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keep the dotted lines there just black
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make the dotted lines coming from the bees and the fly's black.
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don't have bees spawn from the hive
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make it where keep the bee hive the same height and with.
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make the lines from the bees and the fly's black. make the hive WAY less big and keep it the same biggest.
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get rid of the blue dot and the green thing at the bottom
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get rid of the green thing at the bottom and out the bee hive there.
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make the bee hive more realistic and at the bottom
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make a bee hive at the right bottom corner.
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get rid of the text at the top
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make the them fly not look like there floating.
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Please fix the bug: 'tween.create is not a function' in or related to this line: 'tween.create(insect.leftWing).to({' Line Number: 364 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the bees and fly's smoothly fly
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keep the bees the same and make the fly's head less big.
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now give the bees and fly's heads and make them thinner.
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have the stripes on the bees go the other way and make all of the fly's and bees body a oval.
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perfect for the wings keep thows the same but make the body of the fly's and wings more like a oval.
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make the wings not black and rounder and a little see-through ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the bees and flys have heads and wings
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make the fly's and bees bigger please.
Code edit (1 edits merged)
Please save this source code
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Buzz Trails: Aerial Chase
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Top view of a bunch of yellow and black bees flying Fastly and each 10 seconds doted lines leave a trail behind the bees and each 10 seconds they disappear. There are fly's on the screen too they fly the same speed and are black and brown.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Insect = Container.expand(function (type, speed) { var self = Container.call(this); self.type = type || 'bee'; self.speed = speed || 3; self.vx = Math.random() * self.speed * (Math.random() > 0.5 ? 1 : -1); self.vy = Math.random() * self.speed * (Math.random() > 0.5 ? 1 : -1); self.lastTrailTime = 0; self.trailActive = false; self.trails = []; if (self.type === 'bee') { self.body = self.attachAsset('beeBody', { anchorX: 0.5, anchorY: 0.5 }); self.stripe1 = self.attachAsset('beeStripe1', { anchorX: 0.5, anchorY: 0.5, y: -30 }); self.stripe2 = self.attachAsset('beeStripe2', { anchorX: 0.5, anchorY: 0.5, y: 30 }); } else { self.body = self.attachAsset('flyBody', { anchorX: 0.5, anchorY: 0.5 }); self.stripe1 = self.attachAsset('flyStripe', { anchorX: 0.5, anchorY: 0.5 }); } self.update = function () { // Move the insect self.x += self.vx; self.y += self.vy; // Bounce off screen edges if (self.x < 0 || self.x > 2048) { self.vx *= -1; self.x = Math.max(0, Math.min(2048, self.x)); } if (self.y < 0 || self.y > 2732) { self.vy *= -1; self.y = Math.max(0, Math.min(2732, self.y)); } // Rotate based on movement direction self.rotation = Math.atan2(self.vy, self.vx); // Create trails when active if (self.trailActive && LK.ticks % 5 === 0) { var dot = LK.getAsset('trailDot', { anchorX: 0.5, anchorY: 0.5, alpha: 0.7 }); dot.x = self.x; dot.y = self.y; if (self.type === 'bee') { dot.tint = 0xf7df18; } else { dot.tint = 0x8B4513; } // Add dot to the game game.addChild(dot); // Store reference to dot self.trails.push({ dot: dot, createdAt: LK.ticks }); } // Remove old trail dots after 2 seconds for (var i = self.trails.length - 1; i >= 0; i--) { var trail = self.trails[i]; if (LK.ticks - trail.createdAt > 120) { trail.dot.destroy(); self.trails.splice(i, 1); } } }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); self.body = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.maxSpeed = 6; self.targetX = 0; self.targetY = 0; self.moving = false; self.update = function () { if (self.moving) { // Calculate direction var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < self.speed) { self.x = self.targetX; self.y = self.targetY; self.moving = false; self.speed = 0; } else { // Normalize direction dx = dx / distance; dy = dy / distance; // Accelerate gradually if (self.speed < self.maxSpeed) { self.speed += 0.2; } // Move player self.x += dx * self.speed; self.y += dy * self.speed; } } else { // Decelerate gradually when not moving if (self.speed > 0) { self.speed *= 0.9; } } // Keep player within bounds self.x = Math.max(self.body.width / 2, Math.min(2048 - self.body.width / 2, self.x)); self.y = Math.max(self.body.height / 2, Math.min(2732 - self.body.height / 2, self.y)); // Check collision with insects for (var i = 0; i < insects.length; i++) { if (insects[i].visible && self.intersects(insects[i])) { self.die(); break; } } }; self.moveTo = function (x, y) { self.targetX = x; self.targetY = y; self.moving = true; }; self.die = function () { LK.effects.flashObject(self, 0xFF0000, 500); // Decrement lives lives--; updateLivesText(); if (lives <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } else { // Reset position self.x = 2048 / 2; self.y = 2732 - 200; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game variables var insects = []; var player; var lives = 3; var lastTrailToggleTime = 0; var trailsEnabled = false; var timeElapsed = 0; var timeDisplay; var livesDisplay; // Initialize scoreboard var scoreTxt = new Text2('Time: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize lives display var livesText = new Text2('Lives: ' + lives, { size: 80, fill: 0xFFFFFF }); livesText.anchor.set(0.5, 0); livesText.y = 100; LK.gui.top.addChild(livesText); // Create player player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Create insects for (var i = 0; i < 15; i++) { createInsect(); } // Play background music LK.playMusic('bgmusic'); // Game timer var gameTimer = LK.setInterval(function () { timeElapsed += 1; scoreTxt.setText('Time: ' + timeElapsed); // Toggle trails every 10 seconds if (timeElapsed % 10 === 0 && timeElapsed > 0) { toggleTrails(); } // Increase difficulty over time if (timeElapsed % 30 === 0 && timeElapsed > 0 && insects.length < 30) { createInsect(); } }, 1000); // Function to create a new insect function createInsect() { var type = Math.random() > 0.5 ? 'bee' : 'fly'; var speed = 2 + Math.random() * 3; // Random speed between 2-5 var insect = new Insect(type, speed); // Position randomly but not too close to the player do { insect.x = Math.random() * 2048; insect.y = Math.random() * 2000; // Keep away from bottom } while (getDistance(insect.x, insect.y, player.x, player.y) < 300); game.addChild(insect); insects.push(insect); // Play buzz sound LK.getSound('buzz').play(); } // Function to toggle trails on all insects function toggleTrails() { trailsEnabled = !trailsEnabled; for (var i = 0; i < insects.length; i++) { insects[i].trailActive = trailsEnabled; } if (trailsEnabled) { // Flash screen slightly to indicate trails activated LK.effects.flashScreen(0xFFFFFF, 300, 0.3); } } // Update lives text function updateLivesText() { livesText.setText('Lives: ' + lives); } // Helper function to calculate distance between two points function getDistance(x1, y1, x2, y2) { var dx = x2 - x1; var dy = y2 - y1; return Math.sqrt(dx * dx + dy * dy); } // Touch/mouse handlers game.down = function (x, y, obj) { player.moveTo(x, y); }; // Main game update function game.update = function () { // Add slight random movement to insects occasionally if (LK.ticks % 60 === 0) { for (var i = 0; i < insects.length; i++) { var insect = insects[i]; // Change velocity slightly insect.vx += (Math.random() - 0.5) * 2; insect.vy += (Math.random() - 0.5) * 2; // Limit max speed var speed = Math.sqrt(insect.vx * insect.vx + insect.vy * insect.vy); if (speed > insect.speed) { insect.vx = insect.vx / speed * insect.speed; insect.vy = insect.vy / speed * insect.speed; } } } };
===================================================================
--- original.js
+++ change.js
@@ -23,14 +23,14 @@
});
self.stripe1 = self.attachAsset('beeStripe1', {
anchorX: 0.5,
anchorY: 0.5,
- y: -15
+ y: -30
});
self.stripe2 = self.attachAsset('beeStripe2', {
anchorX: 0.5,
anchorY: 0.5,
- y: 15
+ y: 30
});
} else {
self.body = self.attachAsset('flyBody', {
anchorX: 0.5,