User prompt
after the game starts for 5 seconds the description stays and then fades out after that βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
add a description of the game on the bottom of the screen
User prompt
change the title of the game to Lava Drop!
User prompt
remove the red box from the reset high score button but leave the text from the button
User prompt
remove the green box from the start button but leave the text from the button
User prompt
reset the high score to 0 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
only show the high score counter that is in the top right corner when the game starts
User prompt
make the high score text bigger
User prompt
make a sound for when the ball touches the paddle
User prompt
remove all sounds from the game
User prompt
move the level counter down
User prompt
Make the ball slower
User prompt
I still canβt hear sounds even with my volume at 100%
User prompt
When the start menu is open, hide the score until the game starts
User prompt
Make a minimalistic start menu
User prompt
There are gaps in the paddle, fix that
User prompt
Make the paddle rounded on the edges
User prompt
I canβt hear the music and sounds
User prompt
Add ambient music in the background
User prompt
Add music
User prompt
Make a level system that every 20 hits you pass the level and each level gets harder and harder and each time you pass a level there is a celebration and confetti and the counter for the levels is on the top center
User prompt
Remove the lava animations
User prompt
Make sure the lava never runs from the edge
User prompt
Please fix the bug: 'TypeError: lavaGraphics.beginFill is not a function. (In 'lavaGraphics.beginFill(0xff3300)', 'lavaGraphics.beginFill' is undefined)' in or related to this line: 'lavaGraphics.beginFill(0xff3300);' Line Number: 89
User prompt
Make the lava more alive βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.width = ballGraphics.width; self.height = ballGraphics.height; self.speedY = 5; self.speedX = 0; self.gravity = 0.2; self.maxSpeed = 15; self.reset = function () { self.x = 2048 / 2; self.y = 500; self.speedY = 5; self.speedX = Math.random() * 6 - 3; }; self.update = function () { // Apply gravity self.speedY += self.gravity; // Cap max speed if (self.speedY > self.maxSpeed) { self.speedY = self.maxSpeed; } // Update position self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x < self.width / 2) { self.x = self.width / 2; self.speedX = -self.speedX; } else if (self.x > 2048 - self.width / 2) { self.x = 2048 - self.width / 2; self.speedX = -self.speedX; } }; return self; }); var Lava = Container.expand(function () { var self = Container.call(this); var lavaGraphics = self.attachAsset('lava', { anchorX: 0.5, anchorY: 0.5 }); // Wave properties self.wavePoints = []; self.waveCount = 10; self.waveAmplitude = 20; self.waveSpeed = 0.05; self.waveOffset = 0; // Initialize wave points self.initWavePoints = function () { self.wavePoints = []; for (var i = 0; i < self.waveCount + 1; i++) { self.wavePoints.push({ x: i / self.waveCount * lavaGraphics.width - lavaGraphics.width / 2, y: 0, phaseOffset: Math.random() * Math.PI * 2 }); } }; // Update wave animation self.updateWaves = function () { self.waveOffset += self.waveSpeed; // For the lava wave effect, we'll animate the asset's position instead of trying to redraw it for (var i = 0; i <= self.waveCount; i++) { var point = self.wavePoints[i]; var waveY = Math.sin(self.waveOffset + point.phaseOffset) * self.waveAmplitude; // Apply the wave effect by changing the y position slightly but keep within bounds if (i === 0) { // Keep the lavaGraphics within the bounds of the lava container lavaGraphics.y = waveY; } } }; // Create a pulsing effect for the lava self.pulse = function () { tween(lavaGraphics, { alpha: 0.7 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(lavaGraphics, { alpha: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: self.pulse }); } }); }; self.pulse(); return self; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.width = paddleGraphics.width; self.height = paddleGraphics.height; return self; }); var ParticleSystem = Container.expand(function () { var self = Container.call(this); self.particles = []; self.maxParticles = 20; self.createParticle = function (x, y, color) { var particle = new Container(); var particleGraphic = particle.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); particleGraphic.tint = color; particle.x = x; particle.y = y; particle.alpha = 1; particle.speedX = Math.random() * 10 - 5; particle.speedY = -Math.random() * 5 - 2; particle.life = 30; self.addChild(particle); self.particles.push(particle); return particle; }; self.update = function () { for (var i = self.particles.length - 1; i >= 0; i--) { var particle = self.particles[i]; particle.x += particle.speedX; particle.y += particle.speedY; particle.speedY += 0.1; particle.life--; particle.alpha = particle.life / 30; if (particle.life <= 0) { self.removeChild(particle); self.particles.splice(i, 1); } } }; self.emitAt = function (x, y, color, count) { for (var i = 0; i < count; i++) { self.createParticle(x, y, color); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x220000 }); /**** * Game Code ****/ // Game variables var score = 0; var highScore = storage.highScore || 0; var difficulty = 1; var difficultyIncreaseTimer = null; // Create game objects var paddle = new Paddle(); var ball = new Ball(); var lava = new Lava(); var particles = new ParticleSystem(); // Initialize paddle position paddle.x = 2048 / 2; paddle.y = 2732 - 300; // Initialize ball position ball.reset(); // Initialize lava position (ensuring it stays within screen bounds) lava.x = 2048 / 2; lava.y = 2732 - 100; lava.minY = lava.height / 2; // Minimum Y position to prevent running off top edge lava.maxY = 2732 - lava.height / 2; // Maximum Y position to prevent running off bottom edge lava.initWavePoints(); // Add objects to game game.addChild(paddle); game.addChild(ball); game.addChild(lava); game.addChild(particles); // Create score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(scoreTxt); // Create high score display var highScoreTxt = new Text2('High Score: 0', { size: 40, fill: 0xFFBD00 }); highScoreTxt.anchor.set(1, 0); highScoreTxt.setText('High Score: ' + highScore); highScoreTxt.y = 70; LK.gui.topRight.addChild(highScoreTxt); // Touch/drag handling for paddle movement var isDragging = false; game.down = function (x, y, obj) { isDragging = true; paddle.x = x; }; game.move = function (x, y, obj) { if (isDragging) { paddle.x = x; // Clamp paddle position to keep it within screen bounds if (paddle.x < paddle.width / 2) { paddle.x = paddle.width / 2; } else if (paddle.x > 2048 - paddle.width / 2) { paddle.x = 2048 - paddle.width / 2; } } }; game.up = function (x, y, obj) { isDragging = false; }; // Function to update score display function updateScore() { scoreTxt.setText(score.toString()); // Update high score if current score is higher if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('High Score: ' + highScore); } } // Function to increase difficulty over time function increaseDifficulty() { difficulty += 0.2; // Cap maximum difficulty if (difficulty > 3) { difficulty = 3; LK.clearInterval(difficultyIncreaseTimer); } // Update ball properties based on difficulty ball.gravity = 0.2 * difficulty; ball.maxSpeed = 15 * difficulty; } // Start difficulty increase timer difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000); // Play background music LK.playMusic('gameMusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); // Game update loop game.update = function () { // Update ball position ball.update(); // Update lava waves lava.updateWaves(); // Check for collision with paddle if (ball.speedY > 0 && ball.y + ball.height / 2 >= paddle.y - paddle.height / 2 && ball.y - ball.height / 2 <= paddle.y + paddle.height / 2 && ball.x + ball.width / 2 >= paddle.x - paddle.width / 2 && ball.x - ball.width / 2 <= paddle.x + paddle.width / 2) { // Bounce the ball in a random direction when it hits the paddle var angle = Math.random() * Math.PI * 0.7 - Math.PI * 0.35; // Random angle between -35 and +35 degrees var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY) * 1.5; // Keep overall speed but increase by 1.5x ball.speedY = -Math.cos(angle) * speed; // Vertical component (mostly upward) ball.speedX = Math.sin(angle) * speed; // Horizontal component // Add additional horizontal velocity based on where the ball hit the paddle var hitPosition = (ball.x - paddle.x) / (paddle.width / 2); ball.speedX += hitPosition * 5; // Add some influence from hit position, but less than before // Flash paddle to indicate hit LK.effects.flashObject(paddle, 0xffffff, 200); // Emit particles at collision point particles.emitAt(ball.x, paddle.y - paddle.height / 2, 0xffbd00, 15); // Add scale animation to paddle for bounce feedback tween(paddle, { scaleY: 0.7, y: paddle.y + 10 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(paddle, { scaleY: 1, y: 2732 - 300 }, { duration: 150, easing: tween.elasticOut }); } }); // Play bounce sound LK.getSound('bounce').play(); // Increment score score++; updateScore(); } // Check if ball touches lava if (ball.y + ball.height / 2 >= lava.y - lava.height / 2) { // Play lava hit sound LK.getSound('lava_hit').play(); // Flash screen red LK.effects.flashScreen(0xff0000, 500); // Create lava splash effect particles.emitAt(ball.x, lava.y - lava.height / 2, 0xff3300, 30); // Make lava "jump" but ensure it stays within screen boundaries tween(lava, { scaleY: 1.2, y: Math.max(lava.height / 2, lava.y - 20) // Prevent going above screen }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(lava, { scaleY: 1, y: 2732 - 100 // Reset to original position }, { duration: 300, easing: tween.elasticOut }); } }); // Reset score score = 0; updateScore(); // Reset ball ball.reset(); // Reset difficulty difficulty = 1; ball.gravity = 0.2; ball.maxSpeed = 15; // Restart difficulty increase timer LK.clearInterval(difficultyIncreaseTimer); difficultyIncreaseTimer = LK.setInterval(increaseDifficulty, 10000); } // If ball goes too high, change direction if (ball.y < 100) { ball.speedY = Math.abs(ball.speedY) * 0.5; } // Update particles particles.update(); };
===================================================================
--- original.js
+++ change.js
@@ -77,10 +77,11 @@
// For the lava wave effect, we'll animate the asset's position instead of trying to redraw it
for (var i = 0; i <= self.waveCount; i++) {
var point = self.wavePoints[i];
var waveY = Math.sin(self.waveOffset + point.phaseOffset) * self.waveAmplitude;
- // Apply the wave effect by changing the y position slightly
+ // Apply the wave effect by changing the y position slightly but keep within bounds
if (i === 0) {
+ // Keep the lavaGraphics within the bounds of the lava container
lavaGraphics.y = waveY;
}
}
};
@@ -184,11 +185,13 @@
paddle.x = 2048 / 2;
paddle.y = 2732 - 300;
// Initialize ball position
ball.reset();
-// Initialize lava position
+// Initialize lava position (ensuring it stays within screen bounds)
lava.x = 2048 / 2;
lava.y = 2732 - 100;
+lava.minY = lava.height / 2; // Minimum Y position to prevent running off top edge
+lava.maxY = 2732 - lava.height / 2; // Maximum Y position to prevent running off bottom edge
lava.initWavePoints();
// Add objects to game
game.addChild(paddle);
game.addChild(ball);
@@ -312,19 +315,19 @@
// Flash screen red
LK.effects.flashScreen(0xff0000, 500);
// Create lava splash effect
particles.emitAt(ball.x, lava.y - lava.height / 2, 0xff3300, 30);
- // Make lava "jump"
+ // Make lava "jump" but ensure it stays within screen boundaries
tween(lava, {
scaleY: 1.2,
- y: lava.y - 20
+ y: Math.max(lava.height / 2, lava.y - 20) // Prevent going above screen
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(lava, {
scaleY: 1,
- y: 2732 - 100
+ y: 2732 - 100 // Reset to original position
}, {
duration: 300,
easing: tween.elasticOut
});