User prompt
En iyi skoru elde ettiğiniz zaman oyundan çıktığımız zaman bile en iyi skor kaydedilsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Ekranın y ekseninin altına basılı tuttuğumuzda karakterimizin boyu kısalıp eğilsin
User prompt
Karakterimizin yer çekimini azalt
User prompt
Yer çekimi azalt
Code edit (1 edits merged)
Please save this source code
User prompt
Dino Dash
Initial prompt
Make a like this Google Dinasour game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Dino = Container.expand(function () { var self = Container.call(this); var dinoGraphics = self.attachAsset('dino', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.isDucking = false; self.velocityY = 0; self.groundY = 0; self.jumpForce = -25; self.gravity = 0.4; self.normalHeight = 120; self.duckHeight = 60; self.jump = function () { if (!self.isJumping && !self.isDucking) { self.isJumping = true; self.velocityY = self.jumpForce; LK.getSound('jump').play(); } }; self.duck = function () { if (!self.isJumping && !self.isDucking) { self.isDucking = true; dinoGraphics.height = self.duckHeight; LK.getSound('duck').play(); } }; self.stopDuck = function () { if (self.isDucking) { self.isDucking = false; dinoGraphics.height = self.normalHeight; } }; self.update = function () { if (self.isJumping) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y >= self.groundY) { self.y = self.groundY; self.velocityY = 0; self.isJumping = false; } } }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.speed = 0; if (type === 'cactus') { var obstacleGraphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); self.y = 0; } else if (type === 'pterodactyl') { var obstacleGraphics = self.attachAsset('pterodactyl', { anchorX: 0.5, anchorY: 0.5 }); self.y = -150; } self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ // Game variables var dino; var obstacles = []; var gameSpeed = 8; var baseSpeed = 8; var maxSpeed = 20; var speedIncrease = 0.005; var obstacleSpawnTimer = 0; var obstacleSpawnInterval = 120; var groundY = 2732 - 200; var distance = 0; var isGameRunning = true; var isPressed = false; // Create ground var ground = LK.getAsset('ground', { anchorX: 0, anchorY: 1.0, x: 0, y: groundY + 100 }); game.addChild(ground); // Create dino dino = new Dino(); dino.x = 300; dino.y = groundY; dino.groundY = groundY; game.addChild(dino); // Score display var scoreText = new Text2('0', { size: 120, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Distance display var distanceText = new Text2('Distance: 0m', { size: 80, fill: 0x000000 }); distanceText.anchor.set(1, 0); distanceText.x = -50; distanceText.y = 50; LK.gui.topRight.addChild(distanceText); function spawnObstacle() { var obstacleType = Math.random() < 0.7 ? 'cactus' : 'pterodactyl'; var obstacle = new Obstacle(obstacleType); obstacle.x = 2048 + 100; obstacle.y = obstacleType === 'cactus' ? groundY : groundY - 150; obstacle.speed = gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); } function checkCollisions() { for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; if (dino.intersects(obstacle)) { LK.getSound('hit').play(); isGameRunning = false; LK.showGameOver(); return; } } } function updateScore() { distance = Math.floor(LK.ticks / 6); LK.setScore(distance); scoreText.setText(distance.toString()); distanceText.setText('Distance: ' + distance + 'm'); } function updateGameSpeed() { gameSpeed = Math.min(maxSpeed, baseSpeed + distance * speedIncrease); // Adjust spawn interval based on speed obstacleSpawnInterval = Math.max(60, 120 - distance * 0.1); } // Input handling game.down = function (x, y, obj) { if (isGameRunning) { isPressed = true; dino.jump(); } }; game.up = function (x, y, obj) { if (isGameRunning) { isPressed = false; dino.stopDuck(); } }; // Main game loop game.update = function () { if (!isGameRunning) return; // Handle ducking if (isPressed && !dino.isJumping) { dino.duck(); } // Update game speed updateGameSpeed(); // Spawn obstacles obstacleSpawnTimer++; if (obstacleSpawnTimer >= obstacleSpawnInterval) { spawnObstacle(); obstacleSpawnTimer = 0; } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.speed = gameSpeed; // Remove obstacles that are off-screen if (obstacle.x < -200) { obstacle.destroy(); obstacles.splice(i, 1); } } // Check collisions checkCollisions(); // Update score updateScore(); };
===================================================================
--- original.js
+++ change.js
@@ -16,9 +16,9 @@
self.isDucking = false;
self.velocityY = 0;
self.groundY = 0;
self.jumpForce = -25;
- self.gravity = 0.8;
+ self.gravity = 0.4;
self.normalHeight = 120;
self.duckHeight = 60;
self.jump = function () {
if (!self.isJumping && !self.isDucking) {