User prompt
Has que el girasol se pueda fusionar con el girasol y de 15 puntos cada 5.5 segundos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que los wallnut tengan 200 de vida y cuesten 20 puntos
User prompt
Has que los zombies tengan 215 de vida
User prompt
Has que el pointShooter dispare un punto por cada 4.5 segundos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que el pointShooter tenga 65 de vida
User prompt
Has que el girasol se pueda fusionar con el lanza guisantes y que dispare puntos y de puntos 1al impactar con un zombie y ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que el zombie común, el corredor tengan 250 de vida
User prompt
Has que el lanza guisantes doble solo tire 2 volas por zombie
User prompt
Has que si tú fusionas un lanza guisantes con otro lanza guisantes el lanza guisantes sea un lanza guisantes doble ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que si un zombie cruza hacia el otro lado pierdas automáticamente el juego
User prompt
Has que pierdas el juego si no tienes ni un giralos si tienes un girasol no pierdas
User prompt
Has que si te quedas sin puntos y tienes menos de 1 girasol pierdas el juego
User prompt
Has que las cherry bomb exploten y hagan 200 de daño a los zombis en un radio de 3 slot, y has que cuesten 50 puntos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que los zombies no te den puntos
User prompt
Has que los girasoles solo den 5 puntos en 20 segundos, has que si no tienes puntos no puedas poner plantas, has que al principio tengas 100 puntos, y que el girasol cueste 15 puntos
User prompt
Has que los lanza guisantes hagan una animación al disparar, añade a el girasol que te dé 10 puntos cada 5 segundos, el lanza guisantes cuesta 10 puntos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
HAS que los zombies agan una animación al caminar y el zombie rapido haga una animación mas rápida, has que los lanza guisantes hagan una animación al disparar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que los lanza guisantes solo disparen recto en una línea recta
User prompt
Has que el sonido zombie se reprodusca en los zombies
User prompt
Has que el selector de personajes este abajo de el mapa
User prompt
Has que todo el videojuego este para toda la pantalla osea que no estén en una esquina
Code edit (1 edits merged)
Please save this source code
User prompt
Garden Defense: Plants vs Zombies
Initial prompt
Hasme un videojuego de plantas vs zombies
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Plant = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.health = 100; self.maxHealth = 100; self.shootTimer = 0; self.shootCooldown = 60; // 1 second at 60fps if (type === 'peashooter') { self.graphics = self.attachAsset('peashooter', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 25; self.range = 400; } else if (type === 'wallnut') { self.graphics = self.attachAsset('wallnut', { anchorX: 0.5, anchorY: 0.5 }); self.health = 300; self.maxHealth = 300; self.damage = 0; } else if (type === 'cherrybomb') { self.graphics = self.attachAsset('cherrybomb', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 200; self.explosionRadius = 150; self.fuseTimer = 180; // 3 seconds } self.update = function () { if (self.type === 'peashooter') { self.shootTimer++; if (self.shootTimer >= self.shootCooldown) { var target = self.findNearestZombie(); if (target && self.getDistanceTo(target) <= self.range) { self.shoot(target); self.shootTimer = 0; } } } else if (self.type === 'cherrybomb') { self.fuseTimer--; if (self.fuseTimer <= 0) { self.explode(); } } }; self.findNearestZombie = function () { var nearest = null; var minDistance = Infinity; for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; var distance = self.getDistanceTo(zombie); if (distance < minDistance) { minDistance = distance; nearest = zombie; } } return nearest; }; self.getDistanceTo = function (target) { var dx = target.x - self.x; var dy = target.y - self.y; return Math.sqrt(dx * dx + dy * dy); }; self.shoot = function (target) { var projectile = new Projectile(self.x, self.y, target, self.damage); projectiles.push(projectile); game.addChild(projectile); LK.getSound('shoot').play(); }; self.explode = function () { for (var i = zombies.length - 1; i >= 0; i--) { var zombie = zombies[i]; if (self.getDistanceTo(zombie) <= self.explosionRadius) { zombie.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); plants.splice(plants.indexOf(self), 1); }; self.takeDamage = function (damage) { self.health -= damage; if (self.health <= 0) { self.destroy(); plants.splice(plants.indexOf(self), 1); } }; return self; }); var PlantButton = Container.expand(function (plantType, index) { var self = Container.call(this); self.plantType = plantType; self.button = self.attachAsset('plantButton', { anchorX: 0.5, anchorY: 0.5 }); var icon; if (plantType === 'peashooter') { icon = self.attachAsset('peashooter', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'wallnut') { icon = self.attachAsset('wallnut', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'cherrybomb') { icon = self.attachAsset('cherrybomb', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } self.x = 150 + index * 140; self.y = 80; self.down = function (x, y, obj) { selectedPlantType = self.plantType; // Visual feedback for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } self.button.tint = 0x00FF00; }; return self; }); var Projectile = Container.expand(function (startX, startY, target, damage) { var self = Container.call(this); self.graphics = self.attachAsset('pea', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.target = target; self.damage = damage; self.speed = 8; // Calculate direction var dx = target.x - startX; var dy = target.y - startY; var distance = Math.sqrt(dx * dx + dy * dy); self.dirX = dx / distance; self.dirY = dy / distance; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Check collision with target or any zombie for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) { zombie.takeDamage(self.damage); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); return; } } // Remove if off-screen if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; return self; }); var Zombie = Container.expand(function (type, lane) { var self = Container.call(this); self.type = type; self.lane = lane; self.speed = 1; self.health = 100; self.maxHealth = 100; self.damage = 25; self.attackCooldown = 60; self.attackTimer = 0; self.isAttacking = false; if (type === 'basic') { self.graphics = self.attachAsset('basicZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.5; self.health = 100; self.maxHealth = 100; } else if (type === 'fast') { self.graphics = self.attachAsset('fastZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1.2; self.health = 60; self.maxHealth = 60; } else if (type === 'tank') { self.graphics = self.attachAsset('tankZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.3; self.health = 300; self.maxHealth = 300; self.damage = 50; } self.x = 2048 + 50; // Start off-screen right self.y = 200 + lane * 120; // Position in lane self.update = function () { if (!self.isAttacking) { self.x -= self.speed; // Check for plant collision var plantInWay = self.findPlantInWay(); if (plantInWay) { self.isAttacking = true; self.attackTimer = 0; } } else { self.attackTimer++; if (self.attackTimer >= self.attackCooldown) { var plantInWay = self.findPlantInWay(); if (plantInWay) { plantInWay.takeDamage(self.damage); self.attackTimer = 0; } else { self.isAttacking = false; } } } // Check if reached end if (self.x < -50) { zombiesReachedEnd++; self.destroy(); zombies.splice(zombies.indexOf(self), 1); } }; self.findPlantInWay = function () { for (var i = 0; i < plants.length; i++) { var plant = plants[i]; if (Math.abs(plant.x - self.x) < 50 && Math.abs(plant.y - self.y) < 50) { return plant; } } return null; }; self.takeDamage = function (damage) { self.health -= damage; LK.getSound('zombieHit').play(); // Visual feedback tween(self.graphics, { tint: 0xFF0000 }, { duration: 200 }); tween(self.graphics, { tint: 0xFFFFFF }, { duration: 200 }); if (self.health <= 0) { LK.setScore(LK.getScore() + 10); scoreText.setText('Score: ' + LK.getScore()); self.destroy(); zombies.splice(zombies.indexOf(self), 1); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2E7D32 }); /**** * Game Code ****/ // Sounds // Grid and UI // Projectiles // Zombies // Plants // Game variables var plants = []; var zombies = []; var projectiles = []; var plantButtons = []; var gridCells = []; var selectedPlantType = null; var waveNumber = 1; var zombiesInWave = 5; var zombieSpawnTimer = 0; var zombieSpawnInterval = 120; // 2 seconds var zombiesSpawned = 0; var zombiesReachedEnd = 0; var maxZombiesAllowed = 5; var gameState = 'playing'; // 'playing', 'gameOver', 'victory' // UI Elements var scoreText = new Text2('Score: 0', { size: 40, fill: '#FFFFFF' }); scoreText.anchor.set(0, 0); scoreText.x = 150; scoreText.y = 20; LK.gui.topLeft.addChild(scoreText); var waveText = new Text2('Wave: 1', { size: 40, fill: '#FFFFFF' }); waveText.anchor.set(0.5, 0); waveText.x = 1024; waveText.y = 20; LK.gui.top.addChild(waveText); var livesText = new Text2('Lives: 5', { size: 40, fill: '#FF0000' }); livesText.anchor.set(1, 0); livesText.x = 1900; livesText.y = 20; LK.gui.topRight.addChild(livesText); // Create plant selection buttons var plantTypes = ['peashooter', 'wallnut', 'cherrybomb']; for (var i = 0; i < plantTypes.length; i++) { var button = new PlantButton(plantTypes[i], i); plantButtons.push(button); game.addChild(button); } // Create grid var gridStartX = 200; var gridStartY = 180; var gridRows = 5; var gridCols = 8; for (var row = 0; row < gridRows; row++) { gridCells[row] = []; for (var col = 0; col < gridCols; col++) { var cell = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); cell.x = gridStartX + col * 120; cell.y = gridStartY + row * 120; cell.row = row; cell.col = col; cell.occupied = false; gridCells[row][col] = cell; game.addChild(cell); } } // Game event handlers game.down = function (x, y, obj) { if (!selectedPlantType) return; // Check if clicking on grid for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { var cell = gridCells[row][col]; if (Math.abs(x - cell.x) < 50 && Math.abs(y - cell.y) < 50 && !cell.occupied) { var plant = new Plant(selectedPlantType); plant.x = cell.x; plant.y = cell.y; plants.push(plant); game.addChild(plant); cell.occupied = true; LK.getSound('plantPlace').play(); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } } } }; function spawnZombie() { if (zombiesSpawned >= zombiesInWave) return; var lane = Math.floor(Math.random() * gridRows); var zombieTypes = ['basic', 'fast', 'tank']; var type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)]; // Increase difficulty with wave number if (waveNumber > 3) { type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)]; } else if (waveNumber > 1) { type = Math.random() < 0.7 ? 'basic' : 'fast'; } else { type = 'basic'; } var zombie = new Zombie(type, lane); zombies.push(zombie); game.addChild(zombie); zombiesSpawned++; } function checkWaveComplete() { if (zombiesSpawned >= zombiesInWave && zombies.length === 0) { // Wave complete waveNumber++; zombiesInWave += 2; zombiesSpawned = 0; waveText.setText('Wave: ' + waveNumber); if (waveNumber > 10) { gameState = 'victory'; LK.showYouWin(); } } } function checkGameOver() { if (zombiesReachedEnd >= maxZombiesAllowed) { gameState = 'gameOver'; LK.showGameOver(); } livesText.setText('Lives: ' + (maxZombiesAllowed - zombiesReachedEnd)); } // Main game loop game.update = function () { if (gameState !== 'playing') return; // Spawn zombies zombieSpawnTimer++; if (zombieSpawnTimer >= zombieSpawnInterval) { spawnZombie(); zombieSpawnTimer = 0; } // Update all objects for (var i = plants.length - 1; i >= 0; i--) { if (plants[i].update) { plants[i].update(); } } for (var i = zombies.length - 1; i >= 0; i--) { if (zombies[i].update) { zombies[i].update(); } } for (var i = projectiles.length - 1; i >= 0; i--) { if (projectiles[i].update) { projectiles[i].update(); } } checkWaveComplete(); checkGameOver(); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,455 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Plant = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type;
+ self.health = 100;
+ self.maxHealth = 100;
+ self.shootTimer = 0;
+ self.shootCooldown = 60; // 1 second at 60fps
+ if (type === 'peashooter') {
+ self.graphics = self.attachAsset('peashooter', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.damage = 25;
+ self.range = 400;
+ } else if (type === 'wallnut') {
+ self.graphics = self.attachAsset('wallnut', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 300;
+ self.maxHealth = 300;
+ self.damage = 0;
+ } else if (type === 'cherrybomb') {
+ self.graphics = self.attachAsset('cherrybomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.damage = 200;
+ self.explosionRadius = 150;
+ self.fuseTimer = 180; // 3 seconds
+ }
+ self.update = function () {
+ if (self.type === 'peashooter') {
+ self.shootTimer++;
+ if (self.shootTimer >= self.shootCooldown) {
+ var target = self.findNearestZombie();
+ if (target && self.getDistanceTo(target) <= self.range) {
+ self.shoot(target);
+ self.shootTimer = 0;
+ }
+ }
+ } else if (self.type === 'cherrybomb') {
+ self.fuseTimer--;
+ if (self.fuseTimer <= 0) {
+ self.explode();
+ }
+ }
+ };
+ self.findNearestZombie = function () {
+ var nearest = null;
+ var minDistance = Infinity;
+ for (var i = 0; i < zombies.length; i++) {
+ var zombie = zombies[i];
+ var distance = self.getDistanceTo(zombie);
+ if (distance < minDistance) {
+ minDistance = distance;
+ nearest = zombie;
+ }
+ }
+ return nearest;
+ };
+ self.getDistanceTo = function (target) {
+ var dx = target.x - self.x;
+ var dy = target.y - self.y;
+ return Math.sqrt(dx * dx + dy * dy);
+ };
+ self.shoot = function (target) {
+ var projectile = new Projectile(self.x, self.y, target, self.damage);
+ projectiles.push(projectile);
+ game.addChild(projectile);
+ LK.getSound('shoot').play();
+ };
+ self.explode = function () {
+ for (var i = zombies.length - 1; i >= 0; i--) {
+ var zombie = zombies[i];
+ if (self.getDistanceTo(zombie) <= self.explosionRadius) {
+ zombie.takeDamage(self.damage);
+ }
+ }
+ LK.getSound('explosion').play();
+ self.destroy();
+ plants.splice(plants.indexOf(self), 1);
+ };
+ self.takeDamage = function (damage) {
+ self.health -= damage;
+ if (self.health <= 0) {
+ self.destroy();
+ plants.splice(plants.indexOf(self), 1);
+ }
+ };
+ return self;
+});
+var PlantButton = Container.expand(function (plantType, index) {
+ var self = Container.call(this);
+ self.plantType = plantType;
+ self.button = self.attachAsset('plantButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var icon;
+ if (plantType === 'peashooter') {
+ icon = self.attachAsset('peashooter', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.6,
+ scaleY: 0.6
+ });
+ } else if (plantType === 'wallnut') {
+ icon = self.attachAsset('wallnut', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.6,
+ scaleY: 0.6
+ });
+ } else if (plantType === 'cherrybomb') {
+ icon = self.attachAsset('cherrybomb', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.6,
+ scaleY: 0.6
+ });
+ }
+ self.x = 150 + index * 140;
+ self.y = 80;
+ self.down = function (x, y, obj) {
+ selectedPlantType = self.plantType;
+ // Visual feedback
+ for (var i = 0; i < plantButtons.length; i++) {
+ plantButtons[i].button.tint = 0xFFFFFF;
+ }
+ self.button.tint = 0x00FF00;
+ };
+ return self;
+});
+var Projectile = Container.expand(function (startX, startY, target, damage) {
+ var self = Container.call(this);
+ self.graphics = self.attachAsset('pea', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = startX;
+ self.y = startY;
+ self.target = target;
+ self.damage = damage;
+ self.speed = 8;
+ // Calculate direction
+ var dx = target.x - startX;
+ var dy = target.y - startY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ self.dirX = dx / distance;
+ self.dirY = dy / distance;
+ self.update = function () {
+ self.x += self.dirX * self.speed;
+ self.y += self.dirY * self.speed;
+ // Check collision with target or any zombie
+ for (var i = 0; i < zombies.length; i++) {
+ var zombie = zombies[i];
+ if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) {
+ zombie.takeDamage(self.damage);
+ self.destroy();
+ projectiles.splice(projectiles.indexOf(self), 1);
+ return;
+ }
+ }
+ // Remove if off-screen
+ if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) {
+ self.destroy();
+ projectiles.splice(projectiles.indexOf(self), 1);
+ }
+ };
+ return self;
+});
+var Zombie = Container.expand(function (type, lane) {
+ var self = Container.call(this);
+ self.type = type;
+ self.lane = lane;
+ self.speed = 1;
+ self.health = 100;
+ self.maxHealth = 100;
+ self.damage = 25;
+ self.attackCooldown = 60;
+ self.attackTimer = 0;
+ self.isAttacking = false;
+ if (type === 'basic') {
+ self.graphics = self.attachAsset('basicZombie', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 0.5;
+ self.health = 100;
+ self.maxHealth = 100;
+ } else if (type === 'fast') {
+ self.graphics = self.attachAsset('fastZombie', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 1.2;
+ self.health = 60;
+ self.maxHealth = 60;
+ } else if (type === 'tank') {
+ self.graphics = self.attachAsset('tankZombie', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 0.3;
+ self.health = 300;
+ self.maxHealth = 300;
+ self.damage = 50;
+ }
+ self.x = 2048 + 50; // Start off-screen right
+ self.y = 200 + lane * 120; // Position in lane
+ self.update = function () {
+ if (!self.isAttacking) {
+ self.x -= self.speed;
+ // Check for plant collision
+ var plantInWay = self.findPlantInWay();
+ if (plantInWay) {
+ self.isAttacking = true;
+ self.attackTimer = 0;
+ }
+ } else {
+ self.attackTimer++;
+ if (self.attackTimer >= self.attackCooldown) {
+ var plantInWay = self.findPlantInWay();
+ if (plantInWay) {
+ plantInWay.takeDamage(self.damage);
+ self.attackTimer = 0;
+ } else {
+ self.isAttacking = false;
+ }
+ }
+ }
+ // Check if reached end
+ if (self.x < -50) {
+ zombiesReachedEnd++;
+ self.destroy();
+ zombies.splice(zombies.indexOf(self), 1);
+ }
+ };
+ self.findPlantInWay = function () {
+ for (var i = 0; i < plants.length; i++) {
+ var plant = plants[i];
+ if (Math.abs(plant.x - self.x) < 50 && Math.abs(plant.y - self.y) < 50) {
+ return plant;
+ }
+ }
+ return null;
+ };
+ self.takeDamage = function (damage) {
+ self.health -= damage;
+ LK.getSound('zombieHit').play();
+ // Visual feedback
+ tween(self.graphics, {
+ tint: 0xFF0000
+ }, {
+ duration: 200
+ });
+ tween(self.graphics, {
+ tint: 0xFFFFFF
+ }, {
+ duration: 200
+ });
+ if (self.health <= 0) {
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ self.destroy();
+ zombies.splice(zombies.indexOf(self), 1);
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2E7D32
+});
+
+/****
+* Game Code
+****/
+// Sounds
+// Grid and UI
+// Projectiles
+// Zombies
+// Plants
+// Game variables
+var plants = [];
+var zombies = [];
+var projectiles = [];
+var plantButtons = [];
+var gridCells = [];
+var selectedPlantType = null;
+var waveNumber = 1;
+var zombiesInWave = 5;
+var zombieSpawnTimer = 0;
+var zombieSpawnInterval = 120; // 2 seconds
+var zombiesSpawned = 0;
+var zombiesReachedEnd = 0;
+var maxZombiesAllowed = 5;
+var gameState = 'playing'; // 'playing', 'gameOver', 'victory'
+// UI Elements
+var scoreText = new Text2('Score: 0', {
+ size: 40,
+ fill: '#FFFFFF'
+});
+scoreText.anchor.set(0, 0);
+scoreText.x = 150;
+scoreText.y = 20;
+LK.gui.topLeft.addChild(scoreText);
+var waveText = new Text2('Wave: 1', {
+ size: 40,
+ fill: '#FFFFFF'
+});
+waveText.anchor.set(0.5, 0);
+waveText.x = 1024;
+waveText.y = 20;
+LK.gui.top.addChild(waveText);
+var livesText = new Text2('Lives: 5', {
+ size: 40,
+ fill: '#FF0000'
+});
+livesText.anchor.set(1, 0);
+livesText.x = 1900;
+livesText.y = 20;
+LK.gui.topRight.addChild(livesText);
+// Create plant selection buttons
+var plantTypes = ['peashooter', 'wallnut', 'cherrybomb'];
+for (var i = 0; i < plantTypes.length; i++) {
+ var button = new PlantButton(plantTypes[i], i);
+ plantButtons.push(button);
+ game.addChild(button);
+}
+// Create grid
+var gridStartX = 200;
+var gridStartY = 180;
+var gridRows = 5;
+var gridCols = 8;
+for (var row = 0; row < gridRows; row++) {
+ gridCells[row] = [];
+ for (var col = 0; col < gridCols; col++) {
+ var cell = LK.getAsset('gridCell', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.3
+ });
+ cell.x = gridStartX + col * 120;
+ cell.y = gridStartY + row * 120;
+ cell.row = row;
+ cell.col = col;
+ cell.occupied = false;
+ gridCells[row][col] = cell;
+ game.addChild(cell);
+ }
+}
+// Game event handlers
+game.down = function (x, y, obj) {
+ if (!selectedPlantType) return;
+ // Check if clicking on grid
+ for (var row = 0; row < gridRows; row++) {
+ for (var col = 0; col < gridCols; col++) {
+ var cell = gridCells[row][col];
+ if (Math.abs(x - cell.x) < 50 && Math.abs(y - cell.y) < 50 && !cell.occupied) {
+ var plant = new Plant(selectedPlantType);
+ plant.x = cell.x;
+ plant.y = cell.y;
+ plants.push(plant);
+ game.addChild(plant);
+ cell.occupied = true;
+ LK.getSound('plantPlace').play();
+ // Reset selection
+ selectedPlantType = null;
+ for (var i = 0; i < plantButtons.length; i++) {
+ plantButtons[i].button.tint = 0xFFFFFF;
+ }
+ return;
+ }
+ }
+ }
+};
+function spawnZombie() {
+ if (zombiesSpawned >= zombiesInWave) return;
+ var lane = Math.floor(Math.random() * gridRows);
+ var zombieTypes = ['basic', 'fast', 'tank'];
+ var type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)];
+ // Increase difficulty with wave number
+ if (waveNumber > 3) {
+ type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)];
+ } else if (waveNumber > 1) {
+ type = Math.random() < 0.7 ? 'basic' : 'fast';
+ } else {
+ type = 'basic';
+ }
+ var zombie = new Zombie(type, lane);
+ zombies.push(zombie);
+ game.addChild(zombie);
+ zombiesSpawned++;
+}
+function checkWaveComplete() {
+ if (zombiesSpawned >= zombiesInWave && zombies.length === 0) {
+ // Wave complete
+ waveNumber++;
+ zombiesInWave += 2;
+ zombiesSpawned = 0;
+ waveText.setText('Wave: ' + waveNumber);
+ if (waveNumber > 10) {
+ gameState = 'victory';
+ LK.showYouWin();
+ }
+ }
+}
+function checkGameOver() {
+ if (zombiesReachedEnd >= maxZombiesAllowed) {
+ gameState = 'gameOver';
+ LK.showGameOver();
+ }
+ livesText.setText('Lives: ' + (maxZombiesAllowed - zombiesReachedEnd));
+}
+// Main game loop
+game.update = function () {
+ if (gameState !== 'playing') return;
+ // Spawn zombies
+ zombieSpawnTimer++;
+ if (zombieSpawnTimer >= zombieSpawnInterval) {
+ spawnZombie();
+ zombieSpawnTimer = 0;
+ }
+ // Update all objects
+ for (var i = plants.length - 1; i >= 0; i--) {
+ if (plants[i].update) {
+ plants[i].update();
+ }
+ }
+ for (var i = zombies.length - 1; i >= 0; i--) {
+ if (zombies[i].update) {
+ zombies[i].update();
+ }
+ }
+ for (var i = projectiles.length - 1; i >= 0; i--) {
+ if (projectiles[i].update) {
+ projectiles[i].update();
+ }
+ }
+ checkWaveComplete();
+ checkGameOver();
+};
\ No newline at end of file
Zombie básico del videojuego plantas vs zombies. In-Game asset. No shadows
Un lanza guisantes del videojuego plantas vs zombies. In-Game asset. No shadows
Fast zombie del videojuego plantas vs zombies. In-Game asset. No shadows
Cherrybomb del videojuego plantas vs zombies. In-Game asset. No shadows
Girasol de juego plantas vs zombies. In-Game asset
doublepeashooter del juego plantas vs zombies fusion. In-Game asset. No shadows
Un lanza guisantes fusionado cun un girasol de plantas vs zombies fusion. In-Game asset. No shadows
Cuadro rojo con azul para seleccionar algo. In-Game asset. No shadows
Wallnut del videojuego plantas vs zombies. In-Game asset. No shadows
Tank zombie del juego plantas vs zombies. In-Game asset. No shadows
Cuadrado de cesped con flores visto desde arriba. In-Game asset. No shadows
Shovel de plantas vs zombies. In-Game asset. 2d. No shadows
wallnutDamaged del videojuego de plantas vs zombies. In-Game asset. 2d. No shadows
doublesunflower de plantas vs zombies fusion. In-Game asset. 2d. No shadows
Una fusion del wallnut de plantas vs zombies con el lanza guisantes. In-Game asset. No shadows
Papapum de plantas vs zombies que sea tierna. In-Game asset. No shadows
explosivewallnut de plantas vs zombies fusion. In-Game asset. 2d. High contrast
explosivepeashooter de plantas vs zombie fusion. In-Game asset. 2d. High contrast
Triple girasol de plantas vs zombies. In-Game asset. 2d. High contrast
Triple lanza guisantes del videojuego plantas vs zombies fusion con cascos militares y boca de metralletas. In-Game asset. 2d. High contrast
Strong zombie de plantas vs zombies. In-Game asset. 2d. High contrast. No shadows
Crazy Dave del juego plantas vs zombies con cara alegre y con una pelota desinflada en la cabeza. In-Game asset. 2d. High contrast
Planta piraña de plantas vs zombies. In-Game asset. 2d. High contrast. No shadows
Piraña explosiva del plantas vs zombies. In-Game asset. 2d. High contrast