User prompt
Arregla el bug de que no se fusionan la papapum con la planta piraña
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Añádele un sprite nuevo a la piraña explosiva
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No explota la piraña explosiva
User prompt
No explota la piraña explosiva, añádele un sprite
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Has que la planta piraña pueda fusionarse con la cherrybomb y cuando termine de comer explote y mate a zombies en ub radio de 2 slots
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Arregla el error de que cuando una planta que pueda explotar explota no se pueda poner otra planta
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Has que la selección de las plantas tenga un coldawn para ponerlo de nuevo el girasol 1.5 segundos el lanza guisantes 1 segundo la nuez 2.5 la papapum 3.5 segundos la planta piraña 4 segundos
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Has que los zombies sean mas lentos y que el zombie rapido tenta su misma velocidad
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Has que la planta piraña no tenga ese color verde
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Has que la planta piraña no pueda comer zombies cuando tengan uno en la boca y dure mucho más masticando zombies
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Has que la cherry bomb tenga muy poco radio de vista para que no explote cuando un zombie este muy lejos
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Añade la planta piraña osea a la que se come los zombies
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Has que en el modo settings este otro modo que sea un modo zombie donde controlas zombies en vez de plantas ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'fusionModeText.setText('FUSION: ' + (fusionMode ? 'ON' : 'OFF'));' Line Number: 1277
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Has que cuando presiones el botón settings puedas cambiar del modo principal que es fusiones a no fusiones ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Has un sprite para crazy Dave en el tutorial y quita ese fondo abajo del texto
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Ok has el texto blanco y mas grande
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Ok ahora haz que cuando presiones el botón tutorial estés en un tutorial con crazy Dave
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Has un boton en el menu que diga tutorial
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Has que el strong zombie sea aun mas grande
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var ExplosiveProjectile = Container.expand(function (startX, startY, target, damage) { var self = Container.call(this); self.graphics = self.attachAsset('pea', { anchorX: 0.5, anchorY: 0.5, tint: 0xFF4444, scaleX: 1.3, scaleY: 1.3 }); self.x = startX; self.y = startY; self.target = target; self.damage = 25; self.speed = 8; self.explosionRadius = 150; // Shoot straight horizontally to the right self.dirX = 1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Pulsing red animation while flying if (LK.ticks % 8 === 0) { tween(self.graphics, { tint: 0xFF0000 }, { duration: 80 }); tween(self.graphics, { tint: 0xFF4444 }, { duration: 80 }); } // Check collision with any zombie for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) { // Create explosion visual effect tween(self.graphics, { tint: 0xFFFFFF, scaleX: 4, scaleY: 4, alpha: 0.7 }, { duration: 300 }); // Immediate explosion - damage all zombies in radius for (var j = zombies.length - 1; j >= 0; j--) { var targetZombie = zombies[j]; var dx = targetZombie.x - self.x; var dy = targetZombie.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.explosionRadius) { targetZombie.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); return; } } // Remove if off-screen if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; self.explode = function () { // Explosion animation tween(self.graphics, { tint: 0xFF0000, scaleX: 4, scaleY: 4 }, { duration: 200, onFinish: function onFinish() { // Damage all zombies in explosion radius for (var i = zombies.length - 1; i >= 0; i--) { var zombie = zombies[i]; var dx = zombie.x - self.x; var dy = zombie.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.explosionRadius) { zombie.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }); }; return self; }); var Plant = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.health = 100; self.maxHealth = 100; self.shootTimer = 0; self.shootCooldown = 60; // 1 second at 60fps if (type === 'peashooter') { self.graphics = self.attachAsset('peashooter', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 25; self.range = 400; self.shootCooldown = 228; // 3.8 seconds at 60fps (3.8 * 60 = 228) } else if (type === 'doublepeashooter') { self.graphics = self.attachAsset('doublepeashooter', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 50; self.range = 400; self.shootCooldown = 210; // Total cycle time: 3.5 seconds (3.5 * 60 = 210) self.firstShotTime = 60; // First shot at 1 second (1 * 60 = 60) self.secondShotTime = 114; // Second shot at 1.9 seconds (1.9 * 60 = 114) self.hasFiredFirst = false; self.hasFiredSecond = false; } else if (type === 'wallnut') { self.graphics = self.attachAsset('wallnut', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1500; self.maxHealth = 1500; self.damage = 0; } else if (type === 'cherrybomb') { self.graphics = self.attachAsset('cherrybomb', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 200; self.explosionRadius = 540; // 3 slots * 180px per slot self.fuseTimer = 180; // 3 seconds } else if (type === 'sunflower') { self.graphics = self.attachAsset('sunflower', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 0; self.sunTimer = 0; self.sunInterval = 1200; // 20 seconds at 60fps } else if (type === 'pointshooter') { self.graphics = self.attachAsset('pointShooter', { anchorX: 0.5, anchorY: 0.5 }); self.health = 65; self.maxHealth = 65; self.damage = 0; // Doesn't damage, gives points instead self.range = 400; self.shootCooldown = 270; // Shoots every 4.5 seconds (270 frames at 60fps) } else if (type === 'doublesunflower') { self.graphics = self.attachAsset('doublesunflower', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 0; self.sunTimer = 0; self.sunInterval = 330; // 5.5 seconds at 60fps (5.5 * 60 = 330) } else if (type === 'armoredshooter') { self.graphics = self.attachAsset('armoredshooter', { anchorX: 0.5, anchorY: 0.5 }); self.health = 350; // High health like wallnut but less self.maxHealth = 350; self.damage = 35; // More damage than regular peashooter self.range = 400; self.shootCooldown = 240; // 4 seconds at 60fps (4 * 60 = 240) } else if (type === 'papapum') { self.graphics = self.attachAsset('papapum', { anchorX: 0.5, anchorY: 0.5 }); self.health = 80; // Lower health since it's a mine self.maxHealth = 80; self.damage = 250; // High explosive damage self.explosionRadius = 300; // Explosion range self.isTriggered = false; // Track if mine has been triggered self.cooldownTimer = 0; // Add cooldown timer starting at 0 self.cooldownDuration = 540; // 9 seconds at 60fps (9 * 60 = 540) } else if (type === 'explosivewallnut') { self.graphics = self.attachAsset('explosivewallnut', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1200; // High health like wallnut but slightly less self.maxHealth = 1200; self.damage = 300; // Explosive damage when destroyed self.explosionRadius = 400; // Large explosion range } else if (type === 'explosivepeashooter') { self.graphics = self.attachAsset('explosivepeashooter', { anchorX: 0.5, anchorY: 0.5 }); self.health = 120; // Slightly more than regular peashooter self.maxHealth = 120; self.damage = 40; // Higher damage than regular peashooter self.range = 400; self.shootCooldown = 180; // 3 seconds at 60fps (3 * 60 = 180) } else if (type === 'triplesunflower') { self.graphics = self.attachAsset('triplesunflower', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFD700 }); self.damage = 0; self.sunTimer = 0; self.sunInterval = 180; // 3 seconds at 60fps (3 * 60 = 180) } else if (type === 'burstpeashooter') { self.graphics = self.attachAsset('burstpeashooter', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFFFFF }); self.health = 150; self.maxHealth = 150; self.damage = 8; // Each projectile does 8 damage self.range = 400; self.shootCooldown = 234; // 3.9 seconds at 60fps (3.9 * 60 = 234) self.burstCount = 15; // Number of projectiles in burst self.burstDelay = 6; // Frames between each projectile in burst (0.1 seconds) self.burstProgress = 0; // Track current burst progress self.isBursting = false; // Track if currently in burst mode } else if (type === 'piranaplant') { self.graphics = self.attachAsset('piranaplant', { anchorX: 0.5, anchorY: 0.5 }); self.health = 200; self.maxHealth = 200; self.damage = 0; // Doesn't damage, eats zombies self.eatRange = 100; // Range to eat zombies self.eatCooldown = 60; // 1 second cooldown between eating self.eatTimer = 0; self.isEating = false; self.digestionTimer = 0; self.digestionTime = 900; // 15 seconds to digest (much longer chewing) } self.update = function () { if (self.type === 'peashooter' || self.type === 'doublepeashooter' || self.type === 'pointshooter' || self.type === 'armoredshooter' || self.type === 'explosivepeashooter' || self.type === 'burstpeashooter') { self.shootTimer++; if (self.type === 'doublepeashooter') { var target = self.findZombieInLane(); if (target) { // First shot at 1 second if (self.shootTimer >= self.firstShotTime && !self.hasFiredFirst) { self.shoot(target); self.hasFiredFirst = true; } // Second shot at 1.9 seconds if (self.shootTimer >= self.secondShotTime && !self.hasFiredSecond) { self.shoot(target); self.hasFiredSecond = true; } } // Reset cycle after total cooldown (3.5 seconds) if (self.shootTimer >= self.shootCooldown) { self.shootTimer = 0; self.hasFiredFirst = false; self.hasFiredSecond = false; } } else if (self.type === 'burstpeashooter') { var target = self.findZombieInLane(); if (target && !self.isBursting) { // Start burst sequence if (self.shootTimer >= self.shootCooldown) { self.isBursting = true; self.burstProgress = 0; self.shootTimer = 0; } } // Handle burst firing if (self.isBursting) { if (self.shootTimer % self.burstDelay === 0 && self.burstProgress < self.burstCount) { var currentTarget = self.findZombieInLane(); if (currentTarget) { // Create projectile directly without animation var projectile = new Projectile(self.x, self.y, currentTarget, self.damage); projectiles.push(projectile); game.addChild(projectile); LK.getSound('shoot').play(); } self.burstProgress++; } // End burst sequence if (self.burstProgress >= self.burstCount) { self.isBursting = false; self.burstProgress = 0; } } } else if (self.shootTimer >= self.shootCooldown) { var target = self.findZombieInLane(); if (target) { if (self.type === 'pointshooter') { self.shootPoints(target); } else if (self.type === 'explosivepeashooter') { self.shootExplosive(target); } else { self.shoot(target); } } self.shootTimer = 0; } } else if (self.type === 'cherrybomb') { self.fuseTimer--; // Check if any zombie is within very close range (80px) before exploding var zombieNearby = false; for (var z = 0; z < zombies.length; z++) { var zombie = zombies[z]; if (Math.abs(zombie.x - self.x) < 80 && Math.abs(zombie.y - self.y) < 80) { zombieNearby = true; break; } } // Only explode if fuse timer is done AND zombie is very close if (self.fuseTimer <= 0 && zombieNearby) { self.explode(); } } else if (self.type === 'sunflower') { self.sunTimer++; if (self.sunTimer >= self.sunInterval) { LK.setScore(LK.getScore() + 5); scoreText.setText('Girasoles: ' + LK.getScore()); self.sunTimer = 0; } } else if (self.type === 'doublesunflower') { self.sunTimer++; if (self.sunTimer >= self.sunInterval) { LK.setScore(LK.getScore() + 15); scoreText.setText('Girasoles: ' + LK.getScore()); self.sunTimer = 0; } } else if (self.type === 'triplesunflower') { self.sunTimer++; if (self.sunTimer >= self.sunInterval) { LK.setScore(LK.getScore() + 35); scoreText.setText('Girasoles: ' + LK.getScore()); self.sunTimer = 0; // Special golden glow animation every time it generates sun tween(self.graphics, { scaleX: 1.3, scaleY: 1.3, tint: 0xFFFF00 }, { duration: 200, onFinish: function onFinish() { tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFD700 }, { duration: 200 }); } }); } } else if (self.type === 'papapum' && !self.isTriggered) { // Increment cooldown timer self.cooldownTimer++; // Ready animation when cooldown just completes if (self.cooldownTimer === self.cooldownDuration) { // Papapum ready animation - pulsing green glow tween(self.graphics, { tint: 0x00FF00, scaleX: 1.2, scaleY: 1.2 }, { duration: 300, onFinish: function onFinish() { tween(self.graphics, { tint: 0xFFFFFF, scaleX: 1, scaleY: 1 }, { duration: 300 }); } }); } // Only become active after cooldown period if (self.cooldownTimer >= self.cooldownDuration) { // Check if any zombie is stepping on the papapum for (var z = 0; z < zombies.length; z++) { var zombie = zombies[z]; if (Math.abs(zombie.x - self.x) < 90 && Math.abs(zombie.y - self.y) < 90) { self.isTriggered = true; self.explode(); break; } } } } else if (self.type === 'piranaplant') { self.eatTimer++; if (self.isEating) { self.digestionTimer++; if (self.digestionTimer >= self.digestionTime) { self.isEating = false; self.digestionTimer = 0; // Return to normal appearance tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 300 }); } } else if (self.eatTimer >= self.eatCooldown && !self.isEating) { // Look for zombies in eating range - only if not already eating for (var z = 0; z < zombies.length; z++) { var zombie = zombies[z]; if (Math.abs(zombie.x - self.x) < self.eatRange && Math.abs(zombie.y - self.y) < self.eatRange) { // Eat the zombie self.eatZombie(zombie); break; } } self.eatTimer = 0; } } }; self.findZombieInLane = function () { for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; // Check if zombie is in same lane (within 100px vertically) and to the right if (Math.abs(zombie.y - self.y) < 100 && zombie.x > self.x) { return zombie; } } return null; }; self.getDistanceTo = function (target) { var dx = target.x - self.x; var dy = target.y - self.y; return Math.sqrt(dx * dx + dy * dy); }; self.shoot = function (target) { // Shooting animation - scale and recoil effect tween(self.graphics, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100 }); tween(self.graphics, { scaleX: 1, scaleY: 1 }, { duration: 200 }); tween(self.graphics, { x: -10 }, { duration: 100 }); tween(self.graphics, { x: 0 }, { duration: 200 }); var projectile = new Projectile(self.x, self.y, target, self.damage); projectiles.push(projectile); game.addChild(projectile); LK.getSound('shoot').play(); }; self.shootPoints = function (target) { // Golden shooting animation tween(self.graphics, { scaleX: 1.2, scaleY: 1.2, tint: 0xFFD700 }, { duration: 150 }); tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 250 }); var pointProjectile = new PointProjectile(self.x, self.y, target); projectiles.push(pointProjectile); game.addChild(pointProjectile); LK.getSound('shoot').play(); }; self.shootExplosive = function (target) { // Red explosive shooting animation tween(self.graphics, { scaleX: 1.4, scaleY: 1.4, tint: 0xFF0000 }, { duration: 120 }); tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFF4444 }, { duration: 200 }); tween(self.graphics, { x: -15 }, { duration: 120 }); tween(self.graphics, { x: 0 }, { duration: 200 }); var explosiveProjectile = new ExplosiveProjectile(self.x, self.y, target, self.damage); projectiles.push(explosiveProjectile); game.addChild(explosiveProjectile); LK.getSound('shoot').play(); }; self.eatZombie = function (zombie) { // Start eating animation self.isEating = true; self.digestionTimer = 0; // Eating animation - grow larger and redder tween(self.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF0000 }, { duration: 200, onFinish: function onFinish() { // Chomp sound and remove zombie LK.getSound('zombieHit').play(); // Award points based on zombie type if (zombie.type === 'tank') { LK.setScore(LK.getScore() + 450); zombiesKilled++; } else if (zombie.type === 'strong') { zombiesKilled++; } else { zombiesKilled++; } scoreText.setText('Girasoles: ' + LK.getScore()); // Remove zombie from game zombie.destroy(); zombies.splice(zombies.indexOf(zombie), 1); } }); }; self.explode = function () { // Explosion animation - flash and scale up tween(self.graphics, { tint: 0xFF4444, scaleX: 3, scaleY: 3 }, { duration: 300, onFinish: function onFinish() { // Damage all zombies in explosion radius for (var i = zombies.length - 1; i >= 0; i--) { var zombie = zombies[i]; if (self.getDistanceTo(zombie) <= self.explosionRadius) { zombie.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); plants.splice(plants.indexOf(self), 1); } }); }; self.takeDamage = function (damage) { self.health -= damage; // Change wallnut sprite when health drops to 670 or below if (self.type === 'wallnut' && self.health <= 670 && self.health > 0) { // Remove current graphics self.removeChild(self.graphics); // Add damaged wallnut graphics self.graphics = self.attachAsset('wallnutDamaged', { anchorX: 0.5, anchorY: 0.5 }); } // Change armoredshooter sprite when health drops to 175 or below (half of 350) if (self.type === 'armoredshooter' && self.health <= 175 && self.health > 0) { // Remove current graphics self.removeChild(self.graphics); // Add damaged wallnut graphics (reuse damaged wallnut sprite) self.graphics = self.attachAsset('wallnutDamaged', { anchorX: 0.5, anchorY: 0.5 }); } // Change explosivewallnut sprite when health drops to 600 or below (half of 1200) if (self.type === 'explosivewallnut' && self.health <= 600 && self.health > 0) { // Remove current graphics self.removeChild(self.graphics); // Add damaged wallnut graphics self.graphics = self.attachAsset('wallnutDamaged', { anchorX: 0.5, anchorY: 0.5 }); } if (self.health <= 0) { // If explosivewallnut is destroyed, explode if (self.type === 'explosivewallnut') { self.explode(); } else { self.destroy(); plants.splice(plants.indexOf(self), 1); } } }; return self; }); var PlantButton = Container.expand(function (plantType, index) { var self = Container.call(this); self.plantType = plantType; self.button = self.attachAsset('plantButton', { anchorX: 0.5, anchorY: 0.5 }); var icon; if (plantType === 'peashooter') { icon = self.attachAsset('peashooter', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'wallnut') { icon = self.attachAsset('wallnut', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'cherrybomb') { icon = self.attachAsset('cherrybomb', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'sunflower') { icon = self.attachAsset('sunflower', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'papapum') { icon = self.attachAsset('papapum', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'piranaplant') { icon = self.attachAsset('piranaplant', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'shovel') { icon = self.attachAsset('shovel', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } self.x = 1024 - plantTypes.length * 200 / 2 + index * 200; self.y = 2600; self.down = function (x, y, obj) { // Check if plant is on cooldown if (plantCooldowns[self.plantType] && plantCooldowns[self.plantType] > 0) { return; // Don't allow selection if on cooldown } selectedPlantType = self.plantType; // Visual feedback for (var i = 0; i < plantButtons.length; i++) { var button = plantButtons[i]; var plantType = button.plantType; if (plantCooldowns[plantType] && plantCooldowns[plantType] > 0) { // Keep cooldown plants darkened button.button.tint = 0x666666; } else { // Reset other buttons to normal button.button.tint = 0xFFFFFF; } } self.button.tint = 0x00FF00; }; return self; }); var PointProjectile = Container.expand(function (startX, startY, target) { var self = Container.call(this); self.graphics = self.attachAsset('pointPea', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.target = target; self.speed = 6; // Shoot straight horizontally to the right self.dirX = 1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Golden sparkle animation if (LK.ticks % 10 === 0) { tween(self.graphics, { tint: 0xFFFF00 }, { duration: 100 }); tween(self.graphics, { tint: 0xFFD700 }, { duration: 100 }); } // Check collision with any zombie for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) { // Give 1 point instead of damage LK.setScore(LK.getScore() + 1); scoreText.setText('Girasoles: ' + LK.getScore()); // Visual effect on hit tween(zombie.graphics, { tint: 0xFFD700 }, { duration: 200 }); tween(zombie.graphics, { tint: 0xFFFFFF }, { duration: 200 }); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); return; } } // Remove if off-screen if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; return self; }); var Projectile = Container.expand(function (startX, startY, target, damage) { var self = Container.call(this); self.graphics = self.attachAsset('pea', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.target = target; self.damage = damage; self.speed = 8; // Shoot straight horizontally to the right self.dirX = 1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Check collision with target or any zombie for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) { zombie.takeDamage(self.damage); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); return; } } // Remove if off-screen if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; return self; }); var TankProjectile = Container.expand(function (startX, startY, target) { var self = Container.call(this); self.graphics = self.attachAsset('pea', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, tint: 0xFF4444 }); self.x = startX; self.y = startY; self.target = target; self.damage = 100; self.speed = 4; self.explosionRadius = 200; // Shoot straight horizontally to the left self.dirX = -1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Check collision with any plant for (var i = 0; i < plants.length; i++) { var plant = plants[i]; if (Math.abs(plant.x - self.x) < 40 && Math.abs(plant.y - self.y) < 40) { self.explode(); return; } } // Remove if off-screen if (self.x < -50 || self.x > 2100 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; self.explode = function () { // Explosion animation tween(self.graphics, { tint: 0xFF0000, scaleX: 4, scaleY: 4 }, { duration: 300, onFinish: function onFinish() { // Damage all plants in explosion radius for (var i = plants.length - 1; i >= 0; i--) { var plant = plants[i]; var dx = plant.x - self.x; var dy = plant.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.explosionRadius) { plant.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }); }; return self; }); var Zombie = Container.expand(function (type, lane) { var self = Container.call(this); self.type = type; self.lane = lane; self.id = Math.random().toString(36).substr(2, 9); // Generate unique ID self.speed = 1; self.health = 100; self.maxHealth = 100; self.damage = 25; self.attackCooldown = 60; self.attackTimer = 0; self.isAttacking = false; if (type === 'basic') { self.graphics = self.attachAsset('basicZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.3; self.health = 215; self.maxHealth = 215; } else if (type === 'fast') { self.graphics = self.attachAsset('fastZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.3; self.health = 215; self.maxHealth = 215; } else if (type === 'strong') { self.graphics = self.attachAsset('strongZombie', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.6, scaleY: 1.6 }); self.speed = 0.4; self.health = 500; self.maxHealth = 500; self.damage = 45; } else if (type === 'tank') { self.graphics = self.attachAsset('tankZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.2; self.health = 777; self.maxHealth = 777; self.damage = 50; self.shootTimer = 0; self.shootCooldown = 300; // 5 seconds at 60fps } self.x = 2048 + 50; // Start off-screen right self.y = 300 + lane * 250; // Position in lane // Play zombie sound when spawned LK.getSound('zombie').play(); self.update = function () { if (!self.isAttacking) { self.x -= self.speed; // Walking animation - bob up and down if (self.type === 'basic') { // Slower walking animation for basic zombie if (LK.ticks % 40 < 20) { tween(self.graphics, { y: 5 }, { duration: 200 }); } else { tween(self.graphics, { y: -5 }, { duration: 200 }); } } else if (self.type === 'fast') { // Faster walking animation for fast zombie if (LK.ticks % 20 < 10) { tween(self.graphics, { y: 8 }, { duration: 100 }); } else { tween(self.graphics, { y: -8 }, { duration: 100 }); } } else if (self.type === 'strong') { // Medium walking animation for strong zombie if (LK.ticks % 30 < 15) { tween(self.graphics, { y: 6 }, { duration: 150 }); } else { tween(self.graphics, { y: -6 }, { duration: 150 }); } } else if (self.type === 'tank') { // Slow heavy walking animation for tank zombie if (LK.ticks % 60 < 30) { tween(self.graphics, { y: 3 }, { duration: 300 }); } else { tween(self.graphics, { y: -3 }, { duration: 300 }); } } // Tank zombie shooting logic if (self.type === 'tank') { self.shootTimer++; if (self.shootTimer >= self.shootCooldown) { var target = self.findPlantInLane(); if (target) { var tankProjectile = new TankProjectile(self.x, self.y, target); projectiles.push(tankProjectile); game.addChild(tankProjectile); LK.getSound('shoot').play(); } self.shootTimer = 0; } } // Check for plant collision var plantInWay = self.findPlantInWay(); if (plantInWay) { self.isAttacking = true; self.attackTimer = 0; } } else { self.attackTimer++; if (self.attackTimer >= self.attackCooldown) { var plantInWay = self.findPlantInWay(); if (plantInWay) { plantInWay.takeDamage(self.damage); self.attackTimer = 0; } else { self.isAttacking = false; } } } // Check if reached end if (self.x < -50) { zombiesReachedEnd++; self.destroy(); zombies.splice(zombies.indexOf(self), 1); } }; self.findPlantInWay = function () { for (var i = 0; i < plants.length; i++) { var plant = plants[i]; if (Math.abs(plant.x - self.x) < 80 && Math.abs(plant.y - self.y) < 80) { return plant; } } return null; }; self.findPlantInLane = function () { for (var i = 0; i < plants.length; i++) { var plant = plants[i]; // Check if plant is in same lane (within 100px vertically) and to the left if (Math.abs(plant.y - self.y) < 100 && plant.x < self.x) { return plant; } } return null; }; self.takeDamage = function (damage) { self.health -= damage; LK.getSound('zombieHit').play(); // Visual feedback tween(self.graphics, { tint: 0xFF0000 }, { duration: 200 }); tween(self.graphics, { tint: 0xFFFFFF }, { duration: 200 }); if (self.health <= 0) { // Give points based on zombie type if (self.type === 'tank') { LK.setScore(LK.getScore() + 450); zombiesKilled++; } else if (self.type === 'strong') { // Strong zombie gives no points but still counts as killed zombiesKilled++; } else { zombiesKilled++; } scoreText.setText('Girasoles: ' + LK.getScore()); // Clean up shots tracking for all plants for (var p = 0; p < plants.length; p++) { if (plants[p].shotsFired && plants[p].shotsFired[self.id]) { delete plants[p].shotsFired[self.id]; } } self.destroy(); zombies.splice(zombies.indexOf(self), 1); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2E7D32 }); /**** * Game Code ****/ // Game variables // Plants // Zombies // Projectiles // Grid and UI // Sounds var plants = []; var zombies = []; var projectiles = []; var plantButtons = []; var gridCells = []; var selectedPlantType = null; var waveNumber = 1; var zombiesInWave = 5; var zombieSpawnTimer = 0; var zombieSpawnInterval = 120; // 2 seconds var zombiesSpawned = 0; var zombiesReachedEnd = 0; var maxZombiesAllowed = 5; var gameState = 'menu'; // 'menu', 'playing', 'gameOver', 'victory', 'tutorial' var autoPointTimer = 0; var autoPointInterval = 420; // 7 seconds at 60fps (7 * 60 = 420) var zombiesKilled = 0; var selectedLanguage = storage.selectedLanguage || 'spanish'; // Default to Spanish var fusionMode = storage.fusionMode !== undefined ? storage.fusionMode : true; // Default to fusion enabled // Plant cooldown system var plantCooldowns = { sunflower: 0, peashooter: 0, wallnut: 0, cherrybomb: 0, piranaplant: 0 }; var plantCooldownDurations = { sunflower: 90, // 1.5 seconds at 60fps peashooter: 60, // 1 second at 60fps wallnut: 150, // 2.5 seconds at 60fps cherrybomb: 210, // 3.5 seconds at 60fps piranaplant: 240 // 4 seconds at 60fps }; // Menu elements var menuContainer = new Container(); game.addChild(menuContainer); // Menu title var titleText = new Text2('Plants vs Zombies', { size: 80, fill: '#00FF00' }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 600; menuContainer.addChild(titleText); // Menu buttons var idiomasButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); idiomasButton.x = 1024; idiomasButton.y = 1000; menuContainer.addChild(idiomasButton); var idiomasText = new Text2('IDIOMAS', { size: 50, fill: '#FFFFFF' }); idiomasText.anchor.set(0.5, 0.5); idiomasText.x = 1024; idiomasText.y = 1000; menuContainer.addChild(idiomasText); var jugarButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); jugarButton.x = 1024; jugarButton.y = 1300; menuContainer.addChild(jugarButton); var jugarText = new Text2('JUGAR', { size: 50, fill: '#FFFFFF' }); jugarText.anchor.set(0.5, 0.5); jugarText.x = 1024; jugarText.y = 1300; menuContainer.addChild(jugarText); var ajustesButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); ajustesButton.x = 1024; ajustesButton.y = 1600; menuContainer.addChild(ajustesButton); var ajustesText = new Text2('AJUSTES', { size: 50, fill: '#FFFFFF' }); ajustesText.anchor.set(0.5, 0.5); ajustesText.x = 1024; ajustesText.y = 1600; menuContainer.addChild(ajustesText); var tutorialButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); tutorialButton.x = 1024; tutorialButton.y = 1900; menuContainer.addChild(tutorialButton); var tutorialText = new Text2('TUTORIAL', { size: 50, fill: '#FFFFFF' }); tutorialText.anchor.set(0.5, 0.5); tutorialText.x = 1024; tutorialText.y = 1900; menuContainer.addChild(tutorialText); // Language selection menu (initially hidden) var languageMenuContainer = new Container(); game.addChild(languageMenuContainer); languageMenuContainer.visible = false; // Language menu title var languageTitleText = new Text2('Select Language', { size: 60, fill: '#00FF00' }); languageTitleText.anchor.set(0.5, 0.5); languageTitleText.x = 1024; languageTitleText.y = 700; languageMenuContainer.addChild(languageTitleText); // English button var englishButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); englishButton.x = 1024; englishButton.y = 1000; languageMenuContainer.addChild(englishButton); var englishText = new Text2('ENGLISH', { size: 50, fill: '#FFFFFF' }); englishText.anchor.set(0.5, 0.5); englishText.x = 1024; englishText.y = 1000; languageMenuContainer.addChild(englishText); // Spanish button var spanishButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); spanishButton.x = 1024; spanishButton.y = 1300; languageMenuContainer.addChild(spanishButton); var spanishText = new Text2('ESPAÑOL', { size: 50, fill: '#FFFFFF' }); spanishText.anchor.set(0.5, 0.5); spanishText.x = 1024; spanishText.y = 1300; languageMenuContainer.addChild(spanishText); // Back button var backButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.0 }); backButton.x = 1024; backButton.y = 1600; languageMenuContainer.addChild(backButton); var backText = new Text2('BACK', { size: 40, fill: '#FFFFFF' }); backText.anchor.set(0.5, 0.5); backText.x = 1024; backText.y = 1600; languageMenuContainer.addChild(backText); // Function to update menu texts based on selected language function updateMenuTexts() { if (selectedLanguage === 'english') { idiomasText.setText('LANGUAGES'); jugarText.setText('PLAY'); ajustesText.setText('SETTINGS'); backText.setText('BACK'); tutorialText.setText('TUTORIAL'); } else { idiomasText.setText('IDIOMAS'); jugarText.setText('JUGAR'); ajustesText.setText('AJUSTES'); backText.setText('VOLVER'); tutorialText.setText('TUTORIAL'); } } // Settings menu container (initially hidden) var settingsContainer = new Container(); game.addChild(settingsContainer); settingsContainer.visible = false; // Settings menu title var settingsTitleText = new Text2('SETTINGS', { size: 60, fill: '#00FF00' }); settingsTitleText.anchor.set(0.5, 0.5); settingsTitleText.x = 1024; settingsTitleText.y = 700; settingsContainer.addChild(settingsTitleText); // Fusion mode toggle button var fusionModeButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 1.2 }); fusionModeButton.x = 1024; fusionModeButton.y = 1200; settingsContainer.addChild(fusionModeButton); var fusionModeText = new Text2('FUSION: ON', { size: 45, fill: '#FFFFFF' }); fusionModeText.anchor.set(0.5, 0.5); fusionModeText.x = 1024; fusionModeText.y = 1200; settingsContainer.addChild(fusionModeText); // Settings back button var settingsBackButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); settingsBackButton.x = 1024; settingsBackButton.y = 1600; settingsContainer.addChild(settingsBackButton); var settingsBackText = new Text2('BACK', { size: 50, fill: '#FFFFFF' }); settingsBackText.anchor.set(0.5, 0.5); settingsBackText.x = 1024; settingsBackText.y = 1600; settingsContainer.addChild(settingsBackText); // Function to update fusion mode text function updateFusionModeText() { if (selectedLanguage === 'english') { fusionModeText.setText('FUSION: ' + (fusionMode ? 'ON' : 'OFF')); settingsTitleText.setText('SETTINGS'); settingsBackText.setText('BACK'); } else { fusionModeText.setText('FUSIÓN: ' + (fusionMode ? 'SÍ' : 'NO')); settingsTitleText.setText('AJUSTES'); settingsBackText.setText('VOLVER'); } } // Initialize fusion mode text updateFusionModeText(); // Update menu texts after all elements are created updateMenuTexts(); // Tutorial container (initially hidden) var tutorialContainer = new Container(); game.addChild(tutorialContainer); tutorialContainer.visible = false; // Crazy Dave character var crazyDave = LK.getAsset('crazyDave', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); crazyDave.x = 300; crazyDave.y = 800; tutorialContainer.addChild(crazyDave); // Tutorial text var tutorialText = new Text2('¡Hola! Soy Crazy Dave.\n\nBienvenido a Plants vs Zombies!\n\nColoca plantas para defender\ntu jardín de los zombis.\n\nPresiona CONTINUAR para seguir.', { size: 50, fill: '#FFFFFF' }); tutorialText.anchor.set(0.5, 0.5); tutorialText.x = 1024; tutorialText.y = 1400; tutorialContainer.addChild(tutorialText); // Tutorial continue button var tutorialContinueButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.3, scaleY: 1.0 }); tutorialContinueButton.x = 1024; tutorialContinueButton.y = 2200; tutorialContainer.addChild(tutorialContinueButton); var tutorialContinueText = new Text2('CONTINUAR', { size: 40, fill: '#FFFFFF' }); tutorialContinueText.anchor.set(0.5, 0.5); tutorialContinueText.x = 1024; tutorialContinueText.y = 2200; tutorialContainer.addChild(tutorialContinueText); // Tutorial step tracking var tutorialStep = 0; var tutorialMessages = { spanish: ['¡Hola! Soy Crazy Dave.\n\nBienvenido a Plants vs Zombies!\n\nColoca plantas para defender\ntu jardín de los zombis.\n\nPresiona CONTINUAR para seguir.', 'Los GIRASOLES generan puntos\npara comprar más plantas.\n\nLos LANZAGUISANTES disparan\na los zombis.\n\nPresiona CONTINUAR.', 'Las NUECES bloquean a los zombis\ny tienen mucha vida.\n\nLas CEREZAS BOMBA explotan\ny dañan a muchos zombis.\n\nPresiona CONTINUAR.', 'Puedes FUSIONAR plantas del\nmismo tipo para crear plantas\nmás poderosas.\n\nPresiona JUGAR para empezar.'], english: ['Hello! I am Crazy Dave.\n\nWelcome to Plants vs Zombies!\n\nPlace plants to defend\nyour garden from zombies.\n\nPress CONTINUE to proceed.', 'SUNFLOWERS generate points\nto buy more plants.\n\nPEASHOOTERS shoot at zombies.\n\nPress CONTINUE.', 'WALLNUTS block zombies\nand have lots of health.\n\nCHERRY BOMBS explode\nand damage many zombies.\n\nPress CONTINUE.', 'You can FUSE plants of the\nsame type to create more\npowerful plants.\n\nPress PLAY to start.'] }; // Function to update tutorial text function updateTutorialText() { var messages = tutorialMessages[selectedLanguage]; tutorialText.setText(messages[tutorialStep]); // Update continue button text if (tutorialStep === messages.length - 1) { if (selectedLanguage === 'english') { tutorialContinueText.setText('PLAY'); } else { tutorialContinueText.setText('JUGAR'); } } else { if (selectedLanguage === 'english') { tutorialContinueText.setText('CONTINUE'); } else { tutorialContinueText.setText('CONTINUAR'); } } } // Animate Crazy Dave function animateCrazyDave() { tween(crazyDave, { scaleX: 2.2, scaleY: 2.2, rotation: 0.1 }, { duration: 800, onFinish: function onFinish() { tween(crazyDave, { scaleX: 2, scaleY: 2, rotation: -0.1 }, { duration: 800, onFinish: function onFinish() { if (gameState === 'tutorial') { animateCrazyDave(); } } }); } }); } // UI Elements // Set initial score to 100 LK.setScore(100); var scoreText = new Text2('Girasoles: ' + LK.getScore(), { size: 40, fill: '#FFFFFF' }); scoreText.anchor.set(0, 0); scoreText.x = 150; scoreText.y = 20; LK.gui.topLeft.addChild(scoreText); scoreText.visible = false; // Hide during menu var waveText = new Text2('Wave: 1', { size: 40, fill: '#FFFFFF' }); waveText.anchor.set(0.5, 0); waveText.x = 1024; waveText.y = 20; LK.gui.top.addChild(waveText); waveText.visible = false; // Hide during menu var livesText = new Text2('Lives: 5', { size: 40, fill: '#FF0000' }); livesText.anchor.set(1, 0); livesText.x = 1900; livesText.y = 20; LK.gui.topRight.addChild(livesText); livesText.visible = false; // Hide during menu function startGame() { gameState = 'playing'; menuContainer.visible = false; scoreText.visible = true; waveText.visible = true; livesText.visible = true; // Show plant buttons for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].visible = true; } // Show grid cells for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { gridCells[row][col].visible = true; } } // Music will start 7.5 seconds after clicking play button } // Create plant selection buttons var plantTypes = ['sunflower', 'peashooter', 'wallnut', 'cherrybomb', 'papapum', 'piranaplant', 'shovel']; for (var i = 0; i < plantTypes.length; i++) { var button = new PlantButton(plantTypes[i], i); plantButtons.push(button); game.addChild(button); button.visible = false; // Hide during menu } // Create grid - scale to use full screen var gridStartX = 150; var gridStartY = 300; var gridRows = 5; var gridCols = 8; for (var row = 0; row < gridRows; row++) { gridCells[row] = []; for (var col = 0; col < gridCols; col++) { var cell = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); cell.x = gridStartX + col * 200; cell.y = gridStartY + row * 250; cell.row = row; cell.col = col; cell.occupied = false; cell.visible = false; // Hide during menu gridCells[row][col] = cell; game.addChild(cell); } } // Game event handlers game.down = function (x, y, obj) { // Handle settings menu interactions if (settingsContainer.visible) { // Check if clicking on fusion mode button if (Math.abs(x - fusionModeButton.x) < 150 && Math.abs(y - fusionModeButton.y) < 60) { // Toggle fusion mode fusionMode = !fusionMode; storage.fusionMode = fusionMode; updateFusionModeText(); // Fusion mode button animation tween(fusionModeButton, { scaleX: 2.2, scaleY: 1.4, tint: fusionMode ? 0x00FF00 : 0xFF0000 }, { duration: 150, onFinish: function onFinish() { tween(fusionModeButton, { scaleX: 2.0, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); return; } // Check if clicking on settings back button if (Math.abs(x - settingsBackButton.x) < 135 && Math.abs(y - settingsBackButton.y) < 60) { // Settings back button animation tween(settingsBackButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00CCFF }, { duration: 150, onFinish: function onFinish() { tween(settingsBackButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide settings menu and show main menu settingsContainer.visible = false; menuContainer.visible = true; return; } return; } // Handle language menu interactions if (languageMenuContainer.visible) { // Check if clicking on English button if (Math.abs(x - englishButton.x) < 135 && Math.abs(y - englishButton.y) < 60) { selectedLanguage = 'english'; storage.selectedLanguage = 'english'; // Update menu texts to English updateMenuTexts(); // English button animation tween(englishButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00FF00 }, { duration: 150, onFinish: function onFinish() { tween(englishButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide language menu and show main menu languageMenuContainer.visible = false; menuContainer.visible = true; return; } // Check if clicking on Spanish button if (Math.abs(x - spanishButton.x) < 135 && Math.abs(y - spanishButton.y) < 60) { selectedLanguage = 'spanish'; storage.selectedLanguage = 'spanish'; // Update menu texts to Spanish updateMenuTexts(); // Spanish button animation tween(spanishButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00FF00 }, { duration: 150, onFinish: function onFinish() { tween(spanishButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide language menu and show main menu languageMenuContainer.visible = false; menuContainer.visible = true; return; } // Check if clicking on Back button if (Math.abs(x - backButton.x) < 90 && Math.abs(y - backButton.y) < 50) { // Back button animation tween(backButton, { scaleX: 1.4, scaleY: 1.2, tint: 0xFFCC00 }, { duration: 150, onFinish: function onFinish() { tween(backButton, { scaleX: 1.2, scaleY: 1.0, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide language menu and show main menu languageMenuContainer.visible = false; menuContainer.visible = true; return; } return; } // Handle menu interactions if (gameState === 'menu') { // Check if clicking on Jugar button if (Math.abs(x - jugarButton.x) < 135 && Math.abs(y - jugarButton.y) < 60) { // Jugar button animation tween(jugarButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00FF00 }, { duration: 150, onFinish: function onFinish() { tween(jugarButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Stop music and play sound based on selected language LK.stopMusic(); if (selectedLanguage === 'english') { LK.getSound('english').play(); } else { LK.getSound('spanish').play(); } // Start music 7.5 seconds after clicking play LK.setTimeout(function () { if (gameState === 'playing') { LK.playMusic('Musixa'); } }, 7500); startGame(); return; } // Check if clicking on Idiomas button if (Math.abs(x - idiomasButton.x) < 135 && Math.abs(y - idiomasButton.y) < 60) { // Idiomas button animation tween(idiomasButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x0088FF }, { duration: 150, onFinish: function onFinish() { tween(idiomasButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Show language menu and hide main menu menuContainer.visible = false; languageMenuContainer.visible = true; return; } // Check if clicking on Ajustes button if (Math.abs(x - ajustesButton.x) < 135 && Math.abs(y - ajustesButton.y) < 60) { // Ajustes button animation tween(ajustesButton, { scaleX: 1.7, scaleY: 1.4, tint: 0xFF8800 }, { duration: 150, onFinish: function onFinish() { tween(ajustesButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Show settings menu and hide main menu menuContainer.visible = false; settingsContainer.visible = true; return; } // Check if clicking on Tutorial button if (Math.abs(x - tutorialButton.x) < 135 && Math.abs(y - tutorialButton.y) < 60) { // Tutorial button animation tween(tutorialButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00FFFF }, { duration: 150, onFinish: function onFinish() { tween(tutorialButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Start tutorial gameState = 'tutorial'; tutorialStep = 0; menuContainer.visible = false; tutorialContainer.visible = true; updateTutorialText(); animateCrazyDave(); return; } return; } // Handle tutorial interactions if (gameState === 'tutorial') { // Check if clicking on continue button if (Math.abs(x - tutorialContinueButton.x) < 117 && Math.abs(y - tutorialContinueButton.y) < 50) { // Continue button animation tween(tutorialContinueButton, { scaleX: 1.5, scaleY: 1.2, tint: 0x00FF00 }, { duration: 150, onFinish: function onFinish() { tween(tutorialContinueButton, { scaleX: 1.3, scaleY: 1.0, tint: 0xFFFFFF }, { duration: 150 }); } }); var maxSteps = tutorialMessages[selectedLanguage].length; if (tutorialStep < maxSteps - 1) { tutorialStep++; updateTutorialText(); } else { // End tutorial and start game gameState = 'playing'; tutorialContainer.visible = false; // Stop music and play sound based on selected language LK.stopMusic(); if (selectedLanguage === 'english') { LK.getSound('english').play(); } else { LK.getSound('spanish').play(); } // Start music 7.5 seconds after clicking play LK.setTimeout(function () { if (gameState === 'playing') { LK.playMusic('Musixa'); } }, 7500); startGame(); } return; } return; } if (gameState !== 'playing') return; if (!selectedPlantType) return; // Check if clicking on grid for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { var cell = gridCells[row][col]; if (Math.abs(x - cell.x) < 80 && Math.abs(y - cell.y) < 80) { // Check for fusion - peashooter + peashooter or sunflower + peashooter or papapum + wallnut if (fusionMode && cell.occupied && (selectedPlantType === 'peashooter' || selectedPlantType === 'sunflower' || selectedPlantType === 'wallnut' || selectedPlantType === 'papapum')) { // Find existing plant at this position var existingPlant = null; for (var p = 0; p < plants.length; p++) { if (Math.abs(plants[p].x - cell.x) < 40 && Math.abs(plants[p].y - cell.y) < 40) { existingPlant = plants[p]; break; } } // Peashooter + Peashooter = Double Peashooter if (existingPlant && existingPlant.type === 'peashooter' && selectedPlantType === 'peashooter') { var cost = 10; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing peashooter existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create double peashooter var fusedPlant = new Plant('doublepeashooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Fusion animation tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0x00FF00 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Double Peashooter + Peashooter = Burst Peashooter else if (existingPlant && (existingPlant.type === 'doublepeashooter' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'doublepeashooter')) { var cost = selectedPlantType === 'peashooter' ? 10 : 20; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create burst peashooter var fusedPlant = new Plant('burstpeashooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Special burst fusion animation with white tint tween(fusedPlant.graphics, { scaleX: 1.6, scaleY: 1.6, tint: 0xFFFFFF }, { duration: 400, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 250 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Sunflower + Sunflower = Double Sunflower else if (existingPlant && existingPlant.type === 'sunflower' && selectedPlantType === 'sunflower') { var cost = 15; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing sunflower existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create double sunflower var fusedPlant = new Plant('doublesunflower'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Golden fusion animation for double sun production with sprite transformation tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFFFF00 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFD700 }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Sunflower + Double Sunflower = Triple Sunflower else if (existingPlant && (existingPlant.type === 'sunflower' && selectedPlantType === 'doublesunflower' || existingPlant.type === 'doublesunflower' && selectedPlantType === 'sunflower')) { var cost = selectedPlantType === 'sunflower' ? 15 : 35; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create triple sunflower var fusedPlant = new Plant('triplesunflower'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Special golden fusion animation for triple sun production tween(fusedPlant.graphics, { scaleX: 1.8, scaleY: 1.8, tint: 0xFFFF00 }, { duration: 400, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFD700 }, { duration: 300 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Sunflower + Peashooter = Point Shooter else if (existingPlant && (existingPlant.type === 'sunflower' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'sunflower')) { var cost = selectedPlantType === 'peashooter' ? 10 : 15; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create point shooter var fusedPlant = new Plant('pointshooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Golden fusion animation tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFFD700 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Wallnut + Peashooter = Armored Shooter else if (existingPlant && (existingPlant.type === 'wallnut' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'wallnut')) { var cost = selectedPlantType === 'peashooter' ? 10 : 20; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create armored shooter var fusedPlant = new Plant('armoredshooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Defensive fusion animation with green tint tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0x00AA00 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Papapum + Wallnut = Explosive Wallnut else if (existingPlant && (existingPlant.type === 'papapum' && selectedPlantType === 'wallnut' || existingPlant.type === 'wallnut' && selectedPlantType === 'papapum')) { var cost = selectedPlantType === 'papapum' ? 25 : 20; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create explosive wallnut var fusedPlant = new Plant('explosivewallnut'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Explosive fusion animation with red tint tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF4444 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Papapum + Peashooter = Explosive Peashooter else if (existingPlant && (existingPlant.type === 'papapum' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'papapum')) { var cost = selectedPlantType === 'papapum' ? 25 : 10; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create explosive peashooter var fusedPlant = new Plant('explosivepeashooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Explosive fusion animation with red tint tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF4444 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFF4444 }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } } // Handle shovel selection - remove existing plant if (selectedPlantType === 'shovel' && cell.occupied) { // Find and remove the plant at this position for (var p = plants.length - 1; p >= 0; p--) { if (Math.abs(plants[p].x - cell.x) < 40 && Math.abs(plants[p].y - cell.y) < 40) { plants[p].destroy(); plants.splice(p, 1); // Make sure to update the grid cell's occupied status gridCells[row][col].occupied = false; break; } } // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } if (!cell.occupied && selectedPlantType !== 'shovel') { var cost = 0; if (selectedPlantType === 'peashooter') cost = 10; if (selectedPlantType === 'sunflower') cost = 15; if (selectedPlantType === 'wallnut') cost = 20; if (selectedPlantType === 'cherrybomb') cost = 50; if (selectedPlantType === 'papapum') cost = 25; if (selectedPlantType === 'piranaplant') cost = 30; // Check if plant is on cooldown if (plantCooldowns[selectedPlantType] && plantCooldowns[selectedPlantType] > 0) { return; // Plant is on cooldown } if (LK.getScore() < cost) { return; // Not enough points } var plant = new Plant(selectedPlantType); plant.x = cell.x; plant.y = cell.y; plants.push(plant); game.addChild(plant); // Update grid cell occupied status using row/col indices gridCells[row][col].occupied = true; if (cost > 0) { LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); } // Start cooldown for this plant type if (plantCooldownDurations[selectedPlantType]) { plantCooldowns[selectedPlantType] = plantCooldownDurations[selectedPlantType]; } LK.getSound('plantPlace').play(); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } } } } }; function spawnZombie() { if (zombiesSpawned >= zombiesInWave) return; var lane = Math.floor(Math.random() * gridRows); var zombieTypes = ['basic', 'fast', 'strong']; var type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)]; // Tank zombies appear after 50 zombies killed if (zombiesKilled >= 50) { zombieTypes = ['basic', 'fast', 'strong', 'tank']; } // Increase difficulty with wave number if (waveNumber > 3) { type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)]; } else if (waveNumber > 1) { type = Math.random() < 0.7 ? 'basic' : Math.random() < 0.5 ? 'fast' : 'strong'; } else { type = Math.random() < 0.6 ? 'basic' : 'strong'; } var zombie = new Zombie(type, lane); zombies.push(zombie); game.addChild(zombie); zombiesSpawned++; } function checkWaveComplete() { if (zombiesSpawned >= zombiesInWave && zombies.length === 0) { // Wave complete waveNumber++; zombiesInWave += 2; zombiesSpawned = 0; waveText.setText('Wave: ' + waveNumber); if (waveNumber > 10) { gameState = 'victory'; LK.showYouWin(); } } } function checkGameOver() { if (zombiesReachedEnd >= 1) { gameState = 'gameOver'; LK.showGameOver(); } livesText.setText('Lives: ' + (maxZombiesAllowed - zombiesReachedEnd)); } // Main game loop game.update = function () { if (gameState !== 'playing') return; // Auto point generation - 7 points every 7 seconds autoPointTimer++; if (autoPointTimer >= autoPointInterval) { LK.setScore(LK.getScore() + 7); scoreText.setText('Girasoles: ' + LK.getScore()); autoPointTimer = 0; } // Update plant cooldowns for (var plantType in plantCooldowns) { if (plantCooldowns[plantType] > 0) { plantCooldowns[plantType]--; } } // Update plant button visual states based on cooldown for (var i = 0; i < plantButtons.length; i++) { var button = plantButtons[i]; var plantType = button.plantType; if (plantCooldowns[plantType] && plantCooldowns[plantType] > 0) { // Plant is on cooldown - darken button button.button.tint = 0x666666; } else if (selectedPlantType !== plantType) { // Plant is ready and not selected - normal color button.button.tint = 0xFFFFFF; } // Keep selected plant highlighted in green if (selectedPlantType === plantType) { button.button.tint = 0x00FF00; } } // Spawn zombies zombieSpawnTimer++; if (zombieSpawnTimer >= zombieSpawnInterval) { spawnZombie(); zombieSpawnTimer = 0; } // Update all objects for (var i = plants.length - 1; i >= 0; i--) { if (plants[i].update) { plants[i].update(); } } for (var i = zombies.length - 1; i >= 0; i--) { if (zombies[i].update) { zombies[i].update(); } } for (var i = projectiles.length - 1; i >= 0; i--) { if (projectiles[i].update) { projectiles[i].update(); } } checkWaveComplete(); checkGameOver(); };
===================================================================
--- original.js
+++ change.js
@@ -687,12 +687,24 @@
}
self.x = 1024 - plantTypes.length * 200 / 2 + index * 200;
self.y = 2600;
self.down = function (x, y, obj) {
+ // Check if plant is on cooldown
+ if (plantCooldowns[self.plantType] && plantCooldowns[self.plantType] > 0) {
+ return; // Don't allow selection if on cooldown
+ }
selectedPlantType = self.plantType;
// Visual feedback
for (var i = 0; i < plantButtons.length; i++) {
- plantButtons[i].button.tint = 0xFFFFFF;
+ var button = plantButtons[i];
+ var plantType = button.plantType;
+ if (plantCooldowns[plantType] && plantCooldowns[plantType] > 0) {
+ // Keep cooldown plants darkened
+ button.button.tint = 0x666666;
+ } else {
+ // Reset other buttons to normal
+ button.button.tint = 0xFFFFFF;
+ }
}
self.button.tint = 0x00FF00;
};
return self;
@@ -1105,8 +1117,27 @@
var autoPointInterval = 420; // 7 seconds at 60fps (7 * 60 = 420)
var zombiesKilled = 0;
var selectedLanguage = storage.selectedLanguage || 'spanish'; // Default to Spanish
var fusionMode = storage.fusionMode !== undefined ? storage.fusionMode : true; // Default to fusion enabled
+// Plant cooldown system
+var plantCooldowns = {
+ sunflower: 0,
+ peashooter: 0,
+ wallnut: 0,
+ cherrybomb: 0,
+ piranaplant: 0
+};
+var plantCooldownDurations = {
+ sunflower: 90,
+ // 1.5 seconds at 60fps
+ peashooter: 60,
+ // 1 second at 60fps
+ wallnut: 150,
+ // 2.5 seconds at 60fps
+ cherrybomb: 210,
+ // 3.5 seconds at 60fps
+ piranaplant: 240 // 4 seconds at 60fps
+};
// Menu elements
var menuContainer = new Container();
game.addChild(menuContainer);
// Menu title
@@ -2186,8 +2217,12 @@
if (selectedPlantType === 'wallnut') cost = 20;
if (selectedPlantType === 'cherrybomb') cost = 50;
if (selectedPlantType === 'papapum') cost = 25;
if (selectedPlantType === 'piranaplant') cost = 30;
+ // Check if plant is on cooldown
+ if (plantCooldowns[selectedPlantType] && plantCooldowns[selectedPlantType] > 0) {
+ return; // Plant is on cooldown
+ }
if (LK.getScore() < cost) {
return; // Not enough points
}
var plant = new Plant(selectedPlantType);
@@ -2200,8 +2235,12 @@
if (cost > 0) {
LK.setScore(LK.getScore() - cost);
scoreText.setText('Girasoles: ' + LK.getScore());
}
+ // Start cooldown for this plant type
+ if (plantCooldownDurations[selectedPlantType]) {
+ plantCooldowns[selectedPlantType] = plantCooldownDurations[selectedPlantType];
+ }
LK.getSound('plantPlace').play();
// Reset selection
selectedPlantType = null;
for (var i = 0; i < plantButtons.length; i++) {
@@ -2264,8 +2303,30 @@
LK.setScore(LK.getScore() + 7);
scoreText.setText('Girasoles: ' + LK.getScore());
autoPointTimer = 0;
}
+ // Update plant cooldowns
+ for (var plantType in plantCooldowns) {
+ if (plantCooldowns[plantType] > 0) {
+ plantCooldowns[plantType]--;
+ }
+ }
+ // Update plant button visual states based on cooldown
+ for (var i = 0; i < plantButtons.length; i++) {
+ var button = plantButtons[i];
+ var plantType = button.plantType;
+ if (plantCooldowns[plantType] && plantCooldowns[plantType] > 0) {
+ // Plant is on cooldown - darken button
+ button.button.tint = 0x666666;
+ } else if (selectedPlantType !== plantType) {
+ // Plant is ready and not selected - normal color
+ button.button.tint = 0xFFFFFF;
+ }
+ // Keep selected plant highlighted in green
+ if (selectedPlantType === plantType) {
+ button.button.tint = 0x00FF00;
+ }
+ }
// Spawn zombies
zombieSpawnTimer++;
if (zombieSpawnTimer >= zombieSpawnInterval) {
spawnZombie();
Zombie básico del videojuego plantas vs zombies. In-Game asset. No shadows
Un lanza guisantes del videojuego plantas vs zombies. In-Game asset. No shadows
Fast zombie del videojuego plantas vs zombies. In-Game asset. No shadows
Cherrybomb del videojuego plantas vs zombies. In-Game asset. No shadows
Girasol de juego plantas vs zombies. In-Game asset
doublepeashooter del juego plantas vs zombies fusion. In-Game asset. No shadows
Un lanza guisantes fusionado cun un girasol de plantas vs zombies fusion. In-Game asset. No shadows
Cuadro rojo con azul para seleccionar algo. In-Game asset. No shadows
Wallnut del videojuego plantas vs zombies. In-Game asset. No shadows
Tank zombie del juego plantas vs zombies. In-Game asset. No shadows
Cuadrado de cesped con flores visto desde arriba. In-Game asset. No shadows
Shovel de plantas vs zombies. In-Game asset. 2d. No shadows
wallnutDamaged del videojuego de plantas vs zombies. In-Game asset. 2d. No shadows
doublesunflower de plantas vs zombies fusion. In-Game asset. 2d. No shadows
Una fusion del wallnut de plantas vs zombies con el lanza guisantes. In-Game asset. No shadows
Papapum de plantas vs zombies que sea tierna. In-Game asset. No shadows
explosivewallnut de plantas vs zombies fusion. In-Game asset. 2d. High contrast
explosivepeashooter de plantas vs zombie fusion. In-Game asset. 2d. High contrast
Triple girasol de plantas vs zombies. In-Game asset. 2d. High contrast
Triple lanza guisantes del videojuego plantas vs zombies fusion con cascos militares y boca de metralletas. In-Game asset. 2d. High contrast
Strong zombie de plantas vs zombies. In-Game asset. 2d. High contrast. No shadows
Crazy Dave del juego plantas vs zombies con cara alegre y con una pelota desinflada en la cabeza. In-Game asset. 2d. High contrast
Planta piraña de plantas vs zombies. In-Game asset. 2d. High contrast. No shadows
Piraña explosiva del plantas vs zombies. In-Game asset. 2d. High contrast