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when holdNote taped, start sound noteHit
User prompt
when dragNote taped, start sound noteHit
User prompt
make holdNote tapable
User prompt
make dragNote tapable
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'identifier')' in or related to this line: 'activeTouches['hold'] = {' Line Number: 414
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make note tapable
Code edit (1 edits merged)
Please save this source code
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Music Maestro
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Music
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Drag Note var DragNote = Container.expand(function () { var self = Container.call(this); var note = self.attachAsset('dragNote', { anchorX: 0.5, anchorY: 0.5 }); self.type = 'drag'; self.lane = 0; self.targetLane = 0; self.time = 0; // When the drag should start (in ms) self.active = true; self.update = function () { if (!self.active) return; self.y += noteSpeed; }; // Make drag notes tappable directly self.down = function (x, y, obj) { if (!self.active) return; // Only allow hit if note is within hit window of hit line and not already being dragged var dist = Math.abs(self.y + 60 - NOTE_HIT_Y); // 60 = half note height if (dist < HIT_WINDOW && !self.dragging) { // Play noteHit sound when dragNote is tapped LK.getSound('noteHit').play(); self.active = false; self.flash(); addScore(dist < 60 ? 300 : 100, dist < 60); tween(self, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { self.destroy(); } }); } }; self.flash = function () { tween(note, { scaleX: 1.3, scaleY: 1.3 }, { duration: 80, onFinish: function onFinish() { tween(note, { scaleX: 1, scaleY: 1 }, { duration: 80 }); } }); }; return self; }); // Hold Note var HoldNote = Container.expand(function () { var self = Container.call(this); var note = self.attachAsset('holdNote', { anchorX: 0.5, anchorY: 0 }); self.type = 'hold'; self.lane = 0; self.time = 0; // When the hold starts (in ms) self.duration = 1000; // How long to hold (ms) self.held = false; self.active = true; self.update = function () { if (!self.active) return; self.y += noteSpeed; }; self.flash = function () { tween(note, { scaleX: 1.2 }, { duration: 80, onFinish: function onFinish() { tween(note, { scaleX: 1 }, { duration: 80 }); } }); }; // Make hold notes tappable directly self.down = function (x, y, obj) { if (!self.active) return; // Only allow hit if note is within hit window of hit line and not already being held var dist = Math.abs(self.y - NOTE_HIT_Y); // holdNote's anchorY is 0 if (dist < HIT_WINDOW && !self.held) { // Play noteHit sound when holdNote is tapped LK.getSound('noteHit').play(); self.held = true; self.active = false; self.flash(); addScore(dist < 60 ? 300 : 100, dist < 60); tween(self, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { self.destroy(); } }); } }; return self; }); // Tap Note var TapNote = Container.expand(function () { var self = Container.call(this); var note = self.attachAsset('tapNote', { anchorX: 0.5, anchorY: 0.5 }); self.type = 'tap'; self.hit = false; self.lane = 0; self.time = 0; // When the note should be hit (in ms) self.active = true; self.update = function () { // Move down at constant speed (set externally) if (!self.active) return; self.y += noteSpeed; }; // Visual feedback for hit self.flash = function () { tween(note, { scaleX: 1.3, scaleY: 1.3 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(note, { scaleX: 1, scaleY: 1 }, { duration: 80 }); } }); }; // Make tap notes tappable directly self.down = function (x, y, obj) { if (!self.active) return; // Only allow hit if note is within hit window of hit line var dist = Math.abs(self.y + 60 - NOTE_HIT_Y); // 60 = half note height if (dist < HIT_WINDOW) { self.active = false; self.flash(); addScore(dist < 60 ? 300 : 100, dist < 60); LK.getSound('noteHit').play(); tween(self, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { self.destroy(); } }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 }); /**** * Game Code ****/ // We'll use simple shapes for notes and lanes, and a sound for note hit feedback. // Note: Assets are auto-created by LK based on usage below. // --- Game Constants --- var NUM_LANES = 4; var LANE_WIDTH = 2048 / NUM_LANES; var NOTE_HIT_Y = 2300; // Y position where notes should be hit var HIT_WINDOW = 180; // px window for perfect/good var HOLD_EXTRA_WINDOW = 250; // px window for hold end var noteSpeed = 18; // px per frame, will increase as song progresses // --- Game State --- var notes = []; // All notes in play var currentNoteIndex = 0; // For spawning notes var score = 0; var combo = 0; var maxCombo = 0; var streakTxt, scoreTxt, comboTxt; var lanes = []; var isPlaying = false; var songStartTime = 0; var lastTickTime = 0; var songDuration = 60000; // 60s for MVP var songNotes = []; // Array of note objects to spawn var activeTouches = {}; // Track touches by id // --- Lane Setup --- for (var i = 0; i < NUM_LANES; i++) { var lane = LK.getAsset('lane', { anchorX: 0.5, anchorY: 0, x: LANE_WIDTH * i + LANE_WIDTH / 2, y: 0, width: LANE_WIDTH - 10, height: 2732 }); game.addChild(lane); lanes.push(lane); } // --- Hit Line --- var hitLine = LK.getAsset('lane', { anchorX: 0, anchorY: 0.5, x: 0, y: NOTE_HIT_Y, width: 2048, height: 12 }); hitLine.alpha = 0.3; game.addChild(hitLine); // --- GUI --- scoreTxt = new Text2('Score: 0', { size: 90, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); comboTxt = new Text2('', { size: 70, fill: 0xFFE066 }); comboTxt.anchor.set(0.5, 0); LK.gui.top.addChild(comboTxt); streakTxt = new Text2('', { size: 60, fill: 0x7ED321 }); streakTxt.anchor.set(0.5, 0); LK.gui.top.addChild(streakTxt); // --- Song Data (MVP: simple hardcoded pattern) --- /* Each note: {type: 'tap'|'hold'|'drag', lane: 0-3, time: ms, [duration], [targetLane]} */ songNotes = [{ type: 'tap', lane: 0, time: 800 }, { type: 'tap', lane: 1, time: 1200 }, { type: 'tap', lane: 2, time: 1600 }, { type: 'tap', lane: 3, time: 2000 }, { type: 'hold', lane: 1, time: 2600, duration: 1200 }, { type: 'tap', lane: 0, time: 3200 }, { type: 'drag', lane: 2, targetLane: 3, time: 4000 }, { type: 'tap', lane: 3, time: 4800 }, { type: 'tap', lane: 1, time: 5200 }, { type: 'hold', lane: 0, time: 6000, duration: 1500 }, { type: 'tap', lane: 2, time: 7000 }, { type: 'drag', lane: 1, targetLane: 0, time: 8000 }, { type: 'tap', lane: 3, time: 9000 }, { type: 'tap', lane: 2, time: 9400 }, { type: 'hold', lane: 3, time: 10000, duration: 1200 } // ... (repeat or add more for MVP) ]; // --- Helper Functions --- function getLaneX(laneIdx) { return LANE_WIDTH * laneIdx + LANE_WIDTH / 2; } // --- Note Spawning --- function spawnNotes() { // Spawn notes that should appear now (based on time) var now = Date.now() - songStartTime; while (currentNoteIndex < songNotes.length && songNotes[currentNoteIndex].time - now < 1800) { var n = songNotes[currentNoteIndex]; var noteObj; if (n.type === 'tap') { noteObj = new TapNote(); } else if (n.type === 'hold') { noteObj = new HoldNote(); noteObj.duration = n.duration; } else if (n.type === 'drag') { noteObj = new DragNote(); noteObj.targetLane = n.targetLane; } noteObj.lane = n.lane; noteObj.x = getLaneX(n.lane); // Calculate y so it reaches hit line at n.time var timeToHit = n.time - now; noteObj.y = NOTE_HIT_Y - noteSpeed * (timeToHit / (1000 / 60)); noteObj.time = n.time; notes.push(noteObj); game.addChild(noteObj); currentNoteIndex++; } } // --- Scoring --- function addScore(amount, isPerfect) { score += amount; LK.setScore(score); scoreTxt.setText('Score: ' + score); if (isPerfect) { combo++; if (combo > maxCombo) maxCombo = combo; comboTxt.setText('Combo: ' + combo); streakTxt.setText('Perfect!'); } else { combo = 0; comboTxt.setText(''); streakTxt.setText('Good'); } } // --- Miss Handling --- function missNote(note) { note.active = false; combo = 0; comboTxt.setText(''); streakTxt.setText('Miss'); tween(note, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { note.destroy(); } }); } // --- Touch Handling --- game.down = function (x, y, obj) { // Find which lane was touched var laneIdx = Math.floor(x / LANE_WIDTH); var closest = null; var minDist = 99999; var now = Date.now() - songStartTime; // Find the closest active note in this lane within hit window for (var i = 0; i < notes.length; i++) { var n = notes[i]; if (!n.active) continue; if (n.lane !== laneIdx) continue; if (n.type === 'tap' || n.type === 'drag') { var dist = Math.abs(n.y + 60 - NOTE_HIT_Y); // 60 = half note height if (dist < HIT_WINDOW && dist < minDist) { minDist = dist; closest = n; } } else if (n.type === 'hold') { // For hold, check if touch is near start var dist = Math.abs(n.y - NOTE_HIT_Y); if (dist < HIT_WINDOW && dist < minDist) { minDist = dist; closest = n; } } } if (closest) { if (closest.type === 'tap') { closest.active = false; closest.flash(); addScore(minDist < 60 ? 300 : 100, minDist < 60); LK.getSound('noteHit').play(); tween(closest, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { closest.destroy(); } }); } else if (closest.type === 'hold') { // Start hold tracking closest.held = true; closest.holdStartY = y; closest.holdStartTime = now; activeTouches['hold'] = { note: closest, id: obj && obj.event && typeof obj.event.identifier !== "undefined" ? obj.event.identifier : 0 }; closest.flash(); } else if (closest.type === 'drag') { // Start drag tracking closest.dragging = true; closest.dragStartX = x; closest.dragStartY = y; activeTouches['drag'] = { note: closest, id: obj && obj.event && typeof obj.event.identifier !== "undefined" ? obj.event.identifier : 0 }; closest.flash(); } } }; game.move = function (x, y, obj) { // Handle hold if (activeTouches['hold']) { var holdObj = activeTouches['hold'].note; if (!holdObj.active) return; // If finger moves off lane, cancel var laneIdx = Math.floor(x / LANE_WIDTH); if (laneIdx !== holdObj.lane) { missNote(holdObj); holdObj.active = false; delete activeTouches['hold']; return; } // If hold duration is satisfied and finger is still down, score var now = Date.now() - songStartTime; if (now > holdObj.time + holdObj.duration - HOLD_EXTRA_WINDOW) { holdObj.active = false; addScore(500, true); LK.getSound('noteHit').play(); tween(holdObj, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { holdObj.destroy(); } }); delete activeTouches['hold']; } } // Handle drag if (activeTouches['drag']) { var dragObj = activeTouches['drag'].note; if (!dragObj.active) return; var laneIdx = Math.floor(x / LANE_WIDTH); // If drag reaches target lane and is near hit line, score var distY = Math.abs(dragObj.y + 60 - NOTE_HIT_Y); if (laneIdx === dragObj.targetLane && distY < HIT_WINDOW) { dragObj.active = false; addScore(400, true); LK.getSound('noteHit').play(); tween(dragObj, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { dragObj.destroy(); } }); delete activeTouches['drag']; } } }; game.up = function (x, y, obj) { // End hold if (activeTouches['hold']) { var holdObj = activeTouches['hold'].note; if (holdObj.active) { // If released too early, miss var now = Date.now() - songStartTime; if (now < holdObj.time + holdObj.duration - HOLD_EXTRA_WINDOW) { missNote(holdObj); } } delete activeTouches['hold']; } // End drag if (activeTouches['drag']) { var dragObj = activeTouches['drag'].note; if (dragObj.active) { // If not at target lane, miss missNote(dragObj); } delete activeTouches['drag']; } }; // --- Game Update Loop --- game.update = function () { if (!isPlaying) return; var now = Date.now() - songStartTime; spawnNotes(); // Update notes for (var i = notes.length - 1; i >= 0; i--) { var n = notes[i]; n.update(); // Remove notes that have passed hit line and not hit if (n.active) { if (n.type === 'tap' || n.type === 'drag') { if (n.y > NOTE_HIT_Y + HIT_WINDOW) { missNote(n); notes.splice(i, 1); } } else if (n.type === 'hold') { if (now > n.time + n.duration + HOLD_EXTRA_WINDOW) { if (n.active) missNote(n); notes.splice(i, 1); } } } else { notes.splice(i, 1); } } // Increase note speed as song progresses (simple linear ramp) noteSpeed = 18 + Math.floor(now / 12000) * 2; // End of song if (now > songDuration) { isPlaying = false; streakTxt.setText('Song Complete!'); LK.showYouWin(); } }; // --- Start Game --- function startGame() { // Reset state notes = []; currentNoteIndex = 0; score = 0; combo = 0; maxCombo = 0; scoreTxt.setText('Score: 0'); comboTxt.setText(''); streakTxt.setText(''); noteSpeed = 18; isPlaying = true; songStartTime = Date.now(); LK.setScore(0); LK.playMusic('song1'); } startGame();
===================================================================
--- original.js
+++ change.js
@@ -97,13 +97,14 @@
if (!self.active) return;
// Only allow hit if note is within hit window of hit line and not already being held
var dist = Math.abs(self.y - NOTE_HIT_Y); // holdNote's anchorY is 0
if (dist < HIT_WINDOW && !self.held) {
+ // Play noteHit sound when holdNote is tapped
+ LK.getSound('noteHit').play();
self.held = true;
self.active = false;
self.flash();
addScore(dist < 60 ? 300 : 100, dist < 60);
- LK.getSound('noteHit').play();
tween(self, {
alpha: 0
}, {
duration: 200,