User prompt
make all the text white
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target && obj.event.target.down) {' Line Number: 412
User prompt
make a menu that has the name of the game 'Lava Bounce 2' on the top of the screen and then a start game button that starts the game and then a settings menu for when clicked on a menu pops up that adjusts the colors of the paddle, ball, and lava βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
remove the hits text and keep the number there
User prompt
why is it still not there
User prompt
still not there
User prompt
still not there
User prompt
add a score counter that is in the center of the screen and counts how many times the ball has hit the paddle
User prompt
move the score counter to the center
User prompt
remove the start menu
User prompt
fix that
User prompt
well fix that
User prompt
when i click play the game does not start
User prompt
make the buttons clickable
User prompt
Please fix the bug: 'storage.getValue is not a function' in or related to this line: 'var soundSetting = storage.getValue('soundEnabled');' Line Number: 288 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
make a start menu where there is settings and a play button
User prompt
move the score counter to the top center of the screen\
User prompt
move the score counter to the center
User prompt
when the ball falls into the lava make it respawn in the top center
User prompt
when you die the screen flashes red βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
when you die start again right away, no delay
User prompt
make the ball go faster
User prompt
when the ball hits the paddle make the ball go in a random direction
User prompt
when the ball hits the paddle your score only goes up by one
User prompt
make the ball spawn in the center
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphic = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.active = true; self.reset = function (speedMultiplier) { // Set position to center of screen self.x = 2048 / 2; self.y = 2732 / 2; // Random horizontal speed with increased values self.speedX = (Math.random() * 12 - 6) * speedMultiplier; self.speedY = (Math.random() * 3 + 5) * speedMultiplier; self.active = true; }; self.update = function () { if (!self.active) { return; } // Apply velocity self.x += self.speedX; self.y += self.speedY; // Bounce off sides if (self.x < 20 || self.x > 2028) { self.speedX = -self.speedX; // Keep the ball within the game boundaries self.x = Math.max(20, Math.min(2028, self.x)); } // Check if ball hits the top of the screen if (self.y < 20) { self.speedY = -self.speedY; self.y = 20; } }; return self; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphic = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.width = paddleGraphic.width; self.height = paddleGraphic.height; self.update = function () { // Keep paddle within screen bounds self.x = Math.max(self.width / 2, Math.min(2048 - self.width / 2, self.x)); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x34495e }); /**** * Game Code ****/ // Game state management var GAME_STATE = { MENU: 0, PLAYING: 1, SETTINGS: 2 }; var currentState = GAME_STATE.MENU; // Default colors for game elements var gameColors = { paddle: 0x3498db, ball: 0xf39c12, lava: 0xe74c3c }; // Try to load saved colors from storage var savedColors = storage.gameColors; if (savedColors) { gameColors = savedColors; } // Make game accessible to other functions var gameInstance = game; // Game variables var background; var paddle; var lava; var balls = []; var score = 0; var level = 1; var combo = 0; var lastBallHit = 0; var gameActive = false; var speedMultiplier = 1.0; var maxBalls = 1; var ballsInPlay = 0; var spawnInterval; // UI elements var scoreTxt; var levelTxt; var comboTxt; // Default sound settings var soundEnabled = true; var musicEnabled = true; // Load stored sound settings var soundSetting = storage.soundEnabled; if (soundSetting !== undefined) { soundEnabled = soundSetting; } // Initialize game elements (called when starting game) function initializeGameElements() { if (!background) { // Create background background = LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(background); // Initialize lava lava = LK.getAsset('lava', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: 2732 - 200 }); lava.tint = gameColors.lava; game.addChild(lava); // Initialize paddle paddle = new Paddle(); paddle.x = 2048 / 2; paddle.y = 2732 - 250; paddle.getChildAt(0).tint = gameColors.paddle; game.addChild(paddle); // Create hit counter text scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0.5); scoreTxt.x = 1024; scoreTxt.y = 1366; // Center of screen (2732/2) game.addChild(scoreTxt); // Create level text levelTxt = new Text2('Level: 1', { size: 80, fill: 0xFFFFFF }); levelTxt.anchor.set(1, 0); levelTxt.x = 2000; levelTxt.y = 50; LK.gui.addChild(levelTxt); // Create combo text comboTxt = new Text2('', { size: 60, fill: 0xF39C12 }); comboTxt.anchor.set(0.5, 0); comboTxt.x = 1024; comboTxt.y = 50; comboTxt.alpha = 0; LK.gui.addChild(comboTxt); } // Show game elements background.visible = true; lava.visible = true; paddle.visible = true; scoreTxt.visible = true; levelTxt.visible = true; comboTxt.visible = true; } // Create menu elements var titleText; var startButton; var settingsButton; var settingsPanel; var menuBackground; // Initialize menu initializeMenu(); function initializeMenu() { // Create menu background menuBackground = LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(menuBackground); // Create game title titleText = new Text2('Lava Bounce 2', { size: 150, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 200; game.addChild(titleText); // Create start button startButton = new Text2('Start Game', { size: 100, fill: 0x2ECC71 }); startButton.anchor.set(0.5, 0.5); startButton.x = 1024; startButton.y = 1200; startButton.interactive = true; game.addChild(startButton); // Create settings button settingsButton = new Text2('Settings', { size: 100, fill: 0x3498db }); settingsButton.anchor.set(0.5, 0.5); settingsButton.x = 1024; settingsButton.y = 1400; settingsButton.interactive = true; game.addChild(settingsButton); // Set up event handlers for menu startButton.down = function () { hideMenu(); initializeGameElements(); startGame(); }; settingsButton.down = function () { hideMenu(); showSettings(); }; } function hideMenu() { if (menuBackground) { menuBackground.visible = false; } if (titleText) { titleText.visible = false; } if (startButton) { startButton.visible = false; } if (settingsButton) { settingsButton.visible = false; } } function showMenu() { currentState = GAME_STATE.MENU; if (menuBackground) { menuBackground.visible = true; } if (titleText) { titleText.visible = true; } if (startButton) { startButton.visible = true; } if (settingsButton) { settingsButton.visible = true; } if (settingsPanel) { settingsPanel.visible = false; } } function showSettings() { currentState = GAME_STATE.SETTINGS; // Create settings panel if it doesn't exist if (!settingsPanel) { settingsPanel = new Container(); game.addChild(settingsPanel); // Settings panel background var panelBg = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); panelBg.width = 1600; panelBg.height = 1800; panelBg.tint = 0x2c3e50; settingsPanel.addChild(panelBg); // Settings title var settingsTitle = new Text2('Settings', { size: 120, fill: 0xFFFFFF }); settingsTitle.anchor.set(0.5, 0); settingsTitle.x = 1024; settingsTitle.y = 500; settingsPanel.addChild(settingsTitle); // Paddle color selector var paddleText = new Text2('Paddle Color:', { size: 80, fill: 0xFFFFFF }); paddleText.anchor.set(0, 0.5); paddleText.x = 400; paddleText.y = 800; settingsPanel.addChild(paddleText); createColorButtons(1400, 800, 'paddle'); // Ball color selector var ballText = new Text2('Ball Color:', { size: 80, fill: 0xFFFFFF }); ballText.anchor.set(0, 0.5); ballText.x = 400; ballText.y = 1000; settingsPanel.addChild(ballText); createColorButtons(1400, 1000, 'ball'); // Lava color selector var lavaText = new Text2('Lava Color:', { size: 80, fill: 0xFFFFFF }); lavaText.anchor.set(0, 0.5); lavaText.x = 400; lavaText.y = 1200; settingsPanel.addChild(lavaText); createColorButtons(1400, 1200, 'lava'); // Back to menu button var backButton = new Text2('Back to Menu', { size: 80, fill: 0xe74c3c }); backButton.anchor.set(0.5, 0.5); backButton.x = 1024; backButton.y = 1600; backButton.interactive = true; backButton.down = function () { settingsPanel.visible = false; showMenu(); }; settingsPanel.addChild(backButton); } else { settingsPanel.visible = true; } function createColorButtons(startX, y, element) { var colors = [0x3498db, 0xe74c3c, 0xf39c12, 0x2ecc71, 0x9b59b6]; var buttonSize = 80; var spacing = 100; for (var i = 0; i < colors.length; i++) { var colorButton = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5, x: startX - (colors.length - 1) * spacing / 2 + i * spacing, y: y }); colorButton.width = buttonSize; colorButton.height = buttonSize; colorButton.tint = colors[i]; colorButton.interactive = true; // Store color and element in button for reference colorButton.colorValue = colors[i]; colorButton.elementType = element; colorButton.down = function () { // Update color in game settings gameColors[this.elementType] = this.colorValue; // Save colors to storage storage.gameColors = gameColors; // Update preview if game elements exist if (element === 'paddle' && paddle) { paddle.getChildAt(0).tint = this.colorValue; } else if (element === 'lava' && lava) { lava.tint = this.colorValue; } else if (element === 'ball') { for (var j = 0; j < balls.length; j++) { balls[j].getChildAt(0).tint = this.colorValue; } } }; settingsPanel.addChild(colorButton); } } } // Initialize balls array function createBall() { if (ballsInPlay >= maxBalls || !gameActive) { return; } var ball = new Ball(); ball.reset(speedMultiplier); ball.getChildAt(0).tint = gameColors.ball; balls.push(ball); game.addChild(ball); ballsInPlay++; } // Handle input events based on current state game.down = function (x, y, obj) { if (currentState === GAME_STATE.PLAYING) { paddle.x = x; } // Check if we hit any interactive elements if (obj && obj.event && obj.event.target && obj.event.target.down) { obj.event.target.down(x, y, obj); } }; game.move = function (x, y, obj) { if (currentState === GAME_STATE.PLAYING) { paddle.x = x; } }; // Update function game.update = function () { // Check if in playing state if (currentState !== GAME_STATE.PLAYING) { return; } // Game play state if (!gameActive) { return; } // Only create a ball if none exists if (ballsInPlay === 0) { createBall(); } // Update paddle paddle.update(); // Update all balls for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; if (!ball.active) { continue; } ball.update(); // Check if ball hits paddle if (ball.speedY > 0 && ball.y + 20 >= paddle.y - paddle.height / 2 && ball.y - 20 <= paddle.y + paddle.height / 2 && ball.x + 20 >= paddle.x - paddle.width / 2 && ball.x - 20 <= paddle.x + paddle.width / 2) { // Make the ball go in a random direction var angle = Math.random() * Math.PI * 0.7 + Math.PI * 0.15; // Random angle between ~25 and ~155 degrees var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY); // Maintain speed magnitude speed = Math.max(speed, 5 * speedMultiplier); // Ensure minimum speed ball.speedX = Math.cos(angle) * speed * (Math.random() > 0.5 ? 1 : -1); // Random left or right direction ball.speedY = -Math.sin(angle) * speed; // Always go up // Move ball above paddle to prevent multiple collisions ball.y = paddle.y - paddle.height / 2 - 20; // Simple scoring - always add 1 point score += 1; // Hide combo text comboTxt.alpha = 0; // Update hit counter scoreTxt.setText('' + score); // Center the score text scoreTxt.x = 1024; scoreTxt.y = 1366; // Make it pulse slightly when updated tween(scoreTxt, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); LK.setScore(score); // Play bounce sound if enabled if (soundEnabled) { LK.getSound('bounce').play(); } // Level up based on score if (score >= level * 100) { levelUp(); } } // Check if ball falls into lava if (ball.y > lava.y) { // Play lava sound if enabled if (soundEnabled) { LK.getSound('lava').play(); } // Flash the lava tween(lava, { tint: 0xffffff }, { duration: 200, onFinish: function onFinish() { tween(lava, { tint: 0xe74c3c }, { duration: 200 }); } }); // Remove ball ball.active = false; ball.destroy(); balls.splice(i, 1); ballsInPlay--; // Check game over if (balls.length === 0 && ballsInPlay === 0) { gameOver(); } } } }; function levelUp() { level++; levelTxt.setText('Level: ' + level); // Show level up message var levelUpTxt = new Text2('LEVEL UP!', { size: 120, fill: 0x2ECC71 }); levelUpTxt.anchor.set(0.5, 0.5); levelUpTxt.x = 1024; levelUpTxt.y = 1366; LK.gui.addChild(levelUpTxt); // Animate level up message tween(levelUpTxt, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 1000, onFinish: function onFinish() { levelUpTxt.destroy(); } }); // Increase difficulty with higher speed boost speedMultiplier += 0.25; // Increased from 0.1 for faster progression maxBalls = 1; // Keep maxBalls at 1 } function gameOver() { gameActive = false; // Flash the screen red to indicate death LK.effects.flashScreen(0xff0000, 1000); // Return to menu after a short delay LK.setTimeout(function () { // Hide game elements if (background) { background.visible = false; } if (lava) { lava.visible = false; } if (paddle) { paddle.visible = false; } if (scoreTxt) { scoreTxt.visible = false; } if (levelTxt) { levelTxt.visible = false; } if (comboTxt) { comboTxt.visible = false; } // Clear any remaining balls for (var i = 0; i < balls.length; i++) { balls[i].destroy(); } balls = []; ballsInPlay = 0; // Show menu instead of restarting game showMenu(); }, 1000); } // Start the game function startGame() { // Reset variables score = 0; level = 1; combo = 0; lastBallHit = 0; gameActive = true; speedMultiplier = 2.0; // Increased from 1.0 to make the ball faster maxBalls = 5; ballsInPlay = 0; // Update UI scoreTxt.setText('0'); scoreTxt.scale.set(1, 1); // Reset any scaling from animations scoreTxt.x = 1024; // Center horizontally scoreTxt.y = 1366; // Center vertically (2732/2) levelTxt.setText('Level: 1'); comboTxt.setText(''); comboTxt.alpha = 0; // Clear any existing balls for (var i = 0; i < balls.length; i++) { balls[i].destroy(); } balls = []; // Start with one ball createBall(); // Play music if enabled if (musicEnabled) { LK.playMusic('gameMusic', { fade: { start: 0, end: 0.6, duration: 1000 } }); } // Ensure the current state is set to playing currentState = GAME_STATE.PLAYING; } // Game will start when player presses the Play button in the menu
===================================================================
--- original.js
+++ change.js
@@ -397,9 +397,9 @@
if (currentState === GAME_STATE.PLAYING) {
paddle.x = x;
}
// Check if we hit any interactive elements
- if (obj.event.target && obj.event.target.down) {
+ if (obj && obj.event && obj.event.target && obj.event.target.down) {
obj.event.target.down(x, y, obj);
}
};
game.move = function (x, y, obj) {