User prompt
after the game starts for 5 seconds the description stays and then fades out after that βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
add a description of the game on the bottom of the screen
User prompt
change the title of the game to Lava Drop!
User prompt
remove the red box from the reset high score button but leave the text from the button
User prompt
remove the green box from the start button but leave the text from the button
User prompt
reset the high score to 0 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
only show the high score counter that is in the top right corner when the game starts
User prompt
make the high score text bigger
User prompt
make a sound for when the ball touches the paddle
User prompt
remove all sounds from the game
User prompt
move the level counter down
User prompt
Make the ball slower
User prompt
I still canβt hear sounds even with my volume at 100%
User prompt
When the start menu is open, hide the score until the game starts
User prompt
Make a minimalistic start menu
User prompt
There are gaps in the paddle, fix that
User prompt
Make the paddle rounded on the edges
User prompt
I canβt hear the music and sounds
User prompt
Add ambient music in the background
User prompt
Add music
User prompt
Make a level system that every 20 hits you pass the level and each level gets harder and harder and each time you pass a level there is a celebration and confetti and the counter for the levels is on the top center
User prompt
Remove the lava animations
User prompt
Make sure the lava never runs from the edge
User prompt
Please fix the bug: 'TypeError: lavaGraphics.beginFill is not a function. (In 'lavaGraphics.beginFill(0xff3300)', 'lavaGraphics.beginFill' is undefined)' in or related to this line: 'lavaGraphics.beginFill(0xff3300);' Line Number: 89
User prompt
Make the lava more alive βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.width = ballGraphics.width; self.height = ballGraphics.height; self.speedY = 3; self.speedX = 0; self.gravity = 0.1; self.maxSpeed = 10; self.reset = function () { self.x = 2048 / 2; self.y = 500; self.speedY = 3; self.speedX = Math.random() * 4 - 2; }; self.update = function () { // Apply gravity self.speedY += self.gravity; // Cap max speed if (self.speedY > self.maxSpeed) { self.speedY = self.maxSpeed; } // Update position self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x < self.width / 2) { self.x = self.width / 2; self.speedX = -self.speedX; } else if (self.x > 2048 - self.width / 2) { self.x = 2048 - self.width / 2; self.speedX = -self.speedX; } }; return self; }); var Confetti = Container.expand(function () { var self = Container.call(this); self.particles = []; self.colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFFFFF]; self.emit = function (x, y, count) { for (var i = 0; i < count; i++) { var particle = new Container(); var size = Math.random() * 20 + 10; var color = self.colors[Math.floor(Math.random() * self.colors.length)]; var particleGraphic = particle.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5, scaleX: size / 40, scaleY: size / 40 }); particleGraphic.tint = color; particle.x = x; particle.y = y; particle.speedX = Math.random() * 20 - 10; particle.speedY = -Math.random() * 15 - 5; particle.rotationSpeed = (Math.random() - 0.5) * 0.2; particle.life = 60 + Math.random() * 60; particle.maxLife = particle.life; self.addChild(particle); self.particles.push(particle); } }; self.update = function () { for (var i = self.particles.length - 1; i >= 0; i--) { var particle = self.particles[i]; particle.x += particle.speedX; particle.y += particle.speedY; particle.speedY += 0.2; // Gravity particle.rotation += particle.rotationSpeed; particle.life--; particle.alpha = particle.life / particle.maxLife; if (particle.life <= 0) { self.removeChild(particle); self.particles.splice(i, 1); } } }; return self; }); var Lava = Container.expand(function () { var self = Container.call(this); var lavaGraphics = self.attachAsset('lava', { anchorX: 0.5, anchorY: 0.5 }); // Create a pulsing effect for the lava self.pulse = function () { tween(lavaGraphics, { alpha: 0.7 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(lavaGraphics, { alpha: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: self.pulse }); } }); }; self.pulse(); return self; }); var Paddle = Container.expand(function () { var self = Container.call(this); // Create left rounded edge var paddleLeftGraphics = self.attachAsset('paddleLeft', { anchorX: 1.0, anchorY: 0.5, x: -170 }); // Create middle section var paddleMiddleGraphics = self.attachAsset('paddleMiddle', { anchorX: 0.5, anchorY: 0.5 }); // Create right rounded edge var paddleRightGraphics = self.attachAsset('paddleRight', { anchorX: 0.0, anchorY: 0.5, x: 170 }); // Adjust positions to eliminate gaps // The middle section's width is 340, and each end cap is 30 // We need to ensure they connect perfectly paddleLeftGraphics.x = -170 + 15; // Move right by half of end cap width paddleRightGraphics.x = 170 - 15; // Move left by half of end cap width // Set the overall width based on the combined elements self.width = 400; // total width (30 + 340 + 30) self.height = 30; return self; }); var ParticleSystem = Container.expand(function () { var self = Container.call(this); self.particles = []; self.maxParticles = 20; self.createParticle = function (x, y, color) { var particle = new Container(); var particleGraphic = particle.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); particleGraphic.tint = color; particle.x = x; particle.y = y; particle.alpha = 1; particle.speedX = Math.random() * 10 - 5; particle.speedY = -Math.random() * 5 - 2; particle.life = 30; self.addChild(particle); self.particles.push(particle); return particle; }; self.update = function () { for (var i = self.particles.length - 1; i >= 0; i--) { var particle = self.particles[i]; particle.x += particle.speedX; particle.y += particle.speedY; particle.speedY += 0.1; particle.life--; particle.alpha = particle.life / 30; if (particle.life <= 0) { self.removeChild(particle); self.particles.splice(i, 1); } } }; self.emitAt = function (x, y, color, count) { for (var i = 0; i < count; i++) { self.createParticle(x, y, color); } }; return self; }); var StartMenu = Container.expand(function () { var self = Container.call(this); // Create title text var titleText = new Text2('BREAKOUT', { size: 200, fill: 0xFFBD00 }); titleText.anchor.set(0.5, 0.5); titleText.y = -300; self.addChild(titleText); // Create start button var startButton = new Container(); var buttonBg = startButton.attachAsset('paddleMiddle', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 2 }); buttonBg.tint = 0x00AAFF; var buttonText = new Text2('PLAY', { size: 100, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); startButton.addChild(buttonText); startButton.interactive = true; startButton.y = 0; self.addChild(startButton); // High score display var highScoreText = new Text2('HIGH SCORE: 0', { size: 60, fill: 0xFFFFFF }); highScoreText.anchor.set(0.5, 0.5); highScoreText.y = 200; self.addChild(highScoreText); // Update high score display self.updateHighScore = function (score) { highScoreText.setText('HIGH SCORE: ' + score); }; // Handle button press startButton.down = function () { // Scale effect tween(startButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; // Handle button release startButton.up = function () { // Return to original scale with bounce tween(startButton, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.elasticOut, onFinish: function onFinish() { // Notify game that start was pressed if (self.onStart) { self.onStart(); } } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x220000 }); /**** * Game Code ****/ // Sounds removed // Game state var gameActive = false; // Game variables var score = 0; var highScore = storage.highScore || 0; var level = 1; var hitsToNextLevel = 20; var difficulty = 1; var difficultyIncreaseTimer = null; var levelRequirement = 20; // Hits needed to complete each level // Create game objects var paddle = new Paddle(); var ball = new Ball(); var lava = new Lava(); var particles = new ParticleSystem(); var startMenu = new StartMenu(); // Initialize paddle position paddle.x = 2048 / 2; paddle.y = 2732 - 300; // Initialize ball position ball.reset(); // Initialize lava position (ensuring it stays within screen bounds) lava.x = 2048 / 2; lava.y = 2732 - 100; lava.minY = lava.height / 2; // Minimum Y position to prevent running off top edge lava.maxY = 2732 - lava.height / 2; // Maximum Y position to prevent running off bottom edge // Create confetti system for level celebrations var confetti = new Confetti(); // Position start menu in center of screen startMenu.x = 2048 / 2; startMenu.y = 2732 / 2; startMenu.updateHighScore(highScore); // Start menu callback startMenu.onStart = function () { startGame(); }; // Add start menu to game initially game.addChild(startMenu); // Function to start the game function startGame() { // Remove start menu game.removeChild(startMenu); // Add game objects game.addChild(paddle); game.addChild(ball); game.addChild(lava); game.addChild(particles); game.addChild(confetti); // Reset game state score = 0; level = 1; difficulty = 1; ball.reset(); // Music removed // Start difficulty timer if (difficultyIncreaseTimer) { LK.clearInterval(difficultyIncreaseTimer); } difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000); // Set game as active gameActive = true; // Make UI elements visible scoreTxt.visible = true; levelTxt.visible = true; progressTxt.visible = true; // Update UI updateScore(); levelTxt.setText('Level: ' + level); progressTxt.setText('0/' + levelRequirement); } // Function to return to menu function returnToMenu() { // Remove game objects game.removeChild(paddle); game.removeChild(ball); game.removeChild(lava); game.removeChild(particles); game.removeChild(confetti); // Update high score on menu startMenu.updateHighScore(highScore); // Add menu back game.addChild(startMenu); // Set game as inactive gameActive = false; // Hide UI elements scoreTxt.visible = false; levelTxt.visible = false; progressTxt.visible = false; } // Create score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0.5); scoreTxt.y = 50; scoreTxt.visible = false; // Hide score initially // Create level display var levelTxt = new Text2('Level: 1', { size: 80, fill: 0x00FFFF }); levelTxt.anchor.set(0.5, 0); levelTxt.y = 150; levelTxt.visible = false; // Hide level initially // Create level progress display var progressTxt = new Text2('', { size: 50, fill: 0xFFFFFF }); progressTxt.anchor.set(0.5, 0); progressTxt.y = 30; progressTxt.visible = false; // Hide progress initially // Create high score display var highScoreTxt = new Text2('High Score: 0', { size: 80, fill: 0xFFBD00 }); highScoreTxt.anchor.set(1, 0); highScoreTxt.setText('High Score: ' + highScore); highScoreTxt.y = 70; LK.gui.topRight.addChild(highScoreTxt); LK.gui.center.addChild(scoreTxt); LK.gui.top.addChild(levelTxt); LK.gui.top.addChild(progressTxt); // Touch/drag handling for paddle movement var isDragging = false; game.down = function (x, y, obj) { isDragging = true; paddle.x = x; }; game.move = function (x, y, obj) { if (isDragging) { paddle.x = x; // Clamp paddle position to keep it within screen bounds if (paddle.x < paddle.width / 2) { paddle.x = paddle.width / 2; } else if (paddle.x > 2048 - paddle.width / 2) { paddle.x = 2048 - paddle.width / 2; } } }; game.up = function (x, y, obj) { isDragging = false; }; // Function to update score display function updateScore() { scoreTxt.setText(score.toString()); // Update progress to next level var progress = score % levelRequirement; var remaining = levelRequirement - progress; progressTxt.setText(progress + '/' + levelRequirement); // Check for level completion if (progress === 0 && score > 0) { // Level up! level = Math.floor(score / levelRequirement) + 1; levelTxt.setText('Level: ' + level); // Celebrate level completion celebrateNewLevel(); // Increase difficulty with each level difficulty = 1 + (level - 1) * 0.3; if (difficulty > 3) { difficulty = 3; } // Update game properties based on new difficulty ball.gravity = 0.2 * difficulty; ball.maxSpeed = 15 * difficulty; } // Update high score if current score is higher if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('High Score: ' + highScore); } } // Function to celebrate new level function celebrateNewLevel() { // Show celebratory text var celebrationText = new Text2('LEVEL ' + level + '!', { size: 150, fill: 0xFFFF00 }); celebrationText.anchor.set(0.5, 0.5); LK.gui.center.addChild(celebrationText); // Make text appear with scale animation celebrationText.scale.set(0.1); tween(celebrationText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 500, easing: tween.elasticOut, onFinish: function onFinish() { tween(celebrationText, { scaleX: 1, scaleY: 1 }, { duration: 200, onFinish: function onFinish() { // Remove celebration text after delay LK.setTimeout(function () { tween(celebrationText, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { LK.gui.center.removeChild(celebrationText); } }); }, 1000); } }); } }); // Create confetti bursts for (var i = 0; i < 5; i++) { LK.setTimeout(function () { // Create multiple confetti bursts across screen confetti.emit(Math.random() * 2048, 500, 30); }, i * 200); } // Flash screen for celebration LK.effects.flashScreen(0x00FFFF, 300); // Sounds and music removed } // Function to increase difficulty over time function increaseDifficulty() { difficulty += 0.1; // Cap maximum difficulty if (difficulty > 2) { difficulty = 2; LK.clearInterval(difficultyIncreaseTimer); } // Update ball properties based on difficulty ball.gravity = 0.1 * difficulty; ball.maxSpeed = 10 * difficulty; // Music adjustment removed } // Start difficulty increase timer difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000); // Music will be played when game starts // Not playing background music initially to allow menu to be silent // Game update loop game.update = function () { // If game is not active, only update menu elements if (!gameActive) { return; } // Update ball position ball.update(); // Check for collision with paddle if (ball.speedY > 0 && ball.y + ball.height / 2 >= paddle.y - paddle.height / 2 && ball.y - ball.height / 2 <= paddle.y + paddle.height / 2 && ball.x + ball.width / 2 >= paddle.x - paddle.width / 2 && ball.x - ball.width / 2 <= paddle.x + paddle.width / 2) { // Bounce the ball in a random direction when it hits the paddle var angle = Math.random() * Math.PI * 0.7 - Math.PI * 0.35; // Random angle between -35 and +35 degrees var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY) * 1.5; // Keep overall speed but increase by 1.5x ball.speedY = -Math.cos(angle) * speed; // Vertical component (mostly upward) ball.speedX = Math.sin(angle) * speed; // Horizontal component // Add additional horizontal velocity based on where the ball hit the paddle var hitPosition = (ball.x - paddle.x) / (paddle.width / 2); ball.speedX += hitPosition * 5; // Add some influence from hit position, but less than before // Flash paddle to indicate hit LK.effects.flashObject(paddle, 0xffffff, 200); // Emit particles at collision point particles.emitAt(ball.x, paddle.y - paddle.height / 2, 0xffbd00, 15); // Add scale animation to paddle for bounce feedback tween(paddle, { scaleY: 0.7, y: paddle.y + 10 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(paddle, { scaleY: 1, y: 2732 - 300 }, { duration: 150, easing: tween.elasticOut }); } }); // Play bounce sound when ball hits paddle LK.getSound('bounce').play(); // Increment score score++; updateScore(); } // Check if ball touches lava if (ball.y + ball.height / 2 >= lava.y - lava.height / 2) { // Sounds removed // Flash screen red LK.effects.flashScreen(0xff0000, 500); // Create lava splash effect particles.emitAt(ball.x, lava.y - lava.height / 2, 0xff3300, 30); // Make lava "jump" but ensure it stays within screen boundaries tween(lava, { scaleY: 1.2, y: Math.max(lava.height / 2, lava.y - 20) // Prevent going above screen }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(lava, { scaleY: 1, y: 2732 - 100 // Reset to original position }, { duration: 300, easing: tween.elasticOut }); } }); // Return to menu after a delay LK.setTimeout(function () { returnToMenu(); }, 1500); // Set game as inactive gameActive = false; // Reset score and level score = 0; level = 1; levelTxt.setText('Level: ' + level); progressTxt.setText('0/' + levelRequirement); updateScore(); // Reset ball ball.reset(); // Reset difficulty difficulty = 1; ball.gravity = 0.2; ball.maxSpeed = 15; // Restart difficulty increase timer LK.clearInterval(difficultyIncreaseTimer); difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000); // Music removed } // If ball goes too high, change direction if (ball.y < 100) { ball.speedY = Math.abs(ball.speedY) * 0.5; } // Update particles particles.update(); // Update confetti confetti.update(); };
===================================================================
--- original.js
+++ change.js
@@ -387,9 +387,9 @@
progressTxt.y = 30;
progressTxt.visible = false; // Hide progress initially
// Create high score display
var highScoreTxt = new Text2('High Score: 0', {
- size: 40,
+ size: 80,
fill: 0xFFBD00
});
highScoreTxt.anchor.set(1, 0);
highScoreTxt.setText('High Score: ' + highScore);