easeInOut,
repeat: -1,
// Continuous flapping
yoyo: true // Back and forth movement
});
// Right wing tween with slight offset
tween(insect.rightWing, {
rotation: 1.2,
// Wider wing movement
scaleX: insect.rightWing.scaleX * 1.2 // Wing stretches during flap
}, {
duration: wingDuration * 0.6,
// Faster wing movement
easing: tween.easeInOut,
repeat: -1,
// Continuous flapping
yoyo: true // Back and forth movement
});
// Add more dynamic body movement
var bodyBobDuration = 400 + Math.random() * 300; // Faster body movement
tween(insect, {
y: insect.y + (Math.random() * 30 - 15),
// Random up/down movement
x: insect.x + (Math.random() * 30 - 15),
// Random left/right movement
rotation: insect.rotation + (Math.random() * 0.2 - 0.1) // Slight random rotation
}, {
duration: bodyBobDuration,
easing: tween.easeInOut,
repeat: -1,
// Infinite repetition
yoyo: true // Ping-pong effect
});
// Make all insects clickable
insect.down = function (x, y, obj) {
if (insect.type === 'fly') {
// Remove the fly when clicked
insect.destroy();
// Remove from insects array
var index = insects.indexOf(insect);
if (index > -1) {
insects.splice(index, 1);
}
// Update score
fliesCaught++;
fliesRemaining--;
scoreTxt.setText('Flies: ' + fliesRemaining);
// Play buzz sound
LK.getSound('buzz').play();
// Check if level is complete
if (fliesRemaining <= 0) {
levelComplete();
}
} else if (insect.type === 'bee') {
// Game over when clicking a bee
LK.effects.flashScreen(0xFF0000, 1000, 0.7); // Red flash for danger
LK.getSound('buzz').play();
LK.setTimeout(function () {
LK.showGameOver(); // Show game over screen
}, 500);
}
};
// Play buzz sound on creation
LK.getSound('buzz').play();
}
// Function to toggle trails on insects that have the trail feature
function toggleTrails() {
trailsEnabled = !trailsEnabled;
for (var i = 0; i < insects.length; i++) {
// Only enable trails on insects that have the trail feature
if (insects[i].hasTrailFeature) {
insects[i].trailActive = trailsEnabled;
}
}
if (trailsEnabled) {
// Flash screen slightly to indicate trails activated
LK.effects.flashScreen(0xFFFFFF, 300, 0.3);
}
}
// Helper function to calculate distance between two points
function getDistance(x1, y1, x2, y2) {
var dx = x2 - x1;
var dy = y2 - y1;
return Math.sqrt(dx * dx + dy * dy);
}
// Touch/mouse handlers removed as player is gone
// Main game update function
game.update = function () {
// Update beehive
beehive.update();
// Count how many bees we currently have
beeCount = 0;
for (var i = 0; i < insects.length; i++) {
if (insects[i].type === 'bee') {
beeCount++;
}
}
// Occasionally add a new bee if we're below the maximum
if (LK.ticks % 180 === 0 && beeCount < maxBees) {
// Use the current level's bee color for consistency
var newBee = new Insect('bee', 3 + Math.random() * 2, currentLevelBeeColor);
// Position bee near the beehive
newBee.x = beehive.x + (Math.random() * 200 - 100);
newBee.y = beehive.y - 100 - Math.random() * 100;
game.addChild(newBee);
insects.push(newBee);
// Setup wing tweens for the new bee
var wingDuration = 500 + Math.random() * 300;
tween(newBee.leftWing, {
rotation: -1.2,
scaleX: newBee.leftWing.scaleX * 1.2
}, {
duration: wingDuration * 0.6,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
tween(newBee.rightWing, {
rotation: 1.2,
scaleX: newBee.rightWing.scaleX * 1.2
}, {
duration: wingDuration * 0.6,
easing: tween.easeInOut,
repeat: -1,
yoyo: true
});
// Play buzz sound
LK.getSound('buzz').play();
}
// Add slight random movement to insects occasionally
if (LK.ticks % 60 === 0) {
for (var i = 0; i < insects.length; i++) {
var insect = insects[i];
// Change velocity slightly
insect.vx += (Math.random() - 0.5) * 2;
insect.vy += (Math.random() - 0.5) * 2;
// Limit max speed
var speed = Math.sqrt(insect.vx * insect.vx + insect.vy * insect.vy);
if (speed > insect.speed) {
insect.vx = insect.vx / speed * insect.speed;
insect.vy = insect.vy / speed * insect.speed;
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -381,16 +381,16 @@
var dot = LK.getAsset('trailDot', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.7,
- tint: 0x000000 // Default trail dot color
+ tint: 0xFFFFFF // White trail dot color
});
dot.x = self.x;
dot.y = self.y;
if (self.type === 'bee') {
- dot.tint = self.body.tint !== undefined ? self.body.tint : 0x000000;
+ dot.tint = 0xFFFFFF; // Always white trail for bees
} else {
- dot.tint = 0x000000;
+ dot.tint = 0x000000; // Black trail for flies
}
// Add dot to the game
game.addChild(dot);
// Store reference to dot
@@ -454,9 +454,9 @@
self.scoreText.anchor.set(0.5, 0.5);
self.scoreText.y = 0;
self.addChild(self.scoreText);
// High score display
- var highScore = storage.highScore || 0;
+ var highScore = storage.get('highScore') || 0;
self.highScoreText = new Text2('High Score: ' + highScore, {
size: 80,
fill: 0x000000
});
@@ -490,12 +490,12 @@
self.updateMenu = function (level, caught) {
self.levelText.setText('Level ' + level + ' Completed');
self.scoreText.setText('Flies Caught: ' + caught);
// Update high score
- var highScore = storage.highScore || 0;
+ var highScore = storage.get('highScore') || 0;
if (caught > highScore) {
highScore = caught;
- storage.highScore = highScore;
+ storage.set('highScore', highScore);
}
self.highScoreText.setText('High Score: ' + highScore);
};
return self;
@@ -513,10 +513,10 @@
* Game Code
****/
// Function to start the next level after menu
function startNextLevel() {
- // Generate random bee color for this level
- var newBeeColor = Math.random() * 0xFFFFFF;
+ // Generate bee color for this level - first level is yellow, others are random
+ var newBeeColor = currentLevel === 1 ? 0xf7df18 : Math.random() * 0xFFFFFF;
// Update the current level bee color for reference
currentLevelBeeColor = newBeeColor;
// Create new flies and bees for the next level
// Create exactly 30 flies for the next level
@@ -564,10 +564,10 @@
// Create initial 30 flies
for (var i = 0; i < 30; i++) {
createInsect('fly');
}
-// Set random color for first level bees
-currentLevelBeeColor = Math.random() * 0xFFFFFF;
+// Set first level bees to yellow
+currentLevelBeeColor = 0xf7df18; // Yellow color for first level bees
// Add some initial bees
for (var i = 0; i < maxBees; i++) {
createInsect('bee', null, currentLevelBeeColor);
}