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make all the text white
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target && obj.event.target.down) {' Line Number: 412
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make a menu that has the name of the game 'Lava Bounce 2' on the top of the screen and then a start game button that starts the game and then a settings menu for when clicked on a menu pops up that adjusts the colors of the paddle, ball, and lava ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove the hits text and keep the number there
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why is it still not there
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still not there
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still not there
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add a score counter that is in the center of the screen and counts how many times the ball has hit the paddle
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move the score counter to the center
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remove the start menu
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fix that
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well fix that
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when i click play the game does not start
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make the buttons clickable
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Please fix the bug: 'storage.getValue is not a function' in or related to this line: 'var soundSetting = storage.getValue('soundEnabled');' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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make a start menu where there is settings and a play button
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move the score counter to the top center of the screen\
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move the score counter to the center
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when the ball falls into the lava make it respawn in the top center
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when you die the screen flashes red ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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when you die start again right away, no delay
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make the ball go faster
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when the ball hits the paddle make the ball go in a random direction
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when the ball hits the paddle your score only goes up by one
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make the ball spawn in the center
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphic = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.active = true; self.reset = function (speedMultiplier) { // Set position to center of screen self.x = 2048 / 2; self.y = 2732 / 2; // Random horizontal speed with increased values self.speedX = (Math.random() * 12 - 6) * speedMultiplier; self.speedY = (Math.random() * 3 + 5) * speedMultiplier; self.active = true; }; self.update = function () { if (!self.active) { return; } // Apply velocity self.x += self.speedX; self.y += self.speedY; // Bounce off sides if (self.x < 20 || self.x > 2028) { self.speedX = -self.speedX; // Keep the ball within the game boundaries self.x = Math.max(20, Math.min(2028, self.x)); } // Check if ball hits the top of the screen if (self.y < 20) { self.speedY = -self.speedY; self.y = 20; } }; return self; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphic = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.width = paddleGraphic.width; self.height = paddleGraphic.height; self.update = function () { // Keep paddle within screen bounds self.x = Math.max(self.width / 2, Math.min(2048 - self.width / 2, self.x)); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x34495e }); /**** * Game Code ****/ // Game variables var paddle; var lava; var balls = []; var score = 0; var level = 1; var combo = 0; var lastBallHit = 0; var gameActive = true; var speedMultiplier = 1.0; var maxBalls = 1; var ballsInPlay = 0; var spawnInterval; // UI elements var scoreTxt; var levelTxt; var comboTxt; // Create background var background = LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(background); // Initialize lava lava = LK.getAsset('lava', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: 2732 - 200 }); game.addChild(lava); // Initialize paddle paddle = new Paddle(); paddle.x = 2048 / 2; paddle.y = 2732 - 250; game.addChild(paddle); // Create score text scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); scoreTxt.x = 50; scoreTxt.y = 50; LK.gui.addChild(scoreTxt); // Create level text levelTxt = new Text2('Level: 1', { size: 80, fill: 0xFFFFFF }); levelTxt.anchor.set(1, 0); levelTxt.x = 2000; levelTxt.y = 50; LK.gui.addChild(levelTxt); // Create combo text comboTxt = new Text2('', { size: 60, fill: 0xF39C12 }); comboTxt.anchor.set(0.5, 0); comboTxt.x = 1024; comboTxt.y = 50; comboTxt.alpha = 0; LK.gui.addChild(comboTxt); // Initialize balls array function createBall() { if (ballsInPlay >= maxBalls || !gameActive) { return; } var ball = new Ball(); ball.reset(speedMultiplier); balls.push(ball); game.addChild(ball); ballsInPlay++; } // Handle paddle movement game.down = function (x, y, obj) { paddle.x = x; }; game.move = function (x, y, obj) { paddle.x = x; }; // Update function game.update = function () { if (!gameActive) { return; } // Only create a ball if none exists if (ballsInPlay === 0) { createBall(); } // Update paddle paddle.update(); // Update all balls for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; if (!ball.active) { continue; } ball.update(); // Check if ball hits paddle if (ball.speedY > 0 && ball.y + 20 >= paddle.y - paddle.height / 2 && ball.y - 20 <= paddle.y + paddle.height / 2 && ball.x + 20 >= paddle.x - paddle.width / 2 && ball.x - 20 <= paddle.x + paddle.width / 2) { // Make the ball go in a random direction var angle = Math.random() * Math.PI * 0.7 + Math.PI * 0.15; // Random angle between ~25 and ~155 degrees var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY); // Maintain speed magnitude speed = Math.max(speed, 5 * speedMultiplier); // Ensure minimum speed ball.speedX = Math.cos(angle) * speed * (Math.random() > 0.5 ? 1 : -1); // Random left or right direction ball.speedY = -Math.sin(angle) * speed; // Always go up // Move ball above paddle to prevent multiple collisions ball.y = paddle.y - paddle.height / 2 - 20; // Simple scoring - always add 1 point score += 1; // Hide combo text comboTxt.alpha = 0; // Update score scoreTxt.setText('Score: ' + score); LK.setScore(score); // Play bounce sound LK.getSound('bounce').play(); // Level up based on score if (score >= level * 100) { levelUp(); } } // Check if ball falls into lava if (ball.y > lava.y) { // Play lava sound LK.getSound('lava').play(); // Flash the lava tween(lava, { tint: 0xffffff }, { duration: 200, onFinish: function onFinish() { tween(lava, { tint: 0xe74c3c }, { duration: 200 }); } }); // Remove ball ball.active = false; ball.destroy(); balls.splice(i, 1); ballsInPlay--; // Check game over if (balls.length === 0 && ballsInPlay === 0) { gameOver(); } } } }; function levelUp() { level++; levelTxt.setText('Level: ' + level); // Show level up message var levelUpTxt = new Text2('LEVEL UP!', { size: 120, fill: 0x2ECC71 }); levelUpTxt.anchor.set(0.5, 0.5); levelUpTxt.x = 1024; levelUpTxt.y = 1366; LK.gui.addChild(levelUpTxt); // Animate level up message tween(levelUpTxt, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 1000, onFinish: function onFinish() { levelUpTxt.destroy(); } }); // Increase difficulty with higher speed boost speedMultiplier += 0.25; // Increased from 0.1 for faster progression maxBalls = 1; // Keep maxBalls at 1 } function gameOver() { gameActive = false; // Game over - let LK handle it LK.showGameOver(); } // Start the game function startGame() { // Reset variables score = 0; level = 1; combo = 0; lastBallHit = 0; gameActive = true; speedMultiplier = 2.0; // Increased from 1.0 to make the ball faster maxBalls = 5; ballsInPlay = 0; // Update UI scoreTxt.setText('Score: 0'); levelTxt.setText('Level: 1'); comboTxt.setText(''); comboTxt.alpha = 0; // Clear any existing balls for (var i = 0; i < balls.length; i++) { balls[i].destroy(); } balls = []; // Start with one ball createBall(); // Play music LK.playMusic('gameMusic', { fade: { start: 0, end: 0.6, duration: 1000 } }); } // Start the game startGame();
===================================================================
--- original.js
+++ change.js
@@ -19,11 +19,11 @@
self.reset = function (speedMultiplier) {
// Set position to center of screen
self.x = 2048 / 2;
self.y = 2732 / 2;
- // Random horizontal speed
- self.speedX = (Math.random() * 8 - 4) * speedMultiplier;
- self.speedY = (Math.random() * 2 + 3) * speedMultiplier;
+ // Random horizontal speed with increased values
+ self.speedX = (Math.random() * 12 - 6) * speedMultiplier;
+ self.speedY = (Math.random() * 3 + 5) * speedMultiplier;
self.active = true;
};
self.update = function () {
if (!self.active) {
@@ -248,10 +248,10 @@
onFinish: function onFinish() {
levelUpTxt.destroy();
}
});
- // Increase difficulty
- speedMultiplier += 0.1;
+ // Increase difficulty with higher speed boost
+ speedMultiplier += 0.25; // Increased from 0.1 for faster progression
maxBalls = 1; // Keep maxBalls at 1
}
function gameOver() {
gameActive = false;
@@ -265,9 +265,9 @@
level = 1;
combo = 0;
lastBallHit = 0;
gameActive = true;
- speedMultiplier = 1.0;
+ speedMultiplier = 2.0; // Increased from 1.0 to make the ball faster
maxBalls = 5;
ballsInPlay = 0;
// Update UI
scoreTxt.setText('Score: 0');