User prompt
after the game starts for 5 seconds the description stays and then fades out after that βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
add a description of the game on the bottom of the screen
User prompt
change the title of the game to Lava Drop!
User prompt
remove the red box from the reset high score button but leave the text from the button
User prompt
remove the green box from the start button but leave the text from the button
User prompt
reset the high score to 0 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
only show the high score counter that is in the top right corner when the game starts
User prompt
make the high score text bigger
User prompt
make a sound for when the ball touches the paddle
User prompt
remove all sounds from the game
User prompt
move the level counter down
User prompt
Make the ball slower
User prompt
I still canβt hear sounds even with my volume at 100%
User prompt
When the start menu is open, hide the score until the game starts
User prompt
Make a minimalistic start menu
User prompt
There are gaps in the paddle, fix that
User prompt
Make the paddle rounded on the edges
User prompt
I canβt hear the music and sounds
User prompt
Add ambient music in the background
User prompt
Add music
User prompt
Make a level system that every 20 hits you pass the level and each level gets harder and harder and each time you pass a level there is a celebration and confetti and the counter for the levels is on the top center
User prompt
Remove the lava animations
User prompt
Make sure the lava never runs from the edge
User prompt
Please fix the bug: 'TypeError: lavaGraphics.beginFill is not a function. (In 'lavaGraphics.beginFill(0xff3300)', 'lavaGraphics.beginFill' is undefined)' in or related to this line: 'lavaGraphics.beginFill(0xff3300);' Line Number: 89
User prompt
Make the lava more alive βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.width = ballGraphics.width; self.height = ballGraphics.height; self.speedY = 5; self.speedX = 0; self.gravity = 0.2; self.maxSpeed = 15; self.reset = function () { self.x = 2048 / 2; self.y = 500; self.speedY = 5; self.speedX = Math.random() * 6 - 3; }; self.update = function () { // Apply gravity self.speedY += self.gravity; // Cap max speed if (self.speedY > self.maxSpeed) { self.speedY = self.maxSpeed; } // Update position self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x < self.width / 2) { self.x = self.width / 2; self.speedX = -self.speedX; } else if (self.x > 2048 - self.width / 2) { self.x = 2048 - self.width / 2; self.speedX = -self.speedX; } }; return self; }); var Confetti = Container.expand(function () { var self = Container.call(this); self.particles = []; self.colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFFFFF]; self.emit = function (x, y, count) { for (var i = 0; i < count; i++) { var particle = new Container(); var size = Math.random() * 20 + 10; var color = self.colors[Math.floor(Math.random() * self.colors.length)]; var particleGraphic = particle.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5, scaleX: size / 40, scaleY: size / 40 }); particleGraphic.tint = color; particle.x = x; particle.y = y; particle.speedX = Math.random() * 20 - 10; particle.speedY = -Math.random() * 15 - 5; particle.rotationSpeed = (Math.random() - 0.5) * 0.2; particle.life = 60 + Math.random() * 60; particle.maxLife = particle.life; self.addChild(particle); self.particles.push(particle); } }; self.update = function () { for (var i = self.particles.length - 1; i >= 0; i--) { var particle = self.particles[i]; particle.x += particle.speedX; particle.y += particle.speedY; particle.speedY += 0.2; // Gravity particle.rotation += particle.rotationSpeed; particle.life--; particle.alpha = particle.life / particle.maxLife; if (particle.life <= 0) { self.removeChild(particle); self.particles.splice(i, 1); } } }; return self; }); var Lava = Container.expand(function () { var self = Container.call(this); var lavaGraphics = self.attachAsset('lava', { anchorX: 0.5, anchorY: 0.5 }); // Create a pulsing effect for the lava self.pulse = function () { tween(lavaGraphics, { alpha: 0.7 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(lavaGraphics, { alpha: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: self.pulse }); } }); }; self.pulse(); return self; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.width = paddleGraphics.width; self.height = paddleGraphics.height; return self; }); var ParticleSystem = Container.expand(function () { var self = Container.call(this); self.particles = []; self.maxParticles = 20; self.createParticle = function (x, y, color) { var particle = new Container(); var particleGraphic = particle.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); particleGraphic.tint = color; particle.x = x; particle.y = y; particle.alpha = 1; particle.speedX = Math.random() * 10 - 5; particle.speedY = -Math.random() * 5 - 2; particle.life = 30; self.addChild(particle); self.particles.push(particle); return particle; }; self.update = function () { for (var i = self.particles.length - 1; i >= 0; i--) { var particle = self.particles[i]; particle.x += particle.speedX; particle.y += particle.speedY; particle.speedY += 0.1; particle.life--; particle.alpha = particle.life / 30; if (particle.life <= 0) { self.removeChild(particle); self.particles.splice(i, 1); } } }; self.emitAt = function (x, y, color, count) { for (var i = 0; i < count; i++) { self.createParticle(x, y, color); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x220000 }); /**** * Game Code ****/ // Game variables var score = 0; var highScore = storage.highScore || 0; var level = 1; var hitsToNextLevel = 20; var difficulty = 1; var difficultyIncreaseTimer = null; var levelRequirement = 20; // Hits needed to complete each level // Create game objects var paddle = new Paddle(); var ball = new Ball(); var lava = new Lava(); var particles = new ParticleSystem(); // Initialize paddle position paddle.x = 2048 / 2; paddle.y = 2732 - 300; // Initialize ball position ball.reset(); // Initialize lava position (ensuring it stays within screen bounds) lava.x = 2048 / 2; lava.y = 2732 - 100; lava.minY = lava.height / 2; // Minimum Y position to prevent running off top edge lava.maxY = 2732 - lava.height / 2; // Maximum Y position to prevent running off bottom edge // Create confetti system for level celebrations var confetti = new Confetti(); // Add objects to game game.addChild(paddle); game.addChild(ball); game.addChild(lava); game.addChild(particles); game.addChild(confetti); // Create score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0.5); scoreTxt.y = 50; LK.gui.center.addChild(scoreTxt); // Create level display var levelTxt = new Text2('Level: 1', { size: 80, fill: 0x00FFFF }); levelTxt.anchor.set(0.5, 0); levelTxt.y = -50; LK.gui.top.addChild(levelTxt); // Create level progress display var progressTxt = new Text2('', { size: 50, fill: 0xFFFFFF }); progressTxt.anchor.set(0.5, 0); progressTxt.y = 30; LK.gui.top.addChild(progressTxt); // Create high score display var highScoreTxt = new Text2('High Score: 0', { size: 40, fill: 0xFFBD00 }); highScoreTxt.anchor.set(1, 0); highScoreTxt.setText('High Score: ' + highScore); highScoreTxt.y = 70; LK.gui.topRight.addChild(highScoreTxt); // Touch/drag handling for paddle movement var isDragging = false; game.down = function (x, y, obj) { isDragging = true; paddle.x = x; }; game.move = function (x, y, obj) { if (isDragging) { paddle.x = x; // Clamp paddle position to keep it within screen bounds if (paddle.x < paddle.width / 2) { paddle.x = paddle.width / 2; } else if (paddle.x > 2048 - paddle.width / 2) { paddle.x = 2048 - paddle.width / 2; } } }; game.up = function (x, y, obj) { isDragging = false; }; // Function to update score display function updateScore() { scoreTxt.setText(score.toString()); // Update progress to next level var progress = score % levelRequirement; var remaining = levelRequirement - progress; progressTxt.setText(progress + '/' + levelRequirement); // Check for level completion if (progress === 0 && score > 0) { // Level up! level = Math.floor(score / levelRequirement) + 1; levelTxt.setText('Level: ' + level); // Celebrate level completion celebrateNewLevel(); // Increase difficulty with each level difficulty = 1 + (level - 1) * 0.3; if (difficulty > 3) { difficulty = 3; } // Update game properties based on new difficulty ball.gravity = 0.2 * difficulty; ball.maxSpeed = 15 * difficulty; } // Update high score if current score is higher if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('High Score: ' + highScore); } } // Function to celebrate new level function celebrateNewLevel() { // Show celebratory text var celebrationText = new Text2('LEVEL ' + level + '!', { size: 150, fill: 0xFFFF00 }); celebrationText.anchor.set(0.5, 0.5); LK.gui.center.addChild(celebrationText); // Make text appear with scale animation celebrationText.scale.set(0.1); tween(celebrationText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 500, easing: tween.elasticOut, onFinish: function onFinish() { tween(celebrationText, { scaleX: 1, scaleY: 1 }, { duration: 200, onFinish: function onFinish() { // Remove celebration text after delay LK.setTimeout(function () { tween(celebrationText, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { LK.gui.center.removeChild(celebrationText); } }); }, 1000); } }); } }); // Create confetti bursts for (var i = 0; i < 5; i++) { LK.setTimeout(function () { // Create multiple confetti bursts across screen confetti.emit(Math.random() * 2048, 500, 30); }, i * 200); } // Flash screen for celebration LK.effects.flashScreen(0x00FFFF, 300); // Play celebratory music effect (temporarily stop main music and restart) LK.stopMusic(); LK.getSound('bounce').play(); LK.setTimeout(function () { LK.playMusic('gameMusic', { fade: { start: 0, end: 0.7, // Slightly louder to emphasize achievement duration: 800 } }); }, 300); } // Function to increase difficulty over time function increaseDifficulty() { difficulty += 0.2; // Cap maximum difficulty if (difficulty > 3) { difficulty = 3; LK.clearInterval(difficultyIncreaseTimer); } // Update ball properties based on difficulty ball.gravity = 0.2 * difficulty; ball.maxSpeed = 15 * difficulty; // Adjust music volume with difficulty (more intense) LK.playMusic('gameMusic', { fade: { start: 0.5, end: Math.min(0.5 + difficulty * 0.1, 0.8), duration: 1000 } }); } // Start difficulty increase timer difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000); // Play background music LK.playMusic('gameMusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); // Game update loop game.update = function () { // Update ball position ball.update(); // Check for collision with paddle if (ball.speedY > 0 && ball.y + ball.height / 2 >= paddle.y - paddle.height / 2 && ball.y - ball.height / 2 <= paddle.y + paddle.height / 2 && ball.x + ball.width / 2 >= paddle.x - paddle.width / 2 && ball.x - ball.width / 2 <= paddle.x + paddle.width / 2) { // Bounce the ball in a random direction when it hits the paddle var angle = Math.random() * Math.PI * 0.7 - Math.PI * 0.35; // Random angle between -35 and +35 degrees var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY) * 1.5; // Keep overall speed but increase by 1.5x ball.speedY = -Math.cos(angle) * speed; // Vertical component (mostly upward) ball.speedX = Math.sin(angle) * speed; // Horizontal component // Add additional horizontal velocity based on where the ball hit the paddle var hitPosition = (ball.x - paddle.x) / (paddle.width / 2); ball.speedX += hitPosition * 5; // Add some influence from hit position, but less than before // Flash paddle to indicate hit LK.effects.flashObject(paddle, 0xffffff, 200); // Emit particles at collision point particles.emitAt(ball.x, paddle.y - paddle.height / 2, 0xffbd00, 15); // Add scale animation to paddle for bounce feedback tween(paddle, { scaleY: 0.7, y: paddle.y + 10 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(paddle, { scaleY: 1, y: 2732 - 300 }, { duration: 150, easing: tween.elasticOut }); } }); // Play bounce sound LK.getSound('bounce').play(); // Increment score score++; updateScore(); } // Check if ball touches lava if (ball.y + ball.height / 2 >= lava.y - lava.height / 2) { // Play lava hit sound LK.getSound('lava_hit').play(); // Fade out music on game over LK.playMusic('gameMusic', { fade: { start: 0.5, end: 0, duration: 800 } }); LK.setTimeout(function () { LK.stopMusic(); }, 800); // Flash screen red LK.effects.flashScreen(0xff0000, 500); // Create lava splash effect particles.emitAt(ball.x, lava.y - lava.height / 2, 0xff3300, 30); // Make lava "jump" but ensure it stays within screen boundaries tween(lava, { scaleY: 1.2, y: Math.max(lava.height / 2, lava.y - 20) // Prevent going above screen }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(lava, { scaleY: 1, y: 2732 - 100 // Reset to original position }, { duration: 300, easing: tween.elasticOut }); } }); // Reset score and level score = 0; level = 1; levelTxt.setText('Level: ' + level); progressTxt.setText('0/' + levelRequirement); updateScore(); // Reset ball ball.reset(); // Reset difficulty difficulty = 1; ball.gravity = 0.2; ball.maxSpeed = 15; // Restart difficulty increase timer LK.clearInterval(difficultyIncreaseTimer); difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000); // Restart music with original settings LK.setTimeout(function () { LK.playMusic('gameMusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); }, 300); } // If ball goes too high, change direction if (ball.y < 100) { ball.speedY = Math.abs(ball.speedY) * 0.5; } // Update particles particles.update(); // Update confetti confetti.update(); };
===================================================================
--- original.js
+++ change.js
@@ -345,8 +345,21 @@
}, i * 200);
}
// Flash screen for celebration
LK.effects.flashScreen(0x00FFFF, 300);
+ // Play celebratory music effect (temporarily stop main music and restart)
+ LK.stopMusic();
+ LK.getSound('bounce').play();
+ LK.setTimeout(function () {
+ LK.playMusic('gameMusic', {
+ fade: {
+ start: 0,
+ end: 0.7,
+ // Slightly louder to emphasize achievement
+ duration: 800
+ }
+ });
+ }, 300);
}
// Function to increase difficulty over time
function increaseDifficulty() {
difficulty += 0.2;
@@ -357,8 +370,16 @@
}
// Update ball properties based on difficulty
ball.gravity = 0.2 * difficulty;
ball.maxSpeed = 15 * difficulty;
+ // Adjust music volume with difficulty (more intense)
+ LK.playMusic('gameMusic', {
+ fade: {
+ start: 0.5,
+ end: Math.min(0.5 + difficulty * 0.1, 0.8),
+ duration: 1000
+ }
+ });
}
// Start difficulty increase timer
difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000);
// Play background music
@@ -413,8 +434,19 @@
// Check if ball touches lava
if (ball.y + ball.height / 2 >= lava.y - lava.height / 2) {
// Play lava hit sound
LK.getSound('lava_hit').play();
+ // Fade out music on game over
+ LK.playMusic('gameMusic', {
+ fade: {
+ start: 0.5,
+ end: 0,
+ duration: 800
+ }
+ });
+ LK.setTimeout(function () {
+ LK.stopMusic();
+ }, 800);
// Flash screen red
LK.effects.flashScreen(0xff0000, 500);
// Create lava splash effect
particles.emitAt(ball.x, lava.y - lava.height / 2, 0xff3300, 30);
@@ -449,8 +481,18 @@
ball.maxSpeed = 15;
// Restart difficulty increase timer
LK.clearInterval(difficultyIncreaseTimer);
difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000);
+ // Restart music with original settings
+ LK.setTimeout(function () {
+ LK.playMusic('gameMusic', {
+ fade: {
+ start: 0,
+ end: 0.5,
+ duration: 1000
+ }
+ });
+ }, 300);
}
// If ball goes too high, change direction
if (ball.y < 100) {
ball.speedY = Math.abs(ball.speedY) * 0.5;