User prompt
make a animation for when the settings menu is opend ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
remove the boarder from the settings menu
User prompt
Please fix the bug: 'menuBackground.lineStyle is not a function' in or related to this line: 'menuBackground.lineStyle(10, 0xA5ACAF); // 10px border with #A5ACAF color' Line Number: 234
User prompt
add a boarder around the start and settings menu that is #A5ACAF
User prompt
make the text in the settings menu black
User prompt
make the color of the start and settings menu #FFFFFF
User prompt
remove the strip
User prompt
make that stripe still and make it so the ends of it go past the edge of the screen
User prompt
remove that stripe and put it in the start menu
User prompt
add a diagonal stripe in the bottom left corner to #003087 and that stripe is animated
User prompt
make the backround color #A5ACAF
User prompt
make the lava bounce text and the settings text #101820 color
User prompt
make the start game text and the 2 in the title #FFB612 color
User prompt
make the 2 in the title gold ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the 2 in the title animated
User prompt
make the 2 in the title bigger and centered bellow the Lava bounce text
User prompt
make the start game text gold
User prompt
make all the text white
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target && obj.event.target.down) {' Line Number: 412
User prompt
make a menu that has the name of the game 'Lava Bounce 2' on the top of the screen and then a start game button that starts the game and then a settings menu for when clicked on a menu pops up that adjusts the colors of the paddle, ball, and lava ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
remove the hits text and keep the number there
User prompt
why is it still not there
User prompt
still not there
User prompt
still not there
User prompt
add a score counter that is in the center of the screen and counts how many times the ball has hit the paddle
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphic = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.active = true;
self.reset = function (speedMultiplier) {
// Set position to center of screen
self.x = 2048 / 2;
self.y = 2732 / 2;
// Random horizontal speed with increased values
self.speedX = (Math.random() * 12 - 6) * speedMultiplier;
self.speedY = (Math.random() * 3 + 5) * speedMultiplier;
self.active = true;
};
self.update = function () {
if (!self.active) {
return;
}
// Apply velocity
self.x += self.speedX;
self.y += self.speedY;
// Bounce off sides
if (self.x < 20 || self.x > 2028) {
self.speedX = -self.speedX;
// Keep the ball within the game boundaries
self.x = Math.max(20, Math.min(2028, self.x));
}
// Check if ball hits the top of the screen
if (self.y < 20) {
self.speedY = -self.speedY;
self.y = 20;
}
};
return self;
});
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphic = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = paddleGraphic.width;
self.height = paddleGraphic.height;
self.update = function () {
// Keep paddle within screen bounds
self.x = Math.max(self.width / 2, Math.min(2048 - self.width / 2, self.x));
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x34495e
});
/****
* Game Code
****/
// Game state management
var GAME_STATE = {
MENU: 0,
PLAYING: 1,
SETTINGS: 2
};
var currentState = GAME_STATE.MENU;
// Default colors for game elements
var gameColors = {
paddle: 0x3498db,
ball: 0xf39c12,
lava: 0xe74c3c
};
// Try to load saved colors from storage
var savedColors = storage.gameColors;
if (savedColors) {
gameColors = savedColors;
}
// Make game accessible to other functions
var gameInstance = game;
// Game variables
var background;
var paddle;
var lava;
var balls = [];
var score = 0;
var level = 1;
var combo = 0;
var lastBallHit = 0;
var gameActive = false;
var speedMultiplier = 1.0;
var maxBalls = 1;
var ballsInPlay = 0;
var spawnInterval;
// UI elements
var scoreTxt;
var levelTxt;
var comboTxt;
// Default sound settings
var soundEnabled = true;
var musicEnabled = true;
// Load stored sound settings
var soundSetting = storage.soundEnabled;
if (soundSetting !== undefined) {
soundEnabled = soundSetting;
}
// Initialize game elements (called when starting game)
function initializeGameElements() {
if (!background) {
// Create background
background = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
game.addChild(background);
// Initialize lava
lava = LK.getAsset('lava', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2,
y: 2732 - 200
});
lava.tint = gameColors.lava;
game.addChild(lava);
// Initialize paddle
paddle = new Paddle();
paddle.x = 2048 / 2;
paddle.y = 2732 - 250;
paddle.getChildAt(0).tint = gameColors.paddle;
game.addChild(paddle);
// Create hit counter text
scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0.5);
scoreTxt.x = 1024;
scoreTxt.y = 1366; // Center of screen (2732/2)
game.addChild(scoreTxt);
// Create level text
levelTxt = new Text2('Level: 1', {
size: 80,
fill: 0xFFFFFF
});
levelTxt.anchor.set(1, 0);
levelTxt.x = 2000;
levelTxt.y = 50;
LK.gui.addChild(levelTxt);
// Create combo text
comboTxt = new Text2('', {
size: 60,
fill: 0xF39C12
});
comboTxt.anchor.set(0.5, 0);
comboTxt.x = 1024;
comboTxt.y = 50;
comboTxt.alpha = 0;
LK.gui.addChild(comboTxt);
}
// Show game elements
background.visible = true;
lava.visible = true;
paddle.visible = true;
scoreTxt.visible = true;
levelTxt.visible = true;
comboTxt.visible = true;
}
// Create menu elements
var titleText;
var startButton;
var settingsButton;
var settingsPanel;
var menuBackground;
// Initialize menu
initializeMenu();
function initializeMenu() {
// Create menu background
menuBackground = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
game.addChild(menuBackground);
// Create game title
titleText = new Text2('Lava Bounce 2', {
size: 150,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0);
titleText.x = 1024;
titleText.y = 200;
game.addChild(titleText);
// Create start button
startButton = new Text2('Start Game', {
size: 100,
fill: 0x2ECC71
});
startButton.anchor.set(0.5, 0.5);
startButton.x = 1024;
startButton.y = 1200;
startButton.interactive = true;
game.addChild(startButton);
// Create settings button
settingsButton = new Text2('Settings', {
size: 100,
fill: 0x3498db
});
settingsButton.anchor.set(0.5, 0.5);
settingsButton.x = 1024;
settingsButton.y = 1400;
settingsButton.interactive = true;
game.addChild(settingsButton);
// Set up event handlers for menu
startButton.down = function () {
hideMenu();
initializeGameElements();
startGame();
};
settingsButton.down = function () {
hideMenu();
showSettings();
};
}
function hideMenu() {
if (menuBackground) {
menuBackground.visible = false;
}
if (titleText) {
titleText.visible = false;
}
if (startButton) {
startButton.visible = false;
}
if (settingsButton) {
settingsButton.visible = false;
}
}
function showMenu() {
currentState = GAME_STATE.MENU;
if (menuBackground) {
menuBackground.visible = true;
}
if (titleText) {
titleText.visible = true;
}
if (startButton) {
startButton.visible = true;
}
if (settingsButton) {
settingsButton.visible = true;
}
if (settingsPanel) {
settingsPanel.visible = false;
}
}
function showSettings() {
currentState = GAME_STATE.SETTINGS;
// Create settings panel if it doesn't exist
if (!settingsPanel) {
settingsPanel = new Container();
game.addChild(settingsPanel);
// Settings panel background
var panelBg = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
panelBg.width = 1600;
panelBg.height = 1800;
panelBg.tint = 0x2c3e50;
settingsPanel.addChild(panelBg);
// Settings title
var settingsTitle = new Text2('Settings', {
size: 120,
fill: 0xFFFFFF
});
settingsTitle.anchor.set(0.5, 0);
settingsTitle.x = 1024;
settingsTitle.y = 500;
settingsPanel.addChild(settingsTitle);
// Paddle color selector
var paddleText = new Text2('Paddle Color:', {
size: 80,
fill: 0xFFFFFF
});
paddleText.anchor.set(0, 0.5);
paddleText.x = 400;
paddleText.y = 800;
settingsPanel.addChild(paddleText);
createColorButtons(1400, 800, 'paddle');
// Ball color selector
var ballText = new Text2('Ball Color:', {
size: 80,
fill: 0xFFFFFF
});
ballText.anchor.set(0, 0.5);
ballText.x = 400;
ballText.y = 1000;
settingsPanel.addChild(ballText);
createColorButtons(1400, 1000, 'ball');
// Lava color selector
var lavaText = new Text2('Lava Color:', {
size: 80,
fill: 0xFFFFFF
});
lavaText.anchor.set(0, 0.5);
lavaText.x = 400;
lavaText.y = 1200;
settingsPanel.addChild(lavaText);
createColorButtons(1400, 1200, 'lava');
// Back to menu button
var backButton = new Text2('Back to Menu', {
size: 80,
fill: 0xe74c3c
});
backButton.anchor.set(0.5, 0.5);
backButton.x = 1024;
backButton.y = 1600;
backButton.interactive = true;
backButton.down = function () {
settingsPanel.visible = false;
showMenu();
};
settingsPanel.addChild(backButton);
} else {
settingsPanel.visible = true;
}
function createColorButtons(startX, y, element) {
var colors = [0x3498db, 0xe74c3c, 0xf39c12, 0x2ecc71, 0x9b59b6];
var buttonSize = 80;
var spacing = 100;
for (var i = 0; i < colors.length; i++) {
var colorButton = LK.getAsset('ball', {
anchorX: 0.5,
anchorY: 0.5,
x: startX - (colors.length - 1) * spacing / 2 + i * spacing,
y: y
});
colorButton.width = buttonSize;
colorButton.height = buttonSize;
colorButton.tint = colors[i];
colorButton.interactive = true;
// Store color and element in button for reference
colorButton.colorValue = colors[i];
colorButton.elementType = element;
colorButton.down = function () {
// Update color in game settings
gameColors[this.elementType] = this.colorValue;
// Save colors to storage
storage.gameColors = gameColors;
// Update preview if game elements exist
if (element === 'paddle' && paddle) {
paddle.getChildAt(0).tint = this.colorValue;
} else if (element === 'lava' && lava) {
lava.tint = this.colorValue;
} else if (element === 'ball') {
for (var j = 0; j < balls.length; j++) {
balls[j].getChildAt(0).tint = this.colorValue;
}
}
};
settingsPanel.addChild(colorButton);
}
}
}
// Initialize balls array
function createBall() {
if (ballsInPlay >= maxBalls || !gameActive) {
return;
}
var ball = new Ball();
ball.reset(speedMultiplier);
ball.getChildAt(0).tint = gameColors.ball;
balls.push(ball);
game.addChild(ball);
ballsInPlay++;
}
// Handle input events based on current state
game.down = function (x, y, obj) {
if (currentState === GAME_STATE.PLAYING) {
paddle.x = x;
}
// Check if we hit any interactive elements
if (obj && obj.event && obj.event.target && obj.event.target.down) {
obj.event.target.down(x, y, obj);
}
};
game.move = function (x, y, obj) {
if (currentState === GAME_STATE.PLAYING) {
paddle.x = x;
}
};
// Update function
game.update = function () {
// Check if in playing state
if (currentState !== GAME_STATE.PLAYING) {
return;
}
// Game play state
if (!gameActive) {
return;
}
// Only create a ball if none exists
if (ballsInPlay === 0) {
createBall();
}
// Update paddle
paddle.update();
// Update all balls
for (var i = balls.length - 1; i >= 0; i--) {
var ball = balls[i];
if (!ball.active) {
continue;
}
ball.update();
// Check if ball hits paddle
if (ball.speedY > 0 && ball.y + 20 >= paddle.y - paddle.height / 2 && ball.y - 20 <= paddle.y + paddle.height / 2 && ball.x + 20 >= paddle.x - paddle.width / 2 && ball.x - 20 <= paddle.x + paddle.width / 2) {
// Make the ball go in a random direction
var angle = Math.random() * Math.PI * 0.7 + Math.PI * 0.15; // Random angle between ~25 and ~155 degrees
var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY); // Maintain speed magnitude
speed = Math.max(speed, 5 * speedMultiplier); // Ensure minimum speed
ball.speedX = Math.cos(angle) * speed * (Math.random() > 0.5 ? 1 : -1); // Random left or right direction
ball.speedY = -Math.sin(angle) * speed; // Always go up
// Move ball above paddle to prevent multiple collisions
ball.y = paddle.y - paddle.height / 2 - 20;
// Simple scoring - always add 1 point
score += 1;
// Hide combo text
comboTxt.alpha = 0;
// Update hit counter
scoreTxt.setText('' + score);
// Center the score text
scoreTxt.x = 1024;
scoreTxt.y = 1366;
// Make it pulse slightly when updated
tween(scoreTxt, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
onFinish: function onFinish() {
tween(scoreTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
LK.setScore(score);
// Play bounce sound if enabled
if (soundEnabled) {
LK.getSound('bounce').play();
}
// Level up based on score
if (score >= level * 100) {
levelUp();
}
}
// Check if ball falls into lava
if (ball.y > lava.y) {
// Play lava sound if enabled
if (soundEnabled) {
LK.getSound('lava').play();
}
// Flash the lava
tween(lava, {
tint: 0xffffff
}, {
duration: 200,
onFinish: function onFinish() {
tween(lava, {
tint: 0xe74c3c
}, {
duration: 200
});
}
});
// Remove ball
ball.active = false;
ball.destroy();
balls.splice(i, 1);
ballsInPlay--;
// Check game over
if (balls.length === 0 && ballsInPlay === 0) {
gameOver();
}
}
}
};
function levelUp() {
level++;
levelTxt.setText('Level: ' + level);
// Show level up message
var levelUpTxt = new Text2('LEVEL UP!', {
size: 120,
fill: 0x2ECC71
});
levelUpTxt.anchor.set(0.5, 0.5);
levelUpTxt.x = 1024;
levelUpTxt.y = 1366;
LK.gui.addChild(levelUpTxt);
// Animate level up message
tween(levelUpTxt, {
alpha: 0,
scaleX: 2,
scaleY: 2
}, {
duration: 1000,
onFinish: function onFinish() {
levelUpTxt.destroy();
}
});
// Increase difficulty with higher speed boost
speedMultiplier += 0.25; // Increased from 0.1 for faster progression
maxBalls = 1; // Keep maxBalls at 1
}
function gameOver() {
gameActive = false;
// Flash the screen red to indicate death
LK.effects.flashScreen(0xff0000, 1000);
// Return to menu after a short delay
LK.setTimeout(function () {
// Hide game elements
if (background) {
background.visible = false;
}
if (lava) {
lava.visible = false;
}
if (paddle) {
paddle.visible = false;
}
if (scoreTxt) {
scoreTxt.visible = false;
}
if (levelTxt) {
levelTxt.visible = false;
}
if (comboTxt) {
comboTxt.visible = false;
}
// Clear any remaining balls
for (var i = 0; i < balls.length; i++) {
balls[i].destroy();
}
balls = [];
ballsInPlay = 0;
// Show menu instead of restarting game
showMenu();
}, 1000);
}
// Start the game
function startGame() {
// Reset variables
score = 0;
level = 1;
combo = 0;
lastBallHit = 0;
gameActive = true;
speedMultiplier = 2.0; // Increased from 1.0 to make the ball faster
maxBalls = 5;
ballsInPlay = 0;
// Update UI
scoreTxt.setText('0');
scoreTxt.scale.set(1, 1); // Reset any scaling from animations
scoreTxt.x = 1024; // Center horizontally
scoreTxt.y = 1366; // Center vertically (2732/2)
levelTxt.setText('Level: 1');
comboTxt.setText('');
comboTxt.alpha = 0;
// Clear any existing balls
for (var i = 0; i < balls.length; i++) {
balls[i].destroy();
}
balls = [];
// Start with one ball
createBall();
// Play music if enabled
if (musicEnabled) {
LK.playMusic('gameMusic', {
fade: {
start: 0,
end: 0.6,
duration: 1000
}
});
}
// Ensure the current state is set to playing
currentState = GAME_STATE.PLAYING;
}
// Game will start when player presses the Play button in the menu ===================================================================
--- original.js
+++ change.js
@@ -397,9 +397,9 @@
if (currentState === GAME_STATE.PLAYING) {
paddle.x = x;
}
// Check if we hit any interactive elements
- if (obj.event.target && obj.event.target.down) {
+ if (obj && obj.event && obj.event.target && obj.event.target.down) {
obj.event.target.down(x, y, obj);
}
};
game.move = function (x, y, obj) {