User prompt
Has que el tamaño de la bomba sea mas grande
User prompt
Has que las frutas seanas grandes
User prompt
Añade más frutas al menu ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que el menú tenga frutas de decoración
User prompt
Has que sea más fácil cortar las frutas
User prompt
Has que la ui de el menú de jugar sea mas grande y de ajustes, música más alta
User prompt
Has que el máximo de fallos sea 5 veces
User prompt
Quita la opción de cámara y micrófono del juego
User prompt
Has que las frutas salgan al ritmo de la música a la frecuencia mas alta de la música, agrega frutas al menu que se muevan a la derecha ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var soundVolume = storage.get('soundVolume') || 1.0;' Line Number: 334 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Hasme un menú para los ajustes de sonido y para jugar
User prompt
Has que cuando deslizó el dedo aparezca una estela color rojo
Code edit (1 edits merged)
Please save this source code
User prompt
Fruit Slice Frenzy
Initial prompt
Hola, hasme un menú que diga jugar y ajustes para mi juego sencillo de cortar frutas
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.5;
self.exploded = false;
self.lastX = 0;
self.lastY = 0;
self.update = function () {
if (!self.exploded) {
self.lastX = self.x;
self.lastY = self.y;
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += self.gravity;
self.rotation += 0.03;
}
};
self.explode = function () {
if (self.exploded) return;
self.exploded = true;
LK.getSound('bomb').play();
// Flash screen red
LK.effects.flashScreen(0xff0000, 1000);
// Game over
LK.showGameOver();
};
return self;
});
var Fruit = Container.expand(function (fruitType) {
var self = Container.call(this);
var colors = {
apple: 0xff4444,
orange: 0xff8844,
banana: 0xffff44,
grape: 0x8844ff
};
var fruitGraphics = self.attachAsset(fruitType, {
anchorX: 0.5,
anchorY: 0.5
});
self.fruitType = fruitType;
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.5;
self.sliced = false;
self.lastX = 0;
self.lastY = 0;
self.update = function () {
if (!self.sliced) {
self.lastX = self.x;
self.lastY = self.y;
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += self.gravity;
self.rotation += 0.05;
}
};
self.slice = function () {
if (self.sliced) return;
self.sliced = true;
LK.getSound('slice').play();
// Create fruit pieces
for (var i = 0; i < 4; i++) {
var piece = new FruitPiece(colors[self.fruitType]);
piece.x = self.x + (Math.random() - 0.5) * 40;
piece.y = self.y + (Math.random() - 0.5) * 40;
piece.velocityX = (Math.random() - 0.5) * 10;
piece.velocityY = Math.random() * -8 - 5;
game.addChild(piece);
fruitPieces.push(piece);
}
// Award points
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
// Remove from game
var index = fruits.indexOf(self);
if (index !== -1) {
fruits.splice(index, 1);
}
self.destroy();
};
return self;
});
var FruitPiece = Container.expand(function (color) {
var self = Container.call(this);
var pieceGraphics = self.attachAsset('fruitPiece', {
anchorX: 0.5,
anchorY: 0.5,
tint: color
});
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.3;
self.lifeTime = 0;
self.update = function () {
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += self.gravity;
self.rotation += 0.1;
self.lifeTime++;
// Fade out over time
self.alpha = Math.max(0, 1 - self.lifeTime / 120);
};
return self;
});
var SliceTrail = Container.expand(function () {
var self = Container.call(this);
var trailGraphics = self.attachAsset('sliceTrail', {
anchorX: 0.5,
anchorY: 0.5
});
self.lifeTime = 0;
self.update = function () {
self.lifeTime++;
self.alpha = Math.max(0, 1 - self.lifeTime / 20);
if (self.alpha <= 0) {
var index = sliceTrails.indexOf(self);
if (index !== -1) {
sliceTrails.splice(index, 1);
}
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var fruits = [];
var bombs = [];
var fruitPieces = [];
var sliceTrails = [];
var spawnTimer = 0;
var spawnRate = 120; // frames between spawns
var difficultyTimer = 0;
var isSlicing = false;
var lastSliceX = 0;
var lastSliceY = 0;
var missedFruits = 0;
var maxMissedFruits = 3;
// UI elements
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var missedTxt = new Text2('Missed: 0/3', {
size: 50,
fill: 0xFFFFFF
});
missedTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(missedTxt);
missedTxt.x -= 120;
missedTxt.y += 20;
// Initialize score display
scoreTxt.setText(LK.getScore());
// Spawn fruit function
function spawnFruit() {
var fruitTypes = ['apple', 'orange', 'banana', 'grape'];
var randomType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
var fruit = new Fruit(randomType);
// Random spawn from sides
var side = Math.floor(Math.random() * 4);
if (side === 0) {
// Left side
fruit.x = -100;
fruit.y = Math.random() * 1000 + 1000;
fruit.velocityX = Math.random() * 8 + 6;
fruit.velocityY = Math.random() * -15 - 10;
} else if (side === 1) {
// Right side
fruit.x = 2148;
fruit.y = Math.random() * 1000 + 1000;
fruit.velocityX = -(Math.random() * 8 + 6);
fruit.velocityY = Math.random() * -15 - 10;
} else if (side === 2) {
// Bottom left
fruit.x = Math.random() * 500;
fruit.y = 2800;
fruit.velocityX = Math.random() * 12 + 8;
fruit.velocityY = Math.random() * -20 - 15;
} else {
// Bottom right
fruit.x = Math.random() * 500 + 1548;
fruit.y = 2800;
fruit.velocityX = -(Math.random() * 12 + 8);
fruit.velocityY = Math.random() * -20 - 15;
}
fruits.push(fruit);
game.addChild(fruit);
}
function spawnBomb() {
var bomb = new Bomb();
// Random spawn from sides (same logic as fruits)
var side = Math.floor(Math.random() * 4);
if (side === 0) {
bomb.x = -100;
bomb.y = Math.random() * 1000 + 1000;
bomb.velocityX = Math.random() * 8 + 6;
bomb.velocityY = Math.random() * -15 - 10;
} else if (side === 1) {
bomb.x = 2148;
bomb.y = Math.random() * 1000 + 1000;
bomb.velocityX = -(Math.random() * 8 + 6);
bomb.velocityY = Math.random() * -15 - 10;
} else if (side === 2) {
bomb.x = Math.random() * 500;
bomb.y = 2800;
bomb.velocityX = Math.random() * 12 + 8;
bomb.velocityY = Math.random() * -20 - 15;
} else {
bomb.x = Math.random() * 500 + 1548;
bomb.y = 2800;
bomb.velocityX = -(Math.random() * 12 + 8);
bomb.velocityY = Math.random() * -20 - 15;
}
bombs.push(bomb);
game.addChild(bomb);
}
// Event handlers
game.down = function (x, y, obj) {
isSlicing = true;
lastSliceX = x;
lastSliceY = y;
};
game.up = function (x, y, obj) {
isSlicing = false;
};
game.move = function (x, y, obj) {
if (isSlicing) {
// Create slice trail
var trail = new SliceTrail();
trail.x = x;
trail.y = y;
sliceTrails.push(trail);
game.addChild(trail);
// Check for fruit slicing
for (var i = 0; i < fruits.length; i++) {
var fruit = fruits[i];
var distance = Math.sqrt(Math.pow(fruit.x - x, 2) + Math.pow(fruit.y - y, 2));
if (distance < 80 && !fruit.sliced) {
fruit.slice();
break;
}
}
// Check for bomb slicing
for (var i = 0; i < bombs.length; i++) {
var bomb = bombs[i];
var distance = Math.sqrt(Math.pow(bomb.x - x, 2) + Math.pow(bomb.y - y, 2));
if (distance < 80 && !bomb.exploded) {
bomb.explode();
break;
}
}
lastSliceX = x;
lastSliceY = y;
}
};
// Main game update loop
game.update = function () {
// Spawn timer
spawnTimer++;
if (spawnTimer >= spawnRate) {
spawnTimer = 0;
// 80% chance for fruit, 20% chance for bomb
if (Math.random() < 0.8) {
spawnFruit();
} else {
spawnBomb();
}
}
// Increase difficulty over time
difficultyTimer++;
if (difficultyTimer >= 1800) {
// Every 30 seconds
difficultyTimer = 0;
spawnRate = Math.max(60, spawnRate - 10); // Minimum spawn rate of 60 frames
}
// Clean up off-screen fruits
for (var i = fruits.length - 1; i >= 0; i--) {
var fruit = fruits[i];
// Check if fruit went off screen (fell down or went too far to sides)
if (fruit.y > 2800 || fruit.x < -200 || fruit.x > 2248) {
if (!fruit.sliced) {
missedFruits++;
missedTxt.setText('Missed: ' + missedFruits + '/' + maxMissedFruits);
if (missedFruits >= maxMissedFruits) {
LK.showGameOver();
}
}
fruits.splice(i, 1);
fruit.destroy();
}
}
// Clean up off-screen bombs
for (var i = bombs.length - 1; i >= 0; i--) {
var bomb = bombs[i];
if (bomb.y > 2800 || bomb.x < -200 || bomb.x > 2248) {
bombs.splice(i, 1);
bomb.destroy();
}
}
// Clean up fruit pieces
for (var i = fruitPieces.length - 1; i >= 0; i--) {
var piece = fruitPieces[i];
if (piece.alpha <= 0 || piece.y > 2800) {
fruitPieces.splice(i, 1);
piece.destroy();
}
}
};
// Start background music
LK.playMusic('bgmusic'); ===================================================================
--- original.js
+++ change.js