User prompt
after the game starts for 5 seconds the description stays and then fades out after that ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add a description of the game on the bottom of the screen
User prompt
change the title of the game to Lava Drop!
User prompt
remove the red box from the reset high score button but leave the text from the button
User prompt
remove the green box from the start button but leave the text from the button
User prompt
reset the high score to 0 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
only show the high score counter that is in the top right corner when the game starts
User prompt
make the high score text bigger
User prompt
make a sound for when the ball touches the paddle
User prompt
remove all sounds from the game
User prompt
move the level counter down
User prompt
Make the ball slower
User prompt
I still can’t hear sounds even with my volume at 100%
User prompt
When the start menu is open, hide the score until the game starts
User prompt
Make a minimalistic start menu
User prompt
There are gaps in the paddle, fix that
User prompt
Make the paddle rounded on the edges
User prompt
I can’t hear the music and sounds
User prompt
Add ambient music in the background
User prompt
Add music
User prompt
Make a level system that every 20 hits you pass the level and each level gets harder and harder and each time you pass a level there is a celebration and confetti and the counter for the levels is on the top center
User prompt
Remove the lava animations
User prompt
Make sure the lava never runs from the edge
User prompt
Please fix the bug: 'TypeError: lavaGraphics.beginFill is not a function. (In 'lavaGraphics.beginFill(0xff3300)', 'lavaGraphics.beginFill' is undefined)' in or related to this line: 'lavaGraphics.beginFill(0xff3300);' Line Number: 89
User prompt
Make the lava more alive ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = ballGraphics.width;
self.height = ballGraphics.height;
self.speedY = 3;
self.speedX = 0;
self.gravity = 0.1;
self.maxSpeed = 10;
self.reset = function () {
self.x = 2048 / 2;
self.y = 500;
self.speedY = 3;
self.speedX = Math.random() * 4 - 2;
};
self.update = function () {
// Apply gravity
self.speedY += self.gravity;
// Cap max speed
if (self.speedY > self.maxSpeed) {
self.speedY = self.maxSpeed;
}
// Update position
self.x += self.speedX;
self.y += self.speedY;
// Bounce off walls
if (self.x < self.width / 2) {
self.x = self.width / 2;
self.speedX = -self.speedX;
} else if (self.x > 2048 - self.width / 2) {
self.x = 2048 - self.width / 2;
self.speedX = -self.speedX;
}
};
return self;
});
var Confetti = Container.expand(function () {
var self = Container.call(this);
self.particles = [];
self.colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFFFFF];
self.emit = function (x, y, count) {
for (var i = 0; i < count; i++) {
var particle = new Container();
var size = Math.random() * 20 + 10;
var color = self.colors[Math.floor(Math.random() * self.colors.length)];
var particleGraphic = particle.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: size / 40,
scaleY: size / 40
});
particleGraphic.tint = color;
particle.x = x;
particle.y = y;
particle.speedX = Math.random() * 20 - 10;
particle.speedY = -Math.random() * 15 - 5;
particle.rotationSpeed = (Math.random() - 0.5) * 0.2;
particle.life = 60 + Math.random() * 60;
particle.maxLife = particle.life;
self.addChild(particle);
self.particles.push(particle);
}
};
self.update = function () {
for (var i = self.particles.length - 1; i >= 0; i--) {
var particle = self.particles[i];
particle.x += particle.speedX;
particle.y += particle.speedY;
particle.speedY += 0.2; // Gravity
particle.rotation += particle.rotationSpeed;
particle.life--;
particle.alpha = particle.life / particle.maxLife;
if (particle.life <= 0) {
self.removeChild(particle);
self.particles.splice(i, 1);
}
}
};
return self;
});
var Lava = Container.expand(function () {
var self = Container.call(this);
var lavaGraphics = self.attachAsset('lava', {
anchorX: 0.5,
anchorY: 0.5
});
// Create a pulsing effect for the lava
self.pulse = function () {
tween(lavaGraphics, {
alpha: 0.7
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(lavaGraphics, {
alpha: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: self.pulse
});
}
});
};
self.pulse();
return self;
});
var Paddle = Container.expand(function () {
var self = Container.call(this);
// Create left rounded edge
var paddleLeftGraphics = self.attachAsset('paddleLeft', {
anchorX: 1.0,
anchorY: 0.5,
x: -170
});
// Create middle section
var paddleMiddleGraphics = self.attachAsset('paddleMiddle', {
anchorX: 0.5,
anchorY: 0.5
});
// Create right rounded edge
var paddleRightGraphics = self.attachAsset('paddleRight', {
anchorX: 0.0,
anchorY: 0.5,
x: 170
});
// Adjust positions to eliminate gaps
// The middle section's width is 340, and each end cap is 30
// We need to ensure they connect perfectly
paddleLeftGraphics.x = -170 + 15; // Move right by half of end cap width
paddleRightGraphics.x = 170 - 15; // Move left by half of end cap width
// Set the overall width based on the combined elements
self.width = 400; // total width (30 + 340 + 30)
self.height = 30;
return self;
});
var ParticleSystem = Container.expand(function () {
var self = Container.call(this);
self.particles = [];
self.maxParticles = 20;
self.createParticle = function (x, y, color) {
var particle = new Container();
var particleGraphic = particle.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.3
});
particleGraphic.tint = color;
particle.x = x;
particle.y = y;
particle.alpha = 1;
particle.speedX = Math.random() * 10 - 5;
particle.speedY = -Math.random() * 5 - 2;
particle.life = 30;
self.addChild(particle);
self.particles.push(particle);
return particle;
};
self.update = function () {
for (var i = self.particles.length - 1; i >= 0; i--) {
var particle = self.particles[i];
particle.x += particle.speedX;
particle.y += particle.speedY;
particle.speedY += 0.1;
particle.life--;
particle.alpha = particle.life / 30;
if (particle.life <= 0) {
self.removeChild(particle);
self.particles.splice(i, 1);
}
}
};
self.emitAt = function (x, y, color, count) {
for (var i = 0; i < count; i++) {
self.createParticle(x, y, color);
}
};
return self;
});
var StartMenu = Container.expand(function () {
var self = Container.call(this);
// Create title text
var titleText = new Text2('Lava Drop!', {
size: 200,
fill: 0xFFBD00
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -300;
self.addChild(titleText);
// Create start button
var startButton = new Container();
// Remove background asset but keep the text
var buttonText = new Text2('PLAY', {
size: 100,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
startButton.addChild(buttonText);
startButton.interactive = true;
startButton.y = 0;
self.addChild(startButton);
// High score display
var highScoreText = new Text2('HIGH SCORE: 0', {
size: 60,
fill: 0xFFFFFF
});
highScoreText.anchor.set(0.5, 0.5);
highScoreText.y = 200;
self.addChild(highScoreText);
// Update high score display
self.updateHighScore = function (score) {
highScoreText.setText('HIGH SCORE: ' + score);
};
// Handle button press
startButton.down = function () {
// Scale effect
tween(startButton, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100
});
};
// Handle button release
startButton.up = function () {
// Return to original scale with bounce
tween(startButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.elasticOut,
onFinish: function onFinish() {
// Notify game that start was pressed
if (self.onStart) {
self.onStart();
}
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x220000
});
/****
* Game Code
****/
// Sounds removed
// Game state
var gameActive = false;
// Game variables
var score = 0;
var highScore = storage.highScore || 0;
var level = 1;
var hitsToNextLevel = 20;
var difficulty = 1;
var difficultyIncreaseTimer = null;
var levelRequirement = 20; // Hits needed to complete each level
// Create game objects
var paddle = new Paddle();
var ball = new Ball();
var lava = new Lava();
var particles = new ParticleSystem();
var startMenu = new StartMenu();
// Initialize paddle position
paddle.x = 2048 / 2;
paddle.y = 2732 - 300;
// Initialize ball position
ball.reset();
// Initialize lava position (ensuring it stays within screen bounds)
lava.x = 2048 / 2;
lava.y = 2732 - 100;
lava.minY = lava.height / 2; // Minimum Y position to prevent running off top edge
lava.maxY = 2732 - lava.height / 2; // Maximum Y position to prevent running off bottom edge
// Create confetti system for level celebrations
var confetti = new Confetti();
// Position start menu in center of screen
startMenu.x = 2048 / 2;
startMenu.y = 2732 / 2;
startMenu.updateHighScore(highScore);
// Start menu callback
startMenu.onStart = function () {
startGame();
};
// Add a reset high score button to start menu
var resetButton = new Container();
var resetText = new Text2('RESET HIGH SCORE', {
size: 40,
fill: 0xFFFFFF
});
resetText.anchor.set(0.5, 0.5);
resetButton.addChild(resetText);
resetButton.interactive = true;
resetButton.y = 300;
startMenu.addChild(resetButton);
// Handle reset button press
resetButton.down = function () {
tween(resetButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
// Handle reset button release
resetButton.up = function () {
tween(resetButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.elasticOut,
onFinish: function onFinish() {
// Reset high score to 0
highScore = 0;
storage.highScore = 0;
startMenu.updateHighScore(0);
highScoreTxt.setText('High Score: 0');
}
});
};
// Add start menu to game initially
game.addChild(startMenu);
// Function to start the game
function startGame() {
// Remove start menu
game.removeChild(startMenu);
// Add game objects
game.addChild(paddle);
game.addChild(ball);
game.addChild(lava);
game.addChild(particles);
game.addChild(confetti);
// Reset game state
score = 0;
level = 1;
difficulty = 1;
ball.reset();
// Music removed
// Start difficulty timer
if (difficultyIncreaseTimer) {
LK.clearInterval(difficultyIncreaseTimer);
}
difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000);
// Set game as active
gameActive = true;
// Make UI elements visible
scoreTxt.visible = true;
levelTxt.visible = true;
progressTxt.visible = true;
highScoreTxt.visible = true; // Show high score when game starts
// Update UI
updateScore();
levelTxt.setText('Level: ' + level);
progressTxt.setText('0/' + levelRequirement);
}
// Function to return to menu
function returnToMenu() {
// Remove game objects
game.removeChild(paddle);
game.removeChild(ball);
game.removeChild(lava);
game.removeChild(particles);
game.removeChild(confetti);
// Update high score on menu
startMenu.updateHighScore(highScore);
// Add menu back
game.addChild(startMenu);
// Set game as inactive
gameActive = false;
// Hide UI elements
scoreTxt.visible = false;
levelTxt.visible = false;
progressTxt.visible = false;
}
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0.5);
scoreTxt.y = 50;
scoreTxt.visible = false; // Hide score initially
// Create level display
var levelTxt = new Text2('Level: 1', {
size: 80,
fill: 0x00FFFF
});
levelTxt.anchor.set(0.5, 0);
levelTxt.y = 150;
levelTxt.visible = false; // Hide level initially
// Create level progress display
var progressTxt = new Text2('', {
size: 50,
fill: 0xFFFFFF
});
progressTxt.anchor.set(0.5, 0);
progressTxt.y = 30;
progressTxt.visible = false; // Hide progress initially
// Create high score display
var highScoreTxt = new Text2('High Score: 0', {
size: 80,
fill: 0xFFBD00
});
highScoreTxt.anchor.set(1, 0);
highScoreTxt.setText('High Score: ' + highScore);
highScoreTxt.y = 70;
highScoreTxt.visible = false; // Hide high score initially
LK.gui.topRight.addChild(highScoreTxt);
LK.gui.center.addChild(scoreTxt);
LK.gui.top.addChild(levelTxt);
LK.gui.top.addChild(progressTxt);
// Touch/drag handling for paddle movement
var isDragging = false;
game.down = function (x, y, obj) {
isDragging = true;
paddle.x = x;
};
game.move = function (x, y, obj) {
if (isDragging) {
paddle.x = x;
// Clamp paddle position to keep it within screen bounds
if (paddle.x < paddle.width / 2) {
paddle.x = paddle.width / 2;
} else if (paddle.x > 2048 - paddle.width / 2) {
paddle.x = 2048 - paddle.width / 2;
}
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
// Function to update score display
function updateScore() {
scoreTxt.setText(score.toString());
// Update progress to next level
var progress = score % levelRequirement;
var remaining = levelRequirement - progress;
progressTxt.setText(progress + '/' + levelRequirement);
// Check for level completion
if (progress === 0 && score > 0) {
// Level up!
level = Math.floor(score / levelRequirement) + 1;
levelTxt.setText('Level: ' + level);
// Celebrate level completion
celebrateNewLevel();
// Increase difficulty with each level
difficulty = 1 + (level - 1) * 0.3;
if (difficulty > 3) {
difficulty = 3;
}
// Update game properties based on new difficulty
ball.gravity = 0.2 * difficulty;
ball.maxSpeed = 15 * difficulty;
}
// Update high score if current score is higher
if (score > highScore) {
highScore = score;
storage.highScore = highScore;
highScoreTxt.setText('High Score: ' + highScore);
}
}
// Function to celebrate new level
function celebrateNewLevel() {
// Show celebratory text
var celebrationText = new Text2('LEVEL ' + level + '!', {
size: 150,
fill: 0xFFFF00
});
celebrationText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(celebrationText);
// Make text appear with scale animation
celebrationText.scale.set(0.1);
tween(celebrationText, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 500,
easing: tween.elasticOut,
onFinish: function onFinish() {
tween(celebrationText, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
onFinish: function onFinish() {
// Remove celebration text after delay
LK.setTimeout(function () {
tween(celebrationText, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
LK.gui.center.removeChild(celebrationText);
}
});
}, 1000);
}
});
}
});
// Create confetti bursts
for (var i = 0; i < 5; i++) {
LK.setTimeout(function () {
// Create multiple confetti bursts across screen
confetti.emit(Math.random() * 2048, 500, 30);
}, i * 200);
}
// Flash screen for celebration
LK.effects.flashScreen(0x00FFFF, 300);
// Sounds and music removed
}
// Function to increase difficulty over time
function increaseDifficulty() {
difficulty += 0.1;
// Cap maximum difficulty
if (difficulty > 2) {
difficulty = 2;
LK.clearInterval(difficultyIncreaseTimer);
}
// Update ball properties based on difficulty
ball.gravity = 0.1 * difficulty;
ball.maxSpeed = 10 * difficulty;
// Music adjustment removed
}
// Start difficulty increase timer
difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000);
// Music will be played when game starts
// Not playing background music initially to allow menu to be silent
// Game update loop
game.update = function () {
// If game is not active, only update menu elements
if (!gameActive) {
return;
}
// Update ball position
ball.update();
// Check for collision with paddle
if (ball.speedY > 0 && ball.y + ball.height / 2 >= paddle.y - paddle.height / 2 && ball.y - ball.height / 2 <= paddle.y + paddle.height / 2 && ball.x + ball.width / 2 >= paddle.x - paddle.width / 2 && ball.x - ball.width / 2 <= paddle.x + paddle.width / 2) {
// Bounce the ball in a random direction when it hits the paddle
var angle = Math.random() * Math.PI * 0.7 - Math.PI * 0.35; // Random angle between -35 and +35 degrees
var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY) * 1.5; // Keep overall speed but increase by 1.5x
ball.speedY = -Math.cos(angle) * speed; // Vertical component (mostly upward)
ball.speedX = Math.sin(angle) * speed; // Horizontal component
// Add additional horizontal velocity based on where the ball hit the paddle
var hitPosition = (ball.x - paddle.x) / (paddle.width / 2);
ball.speedX += hitPosition * 5; // Add some influence from hit position, but less than before
// Flash paddle to indicate hit
LK.effects.flashObject(paddle, 0xffffff, 200);
// Emit particles at collision point
particles.emitAt(ball.x, paddle.y - paddle.height / 2, 0xffbd00, 15);
// Add scale animation to paddle for bounce feedback
tween(paddle, {
scaleY: 0.7,
y: paddle.y + 10
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(paddle, {
scaleY: 1,
y: 2732 - 300
}, {
duration: 150,
easing: tween.elasticOut
});
}
});
// Play bounce sound when ball hits paddle
LK.getSound('bounce').play();
// Increment score
score++;
updateScore();
}
// Check if ball touches lava
if (ball.y + ball.height / 2 >= lava.y - lava.height / 2) {
// Sounds removed
// Flash screen red
LK.effects.flashScreen(0xff0000, 500);
// Create lava splash effect
particles.emitAt(ball.x, lava.y - lava.height / 2, 0xff3300, 30);
// Make lava "jump" but ensure it stays within screen boundaries
tween(lava, {
scaleY: 1.2,
y: Math.max(lava.height / 2, lava.y - 20) // Prevent going above screen
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(lava, {
scaleY: 1,
y: 2732 - 100 // Reset to original position
}, {
duration: 300,
easing: tween.elasticOut
});
}
});
// Return to menu after a delay
LK.setTimeout(function () {
returnToMenu();
}, 1500);
// Set game as inactive
gameActive = false;
// Reset score and level
score = 0;
level = 1;
levelTxt.setText('Level: ' + level);
progressTxt.setText('0/' + levelRequirement);
updateScore();
// Reset ball
ball.reset();
// Reset difficulty
difficulty = 1;
ball.gravity = 0.2;
ball.maxSpeed = 15;
// Restart difficulty increase timer
LK.clearInterval(difficultyIncreaseTimer);
difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000);
// Music removed
}
// If ball goes too high, change direction
if (ball.y < 100) {
ball.speedY = Math.abs(ball.speedY) * 0.5;
}
// Update particles
particles.update();
// Update confetti
confetti.update();
}; ===================================================================
--- original.js
+++ change.js
@@ -194,9 +194,9 @@
});
var StartMenu = Container.expand(function () {
var self = Container.call(this);
// Create title text
- var titleText = new Text2('BREAKOUT', {
+ var titleText = new Text2('Lava Drop!', {
size: 200,
fill: 0xFFBD00
});
titleText.anchor.set(0.5, 0.5);