User prompt
Quita el primer secreto
User prompt
Añade un fondo al menu para que se vea mas bonito y hasle animaciones a los botones ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que el bonus sean girasoles en vez de bonus y añade otro secreto, que sea si le das fos veces a idioma y tres veces a secretos aparezca un texto diciendo esto: COMO ENCONTRASTE ESTO?. que solo dure 2.9 segundos ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
User prompt
Has que cuando salgas y obtengas los puntos los puntos sirvan en el juego y puedas poner plantas sin retroceso y mas fuertes ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Añade una opción que cuando salgas de el apartado secretos 5 veces te den 400000 puntos para plantar y añade ese secreto em el apartado secretos ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Añade una opción en el menú que diga secretos dónde estén secretos, esos secretos son: el primer secreto: hablo español y soy De república dominicana Si quieres mas juegos así o una actualización Masisa solo coméntalo y lo hare
User prompt
Arregla el bug de que no se fusionan la papapum con la planta piraña
User prompt
Añádele un sprite nuevo a la piraña explosiva
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No explota la piraña explosiva
User prompt
No explota la piraña explosiva, añádele un sprite
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Has que la planta piraña pueda fusionarse con la cherrybomb y cuando termine de comer explote y mate a zombies en ub radio de 2 slots
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Arregla el error de que cuando una planta que pueda explotar explota no se pueda poner otra planta
User prompt
Has que la selección de las plantas tenga un coldawn para ponerlo de nuevo el girasol 1.5 segundos el lanza guisantes 1 segundo la nuez 2.5 la papapum 3.5 segundos la planta piraña 4 segundos
User prompt
Has que los zombies sean mas lentos y que el zombie rapido tenta su misma velocidad
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Has que la planta piraña no tenga ese color verde
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Has que la planta piraña no pueda comer zombies cuando tengan uno en la boca y dure mucho más masticando zombies
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Has que la cherry bomb tenga muy poco radio de vista para que no explote cuando un zombie este muy lejos
User prompt
Añade la planta piraña osea a la que se come los zombies
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Has que en el modo settings este otro modo que sea un modo zombie donde controlas zombies en vez de plantas ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'fusionModeText.setText('FUSION: ' + (fusionMode ? 'ON' : 'OFF'));' Line Number: 1277
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Has que cuando presiones el botón settings puedas cambiar del modo principal que es fusiones a no fusiones ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Has un sprite para crazy Dave en el tutorial y quita ese fondo abajo del texto
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Ok has el texto blanco y mas grande
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Ok ahora haz que cuando presiones el botón tutorial estés en un tutorial con crazy Dave
User prompt
Has un boton en el menu que diga tutorial
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var ExplosiveProjectile = Container.expand(function (startX, startY, target, damage) { var self = Container.call(this); self.graphics = self.attachAsset('pea', { anchorX: 0.5, anchorY: 0.5, tint: 0xFF4444, scaleX: 1.3, scaleY: 1.3 }); self.x = startX; self.y = startY; self.target = target; self.damage = 25; self.speed = 8; self.explosionRadius = 150; // Shoot straight horizontally to the right self.dirX = 1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Pulsing red animation while flying if (LK.ticks % 8 === 0) { tween(self.graphics, { tint: 0xFF0000 }, { duration: 80 }); tween(self.graphics, { tint: 0xFF4444 }, { duration: 80 }); } // Check collision with any zombie for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) { // Create explosion visual effect tween(self.graphics, { tint: 0xFFFFFF, scaleX: 4, scaleY: 4, alpha: 0.7 }, { duration: 300 }); // Immediate explosion - damage all zombies in radius for (var j = zombies.length - 1; j >= 0; j--) { var targetZombie = zombies[j]; var dx = targetZombie.x - self.x; var dy = targetZombie.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.explosionRadius) { targetZombie.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); return; } } // Remove if off-screen if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; self.explode = function () { // Explosion animation tween(self.graphics, { tint: 0xFF0000, scaleX: 4, scaleY: 4 }, { duration: 200, onFinish: function onFinish() { // Damage all zombies in explosion radius for (var i = zombies.length - 1; i >= 0; i--) { var zombie = zombies[i]; var dx = zombie.x - self.x; var dy = zombie.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.explosionRadius) { zombie.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }); }; return self; }); var Plant = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.health = 100; self.maxHealth = 100; self.shootTimer = 0; self.shootCooldown = 60; // 1 second at 60fps if (type === 'peashooter') { self.graphics = self.attachAsset('peashooter', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 25; self.range = 400; self.shootCooldown = 228; // 3.8 seconds at 60fps (3.8 * 60 = 228) } else if (type === 'doublepeashooter') { self.graphics = self.attachAsset('doublepeashooter', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 50; self.range = 400; self.shootCooldown = 210; // Total cycle time: 3.5 seconds (3.5 * 60 = 210) self.firstShotTime = 60; // First shot at 1 second (1 * 60 = 60) self.secondShotTime = 114; // Second shot at 1.9 seconds (1.9 * 60 = 114) self.hasFiredFirst = false; self.hasFiredSecond = false; } else if (type === 'wallnut') { self.graphics = self.attachAsset('wallnut', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1500; self.maxHealth = 1500; self.damage = 0; } else if (type === 'cherrybomb') { self.graphics = self.attachAsset('cherrybomb', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 200; self.explosionRadius = 540; // 3 slots * 180px per slot self.fuseTimer = 180; // 3 seconds } else if (type === 'sunflower') { self.graphics = self.attachAsset('sunflower', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 0; self.sunTimer = 0; self.sunInterval = 1200; // 20 seconds at 60fps } else if (type === 'pointshooter') { self.graphics = self.attachAsset('pointShooter', { anchorX: 0.5, anchorY: 0.5 }); self.health = 65; self.maxHealth = 65; self.damage = 0; // Doesn't damage, gives points instead self.range = 400; self.shootCooldown = 270; // Shoots every 4.5 seconds (270 frames at 60fps) } else if (type === 'doublesunflower') { self.graphics = self.attachAsset('doublesunflower', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 0; self.sunTimer = 0; self.sunInterval = 330; // 5.5 seconds at 60fps (5.5 * 60 = 330) } else if (type === 'armoredshooter') { self.graphics = self.attachAsset('armoredshooter', { anchorX: 0.5, anchorY: 0.5 }); self.health = 350; // High health like wallnut but less self.maxHealth = 350; self.damage = 35; // More damage than regular peashooter self.range = 400; self.shootCooldown = 240; // 4 seconds at 60fps (4 * 60 = 240) } else if (type === 'papapum') { self.graphics = self.attachAsset('papapum', { anchorX: 0.5, anchorY: 0.5 }); self.health = 80; // Lower health since it's a mine self.maxHealth = 80; self.damage = 250; // High explosive damage self.explosionRadius = 300; // Explosion range self.isTriggered = false; // Track if mine has been triggered self.cooldownTimer = 0; // Add cooldown timer starting at 0 self.cooldownDuration = 540; // 9 seconds at 60fps (9 * 60 = 540) } else if (type === 'explosivewallnut') { self.graphics = self.attachAsset('explosivewallnut', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1200; // High health like wallnut but slightly less self.maxHealth = 1200; self.damage = 300; // Explosive damage when destroyed self.explosionRadius = 400; // Large explosion range } else if (type === 'explosivepeashooter') { self.graphics = self.attachAsset('explosivepeashooter', { anchorX: 0.5, anchorY: 0.5 }); self.health = 120; // Slightly more than regular peashooter self.maxHealth = 120; self.damage = 40; // Higher damage than regular peashooter self.range = 400; self.shootCooldown = 180; // 3 seconds at 60fps (3 * 60 = 180) } else if (type === 'triplesunflower') { self.graphics = self.attachAsset('triplesunflower', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFD700 }); self.damage = 0; self.sunTimer = 0; self.sunInterval = 180; // 3 seconds at 60fps (3 * 60 = 180) } else if (type === 'burstpeashooter') { self.graphics = self.attachAsset('burstpeashooter', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFFFFF }); self.health = 150; self.maxHealth = 150; self.damage = 8; // Each projectile does 8 damage self.range = 400; self.shootCooldown = 234; // 3.9 seconds at 60fps (3.9 * 60 = 234) self.burstCount = 15; // Number of projectiles in burst self.burstDelay = 6; // Frames between each projectile in burst (0.1 seconds) self.burstProgress = 0; // Track current burst progress self.isBursting = false; // Track if currently in burst mode } else if (type === 'piranaplant') { self.graphics = self.attachAsset('piranaplant', { anchorX: 0.5, anchorY: 0.5 }); self.health = 200; self.maxHealth = 200; self.damage = 0; // Doesn't damage, eats zombies self.eatRange = 100; // Range to eat zombies self.eatCooldown = 60; // 1 second cooldown between eating self.eatTimer = 0; self.isEating = false; self.digestionTimer = 0; self.digestionTime = 900; // 15 seconds to digest (much longer chewing) } self.update = function () { if (self.type === 'peashooter' || self.type === 'doublepeashooter' || self.type === 'pointshooter' || self.type === 'armoredshooter' || self.type === 'explosivepeashooter' || self.type === 'burstpeashooter') { self.shootTimer++; if (self.type === 'doublepeashooter') { var target = self.findZombieInLane(); if (target) { // First shot at 1 second if (self.shootTimer >= self.firstShotTime && !self.hasFiredFirst) { self.shoot(target); self.hasFiredFirst = true; } // Second shot at 1.9 seconds if (self.shootTimer >= self.secondShotTime && !self.hasFiredSecond) { self.shoot(target); self.hasFiredSecond = true; } } // Reset cycle after total cooldown (3.5 seconds) if (self.shootTimer >= self.shootCooldown) { self.shootTimer = 0; self.hasFiredFirst = false; self.hasFiredSecond = false; } } else if (self.type === 'burstpeashooter') { var target = self.findZombieInLane(); if (target && !self.isBursting) { // Start burst sequence if (self.shootTimer >= self.shootCooldown) { self.isBursting = true; self.burstProgress = 0; self.shootTimer = 0; } } // Handle burst firing if (self.isBursting) { if (self.shootTimer % self.burstDelay === 0 && self.burstProgress < self.burstCount) { var currentTarget = self.findZombieInLane(); if (currentTarget) { // Create projectile directly without animation var projectile = new Projectile(self.x, self.y, currentTarget, self.damage); projectiles.push(projectile); game.addChild(projectile); LK.getSound('shoot').play(); } self.burstProgress++; } // End burst sequence if (self.burstProgress >= self.burstCount) { self.isBursting = false; self.burstProgress = 0; } } } else if (self.shootTimer >= self.shootCooldown) { var target = self.findZombieInLane(); if (target) { if (self.type === 'pointshooter') { self.shootPoints(target); } else if (self.type === 'explosivepeashooter') { self.shootExplosive(target); } else { self.shoot(target); } } self.shootTimer = 0; } } else if (self.type === 'cherrybomb') { self.fuseTimer--; // Check if any zombie is within very close range (80px) before exploding var zombieNearby = false; for (var z = 0; z < zombies.length; z++) { var zombie = zombies[z]; if (Math.abs(zombie.x - self.x) < 80 && Math.abs(zombie.y - self.y) < 80) { zombieNearby = true; break; } } // Only explode if fuse timer is done AND zombie is very close if (self.fuseTimer <= 0 && zombieNearby) { self.explode(); } } else if (self.type === 'sunflower') { self.sunTimer++; if (self.sunTimer >= self.sunInterval) { LK.setScore(LK.getScore() + 5); scoreText.setText('Girasoles: ' + LK.getScore()); self.sunTimer = 0; } } else if (self.type === 'doublesunflower') { self.sunTimer++; if (self.sunTimer >= self.sunInterval) { LK.setScore(LK.getScore() + 15); scoreText.setText('Girasoles: ' + LK.getScore()); self.sunTimer = 0; } } else if (self.type === 'triplesunflower') { self.sunTimer++; if (self.sunTimer >= self.sunInterval) { LK.setScore(LK.getScore() + 35); scoreText.setText('Girasoles: ' + LK.getScore()); self.sunTimer = 0; // Special golden glow animation every time it generates sun tween(self.graphics, { scaleX: 1.3, scaleY: 1.3, tint: 0xFFFF00 }, { duration: 200, onFinish: function onFinish() { tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFD700 }, { duration: 200 }); } }); } } else if (self.type === 'papapum' && !self.isTriggered) { // Increment cooldown timer self.cooldownTimer++; // Ready animation when cooldown just completes if (self.cooldownTimer === self.cooldownDuration) { // Papapum ready animation - pulsing green glow tween(self.graphics, { tint: 0x00FF00, scaleX: 1.2, scaleY: 1.2 }, { duration: 300, onFinish: function onFinish() { tween(self.graphics, { tint: 0xFFFFFF, scaleX: 1, scaleY: 1 }, { duration: 300 }); } }); } // Only become active after cooldown period if (self.cooldownTimer >= self.cooldownDuration) { // Check if any zombie is stepping on the papapum for (var z = 0; z < zombies.length; z++) { var zombie = zombies[z]; if (Math.abs(zombie.x - self.x) < 90 && Math.abs(zombie.y - self.y) < 90) { self.isTriggered = true; self.explode(); break; } } } } else if (self.type === 'piranaplant') { self.eatTimer++; if (self.isEating) { self.digestionTimer++; if (self.digestionTimer >= self.digestionTime) { self.isEating = false; self.digestionTimer = 0; // Check if this is an exploding piranha plant if (self.isExploding) { // Explode after finishing eating self.explodeAfterEating(); } else { // Return to normal appearance tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 300 }); } } } else if (self.eatTimer >= self.eatCooldown && !self.isEating) { // Look for zombies in eating range - only if not already eating for (var z = 0; z < zombies.length; z++) { var zombie = zombies[z]; if (Math.abs(zombie.x - self.x) < self.eatRange && Math.abs(zombie.y - self.y) < self.eatRange) { // Eat the zombie self.eatZombie(zombie); break; } } self.eatTimer = 0; } } }; self.findZombieInLane = function () { for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; // Check if zombie is in same lane (within 100px vertically) and to the right if (Math.abs(zombie.y - self.y) < 100 && zombie.x > self.x) { return zombie; } } return null; }; self.getDistanceTo = function (target) { var dx = target.x - self.x; var dy = target.y - self.y; return Math.sqrt(dx * dx + dy * dy); }; self.shoot = function (target) { // Shooting animation - scale and recoil effect tween(self.graphics, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100 }); tween(self.graphics, { scaleX: 1, scaleY: 1 }, { duration: 200 }); tween(self.graphics, { x: -10 }, { duration: 100 }); tween(self.graphics, { x: 0 }, { duration: 200 }); var projectile = new Projectile(self.x, self.y, target, self.damage); projectiles.push(projectile); game.addChild(projectile); LK.getSound('shoot').play(); }; self.shootPoints = function (target) { // Golden shooting animation tween(self.graphics, { scaleX: 1.2, scaleY: 1.2, tint: 0xFFD700 }, { duration: 150 }); tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 250 }); var pointProjectile = new PointProjectile(self.x, self.y, target); projectiles.push(pointProjectile); game.addChild(pointProjectile); LK.getSound('shoot').play(); }; self.shootExplosive = function (target) { // Red explosive shooting animation tween(self.graphics, { scaleX: 1.4, scaleY: 1.4, tint: 0xFF0000 }, { duration: 120 }); tween(self.graphics, { scaleX: 1, scaleY: 1, tint: 0xFF4444 }, { duration: 200 }); tween(self.graphics, { x: -15 }, { duration: 120 }); tween(self.graphics, { x: 0 }, { duration: 200 }); var explosiveProjectile = new ExplosiveProjectile(self.x, self.y, target, self.damage); projectiles.push(explosiveProjectile); game.addChild(explosiveProjectile); LK.getSound('shoot').play(); }; self.eatZombie = function (zombie) { // Start eating animation self.isEating = true; self.digestionTimer = 0; // Eating animation - grow larger and redder tween(self.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF0000 }, { duration: 200, onFinish: function onFinish() { // Chomp sound and remove zombie LK.getSound('zombieHit').play(); // Award points based on zombie type if (zombie.type === 'tank') { LK.setScore(LK.getScore() + 450); zombiesKilled++; } else if (zombie.type === 'strong') { zombiesKilled++; } else { zombiesKilled++; } scoreText.setText('Girasoles: ' + LK.getScore()); // Remove zombie from game zombie.destroy(); zombies.splice(zombies.indexOf(zombie), 1); } }); }; self.explodeAfterEating = function () { // Create explosion sprite var explosionSprite = self.attachAsset('explosionSprite', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5, alpha: 0.8 }); // Play explosion sound immediately LK.getSound('explosion').play(); // Damage all zombies in explosion radius immediately for (var i = zombies.length - 1; i >= 0; i--) { var zombie = zombies[i]; if (self.getDistanceTo(zombie) <= self.explosionRadius) { zombie.takeDamage(self.explosionDamage); } } // Special explosion for piranha plant after eating tween(self.graphics, { tint: 0xFF0000, scaleX: 2.5, scaleY: 2.5 }, { duration: 400, onFinish: function onFinish() { // Animate explosion sprite tween(explosionSprite, { scaleX: 3, scaleY: 3, alpha: 1, tint: 0xFFFF00 }, { duration: 300, onFinish: function onFinish() { // Second explosion wave tween(explosionSprite, { scaleX: 5, scaleY: 5, alpha: 0, tint: 0xFF0000 }, { duration: 400, onFinish: function onFinish() { // Free up the grid cell for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { var cell = gridCells[row][col]; if (Math.abs(cell.x - self.x) < 40 && Math.abs(cell.y - self.y) < 40) { cell.occupied = false; } } } self.destroy(); plants.splice(plants.indexOf(self), 1); } }); } }); // Create large explosion effect on main graphics tween(self.graphics, { tint: 0xFFFFFF, scaleX: 4, scaleY: 4, alpha: 0.3 }, { duration: 200 }); } }); }; self.explode = function () { // Explosion animation - flash and scale up tween(self.graphics, { tint: 0xFF4444, scaleX: 3, scaleY: 3 }, { duration: 300, onFinish: function onFinish() { // Damage all zombies in explosion radius for (var i = zombies.length - 1; i >= 0; i--) { var zombie = zombies[i]; if (self.getDistanceTo(zombie) <= self.explosionRadius) { zombie.takeDamage(self.damage); } } // Free up the grid cell for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { var cell = gridCells[row][col]; if (Math.abs(cell.x - self.x) < 40 && Math.abs(cell.y - self.y) < 40) { cell.occupied = false; } } } LK.getSound('explosion').play(); self.destroy(); plants.splice(plants.indexOf(self), 1); } }); }; self.takeDamage = function (damage) { self.health -= damage; // Change wallnut sprite when health drops to 670 or below if (self.type === 'wallnut' && self.health <= 670 && self.health > 0) { // Remove current graphics self.removeChild(self.graphics); // Add damaged wallnut graphics self.graphics = self.attachAsset('wallnutDamaged', { anchorX: 0.5, anchorY: 0.5 }); } // Change armoredshooter sprite when health drops to 175 or below (half of 350) if (self.type === 'armoredshooter' && self.health <= 175 && self.health > 0) { // Remove current graphics self.removeChild(self.graphics); // Add damaged wallnut graphics (reuse damaged wallnut sprite) self.graphics = self.attachAsset('wallnutDamaged', { anchorX: 0.5, anchorY: 0.5 }); } // Change explosivewallnut sprite when health drops to 600 or below (half of 1200) if (self.type === 'explosivewallnut' && self.health <= 600 && self.health > 0) { // Remove current graphics self.removeChild(self.graphics); // Add damaged wallnut graphics self.graphics = self.attachAsset('wallnutDamaged', { anchorX: 0.5, anchorY: 0.5 }); } if (self.health <= 0) { // If explosivewallnut is destroyed, explode if (self.type === 'explosivewallnut') { self.explode(); } else { // Free up the grid cell for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { var cell = gridCells[row][col]; if (Math.abs(cell.x - self.x) < 40 && Math.abs(cell.y - self.y) < 40) { cell.occupied = false; } } } self.destroy(); plants.splice(plants.indexOf(self), 1); } } }; return self; }); var PlantButton = Container.expand(function (plantType, index) { var self = Container.call(this); self.plantType = plantType; self.button = self.attachAsset('plantButton', { anchorX: 0.5, anchorY: 0.5 }); var icon; if (plantType === 'peashooter') { icon = self.attachAsset('peashooter', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'wallnut') { icon = self.attachAsset('wallnut', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'cherrybomb') { icon = self.attachAsset('cherrybomb', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'sunflower') { icon = self.attachAsset('sunflower', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'papapum') { icon = self.attachAsset('papapum', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'piranaplant') { icon = self.attachAsset('piranaplant', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } else if (plantType === 'shovel') { icon = self.attachAsset('shovel', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); } self.x = 1024 - plantTypes.length * 200 / 2 + index * 200; self.y = 2600; self.down = function (x, y, obj) { // Check if plant is on cooldown if (plantCooldowns[self.plantType] && plantCooldowns[self.plantType] > 0) { return; // Don't allow selection if on cooldown } selectedPlantType = self.plantType; // Visual feedback for (var i = 0; i < plantButtons.length; i++) { var button = plantButtons[i]; var plantType = button.plantType; if (plantCooldowns[plantType] && plantCooldowns[plantType] > 0) { // Keep cooldown plants darkened button.button.tint = 0x666666; } else { // Reset other buttons to normal button.button.tint = 0xFFFFFF; } } self.button.tint = 0x00FF00; }; return self; }); var PointProjectile = Container.expand(function (startX, startY, target) { var self = Container.call(this); self.graphics = self.attachAsset('pointPea', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.target = target; self.speed = 6; // Shoot straight horizontally to the right self.dirX = 1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Golden sparkle animation if (LK.ticks % 10 === 0) { tween(self.graphics, { tint: 0xFFFF00 }, { duration: 100 }); tween(self.graphics, { tint: 0xFFD700 }, { duration: 100 }); } // Check collision with any zombie for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) { // Give 1 point instead of damage LK.setScore(LK.getScore() + 1); scoreText.setText('Girasoles: ' + LK.getScore()); // Visual effect on hit tween(zombie.graphics, { tint: 0xFFD700 }, { duration: 200 }); tween(zombie.graphics, { tint: 0xFFFFFF }, { duration: 200 }); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); return; } } // Remove if off-screen if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; return self; }); var Projectile = Container.expand(function (startX, startY, target, damage) { var self = Container.call(this); self.graphics = self.attachAsset('pea', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.target = target; self.damage = damage; self.speed = 8; // Shoot straight horizontally to the right self.dirX = 1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Check collision with target or any zombie for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (Math.abs(zombie.x - self.x) < 30 && Math.abs(zombie.y - self.y) < 30) { zombie.takeDamage(self.damage); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); return; } } // Remove if off-screen if (self.x > 2100 || self.x < -50 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; return self; }); var TankProjectile = Container.expand(function (startX, startY, target) { var self = Container.call(this); self.graphics = self.attachAsset('pea', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, tint: 0xFF4444 }); self.x = startX; self.y = startY; self.target = target; self.damage = 100; self.speed = 4; self.explosionRadius = 200; // Shoot straight horizontally to the left self.dirX = -1; self.dirY = 0; self.update = function () { self.x += self.dirX * self.speed; self.y += self.dirY * self.speed; // Check collision with any plant for (var i = 0; i < plants.length; i++) { var plant = plants[i]; if (Math.abs(plant.x - self.x) < 40 && Math.abs(plant.y - self.y) < 40) { self.explode(); return; } } // Remove if off-screen if (self.x < -50 || self.x > 2100 || self.y > 2800 || self.y < -50) { self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }; self.explode = function () { // Explosion animation tween(self.graphics, { tint: 0xFF0000, scaleX: 4, scaleY: 4 }, { duration: 300, onFinish: function onFinish() { // Damage all plants in explosion radius for (var i = plants.length - 1; i >= 0; i--) { var plant = plants[i]; var dx = plant.x - self.x; var dy = plant.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.explosionRadius) { plant.takeDamage(self.damage); } } LK.getSound('explosion').play(); self.destroy(); projectiles.splice(projectiles.indexOf(self), 1); } }); }; return self; }); var Zombie = Container.expand(function (type, lane) { var self = Container.call(this); self.type = type; self.lane = lane; self.id = Math.random().toString(36).substr(2, 9); // Generate unique ID self.speed = 1; self.health = 100; self.maxHealth = 100; self.damage = 25; self.attackCooldown = 60; self.attackTimer = 0; self.isAttacking = false; if (type === 'basic') { self.graphics = self.attachAsset('basicZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.3; self.health = 215; self.maxHealth = 215; } else if (type === 'fast') { self.graphics = self.attachAsset('fastZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.3; self.health = 215; self.maxHealth = 215; } else if (type === 'strong') { self.graphics = self.attachAsset('strongZombie', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.6, scaleY: 1.6 }); self.speed = 0.4; self.health = 500; self.maxHealth = 500; self.damage = 45; } else if (type === 'tank') { self.graphics = self.attachAsset('tankZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.2; self.health = 777; self.maxHealth = 777; self.damage = 50; self.shootTimer = 0; self.shootCooldown = 300; // 5 seconds at 60fps } self.x = 2048 + 50; // Start off-screen right self.y = 300 + lane * 250; // Position in lane // Play zombie sound when spawned LK.getSound('zombie').play(); self.update = function () { if (!self.isAttacking) { self.x -= self.speed; // Walking animation - bob up and down if (self.type === 'basic') { // Slower walking animation for basic zombie if (LK.ticks % 40 < 20) { tween(self.graphics, { y: 5 }, { duration: 200 }); } else { tween(self.graphics, { y: -5 }, { duration: 200 }); } } else if (self.type === 'fast') { // Faster walking animation for fast zombie if (LK.ticks % 20 < 10) { tween(self.graphics, { y: 8 }, { duration: 100 }); } else { tween(self.graphics, { y: -8 }, { duration: 100 }); } } else if (self.type === 'strong') { // Medium walking animation for strong zombie if (LK.ticks % 30 < 15) { tween(self.graphics, { y: 6 }, { duration: 150 }); } else { tween(self.graphics, { y: -6 }, { duration: 150 }); } } else if (self.type === 'tank') { // Slow heavy walking animation for tank zombie if (LK.ticks % 60 < 30) { tween(self.graphics, { y: 3 }, { duration: 300 }); } else { tween(self.graphics, { y: -3 }, { duration: 300 }); } } // Tank zombie shooting logic if (self.type === 'tank') { self.shootTimer++; if (self.shootTimer >= self.shootCooldown) { var target = self.findPlantInLane(); if (target) { var tankProjectile = new TankProjectile(self.x, self.y, target); projectiles.push(tankProjectile); game.addChild(tankProjectile); LK.getSound('shoot').play(); } self.shootTimer = 0; } } // Check for plant collision var plantInWay = self.findPlantInWay(); if (plantInWay) { self.isAttacking = true; self.attackTimer = 0; } } else { self.attackTimer++; if (self.attackTimer >= self.attackCooldown) { var plantInWay = self.findPlantInWay(); if (plantInWay) { plantInWay.takeDamage(self.damage); self.attackTimer = 0; } else { self.isAttacking = false; } } } // Check if reached end if (self.x < -50) { zombiesReachedEnd++; self.destroy(); zombies.splice(zombies.indexOf(self), 1); } }; self.findPlantInWay = function () { for (var i = 0; i < plants.length; i++) { var plant = plants[i]; if (Math.abs(plant.x - self.x) < 80 && Math.abs(plant.y - self.y) < 80) { return plant; } } return null; }; self.findPlantInLane = function () { for (var i = 0; i < plants.length; i++) { var plant = plants[i]; // Check if plant is in same lane (within 100px vertically) and to the left if (Math.abs(plant.y - self.y) < 100 && plant.x < self.x) { return plant; } } return null; }; self.takeDamage = function (damage) { self.health -= damage; LK.getSound('zombieHit').play(); // Visual feedback tween(self.graphics, { tint: 0xFF0000 }, { duration: 200 }); tween(self.graphics, { tint: 0xFFFFFF }, { duration: 200 }); if (self.health <= 0) { // Give points based on zombie type if (self.type === 'tank') { LK.setScore(LK.getScore() + 450); zombiesKilled++; } else if (self.type === 'strong') { // Strong zombie gives no points but still counts as killed zombiesKilled++; } else { zombiesKilled++; } scoreText.setText('Girasoles: ' + LK.getScore()); // Clean up shots tracking for all plants for (var p = 0; p < plants.length; p++) { if (plants[p].shotsFired && plants[p].shotsFired[self.id]) { delete plants[p].shotsFired[self.id]; } } self.destroy(); zombies.splice(zombies.indexOf(self), 1); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2E7D32 }); /**** * Game Code ****/ // Sounds // Grid and UI // Projectiles // Zombies // Plants // Game variables var plants = []; var zombies = []; var projectiles = []; var plantButtons = []; var gridCells = []; var selectedPlantType = null; var waveNumber = 1; var zombiesInWave = 5; var zombieSpawnTimer = 0; var zombieSpawnInterval = 120; // 2 seconds var zombiesSpawned = 0; var zombiesReachedEnd = 0; var maxZombiesAllowed = 5; var gameState = 'menu'; // 'menu', 'playing', 'gameOver', 'victory', 'tutorial' var autoPointTimer = 0; var autoPointInterval = 420; // 7 seconds at 60fps (7 * 60 = 420) var zombiesKilled = 0; var selectedLanguage = storage.selectedLanguage || 'spanish'; // Default to Spanish var fusionMode = storage.fusionMode !== undefined ? storage.fusionMode : true; // Default to fusion enabled var secretsExitCount = storage.secretsExitCount || 0; // Track secrets menu exits var bonusPointsGiven = storage.bonusPointsGiven || false; // Track if bonus points were given var bonusPointsUsed = storage.bonusPointsUsed || 0; // Track how many bonus points have been used var hasBonusPoints = bonusPointsGiven; // Track if player has access to bonus powers var languageClickCount = storage.languageClickCount || 0; // Track idioma button clicks var secretsClickCount = storage.secretsClickCount || 0; // Track secrets button clicks var hiddenMessageTimer = 0; // Timer for hidden message display var showingHiddenMessage = false; // Track if showing hidden message // Plant cooldown system var plantCooldowns = { sunflower: 0, peashooter: 0, wallnut: 0, cherrybomb: 0, piranaplant: 0 }; var plantCooldownDurations = { sunflower: 90, // 1.5 seconds at 60fps peashooter: 60, // 1 second at 60fps wallnut: 150, // 2.5 seconds at 60fps cherrybomb: 210, // 3.5 seconds at 60fps piranaplant: 240 // 4 seconds at 60fps }; // Menu elements var menuContainer = new Container(); game.addChild(menuContainer); // Add menu background var menuBackground = menuContainer.attachAsset('menuBackground', { anchorX: 0.5, anchorY: 0.5 }); menuBackground.x = 1024; menuBackground.y = 1366; // Menu title var titleText = new Text2('Plants vs Zombies', { size: 80, fill: '#00FF00' }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 600; menuContainer.addChild(titleText); // Add pulsing animation to title function animateTitle() { tween(titleText, { scaleX: 1.1, scaleY: 1.1, tint: 0x44FF44 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1.0, scaleY: 1.0, tint: 0x00FF00 }, { duration: 2000, easing: tween.easeInOut, onFinish: animateTitle }); } }); } animateTitle(); // Menu buttons var idiomasButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); idiomasButton.x = 1024; idiomasButton.y = 1000; menuContainer.addChild(idiomasButton); var idiomasText = new Text2('IDIOMAS', { size: 50, fill: '#FFFFFF' }); idiomasText.anchor.set(0.5, 0.5); idiomasText.x = 1024; idiomasText.y = 1000; menuContainer.addChild(idiomasText); var jugarButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); jugarButton.x = 1024; jugarButton.y = 1300; menuContainer.addChild(jugarButton); var jugarText = new Text2('JUGAR', { size: 50, fill: '#FFFFFF' }); jugarText.anchor.set(0.5, 0.5); jugarText.x = 1024; jugarText.y = 1300; menuContainer.addChild(jugarText); var ajustesButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); ajustesButton.x = 1024; ajustesButton.y = 1600; menuContainer.addChild(ajustesButton); var ajustesText = new Text2('AJUSTES', { size: 50, fill: '#FFFFFF' }); ajustesText.anchor.set(0.5, 0.5); ajustesText.x = 1024; ajustesText.y = 1600; menuContainer.addChild(ajustesText); var tutorialButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); tutorialButton.x = 1024; tutorialButton.y = 1900; menuContainer.addChild(tutorialButton); var tutorialText = new Text2('TUTORIAL', { size: 50, fill: '#FFFFFF' }); tutorialText.anchor.set(0.5, 0.5); tutorialText.x = 1024; tutorialText.y = 1900; menuContainer.addChild(tutorialText); var secretsButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); secretsButton.x = 1024; secretsButton.y = 2200; menuContainer.addChild(secretsButton); var secretsText = new Text2('SECRETOS', { size: 50, fill: '#FFFFFF' }); secretsText.anchor.set(0.5, 0.5); secretsText.x = 1024; secretsText.y = 2200; menuContainer.addChild(secretsText); // Language selection menu (initially hidden) var languageMenuContainer = new Container(); game.addChild(languageMenuContainer); languageMenuContainer.visible = false; // Language menu title var languageTitleText = new Text2('Select Language', { size: 60, fill: '#00FF00' }); languageTitleText.anchor.set(0.5, 0.5); languageTitleText.x = 1024; languageTitleText.y = 700; languageMenuContainer.addChild(languageTitleText); // English button var englishButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); englishButton.x = 1024; englishButton.y = 1000; languageMenuContainer.addChild(englishButton); var englishText = new Text2('ENGLISH', { size: 50, fill: '#FFFFFF' }); englishText.anchor.set(0.5, 0.5); englishText.x = 1024; englishText.y = 1000; languageMenuContainer.addChild(englishText); // Spanish button var spanishButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); spanishButton.x = 1024; spanishButton.y = 1300; languageMenuContainer.addChild(spanishButton); var spanishText = new Text2('ESPAÑOL', { size: 50, fill: '#FFFFFF' }); spanishText.anchor.set(0.5, 0.5); spanishText.x = 1024; spanishText.y = 1300; languageMenuContainer.addChild(spanishText); // Back button var backButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.0 }); backButton.x = 1024; backButton.y = 1600; languageMenuContainer.addChild(backButton); var backText = new Text2('BACK', { size: 40, fill: '#FFFFFF' }); backText.anchor.set(0.5, 0.5); backText.x = 1024; backText.y = 1600; languageMenuContainer.addChild(backText); // Secrets menu container (initially hidden) var secretsContainer = new Container(); game.addChild(secretsContainer); secretsContainer.visible = false; // Secrets menu title var secretsTitleText = new Text2('SECRETOS', { size: 60, fill: '#00FF00' }); secretsTitleText.anchor.set(0.5, 0.5); secretsTitleText.x = 1024; secretsTitleText.y = 400; secretsContainer.addChild(secretsTitleText); // Secret message var secretMessageText = new Text2('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles para plantar.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...', { size: 40, fill: '#FFFFFF' }); secretMessageText.anchor.set(0.5, 0.5); secretMessageText.x = 1024; secretMessageText.y = 1200; secretsContainer.addChild(secretMessageText); // Secrets back button var secretsBackButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); secretsBackButton.x = 1024; secretsBackButton.y = 2000; secretsContainer.addChild(secretsBackButton); var secretsBackText = new Text2('VOLVER', { size: 50, fill: '#FFFFFF' }); secretsBackText.anchor.set(0.5, 0.5); secretsBackText.x = 1024; secretsBackText.y = 2000; secretsContainer.addChild(secretsBackText); // Function to update menu texts based on selected language function updateMenuTexts() { if (selectedLanguage === 'english') { idiomasText.setText('LANGUAGES'); jugarText.setText('PLAY'); ajustesText.setText('SETTINGS'); backText.setText('BACK'); tutorialText.setText('TUTORIAL'); secretsText.setText('SECRETS'); secretsTitleText.setText('SECRETS'); if (secretsExitCount >= 5 && bonusPointsGiven) { secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - GIRASOLES DADOS!\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...'); } else { secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...'); } secretsBackText.setText('BACK'); } else { idiomasText.setText('IDIOMAS'); jugarText.setText('JUGAR'); ajustesText.setText('AJUSTES'); backText.setText('VOLVER'); tutorialText.setText('TUTORIAL'); secretsText.setText('SECRETOS'); secretsTitleText.setText('SECRETOS'); if (secretsExitCount >= 5 && bonusPointsGiven) { secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - ¡GIRASOLES DADOS!\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...'); } else { secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clik en idioma 2 veces y\nsecretos 3 veces...'); } secretsBackText.setText('VOLVER'); } } // Settings menu container (initially hidden) var settingsContainer = new Container(); game.addChild(settingsContainer); settingsContainer.visible = false; // Settings menu title var settingsTitleText = new Text2('SETTINGS', { size: 60, fill: '#00FF00' }); settingsTitleText.anchor.set(0.5, 0.5); settingsTitleText.x = 1024; settingsTitleText.y = 700; settingsContainer.addChild(settingsTitleText); // Fusion mode toggle button var fusionModeButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 1.2 }); fusionModeButton.x = 1024; fusionModeButton.y = 1200; settingsContainer.addChild(fusionModeButton); var fusionModeText = new Text2('FUSION: ON', { size: 45, fill: '#FFFFFF' }); fusionModeText.anchor.set(0.5, 0.5); fusionModeText.x = 1024; fusionModeText.y = 1200; settingsContainer.addChild(fusionModeText); // Settings back button var settingsBackButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.2 }); settingsBackButton.x = 1024; settingsBackButton.y = 1600; settingsContainer.addChild(settingsBackButton); var settingsBackText = new Text2('BACK', { size: 50, fill: '#FFFFFF' }); settingsBackText.anchor.set(0.5, 0.5); settingsBackText.x = 1024; settingsBackText.y = 1600; settingsContainer.addChild(settingsBackText); // Function to update fusion mode text function updateFusionModeText() { if (selectedLanguage === 'english') { fusionModeText.setText('FUSION: ' + (fusionMode ? 'ON' : 'OFF')); settingsTitleText.setText('SETTINGS'); settingsBackText.setText('BACK'); } else { fusionModeText.setText('FUSIÓN: ' + (fusionMode ? 'SÍ' : 'NO')); settingsTitleText.setText('AJUSTES'); settingsBackText.setText('VOLVER'); } } // Initialize fusion mode text updateFusionModeText(); // Update menu texts after all elements are created updateMenuTexts(); // Add floating animations to menu buttons function animateMenuButtons() { // Floating animation for all menu buttons var buttons = [jugarButton, idiomasButton, ajustesButton, tutorialButton, secretsButton]; var buttonTexts = [jugarText, idiomasText, ajustesText, tutorialText, secretsText]; for (var i = 0; i < buttons.length; i++) { var button = buttons[i]; var text = buttonTexts[i]; var delay = i * 200; // Stagger the animations // Create floating effect (function (btn, txt, d) { LK.setTimeout(function () { function floatUp() { tween(btn, { y: btn.y - 10 }, { duration: 1500 + Math.random() * 500, easing: tween.easeInOut, onFinish: floatDown }); tween(txt, { y: txt.y - 10 }, { duration: 1500 + Math.random() * 500, easing: tween.easeInOut }); } function floatDown() { tween(btn, { y: btn.y + 10 }, { duration: 1500 + Math.random() * 500, easing: tween.easeInOut, onFinish: floatUp }); tween(txt, { y: txt.y + 10 }, { duration: 1500 + Math.random() * 500, easing: tween.easeInOut }); } floatUp(); }, d); })(button, buttonTexts[i], delay); } } // Start menu button animations animateMenuButtons(); // Tutorial container (initially hidden) var tutorialContainer = new Container(); game.addChild(tutorialContainer); tutorialContainer.visible = false; // Crazy Dave character var crazyDave = LK.getAsset('crazyDave', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); crazyDave.x = 300; crazyDave.y = 800; tutorialContainer.addChild(crazyDave); // Tutorial text var tutorialText = new Text2('¡Hola! Soy Crazy Dave.\n\nBienvenido a Plants vs Zombies!\n\nColoca plantas para defender\ntu jardín de los zombis.\n\nPresiona CONTINUAR para seguir.', { size: 50, fill: '#FFFFFF' }); tutorialText.anchor.set(0.5, 0.5); tutorialText.x = 1024; tutorialText.y = 1400; tutorialContainer.addChild(tutorialText); // Tutorial continue button var tutorialContinueButton = LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.3, scaleY: 1.0 }); tutorialContinueButton.x = 1024; tutorialContinueButton.y = 2200; tutorialContainer.addChild(tutorialContinueButton); var tutorialContinueText = new Text2('CONTINUAR', { size: 40, fill: '#FFFFFF' }); tutorialContinueText.anchor.set(0.5, 0.5); tutorialContinueText.x = 1024; tutorialContinueText.y = 2200; tutorialContainer.addChild(tutorialContinueText); // Tutorial step tracking var tutorialStep = 0; var tutorialMessages = { spanish: ['¡Hola! Soy Crazy Dave.\n\nBienvenido a Plants vs Zombies!\n\nColoca plantas para defender\ntu jardín de los zombis.\n\nPresiona CONTINUAR para seguir.', 'Los GIRASOLES generan puntos\npara comprar más plantas.\n\nLos LANZAGUISANTES disparan\na los zombis.\n\nPresiona CONTINUAR.', 'Las NUECES bloquean a los zombis\ny tienen mucha vida.\n\nLas CEREZAS BOMBA explotan\ny dañan a muchos zombis.\n\nPresiona CONTINUAR.', 'Puedes FUSIONAR plantas del\nmismo tipo para crear plantas\nmás poderosas.\n\nPresiona JUGAR para empezar.'], english: ['Hello! I am Crazy Dave.\n\nWelcome to Plants vs Zombies!\n\nPlace plants to defend\nyour garden from zombies.\n\nPress CONTINUE to proceed.', 'SUNFLOWERS generate points\nto buy more plants.\n\nPEASHOOTERS shoot at zombies.\n\nPress CONTINUE.', 'WALLNUTS block zombies\nand have lots of health.\n\nCHERRY BOMBS explode\nand damage many zombies.\n\nPress CONTINUE.', 'You can FUSE plants of the\nsame type to create more\npowerful plants.\n\nPress PLAY to start.'] }; // Function to update tutorial text function updateTutorialText() { var messages = tutorialMessages[selectedLanguage]; tutorialText.setText(messages[tutorialStep]); // Update continue button text if (tutorialStep === messages.length - 1) { if (selectedLanguage === 'english') { tutorialContinueText.setText('PLAY'); } else { tutorialContinueText.setText('JUGAR'); } } else { if (selectedLanguage === 'english') { tutorialContinueText.setText('CONTINUE'); } else { tutorialContinueText.setText('CONTINUAR'); } } } // Animate Crazy Dave function animateCrazyDave() { tween(crazyDave, { scaleX: 2.2, scaleY: 2.2, rotation: 0.1 }, { duration: 800, onFinish: function onFinish() { tween(crazyDave, { scaleX: 2, scaleY: 2, rotation: -0.1 }, { duration: 800, onFinish: function onFinish() { if (gameState === 'tutorial') { animateCrazyDave(); } } }); } }); } // UI Elements // Set initial score to 100 LK.setScore(100); var scoreText = new Text2('Girasoles: ' + LK.getScore(), { size: 40, fill: '#FFFFFF' }); scoreText.anchor.set(0, 0); scoreText.x = 150; scoreText.y = 20; LK.gui.topLeft.addChild(scoreText); scoreText.visible = false; // Hide during menu var waveText = new Text2('Wave: 1', { size: 40, fill: '#FFFFFF' }); waveText.anchor.set(0.5, 0); waveText.x = 1024; waveText.y = 20; LK.gui.top.addChild(waveText); waveText.visible = false; // Hide during menu var livesText = new Text2('Lives: 5', { size: 40, fill: '#FF0000' }); livesText.anchor.set(1, 0); livesText.x = 1900; livesText.y = 20; LK.gui.topRight.addChild(livesText); livesText.visible = false; // Hide during menu function startGame() { gameState = 'playing'; menuContainer.visible = false; scoreText.visible = true; waveText.visible = true; livesText.visible = true; // Initialize bonus points display bonusPointsUsed = storage.bonusPointsUsed || 0; hasBonusPoints = storage.bonusPointsGiven || false; if (hasBonusPoints && bonusPointsUsed < 400000) { scoreText.setText('Girasoles: ' + LK.getScore() + ' (Girasoles: ' + (400000 - bonusPointsUsed) + ')'); scoreText.setText('Girasoles: ' + LK.getScore() + ' (Girasoles: ' + (400000 - bonusPointsUsed) + ')'); } else { scoreText.setText('Girasoles: ' + LK.getScore()); } // Show plant buttons for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].visible = true; } // Show grid cells for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { gridCells[row][col].visible = true; } } // Music will start 7.5 seconds after clicking play button } // Create plant selection buttons var plantTypes = ['sunflower', 'peashooter', 'wallnut', 'cherrybomb', 'papapum', 'piranaplant', 'shovel']; for (var i = 0; i < plantTypes.length; i++) { var button = new PlantButton(plantTypes[i], i); plantButtons.push(button); game.addChild(button); button.visible = false; // Hide during menu } // Create grid - scale to use full screen var gridStartX = 150; var gridStartY = 300; var gridRows = 5; var gridCols = 8; for (var row = 0; row < gridRows; row++) { gridCells[row] = []; for (var col = 0; col < gridCols; col++) { var cell = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); cell.x = gridStartX + col * 200; cell.y = gridStartY + row * 250; cell.row = row; cell.col = col; cell.occupied = false; cell.visible = false; // Hide during menu gridCells[row][col] = cell; game.addChild(cell); } } // Game event handlers game.down = function (x, y, obj) { // Handle secrets menu interactions if (secretsContainer.visible) { // Check if clicking on secrets back button if (Math.abs(x - secretsBackButton.x) < 135 && Math.abs(y - secretsBackButton.y) < 60) { // Secrets back button animation tween(secretsBackButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00CCFF }, { duration: 150, onFinish: function onFinish() { tween(secretsBackButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Increment secrets exit count secretsExitCount++; storage.secretsExitCount = secretsExitCount; // Check if user has exited 5 times and hasn't received bonus yet if (secretsExitCount >= 5 && !bonusPointsGiven) { // Give 400,000 bonus points LK.setScore(LK.getScore() + 400000); bonusPointsGiven = true; hasBonusPoints = true; storage.bonusPointsGiven = true; if (gameState === 'playing') {} } // Update secret message with current count if (secretsExitCount >= 5 && bonusPointsGiven) { if (selectedLanguage === 'english') { secretMessageText.setText('FIRST SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5 - GIRASOLES GIVEN!\n\nSECOND SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...'); } else { secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - ¡GIRASOLES DADOS!\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...'); } } else { if (selectedLanguage === 'english') { secretMessageText.setText('FIRST SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5\n\nSECOND SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...'); } else { secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clik en idioma 2 veces y\nsecretos 3 veces...'); } } // Hide secrets menu and show main menu secretsContainer.visible = false; menuContainer.visible = true; return; } return; } // Handle settings menu interactions if (settingsContainer.visible) { // Check if clicking on fusion mode button if (Math.abs(x - fusionModeButton.x) < 150 && Math.abs(y - fusionModeButton.y) < 60) { // Toggle fusion mode fusionMode = !fusionMode; storage.fusionMode = fusionMode; updateFusionModeText(); // Fusion mode button animation tween(fusionModeButton, { scaleX: 2.2, scaleY: 1.4, tint: fusionMode ? 0x00FF00 : 0xFF0000 }, { duration: 150, onFinish: function onFinish() { tween(fusionModeButton, { scaleX: 2.0, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); return; } // Check if clicking on settings back button if (Math.abs(x - settingsBackButton.x) < 135 && Math.abs(y - settingsBackButton.y) < 60) { // Settings back button animation tween(settingsBackButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00CCFF }, { duration: 150, onFinish: function onFinish() { tween(settingsBackButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide settings menu and show main menu settingsContainer.visible = false; menuContainer.visible = true; return; } return; } // Handle language menu interactions if (languageMenuContainer.visible) { // Check if clicking on English button if (Math.abs(x - englishButton.x) < 135 && Math.abs(y - englishButton.y) < 60) { selectedLanguage = 'english'; storage.selectedLanguage = 'english'; // Update menu texts to English updateMenuTexts(); // English button animation tween(englishButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00FF00 }, { duration: 150, onFinish: function onFinish() { tween(englishButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide language menu and show main menu languageMenuContainer.visible = false; menuContainer.visible = true; return; } // Check if clicking on Spanish button if (Math.abs(x - spanishButton.x) < 135 && Math.abs(y - spanishButton.y) < 60) { selectedLanguage = 'spanish'; storage.selectedLanguage = 'spanish'; // Update menu texts to Spanish updateMenuTexts(); // Spanish button animation tween(spanishButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00FF00 }, { duration: 150, onFinish: function onFinish() { tween(spanishButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide language menu and show main menu languageMenuContainer.visible = false; menuContainer.visible = true; return; } // Check if clicking on Back button if (Math.abs(x - backButton.x) < 90 && Math.abs(y - backButton.y) < 50) { // Back button animation tween(backButton, { scaleX: 1.4, scaleY: 1.2, tint: 0xFFCC00 }, { duration: 150, onFinish: function onFinish() { tween(backButton, { scaleX: 1.2, scaleY: 1.0, tint: 0xFFFFFF }, { duration: 150 }); } }); // Hide language menu and show main menu languageMenuContainer.visible = false; menuContainer.visible = true; return; } return; } // Handle menu interactions if (gameState === 'menu') { // Check if clicking on Jugar button if (Math.abs(x - jugarButton.x) < 135 && Math.abs(y - jugarButton.y) < 60) { // Enhanced jugar button animation with pulse effect tween(jugarButton, { scaleX: 1.9, scaleY: 1.6, tint: 0x00FF88 }, { duration: 120, easing: tween.bounceOut, onFinish: function onFinish() { tween(jugarButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 180, easing: tween.elasticOut }); } }); // Stop music and play sound based on selected language LK.stopMusic(); if (selectedLanguage === 'english') { LK.getSound('english').play(); } else { LK.getSound('spanish').play(); } // Start music 7.5 seconds after clicking play LK.setTimeout(function () { if (gameState === 'playing') { LK.playMusic('Musixa'); } }, 7500); startGame(); return; } // Check if clicking on Idiomas button if (Math.abs(x - idiomasButton.x) < 135 && Math.abs(y - idiomasButton.y) < 60) { // Track language button clicks languageClickCount++; storage.languageClickCount = languageClickCount; // Enhanced idiomas button animation with bounce effect tween(idiomasButton, { scaleX: 1.8, scaleY: 1.5, tint: 0x00BBFF, rotation: 0.1 }, { duration: 100, easing: tween.bounceOut, onFinish: function onFinish() { tween(idiomasButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF, rotation: 0 }, { duration: 200, easing: tween.elasticOut }); } }); // Show language menu and hide main menu menuContainer.visible = false; languageMenuContainer.visible = true; return; } // Check if clicking on Ajustes button if (Math.abs(x - ajustesButton.x) < 135 && Math.abs(y - ajustesButton.y) < 60) { // Ajustes button animation tween(ajustesButton, { scaleX: 1.7, scaleY: 1.4, tint: 0xFF8800 }, { duration: 150, onFinish: function onFinish() { tween(ajustesButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Show settings menu and hide main menu menuContainer.visible = false; settingsContainer.visible = true; return; } // Check if clicking on Tutorial button if (Math.abs(x - tutorialButton.x) < 135 && Math.abs(y - tutorialButton.y) < 60) { // Tutorial button animation tween(tutorialButton, { scaleX: 1.7, scaleY: 1.4, tint: 0x00FFFF }, { duration: 150, onFinish: function onFinish() { tween(tutorialButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Start tutorial gameState = 'tutorial'; tutorialStep = 0; menuContainer.visible = false; tutorialContainer.visible = true; updateTutorialText(); animateCrazyDave(); return; } // Check if clicking on Secrets button if (Math.abs(x - secretsButton.x) < 135 && Math.abs(y - secretsButton.y) < 60) { // Track secrets button clicks secretsClickCount++; storage.secretsClickCount = secretsClickCount; // Check if hidden message should appear (2 idioma clicks + 3 secrets clicks) if (languageClickCount >= 2 && secretsClickCount >= 3 && !showingHiddenMessage) { showingHiddenMessage = true; hiddenMessageTimer = 0; // Create hidden message text var hiddenMessage = new Text2('COMO ENCONTRASTE ESTO?', { size: 80, fill: '#FF0000' }); hiddenMessage.anchor.set(0.5, 0.5); hiddenMessage.x = 1024; hiddenMessage.y = 1366; game.addChild(hiddenMessage); // Animate the hidden message tween(hiddenMessage, { scaleX: 1.5, scaleY: 1.5, tint: 0xFFFF00 }, { duration: 500, onFinish: function onFinish() { tween(hiddenMessage, { scaleX: 1, scaleY: 1, tint: 0xFF0000 }, { duration: 500 }); } }); // Remove message after 2.9 seconds LK.setTimeout(function () { if (hiddenMessage) { hiddenMessage.destroy(); showingHiddenMessage = false; } }, 2900); return; } // Secrets button animation tween(secretsButton, { scaleX: 1.7, scaleY: 1.4, tint: 0xFF00FF }, { duration: 150, onFinish: function onFinish() { tween(secretsButton, { scaleX: 1.5, scaleY: 1.2, tint: 0xFFFFFF }, { duration: 150 }); } }); // Show secrets menu and hide main menu menuContainer.visible = false; secretsContainer.visible = true; return; } return; } // Handle tutorial interactions if (gameState === 'tutorial') { // Check if clicking on continue button if (Math.abs(x - tutorialContinueButton.x) < 117 && Math.abs(y - tutorialContinueButton.y) < 50) { // Continue button animation tween(tutorialContinueButton, { scaleX: 1.5, scaleY: 1.2, tint: 0x00FF00 }, { duration: 150, onFinish: function onFinish() { tween(tutorialContinueButton, { scaleX: 1.3, scaleY: 1.0, tint: 0xFFFFFF }, { duration: 150 }); } }); var maxSteps = tutorialMessages[selectedLanguage].length; if (tutorialStep < maxSteps - 1) { tutorialStep++; updateTutorialText(); } else { // End tutorial and start game gameState = 'playing'; tutorialContainer.visible = false; // Stop music and play sound based on selected language LK.stopMusic(); if (selectedLanguage === 'english') { LK.getSound('english').play(); } else { LK.getSound('spanish').play(); } // Start music 7.5 seconds after clicking play LK.setTimeout(function () { if (gameState === 'playing') { LK.playMusic('Musixa'); } }, 7500); startGame(); } return; } return; } if (gameState !== 'playing') return; if (!selectedPlantType) return; // Check if clicking on grid for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { var cell = gridCells[row][col]; if (Math.abs(x - cell.x) < 80 && Math.abs(y - cell.y) < 80) { // Check for fusion - peashooter + peashooter or sunflower + peashooter or papapum + wallnut if (fusionMode && cell.occupied && (selectedPlantType === 'peashooter' || selectedPlantType === 'sunflower' || selectedPlantType === 'wallnut' || selectedPlantType === 'papapum')) { // Find existing plant at this position var existingPlant = null; for (var p = 0; p < plants.length; p++) { if (Math.abs(plants[p].x - cell.x) < 40 && Math.abs(plants[p].y - cell.y) < 40) { existingPlant = plants[p]; break; } } // Peashooter + Peashooter = Double Peashooter if (existingPlant && existingPlant.type === 'peashooter' && selectedPlantType === 'peashooter') { var cost = 10; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing peashooter existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create double peashooter var fusedPlant = new Plant('doublepeashooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Fusion animation tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0x00FF00 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Double Peashooter + Peashooter = Burst Peashooter else if (existingPlant && (existingPlant.type === 'doublepeashooter' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'doublepeashooter')) { var cost = selectedPlantType === 'peashooter' ? 10 : 20; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create burst peashooter var fusedPlant = new Plant('burstpeashooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Special burst fusion animation with white tint tween(fusedPlant.graphics, { scaleX: 1.6, scaleY: 1.6, tint: 0xFFFFFF }, { duration: 400, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 250 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Sunflower + Sunflower = Double Sunflower else if (existingPlant && existingPlant.type === 'sunflower' && selectedPlantType === 'sunflower') { var cost = 15; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing sunflower existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create double sunflower var fusedPlant = new Plant('doublesunflower'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Golden fusion animation for double sun production with sprite transformation tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFFFF00 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFD700 }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Sunflower + Double Sunflower = Triple Sunflower else if (existingPlant && (existingPlant.type === 'sunflower' && selectedPlantType === 'doublesunflower' || existingPlant.type === 'doublesunflower' && selectedPlantType === 'sunflower')) { var cost = selectedPlantType === 'sunflower' ? 15 : 35; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create triple sunflower var fusedPlant = new Plant('triplesunflower'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Special golden fusion animation for triple sun production tween(fusedPlant.graphics, { scaleX: 1.8, scaleY: 1.8, tint: 0xFFFF00 }, { duration: 400, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFD700 }, { duration: 300 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Sunflower + Peashooter = Point Shooter else if (existingPlant && (existingPlant.type === 'sunflower' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'sunflower')) { var cost = selectedPlantType === 'peashooter' ? 10 : 15; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create point shooter var fusedPlant = new Plant('pointshooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Golden fusion animation tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFFD700 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Wallnut + Peashooter = Armored Shooter else if (existingPlant && (existingPlant.type === 'wallnut' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'wallnut')) { var cost = selectedPlantType === 'peashooter' ? 10 : 20; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create armored shooter var fusedPlant = new Plant('armoredshooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Defensive fusion animation with green tint tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0x00AA00 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Papapum + Wallnut = Explosive Wallnut else if (existingPlant && (existingPlant.type === 'papapum' && selectedPlantType === 'wallnut' || existingPlant.type === 'wallnut' && selectedPlantType === 'papapum')) { var cost = selectedPlantType === 'papapum' ? 25 : 20; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create explosive wallnut var fusedPlant = new Plant('explosivewallnut'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Explosive fusion animation with red tint tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF4444 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Papapum + Peashooter = Explosive Peashooter else if (existingPlant && (existingPlant.type === 'papapum' && selectedPlantType === 'peashooter' || existingPlant.type === 'peashooter' && selectedPlantType === 'papapum')) { var cost = selectedPlantType === 'papapum' ? 25 : 10; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create explosive peashooter var fusedPlant = new Plant('explosivepeashooter'); fusedPlant.x = cell.x; fusedPlant.y = cell.y; plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Explosive fusion animation with red tint tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF4444 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFF4444 }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } // Piranha Plant + Cherry Bomb = Exploding Piranha Plant else if (existingPlant && (existingPlant.type === 'piranaplant' && selectedPlantType === 'cherrybomb' || existingPlant.type === 'cherrybomb' && selectedPlantType === 'piranaplant')) { var cost = selectedPlantType === 'cherrybomb' ? 50 : 30; if (LK.getScore() < cost) { return; // Not enough points } // Remove existing plant existingPlant.destroy(); plants.splice(plants.indexOf(existingPlant), 1); // Create exploding piranha plant (special piranha that explodes after eating) var fusedPlant = new Plant('piranaplant'); // Replace the graphics with exploding variant sprite fusedPlant.removeChild(fusedPlant.graphics); fusedPlant.graphics = fusedPlant.attachAsset('explodingpiranaplant', { anchorX: 0.5, anchorY: 0.5 }); fusedPlant.x = cell.x; fusedPlant.y = cell.y; fusedPlant.isExploding = true; // Mark as exploding variant fusedPlant.explosionRadius = 360; // 2 slots radius (180px per slot) fusedPlant.explosionDamage = 200; // Strong explosion damage plants.push(fusedPlant); game.addChild(fusedPlant); LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); LK.getSound('plantPlace').play(); // Exploding piranha fusion animation with red-purple tint tween(fusedPlant.graphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF0080 }, { duration: 300, onFinish: function onFinish() { tween(fusedPlant.graphics, { scaleX: 1, scaleY: 1, tint: 0xFF4444 }, { duration: 200 }); } }); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } } // Handle shovel selection - remove existing plant if (selectedPlantType === 'shovel' && cell.occupied) { // Find and remove the plant at this position for (var p = plants.length - 1; p >= 0; p--) { if (Math.abs(plants[p].x - cell.x) < 40 && Math.abs(plants[p].y - cell.y) < 40) { plants[p].destroy(); plants.splice(p, 1); // Make sure to update the grid cell's occupied status gridCells[row][col].occupied = false; break; } } // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } if (!cell.occupied && selectedPlantType !== 'shovel') { var cost = 0; if (selectedPlantType === 'peashooter') cost = 10; if (selectedPlantType === 'sunflower') cost = 15; if (selectedPlantType === 'wallnut') cost = 20; if (selectedPlantType === 'cherrybomb') cost = 50; if (selectedPlantType === 'papapum') cost = 25; if (selectedPlantType === 'piranaplant') cost = 30; // Check if using bonus points for enhanced plants var usingBonusPoints = hasBonusPoints && bonusPointsUsed + cost <= 400000; // If player has bonus points, skip cooldown and cost checks if (!usingBonusPoints) { // Check if plant is on cooldown if (plantCooldowns[selectedPlantType] && plantCooldowns[selectedPlantType] > 0) { return; // Plant is on cooldown } if (LK.getScore() < cost) { return; // Not enough points } } var plant = new Plant(selectedPlantType); // Enhanced plants when using bonus points if (usingBonusPoints) { // Double health for all plants plant.health *= 2; plant.maxHealth *= 2; // Enhanced damage for offensive plants if (plant.damage && plant.damage > 0) { plant.damage = Math.floor(plant.damage * 1.5); } // Faster shooting for shooters if (plant.shootCooldown) { plant.shootCooldown = Math.floor(plant.shootCooldown * 0.7); } // Enhanced sun generation for sunflowers if (plant.sunInterval) { plant.sunInterval = Math.floor(plant.sunInterval * 0.6); } // Visual enhancement - golden glow tween(plant.graphics, { tint: 0xFFD700, scaleX: 1.2, scaleY: 1.2 }, { duration: 500 }); } plant.x = cell.x; plant.y = cell.y; plants.push(plant); game.addChild(plant); // Update grid cell occupied status using row/col indices gridCells[row][col].occupied = true; if (usingBonusPoints) { // Use bonus points instead of regular points bonusPointsUsed += cost; storage.bonusPointsUsed = bonusPointsUsed; // Update score display to show bonus usage scoreText.setText('Girasoles: ' + LK.getScore() + ' (Girasoles: ' + (400000 - bonusPointsUsed) + ')'); } else if (cost > 0) { LK.setScore(LK.getScore() - cost); scoreText.setText('Girasoles: ' + LK.getScore()); } // Skip cooldown for bonus point plants if (!usingBonusPoints && plantCooldownDurations[selectedPlantType]) { plantCooldowns[selectedPlantType] = plantCooldownDurations[selectedPlantType]; } LK.getSound('plantPlace').play(); // Reset selection selectedPlantType = null; for (var i = 0; i < plantButtons.length; i++) { plantButtons[i].button.tint = 0xFFFFFF; } return; } } } } }; function spawnZombie() { if (zombiesSpawned >= zombiesInWave) return; var lane = Math.floor(Math.random() * gridRows); var zombieTypes = ['basic', 'fast', 'strong']; var type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)]; // Tank zombies appear after 50 zombies killed if (zombiesKilled >= 50) { zombieTypes = ['basic', 'fast', 'strong', 'tank']; } // Increase difficulty with wave number if (waveNumber > 3) { type = zombieTypes[Math.floor(Math.random() * zombieTypes.length)]; } else if (waveNumber > 1) { type = Math.random() < 0.7 ? 'basic' : Math.random() < 0.5 ? 'fast' : 'strong'; } else { type = Math.random() < 0.6 ? 'basic' : 'strong'; } var zombie = new Zombie(type, lane); zombies.push(zombie); game.addChild(zombie); zombiesSpawned++; } function checkWaveComplete() { if (zombiesSpawned >= zombiesInWave && zombies.length === 0) { // Wave complete waveNumber++; zombiesInWave += 2; zombiesSpawned = 0; waveText.setText('Wave: ' + waveNumber); if (waveNumber > 10) { gameState = 'victory'; LK.showYouWin(); } } } function checkGameOver() { if (zombiesReachedEnd >= 1) { gameState = 'gameOver'; LK.showGameOver(); } livesText.setText('Lives: ' + (maxZombiesAllowed - zombiesReachedEnd)); } // Main game loop game.update = function () { if (gameState !== 'playing') return; // Auto point generation - 7 points every 7 seconds autoPointTimer++; if (autoPointTimer >= autoPointInterval) { LK.setScore(LK.getScore() + 7); if (hasBonusPoints && bonusPointsUsed < 400000) { scoreText.setText('Girasoles: ' + LK.getScore() + ' (Girasoles: ' + (400000 - bonusPointsUsed) + ')'); } else { scoreText.setText('Girasoles: ' + LK.getScore()); } autoPointTimer = 0; } // Update plant cooldowns for (var plantType in plantCooldowns) { if (plantCooldowns[plantType] > 0) { plantCooldowns[plantType]--; } } // Update plant button visual states based on cooldown for (var i = 0; i < plantButtons.length; i++) { var button = plantButtons[i]; var plantType = button.plantType; if (plantCooldowns[plantType] && plantCooldowns[plantType] > 0) { // Plant is on cooldown - darken button button.button.tint = 0x666666; } else if (selectedPlantType !== plantType) { // Plant is ready and not selected - normal color button.button.tint = 0xFFFFFF; } // Keep selected plant highlighted in green if (selectedPlantType === plantType) { button.button.tint = 0x00FF00; } } // Spawn zombies zombieSpawnTimer++; if (zombieSpawnTimer >= zombieSpawnInterval) { spawnZombie(); zombieSpawnTimer = 0; } // Update all objects for (var i = plants.length - 1; i >= 0; i--) { if (plants[i].update) { plants[i].update(); } } for (var i = zombies.length - 1; i >= 0; i--) { if (zombies[i].update) { zombies[i].update(); } } for (var i = projectiles.length - 1; i >= 0; i--) { if (projectiles[i].update) { projectiles[i].update(); } } checkWaveComplete(); checkGameOver(); };
===================================================================
--- original.js
+++ change.js
@@ -1187,14 +1187,14 @@
/****
* Game Code
****/
-// Game variables
-// Plants
-// Zombies
-// Projectiles
-// Grid and UI
// Sounds
+// Grid and UI
+// Projectiles
+// Zombies
+// Plants
+// Game variables
var plants = [];
var zombies = [];
var projectiles = [];
var plantButtons = [];
@@ -1448,9 +1448,9 @@
secretsTitleText.x = 1024;
secretsTitleText.y = 400;
secretsContainer.addChild(secretsTitleText);
// Secret message
-var secretMessageText = new Text2('PRIMER SECRETO:\n\nHablo español y soy de\nRepública Dominicana.\n\nSi quieres más juegos así\no una actualización masiva,\nsolo coméntalo y lo haré.\n\nSEGUNDO SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\npuntos para plantar.\n\nSalidas: ' + secretsExitCount + '/5', {
+var secretMessageText = new Text2('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles para plantar.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...', {
size: 40,
fill: '#FFFFFF'
});
secretMessageText.anchor.set(0.5, 0.5);
@@ -1485,11 +1485,11 @@
tutorialText.setText('TUTORIAL');
secretsText.setText('SECRETS');
secretsTitleText.setText('SECRETS');
if (secretsExitCount >= 5 && bonusPointsGiven) {
- secretMessageText.setText('FIRST SECRET:\n\nI speak Spanish and I am\nfrom Dominican Republic.\n\nIf you want more games like this\nor a massive update,\njust comment and I will do it.\n\nSECOND SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5 - GIRASOLES GIVEN!\n\nTHIRD SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...');
+ secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - GIRASOLES DADOS!\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...');
} else {
- secretMessageText.setText('FIRST SECRET:\n\nI speak Spanish and I am\nfrom Dominican Republic.\n\nIf you want more games like this\nor a massive update,\njust comment and I will do it.\n\nSECOND SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5\n\nTHIRD SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...');
+ secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...');
}
secretsBackText.setText('BACK');
} else {
idiomasText.setText('IDIOMAS');
@@ -1499,11 +1499,11 @@
tutorialText.setText('TUTORIAL');
secretsText.setText('SECRETOS');
secretsTitleText.setText('SECRETOS');
if (secretsExitCount >= 5 && bonusPointsGiven) {
- secretMessageText.setText('PRIMER SECRETO:\n\nHablo español y soy de\nRepública Dominicana.\n\nSi quieres más juegos así\no una actualización masiva,\nsolo coméntalo y lo haré.\n\nSEGUNDO SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - ¡GIRASOLES DADOS!\n\nTERCER SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...');
+ secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - ¡GIRASOLES DADOS!\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...');
} else {
- secretMessageText.setText('PRIMER SECRETO:\n\nHablo español y soy de\nRepública Dominicana.\n\nSi quieres más juegos así\no una actualización masiva,\nsolo coméntalo y lo haré.\n\nSEGUNDO SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nTERCER SECRETO:\n\nHaz clik en idioma 2 veces y\nsecretos 3 veces...');
+ secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clik en idioma 2 veces y\nsecretos 3 veces...');
}
secretsBackText.setText('VOLVER');
}
}
@@ -1836,17 +1836,17 @@
}
// Update secret message with current count
if (secretsExitCount >= 5 && bonusPointsGiven) {
if (selectedLanguage === 'english') {
- secretMessageText.setText('FIRST SECRET:\n\nI speak Spanish and I am\nfrom Dominican Republic.\n\nIf you want more games like this\nor a massive update,\njust comment and I will do it.\n\nSECOND SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5 - GIRASOLES GIVEN!\n\nTHIRD SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...');
+ secretMessageText.setText('FIRST SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5 - GIRASOLES GIVEN!\n\nSECOND SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...');
} else {
- secretMessageText.setText('PRIMER SECRETO:\n\nHablo español y soy de\nRepública Dominicana.\n\nSi quieres más juegos así\no una actualización masiva,\nsolo coméntalo y lo haré.\n\nSEGUNDO SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - ¡GIRASOLES DADOS!\n\nTERCER SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...');
+ secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5 - ¡GIRASOLES DADOS!\n\nSEGUNDO SECRETO:\n\nHaz clic en idioma 2 veces y\nsecretos 3 veces...');
}
} else {
if (selectedLanguage === 'english') {
- secretMessageText.setText('FIRST SECRET:\n\nI speak Spanish and I am\nfrom Dominican Republic.\n\nIf you want more games like this\nor a massive update,\njust comment and I will do it.\n\nSECOND SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5\n\nTHIRD SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...');
+ secretMessageText.setText('FIRST SECRET:\n\nIf you exit the secrets section\n5 times, you get 400,000\ngirasoles.\n\nExits: ' + secretsExitCount + '/5\n\nSECOND SECRET:\n\nClick idioma 2 times and\nsecretos 3 times...');
} else {
- secretMessageText.setText('PRIMER SECRETO:\n\nHablo español y soy de\nRepública Dominicana.\n\nSi quieres más juegos así\no una actualización masiva,\nsolo coméntalo y lo haré.\n\nSEGUNDO SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nTERCER SECRETO:\n\nHaz clik en idioma 2 veces y\nsecretos 3 veces...');
+ secretMessageText.setText('PRIMER SECRETO:\n\nSi sales del apartado secretos\n5 veces, obtienes 400,000\ngirasoles.\n\nSalidas: ' + secretsExitCount + '/5\n\nSEGUNDO SECRETO:\n\nHaz clik en idioma 2 veces y\nsecretos 3 veces...');
}
}
// Hide secrets menu and show main menu
secretsContainer.visible = false;
Zombie básico del videojuego plantas vs zombies. In-Game asset. No shadows
Un lanza guisantes del videojuego plantas vs zombies. In-Game asset. No shadows
Fast zombie del videojuego plantas vs zombies. In-Game asset. No shadows
Cherrybomb del videojuego plantas vs zombies. In-Game asset. No shadows
Girasol de juego plantas vs zombies. In-Game asset
doublepeashooter del juego plantas vs zombies fusion. In-Game asset. No shadows
Un lanza guisantes fusionado cun un girasol de plantas vs zombies fusion. In-Game asset. No shadows
Cuadro rojo con azul para seleccionar algo. In-Game asset. No shadows
Wallnut del videojuego plantas vs zombies. In-Game asset. No shadows
Tank zombie del juego plantas vs zombies. In-Game asset. No shadows
Cuadrado de cesped con flores visto desde arriba. In-Game asset. No shadows
Shovel de plantas vs zombies. In-Game asset. 2d. No shadows
wallnutDamaged del videojuego de plantas vs zombies. In-Game asset. 2d. No shadows
doublesunflower de plantas vs zombies fusion. In-Game asset. 2d. No shadows
Una fusion del wallnut de plantas vs zombies con el lanza guisantes. In-Game asset. No shadows
Papapum de plantas vs zombies que sea tierna. In-Game asset. No shadows
explosivewallnut de plantas vs zombies fusion. In-Game asset. 2d. High contrast
explosivepeashooter de plantas vs zombie fusion. In-Game asset. 2d. High contrast
Triple girasol de plantas vs zombies. In-Game asset. 2d. High contrast
Triple lanza guisantes del videojuego plantas vs zombies fusion con cascos militares y boca de metralletas. In-Game asset. 2d. High contrast
Strong zombie de plantas vs zombies. In-Game asset. 2d. High contrast. No shadows
Crazy Dave del juego plantas vs zombies con cara alegre y con una pelota desinflada en la cabeza. In-Game asset. 2d. High contrast
Planta piraña de plantas vs zombies. In-Game asset. 2d. High contrast. No shadows
Piraña explosiva del plantas vs zombies. In-Game asset. 2d. High contrast
Sprite de explosion estilo plantas vs zombies. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Fondo para menú de un juego que tarda de plantas vs zombies fusion con plantas y zombies con plantas fusionadas como. Lanza guisantes con girasol , etc sin texto. 2048x2732. In-Game asset. 2d. High contrast. No shadows